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Legacy of Rome will be released next week, so this dev diary will be the last of this cycle. Doomdark is busy hammering away at the game, so this week the honor of writing it falls to me. As he said last time, we'll finish off with some of the unique decisions, events and mechanics we've added to the Byzantine Empire in the DLC. Note that the following stuff is for the DLC, not the free 1.07 patch.

Succession in Byzantium works the same as in the rest of Europe, except for one thing. Children born to an emperor during his reign will get the ”Born in the Purple” trait, which gives them a stronger succession claim than any older siblings born before their parents ascended the throne. If you, as emperor, still want your gifted firstborn son as your heir instead of his snotnosed younger brother who had the good fortune of being born during your reign, infanticide is not your only option. Granting the Despot honorary title to your firstborn will rank him the same as if he had the Purple trait, and given his seniority in age, he will become your heir again.

View attachment LoR_02_ERE_Events.jpg

Ambitious emperors will no doubt try to reclaim some of Rome's former glory by restoring the Empire's lost territory. If they or their imperial vassals hold certain provinces, they will have the opportunity to restore the Roman Empire. This decision essentially signifies that the West has no choice but to accept the Byzantines as the true heirs of Rome's legacy. You will get a new title (complete with a new flag, of course), and the rulers of a restored Rome always get the ”Augustus” trait, which gives a slight boost to vassal relations. If you wish it, there is a decision to move your capital to Rome, though the city scarcely compares to Constantinople in this era so you will likely have to invest a lot of gold and time to rebuild it.

Another major decision, of course, is to mend the Great Schism between the Catholic and Orthodox churches. You will need to reunite the Pentarchy (Constantinople, Antioch, Jerusalem, Alexandria and Rome) under Byzantine and Orthodox rule and accumulate a great deal of piety. When this decision is taken, Catholicism will become a heresy and Catholic rulers across Europe will have to decide whether to convert or not. A few will refuse, and Europe will likely be plagued by religious unrest for some time, but the first step has now been taken to unite Christendom under a single church.

View attachment LoR_01_ERE_Events.jpg

As you have probably seen, Byzantine rulers can elect to blind or castrate their prisoners. This can be an efficient way of permanently crippling your rivals without executing them outright. Have an obnoxious brother that covets your throne? If he is blinded or castrated, he will be removed from the imperial succession, and you will have one less pretender to worry about. Just don't expect him to like you much afterwards.

Castrated rivals aside, eunuchs played an important role at the Byzantine imperial court, and from time to time one of them will distinguish himself enough to be brought to your attention. This eunuch will be very loyal to your ruler and quite skilled in his chosen field. When other lords turn their backs on you, you will usually still be able to depend on his service, whether it's as a skilled general or a gifted spymaster.

Other events you can expect to see are triumphs being held when you emerge victorious from decisive wars, unruly Varangians in the capital, Hippodrome races and much more.

View attachment LoR_03_ERE_Events.jpg

Finally, let me stress that this does not mean that we have created a supercharged Byzantine Empire that will always go on to dominate Europe as the Romans did before them. Skilled and dedicated players will be able to stage a miraculous recovery and recreate the borders of the Roman Empire and maybe even hold it all together afterwards, but we have naturally taken care not to upset the balance of the game. Just wanted to put that out there. :)
 

riknap

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Why is castration and blinding unique to Greek culture?
I'll guess it has something to do with them :keeping old ways" if they manage to become independent from the empire. after all, most if not all greek rulers are part of the ERE
 

Sleight of Hand

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Seriously, though, any news on Ethiopia's ability to survive? Has anything to represent the Baqt been implemented in 1.07/LoR? I know you guys have revamped the religious setup in that area (which is great) but we need a way to help Miaphysites survive the Muslim hordes, as historically they were very tolerant of one another.
Bump... :eek:o
 

Tux the Penguin

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The remnants of the Papacy survives (in exile if it's landless), but it won't be able to call for new crusades.

Will the Orthodox/Empire be getting any Crusade-like equivalents?

Also, are the underlying mechanics merging Orthodox and Catholic moddable? Could a modder, perhaps, work on a reunification of the Muslim split? Or a powerful Swedish Catholic creating a mixture of Catholicism and Paganism?
 

Dr_Vile

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This is all looking great. Why isn't it next week already?!? :sad:

Glad to hear that Catholicism will become a heresy, but will Orthodoxy cease to exist to be replaced by Christianity? What about the Miaphysites?
 

Ciccillo Rre

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I only have three words: THANK YOU PARADOX.

It will be an immediate buy. Perhaps not an immediate Byzantines play, but an immediate buy for sure.

As for all the modding options and such (I will personally give the restored Roman Empire Italian culture) we will see after the patch comes out. I am curious to see the changelog. Can’t wait for next week!!!
 

Orinsul

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This is all looking great. Why isn't it next week already?!? :sad:

Glad to hear that Catholicism will become a heresy, but will Orthodoxy cease to exist to be replaced by Christianity? What about the Miaphysites?

Why would it? the name already means that. All changing the tags for both sides would do is place havok with the events as every religion = orthodox trigger would need an or ={ in front of it
 

Sleight of Hand

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(I will personally give the restored Roman Empire Italian culture)
Heretic! Greek or Latin, but please not Italian. The Romans weren't Italian and they'd surely be offended at the idea. :p

I would like to see the 1.07 change log, though. We got it a day or two early last time, so hopefully that'll be true this time, too.
 

Dr_Vile

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Why would it? the name already means that. All changing the tags for both sides would do is place havok with the events as every religion = orthodox trigger would need an or ={ in front of it

Except that that's not what it means. Technically speaking, the actual titles of the two churches are: the Roman Catholic Church and the Orthodox Catholic Church. 'Orthodox' just means "correct belief". And I just thought I'd ask. No harm in asking, right? :)
 

Orinsul

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It'd be meaningless, whether the divide exists or not, both are christian, both call themselves catholic and both their position, the orthodox. Changing the name to Christian would have no benefit, it wouldnt even be a semantic improvement as the names Catholic and Orthodox already mean Christian in terms of connotations and etc. anyway, it really doesnt matter.

Heretic! Greek or Latin, but please not Italian. The Romans weren't Italian and they'd surely be offended at the idea. :p

I would like to see the 1.07 change log, though. We got it a day or two early last time, so hopefully that'll be true this time, too.

I's suspect its not done yet, there is still a week to go so theyre probably still busy making the thing
 
Last edited:

Goosecreature

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Will the Orthodox/Empire be getting any Crusade-like equivalents?

Also, are the underlying mechanics merging Orthodox and Catholic moddable? Could a modder, perhaps, work on a reunification of the Muslim split? Or a powerful Swedish Catholic creating a mixture of Catholicism and Paganism?

They will not be getting a crusade equivalent, but the Byzantine ruler gets a new "Imperial Reconquest" casus belli against former Roman territory. This works much like Holy War CB, but it can be used against fellow Christians.

Also, yes, those things are open for modding.
 

Dr_Vile

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Heretic! Greek or Latin, but please not Italian. The Romans weren't Italian and they'd surely be offended at the idea. :p

I would like to see the 1.07 change log, though. We got it a day or two early last time, so hopefully that'll be true this time, too.

Gotta agree there. If it's not in it already, I'm modding in a Roman culture group.
 

Davisx3m

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Awesome!
 

Goosecreature

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Seriously, though, any news on Ethiopia's ability to survive? Has anything to represent the Baqt been implemented in 1.07/LoR? I know you guys have revamped the religious setup in that area (which is great) but we need a way to help Miaphysites survive the Muslim hordes, as historically they were very tolerant of one another.

We have not done any changes to this region beyond the new religious setup.
 

Mixxer5

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They will not be getting a crusade equivalent, but the Byzantine ruler gets a new "Imperial Reconquest" casus belli against former Roman territory. This works much like Holy War CB, but it can be used against fellow Christians.

Also, yes, those things are open for modding.

YES!!! No more retaking empire province by province!

One question- I understand why castrating is unique for Greeks. Blindind should be available for every culture though- historically it happenned in the west. How about making castrating and blinding available for Greeks (as it is), making blinding possible for west, and castrating for east (muslims, pagans)- it'd be historically plausible. And it's some balance for rulers who don't want to execute everyone.

EDIT:
@Up: Shame- they should have some bigger chances for survival- now Ethiopia is no more than another province of Sultanate of Egypt.
 

Orinsul

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They will not be getting a crusade equivalent, but the Byzantine ruler gets a new "Imperial Reconquest" casus belli against former Roman territory. This works much like Holy War CB, but it can be used against fellow Christians.

Also, yes, those things are open for modding.

What costs/requirements are assigned to it? aside from being emperor that is
 

Tux the Penguin

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Gotta agree there. If it's not in it already, I'm modding in a Roman culture group.

Perhaps a "Neo-Roman" culture that is in the Greek culture group? After all, the Roman culture was pretty much dead and gone by the time the game starts. But if Byzantium were to reconquer Italy, I could see the Italians of the region starting to readopt some of those traits. Sort of like how you have the English melting pot...
 
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