• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Doomdark

Chief Creative Officer
Paradox Staff
61 Badges
Apr 3, 2000
5.435
11.356
  • Sword of the Stars II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Prison Architect
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
Hello again folks!

It's Thursday, and... well, you know the drill by now. The subject for today is the message system. Basically, we have been trying to find ways of making messages less intrusive. In a single player environment, a steady stream of pop-ups is not that bad, but when you run a multiplayer game where you cannot pause all the time, pop-ups are incredibly annoying. So we added the little Message Window and nuked all pop-up messages. Those of you who have played Sengoku will be familiar with that system. However, there are problems with that approach. Pop-ups still have their place when a message is really important. Thus, for Crusader Kings II, we took a few steps back.

What we have now is a system very similar to the one in Victoria II and EU3: Divine Wind, but instead of the little flag notifiers we have the new Message Window. Message pop-ups can be customized to look like either letters or normal event windows, and can be toggled on or off for every message type. They also support custom (and fully moddable) pictures and sounds. Oh, and you will probably be pleased to know that the message log is back again. :)

Crusader_Kings2_DevDiary_20111027_02.png

There are a few special pop-up messages, such as battle results and the message you get when a child is born (where you get the option of naming the baby yourself.)

Crusader_Kings2_DevDiary_20111027_01.png

That's all for now. Next week: Crusader Pandas.
 
Possibility to customize every pop-up to look like a letter or normal window sounds interesting. Is it possible to decide that some of message types will look like windows and other types will look like letters?

Yep