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Hello folks, and welcome to the first entry in the development diary for Crusader Kings II!

I am Henrik Fåhraeus, project lead on this sequel to the original Crusader Kings (on which I worked as co-designer.) Crusader Kings was a game quite different from our other franchises, in that the focus was on the powerful people of the era rather than on countries. You played a ruler, got married, had kids and watched them grow up to stab you in the back. As such, Crusader Kings was a bit of a role-playing game, while still retaining the strategy game elements of our other titles. Personally, I loved the combination, and, judging by the clamor for a sequel, it appears many others did as well. We are still proud of Crusader Kings, but time waits for no man, and the game is getting on in years...

As it happens, Crusader Kings II is coming along nicely, and, starting with this one, you should be seeing monthly CKII development diaries coming your way (on the first Thursday of the month). With Crusader Kings II, we are not trying to reinvent the wheel. Rather, we want to build on the strengths of the original game and fully realize its potential. That is not to say that Crusader Kings II will be the same game with new graphics, but it should feel instantly familiar to CK players.

What makes CK unique among our games is its character system and its RPG-like elements. The role of the player is clear since there is a ruler, a character, to identify with. The player is the king, and it's good to be the king! In Crusader Kings II, we aim to really hone in on the importance of characters - their personalities, interests and interactions - and to tone down the relevance of "countries". The sum total of the Prestige your successive rulers have gathered throughout the game determines your final score; not the size of your realm at game end. Of course, a major source of Prestige is the power of your family, your Dynasty. In fact, die without an heir from your dynasty and it's time to INSERT COIN.

The core gameplay, then, revolves around increasing the power of your dynasty and ensuring that you always have a legal heir with strong enough support. The death of your current ruler is the moment of truth: who will support the legal heir? Have you even managed to ensure one? Will anyone contest the succession? Unlike Crusader Kings, where your vassals would declare war on you simply because they disliked you (regardless, even, of their chance of success), in Crusader Kings II they are much more likely to bide their time and cause trouble during a succession crisis. The key is to choose the best Succession Law... For example, Gavelkind is almost guaranteed to be safe from succession crises. On the other hand, Gavelkind will divide your titles equally among your sons, splintering the realm and potentially decreasing your power.

I mentioned toning down the concept of countries. Here are some highlights: there is no Infamy/Badboy. Neither do characters have "loyalty", and neither is there a persistent relations value between countries. CKII is all about the characters, their opinions of each other, and their clash of interests. Therefore, we have merged the aforementioned concepts into a single opinion value between -100 and 100. I.e. what one character feels about another character... and why. The value is a sum of modifiers, like "Friend of Father's: +5", "Granted a Duchy: +30", "Betrayed Alliance: -20", etc.

Of course, characters will have traits, genetics and neat portraits like in Crusader Kings and EU:Rome. If you want to breed a dynasty of redheaded Harkonnen look-alikes, go ahead (with my blessing). Oh, and characters will age visibly; I shall leave you with a screenshot demonstrating the effect!

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Next month: Barons - why Vladimir hated Leto
 

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WanderingKnight

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I am Henrik Fåhraeus, project lead on this sequel to the original Crusader Kings (on which I worked as co-designer.)

With Crusader Kings II, we are not trying to reinvent the wheel. Rather, we want to build on the strengths of the original game and fully realize its potential. That is not to say that Crusader Kings II will be the same game with new graphics, but it should feel instantly familiar to CK players.

Thanks for early diary of the sequel.

And if it is not too late congrat on a job done in CK(1).:)

And this statement above is what I was waiting to see. It is most immportant and the best news I expected from this game. And thank you for vise choice.

Now I can relax and wait for more details to be uncovered (allthough no matter how much will be revieled by the time, the final mark can be given only when I play my first game).

Big + for aging charachters (I root for that since the days of CK old forum thread "what do you want new for CK2").

I'm not sure if that opinion (-100,+100) will downgrade the relationship beetwen characters or maybe it will made it better. It is hard to say, as I mentioned already, before we start to play the game acctualy and see how any of this details feet in big game picture.

I cannot wait to see pics of Knights (are they a foot soldier /like in CK1/ or knights on horse?)

Cheers!!!
 

Riddermark

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Aging looks good and I can't say more by just judging from 1 picture. But I can't help but nitpick these things:
- Hair style and lenght is the same. So no ruler, courtier, marshall etc. will ever decide to have a haircut or maybe go bald or grow long hair for that matter?
- Is facial hair going to be something obligatory to show the aging? I mean, some variety in the stages would be interesting.

Losing an eye in combat and reflecting that on the portrait would also be neat. BUT of course let's not get too involved with mere portraits :D
 

Aat Jago

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Nice! Can't wait for the next DD!
 

TempestDK

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Sorry if just asked...The kings shall have numerals?
I hope so but if not, at least dinstyic names

No info on that yet ... so you will have to wait for another DD.
 

Checco

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I'd also like to say that substituting the BB system is something that ought to be done.

BB is rather generic, non-descript, general...while after so many years we can use something more peculiar and intriguing.

Having other people react to a character according to his/her own actions is surely more historically accurate and fun to roleplay.

(I still hope that the relation gain/increase between any 2 character be influenced by their traits -being both Chaste will make them more likely to get along, while a Chaste character will think bad of a Lustful one and vice versa-)
 

Davisx3m

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New month ;)
 

Franconian

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Awesome, I especially like the Dune reference.

I am so playing Bene Gesserit, creating Atreides and Harkonnen, make them Kings of different countries and let them hate each other :D
 
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Rysz

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Suddenly I envision Doomdark as Bene Gesserit in the 1984-film :)
... Not good...

Let's hope Doomdark will help me get the image out of my head, replaced by something Harkonnen or Atreides, before it gets stuck permanently :)
 

Captain Frakas

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Does all elements of the face evolve with the age or just some ? Could we mod in some more ageing steps (like a baby, a children and a very old steps in addition to the actuals young men, men, and old men) portraits ? Could one same graphic element (like a nose) evolve into some different kind of nose, or does a specific nose always evolve the same manner (i imagine that this second option is correct but who knows?)
 

.Spartan

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I have hoped for CKII for a long time as it is likely my most favorite game ever; all things considered. With vice and virtue and an aging systems built in the RP aspect should really be enhanced. Couple that with an ability to make unique CoA and a naming system and we have something to be truly giddy about but I digress...

BTW: This thread does not show on the DD list for some reason. Maybe someone on the admin side should look into it.

Update: It is showing now.
 
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podcat

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Does all elements of the face evolve with the age or just some ? Could we mod in some more ageing steps (like a baby, a children and a very old steps in addition to the actuals young men, men, and old men) portraits ? Could one same graphic element (like a nose) evolve into some different kind of nose, or does a specific nose always evolve the same manner (i imagine that this second option is correct but who knows?)

one specific nose ages the same way, but the whole system is very scriptable/moddable, however right now there are those fixed age steps only because anything else was too complicated/performance eating without giving that much different effect. I'v promised Doomie to do a little dev diary about modding stuff for portraits and coats of arms etc at some point towards the end of the project when things get a bit more finalized so you can start planning cool mod ideas (but for example, things like style of clothes/hair can be changed through scripts).
 

Woody Man

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one specific nose ages the same way, but the whole system is very scriptable/moddable, however right now there are those fixed age steps only because anything else was too complicated/performance eating without giving that much different effect. I'v promised Doomie to do a little dev diary about modding stuff for portraits and coats of arms etc at some point towards the end of the project when things get a bit more finalized so you can start planning cool mod ideas.

Eeexcellent!
 
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