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Crusader Kings 3 Dev Diary #50 - Poetry to my Ears

Crusader Kings 3 Dev Diary #50 - Poetry to my Ears​

Welcome, comrades, to the latest dev diary, and let’s all give an especially warm welcome to the poet trait! This venerable little piece of content is making a triumphant return from the annals of CK2 as part of the 1.3 free patch.

This ain’t just your CK2 poet trait, though, this is the all new poet trait: reworked stats, a character interaction, and (for which I am so very, very sorry) randomised poetry generation.

ag0OSLonNk6WsHbkYpRUfnj5pENtksF3VCe1gKqj0ufCj3K9r8Hd3Socvs0Ixjc0OKgJVMpD6JA9GDm1moMix4NG6y5MTs2Smh0J0jks1g-PdzUOBdnivh3jf5Iwk5wExPYhBaMn


Oh yeah, we’re doing this.

Writing a Poem​

First, a little detour into how poetry works. Every poem has a theme, and, at present, we have five themes to choose from:
  1. Romance - in which the poet expresses affection and desire for the subject.
  2. Legacy - in which the poet muses on the nature of death and power, and the subject’s impact on the world.
  3. Mourning - in which the poet discusses the death and lingering emotions left behind after the subject, or a relative of theirs, passes away.
  4. Strife - where the poet expounds on the necessity of seizing power, life, and opportunity when it appears, and on glories yet to be won.
  5. Incompetence - wherein the poet slams the subject for their weakness, incompetence, and method of eating asparagus.

v16SFREuLVjvYnq0rMrI4sMxbYpcJdh7F0-Cebt0HveUu91V6mlsMImgLsGpXKqG2aOQmhtl865uK5if1C7teqV3wyfsdYmfyLPkdKaTo9NWNooGKpl6PdRiuoM8W1QpByvu7DmM


Once we know the theme and subject (if any), we can feed that into custom localisation functions that randomise a couplet. At present, we have both intro and outro functions for each theme, as well as title generation, allowing us to generate ditties between two and four lines in length plus title, though I hope to expand on these in future.

Since these are just ordinary custom locs, they can be dropped into any event or event chain fairly easily, meaning we can auto-generate bad poetry anywhere in future.

Let’s have some examples. Here’s a love poem to the woman that Lord Elisedd ap Tewdwr never quite met:
Kocl7xWoncPloG33_qfFvhH4PnF9hnzY0SUIvmatCDvPopnszEqgLXqcMQbYnsa9gipCKWt_FxXEadCZ2YyU2shPDLAV3dlc5Ub0k034OFC0dMlgBtsMDno5gQRi6757MDD_qfWM


And another, as he ruminates on the problems of succession:
0eBBV5BM_cMKqLyCqQRFowOTlqz_W7ColX09Q1CRQVEQagzvRsKLzq-7JKuW7ZpIusw055ToQbssdi4oC-5ikTN6laNnuTtCC6Yf_J393vdrCz0FjJLQ_ynBt0Jf3J9m3OTlAiyw


And a third, where the lord laments the success of Prince Rhodri ap Merfyn in northern Wales:
swutZdgi9XHijMQqywuSIuXTIq4Qf0tJFe9VLX-wyAfkXLA6oqUcgO1Cl7Fk8le7GEaquLFU8RbQlXmcOkQt0f6FrQ3r6yqSt85wjd3DFiDKiq741BmjCCxOo3Qnpd1Y-DXlK-JJ


Use​

So, that’s all well and good (or, y’know, utterly horrible if you have any command of basic rhyming), but how do we actually use poems in-game? A few ways!

Firstly, we have the triumphant return of the V-completelyoriginal tortuous poetry interaction variant:
eUv8Mr79GthgJb_VAEbGMk9ABw0cWnIlPNnuxcaqBQa46NaTzXOBTqtNOGz53PYeeqFZ6MFn6uylHRzcjoxtW13UZBX12dorCbCnxwxkaJLu9LfpRHGbutiUHFcV6Cs6JS-g3kXI


Characters who are poets and elect to torture their prisoners will, frequently, spend hours declaiming their very worst poetry to them. As with any use of the torture interaction, this can cause a hideous amount of stress.

More than this, though, poets can also send poems to most characters within diplomatic range. In all instances, sending a poem costs a little prestige, but the effects available depend on the theme selected, and the themes available depend on who you’re writing to.

A romantic poem makes the subject like you, a poem about their legacy makes them like you and gives them a little piety, a poem about strife makes them like you and gives them a little prestige, and a poem about mourning makes them like you and gives them a little stress loss. Unless, of course, they dislike the poem and publicly mock you for it...

8d1P1mNWcKTqwz-3THzVX37KHmlz3TMqUUV0MWH0ggMhboji2o3hbcx83va4W4oZwolSQtOvBTPOWMDVWCFE3Z-pSpQoLMDNLNtxUGiXwyt99DIjfNq-kcsJDhoFHJ43SNsHxyfv


Some poems are quite flattering to receive, and may well be accepted without question:
wLEWk1UlrkHGFtic_G3qOdoGNUs57NwsKlOd3Kd-Fq7tGT0yV-mmgzQA90cROWPV5mWdrCljgMXQ7ab7rYcVE2dy5dK2kj2t5LtAip7gGXLLONtaAKo9qixUDldsC2V75P4a0G7f


Whilst others are… less polite.

qwlLx6xK_frI9Wlbxh2RjdWlk_XeVmyadTBtJ6DmBYFEfO7tZIxo35a1iRQsgrdjxLap8zcxUMzgUYKM3EwV-4Xc13O9V2gl428SY65O5lVebdFdt2XChgVe0QLqdYvrxFYhTPS7


And yes, these are all useable in MP.

Just for fun, let’s have a few out-of-context poems.

7Gl3NKTXOHmYSXg0sp9ouEUF2D-Gv2VJGxGCB9j9Y2XswJAJom2ruVm6qp9MDdwK6VLrmufmgDbpHLG3c6IyY3MkNoN2FpV8MbK5La6L1K1GAsDhOLgN02UiAOcb1OTcEaE1k25W

YSlOzkqxFYl9PpotmjNc_YTBssvyRRvN1YgxhJtJkzH3FGge6yJw-yBkf_5ib0zYlVOs3nxclEL58rr8bjCEG0T2oik6g65XcNfKmLH9JYo791XSC8A2THCBwvyhVNiWBidoqcO0

Yuuvl-h3gL8XxJ3mcnmZLNLrHKMC5SPNQ1wwcSgI7-yvGklYL5rFo6WuYFQ5g6GbWmEVbp9LEcozcI-x2XnPNb2i5e7qtZaUaOjt4FMsY1MEgfL41EVRBjWDCTrlyGa_9eYQsKwg

Bbdl2e3ccG1Lq9hvV0NqWUR_oa8Y52I4AvI_tK6VO_80YxUFXn2-FkBy1W2ghSGLInO3I51lI-nVoWA8uhnsidA5UMB_7wULfVqu3vDSGpvr4QxzUvjFncLT--FFPM0ySl-o7w2Z

4_wkmVxd545rh6M1hP7V1M0mCk24lS1Ip3IZwpSCe94uSPMhlAjtgzP2_r6VGQREhXR2IRVfIKQ1YlCuu-wUOfiVR6JNYel8Hlmt1t_8VJucuteKSSlyb4_r7KVPbm3YUYNGedM_

xbtg7UMcO7UH4qkUY18OuSp1uXagRw5uMex7TiP2AQuhom_VaGbZO9V6zra0PDMm4WuvUKsghcOi0F6x3nZHvhYvsabKzvZh1Q4Ztg87GwBpP7iFwXt0h4xh6IO-0Gai-2jmZdgS


To round off this DD, we'd like to give you a sneak peek at some of the upcoming fixes & changes in the 1.3 patch. These aren't the full patch notes! More will come in upcoming DDs.
###################
# Balance
###################
- Men-at-Arms, Special Troops and Mercenaries now have travel time and, like Levies, have a penalty to disband/re-raise during wars. Travel time is based on the distance to the realm capital. This should effectively stop being able to ‘teleport’ MaA across the map
- The renown cost of acquiring Dynasty Legacies has been overhauled. Instead a linear progression (1000, 2000, 3000… etc.) the cost is now dynamic. It should be much easier to unlock your first few Legacy perks, but significantly harder to unlock all Legacies in the game.
- All Dynasty Legacy perks have been rebalanced. Their effects should now be much more tangible and interesting.
- The Yearly Event pools have been restructured, and a lot of triggers loosened or removed outright. In practice this means that you’ll see more events when playing (roughly one random event from this pool every 4 years rather than every 5-6 years). This also means that some extremely rare events will now appear more frequently.
- The Infirm trait events have been moved from the Yearly pulse to the Health pulse. What this means is that all characters can now become infirm, not only rulers. It is also much more likely for elderly characters to actually get the trait.
- Grandchildren and Great-Grandchildren should no longer wander off, following the same rules as Children
- Married characters will no longer wander off if they are in a realm where they are subservient to the other part of the marriage, and their spouse is in the same court
- You can now Disinherit people outside your diplomatic range
- AI rulers who form an alliance in the middle of a war now wait 1 month before calling their new ally to arms.
- Feudalizing as a Tribe no longer requires all Tribal-Era innovations, now you only need 70% (9) of all Civic & Military Innovations
- You will no longer get stress from Parents or Siblings dying of old age when they're 65 or older (if they're friends or lovers you might still get stress, though)
... and many more [will be posted in future DDs]

###################
# Interface
###################
- Hovering over the unit plate of a friendly unit now shows its full path. Great for seeing where your allies are going
- Players now receive a warning when their enemy in a war forms a new alliance
- Updated the Current Situation widget with a fresh new coat of paint. It’s now darker with more muted colors, and some flavorful decor.
- Current Situation entries now only show ‘X’ to close when hovered
- Added a Current Situation item for hooks about to expire; it'll tell you when a hook expires in less than 3 months
- Added a message that lets the employer know if their councilors leave because of marriage or title inheritance
- Building a new holding will now in the Domain view say you're building the holding type (E.G., "Castle") rather than the name of the main building (E.G., "Motte")
- Ensured scheme success and secrecy modifiers show up as percentages in all cases
... and many more [will be posted in future DDs]

###################
# Game Content
###################
- All formerly inaccessible Religious Clothes/Headgear are now accessible in the Barbershop. You want to wear the Pope’s hat and Steppe Pagan robes? Go right ahead!
- Added a small interaction to pardon a subject’s crimes in exchange for opinion.
- A guardian might now get a hook on their ward, should they be of a greedy/deceitful persuasion
- You can now offer concubines and consorts to other characters!
- When Offering Vassalization to a feudal ruler, you may now offer a more lenient Contract to improve their chance of accepting.
- Added a narrative event for converting to a new Faith, as well as a notification for when your liege converts to a new Faith.
... and many more [will be posted in future DDs]

Well, that’s all from me for this week, but stay tuned for next week’s diary, where we’ll be getting into something a little less passive aggressive.
 
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Scanz

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Awesome!
i hope in 1.3 would be nerf sea traveling for armies!
even in the emperor we got the right system when the militia does not gather in one place
In addition, I hope that the pregnancy events will work
and the return of tributaries
 
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Fulbert

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Now THAT's the sort of new content I've been anticipating! Can't say I envy the localisation teams though.
 
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Cèsar de Quart

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Poets, but no trobadour mechanics? Writing poems and songs for your platonic lady, hiring jongleurs to sing your songs and expand your fame?

Tournament mechanics when? Tournaments were the superstar sport of the time, with teams hired by great lords, circles (think of them as leagues) and massive following among the nobility (which means, the players) - and it's weird you can't become a great tourney champion, or sponsor a great team if you're rolling with cash.
 
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Fulbert

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I showed this screenshot to my wife and she offered a translation into Russian:

Фортуна жалости не знает:
Богатый стонет и бедняк
Когда на троне восседает
Такой пьянчуга и тюфяк.


Which I found lovely but the translation features alternating rhyme (i.e. ABAB) while every example in the DD seems to have plain (AABB) rhymes. Is that a coincidence or does the system support AABB rhymes only?
 
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G S Palmer

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# Balance
- Men-at-Arms, Special Troops and Mercenaries now have travel time and, like Levies, have a penalty to disband/re-raise during wars. Travel time is based on the distance to the realm capital. This should effectively stop being able to ‘teleport’ MaA across the map

If this isn't combined with some new UI means of controlling which MaA are raised then it will be problematic when you want to raise combat units in one place and siege units in another, as well as when you want only MaA or only levies spawned.
 
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ZlNT

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Characters who are poets and elect to torture their prisoners will, frequently, spend hours declaiming their very worst poetry to them. As with any use of the torture interaction, this can cause a hideous amount of stress.

It is so weird to me that CK2 has an option to torture people through poetry. As a person who had/has 10 years of experience in this field I always laughed at bad rhyming and I have no idea how anyone can torture me with it.
 
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grommile

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It is so weird to me that CK2 has an option to torture people through poetry. As a person who had/has 10 years of experience in this field I always laughed at bad rhyming and I have no idea how anyone can torture me with it.
It's a reference to one of the great works of English-language comedy science fiction.

 
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Fulbert

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Men at arms, without arms!

To fight with might,
Against an enemy without sight.
Is shameful and lame,
Like robbing a dame.
Reads kinda lika a limerick with the last line missing.
 
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Siamese55

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This looks great and I am really looking forward to the update. Though I am a little surprised that the familial deaths will not cause stress after 65. I appreciate it being less punishing, but my grandparents are in their 80s and I will still be fairly distressed when they pass. Distant kin, fine, but I would not consider parents, grandparents, or siblings all that distant. *shrug* It is not really anything to complain about, but it seems like an odd thing to take the time to change.
 
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