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Crusader Kings 3 Dev Diary #50 - Poetry to my Ears

Crusader Kings 3 Dev Diary #50 - Poetry to my Ears​

Welcome, comrades, to the latest dev diary, and let’s all give an especially warm welcome to the poet trait! This venerable little piece of content is making a triumphant return from the annals of CK2 as part of the 1.3 free patch.

This ain’t just your CK2 poet trait, though, this is the all new poet trait: reworked stats, a character interaction, and (for which I am so very, very sorry) randomised poetry generation.

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Oh yeah, we’re doing this.

Writing a Poem​

First, a little detour into how poetry works. Every poem has a theme, and, at present, we have five themes to choose from:
  1. Romance - in which the poet expresses affection and desire for the subject.
  2. Legacy - in which the poet muses on the nature of death and power, and the subject’s impact on the world.
  3. Mourning - in which the poet discusses the death and lingering emotions left behind after the subject, or a relative of theirs, passes away.
  4. Strife - where the poet expounds on the necessity of seizing power, life, and opportunity when it appears, and on glories yet to be won.
  5. Incompetence - wherein the poet slams the subject for their weakness, incompetence, and method of eating asparagus.

v16SFREuLVjvYnq0rMrI4sMxbYpcJdh7F0-Cebt0HveUu91V6mlsMImgLsGpXKqG2aOQmhtl865uK5if1C7teqV3wyfsdYmfyLPkdKaTo9NWNooGKpl6PdRiuoM8W1QpByvu7DmM


Once we know the theme and subject (if any), we can feed that into custom localisation functions that randomise a couplet. At present, we have both intro and outro functions for each theme, as well as title generation, allowing us to generate ditties between two and four lines in length plus title, though I hope to expand on these in future.

Since these are just ordinary custom locs, they can be dropped into any event or event chain fairly easily, meaning we can auto-generate bad poetry anywhere in future.

Let’s have some examples. Here’s a love poem to the woman that Lord Elisedd ap Tewdwr never quite met:
Kocl7xWoncPloG33_qfFvhH4PnF9hnzY0SUIvmatCDvPopnszEqgLXqcMQbYnsa9gipCKWt_FxXEadCZ2YyU2shPDLAV3dlc5Ub0k034OFC0dMlgBtsMDno5gQRi6757MDD_qfWM


And another, as he ruminates on the problems of succession:
0eBBV5BM_cMKqLyCqQRFowOTlqz_W7ColX09Q1CRQVEQagzvRsKLzq-7JKuW7ZpIusw055ToQbssdi4oC-5ikTN6laNnuTtCC6Yf_J393vdrCz0FjJLQ_ynBt0Jf3J9m3OTlAiyw


And a third, where the lord laments the success of Prince Rhodri ap Merfyn in northern Wales:
swutZdgi9XHijMQqywuSIuXTIq4Qf0tJFe9VLX-wyAfkXLA6oqUcgO1Cl7Fk8le7GEaquLFU8RbQlXmcOkQt0f6FrQ3r6yqSt85wjd3DFiDKiq741BmjCCxOo3Qnpd1Y-DXlK-JJ


Use​

So, that’s all well and good (or, y’know, utterly horrible if you have any command of basic rhyming), but how do we actually use poems in-game? A few ways!

Firstly, we have the triumphant return of the V-completelyoriginal tortuous poetry interaction variant:
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Characters who are poets and elect to torture their prisoners will, frequently, spend hours declaiming their very worst poetry to them. As with any use of the torture interaction, this can cause a hideous amount of stress.

More than this, though, poets can also send poems to most characters within diplomatic range. In all instances, sending a poem costs a little prestige, but the effects available depend on the theme selected, and the themes available depend on who you’re writing to.

A romantic poem makes the subject like you, a poem about their legacy makes them like you and gives them a little piety, a poem about strife makes them like you and gives them a little prestige, and a poem about mourning makes them like you and gives them a little stress loss. Unless, of course, they dislike the poem and publicly mock you for it...

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Some poems are quite flattering to receive, and may well be accepted without question:
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Whilst others are… less polite.

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And yes, these are all useable in MP.

Just for fun, let’s have a few out-of-context poems.

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YSlOzkqxFYl9PpotmjNc_YTBssvyRRvN1YgxhJtJkzH3FGge6yJw-yBkf_5ib0zYlVOs3nxclEL58rr8bjCEG0T2oik6g65XcNfKmLH9JYo791XSC8A2THCBwvyhVNiWBidoqcO0

Yuuvl-h3gL8XxJ3mcnmZLNLrHKMC5SPNQ1wwcSgI7-yvGklYL5rFo6WuYFQ5g6GbWmEVbp9LEcozcI-x2XnPNb2i5e7qtZaUaOjt4FMsY1MEgfL41EVRBjWDCTrlyGa_9eYQsKwg

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To round off this DD, we'd like to give you a sneak peek at some of the upcoming fixes & changes in the 1.3 patch. These aren't the full patch notes! More will come in upcoming DDs.
###################
# Balance
###################
- Men-at-Arms, Special Troops and Mercenaries now have travel time and, like Levies, have a penalty to disband/re-raise during wars. Travel time is based on the distance to the realm capital. This should effectively stop being able to ‘teleport’ MaA across the map
- The renown cost of acquiring Dynasty Legacies has been overhauled. Instead a linear progression (1000, 2000, 3000… etc.) the cost is now dynamic. It should be much easier to unlock your first few Legacy perks, but significantly harder to unlock all Legacies in the game.
- All Dynasty Legacy perks have been rebalanced. Their effects should now be much more tangible and interesting.
- The Yearly Event pools have been restructured, and a lot of triggers loosened or removed outright. In practice this means that you’ll see more events when playing (roughly one random event from this pool every 4 years rather than every 5-6 years). This also means that some extremely rare events will now appear more frequently.
- The Infirm trait events have been moved from the Yearly pulse to the Health pulse. What this means is that all characters can now become infirm, not only rulers. It is also much more likely for elderly characters to actually get the trait.
- Grandchildren and Great-Grandchildren should no longer wander off, following the same rules as Children
- Married characters will no longer wander off if they are in a realm where they are subservient to the other part of the marriage, and their spouse is in the same court
- You can now Disinherit people outside your diplomatic range
- AI rulers who form an alliance in the middle of a war now wait 1 month before calling their new ally to arms.
- Feudalizing as a Tribe no longer requires all Tribal-Era innovations, now you only need 70% (9) of all Civic & Military Innovations
- You will no longer get stress from Parents or Siblings dying of old age when they're 65 or older (if they're friends or lovers you might still get stress, though)
... and many more [will be posted in future DDs]

###################
# Interface
###################
- Hovering over the unit plate of a friendly unit now shows its full path. Great for seeing where your allies are going
- Players now receive a warning when their enemy in a war forms a new alliance
- Updated the Current Situation widget with a fresh new coat of paint. It’s now darker with more muted colors, and some flavorful decor.
- Current Situation entries now only show ‘X’ to close when hovered
- Added a Current Situation item for hooks about to expire; it'll tell you when a hook expires in less than 3 months
- Added a message that lets the employer know if their councilors leave because of marriage or title inheritance
- Building a new holding will now in the Domain view say you're building the holding type (E.G., "Castle") rather than the name of the main building (E.G., "Motte")
- Ensured scheme success and secrecy modifiers show up as percentages in all cases
... and many more [will be posted in future DDs]

###################
# Game Content
###################
- All formerly inaccessible Religious Clothes/Headgear are now accessible in the Barbershop. You want to wear the Pope’s hat and Steppe Pagan robes? Go right ahead!
- Added a small interaction to pardon a subject’s crimes in exchange for opinion.
- A guardian might now get a hook on their ward, should they be of a greedy/deceitful persuasion
- You can now offer concubines and consorts to other characters!
- When Offering Vassalization to a feudal ruler, you may now offer a more lenient Contract to improve their chance of accepting.
- Added a narrative event for converting to a new Faith, as well as a notification for when your liege converts to a new Faith.
... and many more [will be posted in future DDs]

Well, that’s all from me for this week, but stay tuned for next week’s diary, where we’ll be getting into something a little less passive aggressive.
 
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An update from Crusader Kings,
A missive from the frozen North,
To tell of new and wondrous things:
That characters shall now spout forth
Poetic lines of many types,
Each tun'd to suit their present state.
This patch is just superb; the hype's
Not wrong; this team is really great!

I wonder when we will start to hear about the first DLC :confused: I'd like to know anything to be honest :D

You plead for details of a DLC
For which we'd have to part with hard-earn'd cash.
But Paradox are giving updates free;
I think your moans are really rather rash.

Is it just me or do a bunch of the pics only show up as long text strings?

Where I should see poetic pics
To fill my eyes with joy (or terror),
I now see words and numbers, mix'd.
It seems they haven't fixed the error.
 
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Looking at the patch notes, it really feel like that the developers have been listening to feedback, so thank you.

I do have one question, however: Since tribal governments only need nine innovations to feudalize in the patch, does this mean more of the African, North/East European, and Steppe Realms would convert to Catholicism/Islam and feudalize earlier than now or will tribal AI be somewhat more reluctant to convert and feudalize?
 
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Awesome my dude will be able to write how sad he was when his precious cat died
Or his wife, his kids, even his lovers/concubines...
 
I like the poetry mechanics, may not be what some people want, but I like how you guys put emphasize on role-playing mechanics for this game :)
 
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Firstly, we have the triumphant return of the V-completelyoriginal tortuous poetry interaction variant:
What a novel approach. This will go down in the history of literature.
No one ever before thought of it :)

How many poems will there be?
Especially in MP it is absolutely important that the poems are fresh and unique
 
On a more serious note.
Would it be possible to add a map feature that breaks down the map into regions?
The way to know which counties are in western germany isn't that easy and fails to work for me quiet often.
 
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I would like this poetry stuff to take in consideration current characters culture/location/development/time. There are already a bunch of events in game that all have that generic high middle ages style like romance event chain for example. If I'm some tribal pagan chieftain up in Karelia I am not „sipping my expensive champagne eyes scanning my latest scrawled work” circa 867. Most likely I cant read and my culture doesn't even have writing suitable to poetry in a first place.

Will there be thematically sensible alternatives for different cultures? Could we stop with generic stuff already please. This seems so gimmicky.
 
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I really like it! Is there any chance certain traits might affect poetry? It would be pretty funny if the cannibal trait made romance poems talk about how delicious they look, or impaler making morbid words show up more.
 
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Ahh, nothing too clever here, I'm afraid. Just randomisation and a lot of thesaurus-work, though we actually do have procedural poetry in the base title that I personally find quite impressive. :) We'd definitely like to expand on our existing poem variation in future (you can probably see a few repeat lines here), and certainly on the amount of poet content we have, but the base system set up here is made to be extended with a minimum of fuss and maximum flexiblity..
Great to hear that you're planning to increase the pool of poetry lines. The repeated lines would quickly get boring and I think many would stop reading them pretty quickly without a larger set of lines for variance. Other than that, this is a great addition to the game!! :D
 
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It would be neat if we could have things in the vein of:

"Is Starkad at home?" they asked.
"I don't know, but his halberd is."
And then he fell down dead.
 
I would like this poetry stuff to take in consideration current characters culture/location/development/time. There are already a bunch of events in game that all have that generic high middle ages style like romance event chain for example. If I'm some tribal pagan chieftain up in Karelia I am not „sipping my expensive champagne eyes scanning my latest scrawled work” circa 867. Most likely I cant read and my culture doesn't even have writing suitable to poetry in a first place.

Will there be thematically sensible alternatives for different cultures? Could we stop with generic stuff already please. This seems so gimmicky.
You say that poems must be written down,
And thereby cause my countenance to frown,
For poets work with tongue as well as pen.
Indeed, it could be said that, way back then,
Most versifiers used the oral form.
And still today it sometimes is the norm,
As with an Arab TV show
Called Million's Poet, don't you know it?
Just take it that the lines the poet sends
Are borne by 'post-bard' to less learned friends!
 
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Those patch notes *chef's kiss*

Seriously tho adding partial patch notes to DDs is a great idea. I hope this starts a trend of not being so secretive about what's coming up for the game.
 
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You say that poems must be written down,
And thereby cause my countenance to frown,
For poets work with tongue as well as pen.
Indeed, it could be said that, way back then,
Most versifiers used the oral form.
And still today it sometimes is the norm,
As with an Arab TV show
Called Million's Poet, don't you know it?
Just take it that the lines the poet sends
Are borne by 'post-bard' to less learned friends!
Im not against oral poetry, but what makes you think we will get that. From dev post it seems everyone will have the same events - same text (about writing not about being tribal skald or something) same visuals.
 
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