We’ve worked hard to ensure that this update is a wonderful blend of bug fixes, refinements, and brand-new features. Since this is a “Feature Highlight”, I’ll be keeping it short and sweet and focusing on the latter two. But worry not, I'll still be showing off two of our more interesting changes from the upcoming changelog diary.
Without further ado, let’s begin.
New Bookmark ScreenThe biggest thing you’ll notice when starting a new game with 1.8.0 will certainly be the new and shiny bookmark screen, which has been redesigned to more cleanly fit new scenarios.
Click (here) and (here) for high-quality still images.
The new bookmark screen not only looks better but it is also more streamlined: for example, the scenario information box and the character information tab become a single togglable tab once you select a bookmark character, avoiding unnecessary clutter on the screen.
To top it off, alongside the new bookmark screen we have also updated the main menu to conveniently display all the downloadable content you own and easily access any that you may be missing out on. You’ll be able to find it on the bottom left corner of the main menu screen.
Custom Ruler SavingTo complement the new bookmark screen, we’ve also added the ability to save and load custom characters! At long last, you can finally use for multiple playthroughs that one character that you’ve spent so much time detailing to perfection.
Saving and loading is done through buttons that you’ll find at the bottom left of the ruler designer.
Selecting load will bring up a list of all saved characters and allow you to conveniently preview your selected creation before loading them into the designer itself.
Additionally, saved rulers are stored as individual files in
..\Documents\Paradox Interactive\Crusader Kings III\ruler, meaning that you will be able to easily share your magnificent creations & abominations with the rest of the CK3 community. I look forward to seeing a mix of gorgeous and cursed creatures in the forums once this release comes to be.
Unique Illustrations For Every TenetYes, you heard right. Get ready for art galore because our artists have been hard at work making new illustrations for every single tenet in the game that was previously missing one.
PSA: if you are visually impaired, hover over the image to get a written description!
We don’t want to spoil all of them here, so look forward to seeing them in-game for yourself when the update releases. The art team did a great job making these, especially considering how tenets can have very abstract concepts, which I am sure must have taken a lot of back-and-forths to get just right.
Changelog HighlightsWe’ve worked very hard to fix as many bugs as possible for this release. I hope our commitment to making a high-quality product will be made apparent when you see the size of the final changelog in an upcoming changelog dev diary. As mentioned at the start of the post, I’ll be sharing two highlights.
Please note that the current titles may not match their name on the final changelog.
Mozarabs can now use a strong hook to coerce the Pope into binding with RomeIf you have a strong hook on the pope, you can now use it to skip the requirements for binding with Rome. Though the pope will not like that.
It goes without saying that if you fulfill all requirements, but also have a hook, it will pick the regular outcome before the coercion one.
Zandaqa can now have their pledge of submission rejected by the CaliphPledging submission to a caliph will send out an actual in-game letter rather than instantly consulting the AI upon selecting the option. If you enjoy playing as a Caliph in multiplayer mode, look forward to deciding the fate of the Zandaqa players for yourself.
Alright, that is everything I’ve got to show for now. I hope that we’ve managed to excite you for what’s coming in the immediate future for Crusader Kings. Let us know your thoughts below!