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Hello again, Console Fans!

We’re here to start talking about some of the content that’s included in the MegaCorp Expansion, included in Expansion Pass Three for Stellaris: Console Edition. Today we will be talking about several of the features included in the upcoming MegaCorp Expansion!

The Caravaneers


The Caravaneers are space-based traders who send out fleets across the galaxy to offer unique techs, usually in the form of a trade. They also have a home system, named Chor’s Compass, with a unique base that offers... Special interactions. More on this later.

1 - contactcavavaneers.png



The Fleets

The Caravaneers spawn three fleets that roam the galaxy, traveling from empire to empire offering lucrative deals. The three fleets are named the Racket Industrial Enterprise, the Numistic Order, and the Vengraliam Trium. Each fleet has its own set of specialized deals and will ask for a variety of different things in exchange for what they are offering.

2 - caravaneeroffer.png


Caravaneer Fleets may also trigger one of several events while entering and leaving your space, which can either be good.. Or.. not so good.

3 - caravaneers-l-gate.png


4 - caravaneersexodus.png



The Caravaneer Coalition Base

For those who seek to enjoy some quality recreation, a visit to the caravaneer base is surely worth a visit! The caravaneers have some great deals on offer – only Energy Credits are accepted in exchange for the exciting CaravanCoinz!

CaravanCoinz allows you to partake in some excellent games of chance, or to buy mysterious reliquaries that may contain untold wonders, or may be completely empty. Who knows, maybe you will be lucky enough to find the most glorious and precious thing known in the galaxy – The Galatron.

5 - galatron.png


Either way, a visit to the caravansary coalition base is not something you’ll regret!

Slave Market


To better facilitate the authoritarian/xenophobe and egalitarian playstyles and depth of roleplay, the slave market feature is being added with the MegaCorp Expansion. This will allow a more easy transfer of pops between empires, either to live in freedom in an egalitarian utopia or to live a life of servitude. In MegaCorp, nothing can stand in the way of the pursuit of profit!

Access to the Slave Market is granted once the Galactic Market is founded and only empires that have access to the Galactic Market will be able to use the Market. Only pops that are currently enslaved are able to be sold on the Market, but anyone can buy them (either to set them free, or send them to the mines), robots are also able to be sold on the Market.

6 - buying pops.png


Buying Pops

To buy a pop, select the planet first, and then select the pop from the list. If you can afford it, the pop will automatically be relocated to that world, and meet the fate you've decided for them - emancipation or toil!

7 - selling pops.png



Selling Pops


You can sort pops by species, and choose which planet to sell them from. The base cost is 500 Energy, but this price will also be affected by traits. Traits that make a pop a better slave will drive the price up, while traits that make a pop a bad slave will drive the price down, and there are some traits that do not affect the price either way.

8 - sell pops 2.png


That’s it for today, folks! Join us next week when we talk about the new Megastructures being added in MegaCorp, as well as other things…
 
Hello again, Console Fans!

We’re here to start talking about some of the content that’s included in the MegaCorp Expansion, included in Expansion Pass Three for Stellaris: Console Edition. Today we will be talking about several of the features included in the upcoming MegaCorp Expansion!

The Caravaneers

The Caravaneers are space-based traders who send out fleets across the galaxy to offer unique techs, usually in the form of a trade. They also have a home system, named Chor’s Compass, with a unique base that offers... Special interactions. More on this later.

View attachment 661169


The Fleets

The Caravaneers spawn three fleets that roam the galaxy, traveling from empire to empire offering lucrative deals. The three fleets are named the Racket Industrial Enterprise, the Numistic Order, and the Vengraliam Trium. Each fleet has its own set of specialized deals and will ask for a variety of different things in exchange for what they are offering.

View attachment 661170

Caravaneer Fleets may also trigger one of several events while entering and leaving your space, which can either be good.. Or.. not so good.

View attachment 661171

View attachment 661172


The Caravaneer Coalition Base

For those who seek to enjoy some quality recreation, a visit to the caravaneer base is surely worth a visit! The caravaneers have some great deals on offer – only Energy Credits are accepted in exchange for the exciting CaravanCoinz!

CaravanCoinz allows you to partake in some excellent games of chance, or to buy mysterious reliquaries that may contain untold wonders, or may be completely empty. Who knows, maybe you will be lucky enough to find the most glorious and precious thing known in the galaxy – The Galatron.

View attachment 661173

Either way, a visit to the caravansary coalition base is not something you’ll regret!

Slave Market

To better facilitate the authoritarian/xenophobe and egalitarian playstyles and depth of roleplay, the slave market feature is being added with the MegaCorp Expansion. This will allow a more easy transfer of pops between empires, either to live in freedom in an egalitarian utopia or to live a life of servitude. In MegaCorp, nothing can stand in the way of the pursuit of profit!

Access to the Slave Market is granted once the Galactic Market is founded and only empires that have access to the Galactic Market will be able to use the Market. Only pops that are currently enslaved are able to be sold on the Market, but anyone can buy them (either to set them free, or send them to the mines), robots are also able to be sold on the Market.

View attachment 661174

Buying Pops

To buy a pop, select the planet first, and then select the pop from the list. If you can afford it, the pop will automatically be relocated to that world, and meet the fate you've decided for them - emancipation or toil!

View attachment 661175


Selling Pops

You can sort pops by species, and choose which planet to sell them from. The base cost is 500 Energy, but this price will also be affected by traits. Traits that make a pop a better slave will drive the price up, while traits that make a pop a bad slave will drive the price down, and there are some traits that do not affect the price either way.

View attachment 661176

That’s it for today, folks! Join us next week when we talk about the new Megastructures being added in MegaCorp, as well as other things…
Oh my god i can’t wait