Ok, I somehow survived the midsummer and got back to work for another week before the real vacation starts. It has been a super busy spring (when isn't it?) and the team and myself are basically now just finishing up some things and preparing for the autumn. We actually have our producers from Paradox visiting us and there are some cool plans being laid out for the future! I'm very happy to say that even after one and a half years of the release of Cities: Skylines the team over here at Colossal as well as at Paradox are very motivated to continue the development and we all hope you are excited to hear what we have to tell you later in the year.
Colossal is also growing slowly but steadily! I am very pleased to say that we will be getting a new team member to join us in August. There is room for improvement on the modding side and we hope to see our new programmer take on that task full time after he gets familiar with the game and the code. This also frees other programming resources for the gameplay itself. This will mean we are 18 people strong here at Colossal. Can you believe we were only 13 when Cities: Skylines was released?
The feedback you have given us is truly important to us and alongside the development of the new content we aim to improve the base game as much as possible. Lately we have been receiving feedback about the game being more of a city painter than a simulation. Even if I don't fully agree with this sentiment, we have taken this feedback seriously. The game won't be all about micromanagement, but bringing more gameplay can never hurt anyone, right? I'm confident we are on the right path with Cities: Skylines and with the help from you, the community, we can make city builders great again!
There will be one more update from me next week so stay tuned!
Cheers,
Mariina
Colossal is also growing slowly but steadily! I am very pleased to say that we will be getting a new team member to join us in August. There is room for improvement on the modding side and we hope to see our new programmer take on that task full time after he gets familiar with the game and the code. This also frees other programming resources for the gameplay itself. This will mean we are 18 people strong here at Colossal. Can you believe we were only 13 when Cities: Skylines was released?
The feedback you have given us is truly important to us and alongside the development of the new content we aim to improve the base game as much as possible. Lately we have been receiving feedback about the game being more of a city painter than a simulation. Even if I don't fully agree with this sentiment, we have taken this feedback seriously. The game won't be all about micromanagement, but bringing more gameplay can never hurt anyone, right? I'm confident we are on the right path with Cities: Skylines and with the help from you, the community, we can make city builders great again!
There will be one more update from me next week so stay tuned!
Cheers,
Mariina