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CK3 Winter Teaser #2 - Dynasty Legacy

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Howdy all,

Pariah here, posting on behalf of @rageair who is on a well deserved vacation!

Without further ado:


Greetings!

By this point most of the team is on vacation (including me, this is a scheduled post!). However, we still want to tease something that we think you’ll like!

With the Cultural Rework we’re making it more viable to rule a large and culturally diverse empire, as you all surely know. To enhance this playstyle we’ve devised a new Dynasty Legacy that focuses on strengthening multicultural realms! If you own the Royal Court expansion, you’ll get access to the new ‘Customs’ Dynasty Legacy!

1639483550535.png

[Image of the Legacy Track Art]

Let's take a look at the Legacies themselves:
1639483565681.png

[Image of the first legacy]
The first legacy reinforces the link between learning languages and acceptance by adding a Cultural Acceptance bonus on completion for members of your dynasty. Quite a powerful opener, as it gives you a tool for improving acceptance with cultures outside your own realm (albeit a small one, though depending on how spread out your dynasty is it can be more or less powerful!)

1639483581482.png

[Image of the second legacy]
The second legacy improves the effectiveness of the Council Job, simple but effective. Having an extra slot for Learn Language schemes means that you can always have one running, while keeping your ‘normal’ personal scheme slot open for Swaying vassals or Seducing siblings.

1639483595923.png

[Image of third legacy]
When you land a ruler of a culture in the lands of their culture, you already get a Cultural Acceptance bonus. This legacy makes it an even more viable strategy to do this, as you also get a hook that you can use for all kinds of things. This pairs well with the new grant options that you’ll find at the end of this DD.

1639483611697.png

[Image of fourth legacy]
The fourth legacy unlocks a special Court Position, the Cultural Emissary. This isn’t a cheap position to fill, but it brings great benefit to realms with a diverse cast of vassals as it increases Different Culture opinion by up to 20! It also grants a lot of prestige, as an additional bonus.

1639483627840.png

[Image of the Cultural Emissary Court Position]
Here are some details on how the position itself looks.

1639483640852.png

[Image of fifth legacy]
The last legacy focuses less on building acceptance, and more on reaping its benefits! It gives you access to a decision that, while expensive to take, improves the lands of all your realm; presuming the culture has 75%+ acceptance with yours. This can be a truly massive bonus for a large realm. Not pictured here is that it also gives you prestige.

1639483652195.png

[Image of the main modifier from the Side-by-Side decision]
The main modifier of the above decision, in its current incarnation.

1639483664492.png

[Image of the new Grant To buttons]
Now, one of the hardest things to do if you want to have self-rule in your lands is actually finding someone of the correct culture. To remedy this problem, we’ve added two new buttons to the ‘Grant to…’ window. When giving away a County or Barony, you can now choose to grant it to a noble of your culture, or a noble of the local culture (faith, for now, always follows your own). If you choose either of these options, the game will firstly look for an appropriate wanderer, and if it can’t find anyone, generate a new character.

If you grant land to a local noble, you will clearly see just how much acceptance you’ll get for the act.
 
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Tiax

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I think you need to read the thread again. There's already evidence of this in the thread. If I mixed up the threads, check dev diary #65, it's somewhere in there.
I'm not seeing what you're talking about.
Also, again, the tree specifically has the 'celebrated culture' perk to boost counties of different cultures.
I don't see the value in that. How does reducing build cost and increasing development in your vassals' land help you? With default feudal contract, a point of development in a vassal's county is worth a boost of 10% of 0.5% (so 1/2,000th) of tax that makes its way to you. And it's not like the development helps your tech - it's in counties that aren't your culture!
 
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I don't see the value in that. How does reducing build cost and increasing development in your vassals' land help you? With default feudal contract, a point of development in a vassal's county is worth a boost of 10% of 0.5% (so 1/2,000th) of tax that makes its way to you. And it's not like the development helps your tech - it's in counties that aren't your culture!
My bad, I misspoke. I was referring not to that function specifically, but to heterogenous empires in general. If you own the land, you can develop it easier than if it was your culture, thus making more money. That's what I was talking about.
 

Tiax

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My bad, I misspoke. I was referring not to that function specifically, but to heterogenous empires in general. If you own the land, you can develop it easier than if it was your culture, thus making more money. That's what I was talking about.
I'm not sure I follow - is your suggestion that I should directly hold wrong culture land (rather than giving it to a vassal) so that I can more directly reap the development benefits?
 

Bannerman21

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I'm not sure I follow - is your suggestion that I should directly hold wrong culture land (rather than giving it to a vassal) so that I can more directly reap the development benefits?
Yes. You said yourself that populists aren't a problem, so I see no downsides, at least for only a few counties. This especially applies to small cultures like Irish, where the good land to hold might not be your culture. Why bother taking the time?
 

Tiax

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Yes. You said yourself that populists aren't a problem, so I see no downsides, at least for only a few counties. This especially applies to small cultures like Irish, where the good land to hold might not be your culture. Why bother taking the time?
Development in land that is not your culture doesn't really help you - you receive only a miniscule tax and levy benefit (0.5% per development point). The main benefit of development is research speed, which you only get from counties of your own culture. It'd be foolish to spend your effort developing counties of other cultures. I suppose your plan might be to just convert them later, but then we're right back to the idea that the game is all about homogenization.

It would also presumably require you to hold land outside your core duchy(s), which the game strongly discourages you from doing.
 

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I'm not seeing what you're talking about.
To reiterate on points already made in this thread - the cultural conversion speed of the councilor task will be significantly slower, so converting counties will have lower yield over time, and large homogenous culture blobs can fragment into more local cultures anyhow, meaning you'd have to be suppressing these new cultures to maintain a homogenous empire.
 

Tiax

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To reiterate on points already made in this thread - the cultural conversion speed of the councilor task will be significantly slower, so converting counties will have lower yield over time, and large homogenous culture blobs can fragment into more local cultures anyhow, meaning you'd have to be suppressing these new cultures to maintain a homogenous empire.
While slowing culture conversion speed is one piece of the puzzle, it is entirely insufficient to fix the problem on its own. In fact, it only further encourages you to appoint more vassals of your own culture, thereby parallelizing the process of conversion. The problem isn't merely that it doesn't take enough time to homogenize your empire, it's that there's no real cost to doing so, and no real benefit to not doing so.
 
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While slowing culture conversion speed is one piece of the puzzle, it is entirely insufficient to fix the problem on its own. In fact, it only further encourages you to appoint more vassals of your own culture, thereby parallelizing the process of conversion. The problem isn't merely that it doesn't take enough time to homogenize your empire, it's that there's no real cost to doing so, and no real benefit to not doing so.
Seems like converting culture should reduce cultural acceptance. Maybe it does already, it’s similar to other things that the devs have said do this. If it does, there’s a cost. Of course if you can easily convert your whole empire the cost doesn’t matter. But you can’t (at least, always/reliably), because conversion time is increased.
 
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One thing about the "De Jure Empires are rather homogenous" thing earlier, that is mostly a problem with how the de jure empires are set up.
IMO, the De Jure Empires should be a lot larger and harder to achieve, France and Hispania being united into the Western Roman Empire or something similar as an example.
That way, they'd be a challenge to form and would have a variety of ethnicities to deal with.
 
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Torredebelem

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This is a very welcome addition if the change culture councillor job gets seriously nerfed/modified. Otherwise, why bother when one can simply blanket his/her realm with his/her own culture?
 

knppel

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The one issue I see is that again basic (on empire level) mechanics get hidden behind dynasty legacies which will effectively discourage using them (unless they're made so op and necessary you have to skip on other base game legacies. Please don't)
 
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Torredebelem

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We don't know what exactly devs meant by slower conversion speed. It might yet to be not significant at all
I would say the new normal should be slower than the current option in Game Rules for slowest speed. And together with it the events concerning cultural conversion should place significant dilemmas for the player to face, involving the possibility of the loss of conversion progress.
 
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DeanTheDull

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[Image of the new Grant To buttons]
Now, one of the hardest things to do if you want to have self-rule in your lands is actually finding someone of the correct culture. To remedy this problem, we’ve added two new buttons to the ‘Grant to…’ window. When giving away a County or Barony, you can now choose to grant it to a noble of your culture, or a noble of the local culture (faith, for now, always follows your own). If you choose either of these options, the game will firstly look for an appropriate wanderer, and if it can’t find anyone, generate a new character.

If you grant land to a local noble, you will clearly see just how much acceptance you’ll get for the act.

On this section right here-

Is there any chance that there could be an option/modification to grant a title on condition of favorable marriage/engagement into the family?

(As in- 'I will give you this title if and only if you matrimonially marry my female dynasty member')

One of my key role playing points is that when I give away a territory, I at least try to ensure it will remain in my dynasty. If that means giving it to a courtier only after I engage him to a grand-daughter or neice in my court and waiting years, okay.


If this option isn't available, I don't foresee it being quite as useful as just doing courtier marriage and landing directly, which I assume most people who play similarly do.
 
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Is there any chance that there could be an option/modification to grant a title on condition of favorable marriage/engagement into the family?

(As in- 'I will give you this title if and only if you matrimonially marry my female dynasty member')

One of my key role playing points is that when I give away a territory, I at least try to ensure it will remain in my dynasty. If that means giving it to a courtier only after I engage him to a grand-daughter or neice in my court and waiting years, okay.


If this option isn't available, I don't foresee it being quite as useful as just doing courtier marriage and landing directly, which I assume most people who play similarly do.
It's meant to make it so you don't have to do that. If you want to do that, go right ahead, but the button's there so you don't have to go through the effort if it doesn't matter. If it does matter, you're not meant to use the button.
 
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Seems like converting culture should reduce cultural acceptance. Maybe it does already, it’s similar to other things that the devs have said do this. If it does, there’s a cost. Of course if you can easily convert your whole empire the cost doesn’t matter. But you can’t (at least, always/reliably), because conversion time is increased.
Reducing cultural acceptance certainly makes sense, but I'm not sure it would matter (at least on its own). If I just make all of my vassals my own culture, then it's not clear if or how low cultural acceptance even affects me. My best guess is that it would impact popular opinion, although as far as I know that's never been mentioned. But low popular opinion just puts me in the situation we're in now - where unhappy peasants result in weak revolts that a human player can easily dispatch. Maybe there are other downsides to low acceptance, but I don't think we've seen them (obviously you get opinion penalties with characters of that culture, but that's irrelevant if you just don't appoint vassals of other cultures).
 
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Bannerman21

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Reducing cultural acceptance certainly makes sense, but I'm not sure it would matter (at least on its own). If I just make all of my vassals my own culture, then it's not clear if or how low cultural acceptance even affects me. My best guess is that it would impact popular opinion, although as far as I know that's never been mentioned. But low popular opinion just puts me in the situation we're in now - where unhappy peasants result in weak revolts that a human player can easily dispatch. Maybe there are other downsides to low acceptance, but I don't think we've seen them (obviously you get opinion penalties with characters of that culture, but that's irrelevant if you just don't appoint vassals of other cultures).
The point is that cultural acceptance would tank before you're able to make all of your vassals your own culture. Unless you take every county one at a time, but that's its own punishment.
 

BrotherJonathan

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Regarding one of my earlier posts, will there be options to move an existing Culture from one Group to another? For example, if I become Emperor of the HRE as King of Bohemia and I am the Head of the Czech Culture, could I take a Decision to move Czech into the German Group to stop Wrong Culture penalties?
 
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TempestM

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Regarding one of my earlier posts, will there be options to move an existing Culture from one Group to another? For example, if I become Emperor of the HRE as King of Bohemia and I am the Head of the Czech Culture, could I take a Decision to move Czech into the German Group to stop Wrong Culture penalties?
Not Czechs, but you could created a hybrid with a German culture and switch your heritage to German

It's probably possible to make a mod for that decision, but why would it be initially? If you want to stop getting penalties with Czchs you could improve your cultural acceptance instead, and that's the whole point of this system
 
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