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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
3.png

[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
2.png

[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
4.png

[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
1.png

[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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I'm on the fence with this one. I enjoyed base CK3 when I had expectations in my mind of how the content would grow the game over the years. Unfortunately with the DLC and Royal Court in particular the direction this game took ended up not matching my expectations.

I'd like a believable, mature, historically accurate dynasty simulator with fleshed out mechanics and RP elements. I don't think I'm going to get this with CK3. I won't be buying any season passes or preordering etc. I'll just wait this one out and hope for the best.

Luckily, I have CK2 with HIP meantime.
 
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fish299

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Looks awesome, instant preorder. Also love the new animation on the trailer.

Overall I love the game mechanics mentioned, but the increase focus on art is even more intriguing. I've wanted Paradox to focus on deeper immersion for a while to help me get even more into the worlds I create. I'm not surprised CK3 is leading the charge on this, as they already do the best job of the PDS family. Cheers!
 
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That doesn't answer my question. You can have the same effect (characters "moving" on the map) with characters having no location themselves and just being portrayed wherever the event chain "takes them". I am asking whether characters are now tied to locations.

Not sure I've seen anything yet to suggest that characters will have a defined location and need to travel unless they are specifically participating in one of the new travel focused events like a tour or a tournament.

Sure, a character on a special royal tour of his realm will move around the map in real time, but would I be able to, for example, select my King at any given time and move him to a new holding in my demesne? If I ask my spymaster to discover secrets in someone else's court, will he have to travel to that court and remain there until his job is done? When I appoint a new councilor, will I see him travel from his castle to my castle and stay there until I fire him? If a character is marching with an army 1000 miles away, will he still get his wife pregnant at home? Can I choose to have my family come on campaign with me, as medieval rulers often did?

I think this update has potential, but I have a lot of questions still.
 
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I'm on the fence with this one. I enjoyed base CK3 when I had expectations in my mind of how the content would grow the game over the years. Unfortunately with the DLC and Royal Court in particular the direction this game took ended up not matching my expectations.

I'd like a believable, mature, historically accurate dynasty simulator with fleshed out mechanics and RP elements. I don't think I'm going to get this with CK3. I won't be buying any season passes or preordering etc. I'll just wait this one out and hope for the best.

Luckily, I have CK2 with HIP meantime.
This dlc does more to enhance historical accuracy than most CK2 dlcs. The simulation of itinerant court is crucial for early medieval period. Even the non historically accurate blood wedding is more plausible than some events in CK2 like raiding enemy lab, gain immortality, defeat Cthulhu, etc, plus most interactions unlocked by demon worship secret society.
 
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This dlc does more to enhance historical accuracy than most CK2 dlcs. The simulation of itinerant court is crucial for early medieval period. Even the non historically accurate blood wedding is more plausible than some events in CK2 like raiding enemy lab, gain immortality, defeat Cthulhu, etc, plus most interactions unlocked by demon worship secret society.
I'd take the silly CK2 events any day of the week if we also had CK2 features like a functional papacy / college of cardinals, player combat, distinguishable governments, etc. All of those things in my mind are more crucial to the early medieval period than tours and tournaments imo
 
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Royal Court allowed for the creation and maintaining of your very own medieval court.

Tournaments and Tours has your ruler leave your court and travel around for up to years at a time rendering your court empty and useless.

Let me guess the third expansion will be a sailing quest that takes you away from your court and your tour…
 
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I just hope that nomads will be tradition or ethos and not goverment type. Being able to pack your things up and move to another place should not to be linked to how your realm is governed.
Edit. Or at least be a flag you can add to government type just like
Tbf being able to simply leave would be a little weird if you were, say, Anglo-Saxon England or the Byzantine Empire, where a fixed capital served as your realm's seat of government - in which case, your inability to be constantly on the move would be part and parcel of your governmental structure.
 
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This dlc does more to enhance historical accuracy than most CK2 dlcs. The simulation of itinerant court is crucial for early medieval period. Even the non historically accurate blood wedding is more plausible than some events in CK2 like raiding enemy lab, gain immortality, defeat Cthulhu, etc, plus most interactions unlocked by demon worship secret society.
That is why I play ck2 with HIP mod my friend. It takes some of the memery and unrealistic mechanics out and replaces with more believable events. Not even vanilla CK2 is perfect but it is, at least in my eyes, vastly more immersive, with greater divergent storytelling and overall better mechanics than CK3 currently.
 
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For the folks talking about crusades, it seem to me a mechanic to map you characters travels and geography, as well as regencies seems pretty important & useful to build first. And given how much of the game time is on Grand Campaigns like crusades vs living life in between them, well, seems the 'downtime' activities are more relevent to build first, no?

Personally, I'll see where this goes.
 
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To add on to Voy's response: you already can't hold court while hosting a hunt. It's not like adding more detail to hunts (and tours, tourneys, etc.) is changing that.
 
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MrNewVegas

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I get that you don't care about feedback on this because someone has (probably correctly) decided it's worth the higher price, but these DLCs (especially the "major" ones) are an extremely poor value proposition for their price point. Just not worth buying at full price. Also, I think it's worth mentioning that it's okay if you just want to make Crusader Sims, that's fine. It's just, people will keep telling you "this is a weird direction, why are you doing this?" until you make that clearer.
 
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Ksiendzu

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I'm afraid that the locations of the character/s will only be taken into account for few activities. Fanbase probably expect too much and will be disappointed. We already have a marker on the map showing where the feast is taking place. So... it's not totally new thing.
This will be another event generator like RC I'm afraid. I like idea (travels, tournaments etc), but I sceptical. DLC seems really small... Also, what about non-Europeans? What about non-Europeans? More placeholders like a clan government and 2 estetic styles for all of Asia and Africa (like in RC) or muslim architecture for christians in Spain (FoI)? I don't believe it will get any better this time. Well, the policy seems to be: "modders will add the rest". :(
 
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DiNardo1910

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Are we never getting counsel mechanics? Or Byzantium/imperial content? This is so disappointing.
 
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greywulfos

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I just hope that nomads will be tradition or ethos and not goverment type. Being able to pack your things up and move to another place should not to be linked to how your realm is governed.
Edit. Or at least be a flag you can add to government type just like
Tbf being able to simply leave would be a little weird if you were, say, Anglo-Saxon England or the Byzantine Empire, where a fixed capital served as your realm's seat of government - in which case, your inability to be constantly on the move would be part and parcel of your governmental structure. Or idk, later France.
 
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grommile

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Or Byzantium/imperial content?
Given statements by Paradox, this is 2024 at the earliest. (They've described it as being too big for a Flavour Pack.)
 
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