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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
3.png

[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
2.png

[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
4.png

[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
1.png

[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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Wards & Warden will be the next event pack. The flavour pack will come after.
Isn't Tours and Tournaments flavor pack then?
What are DLC's changing mechanic of the game called then?
Thanks in advance - i'm just confused not native english speaker ;)
 
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Being that itinerant courts where the rule rather than the exception during the middle ages, and most of the time of a monarch was spent on the road governing their subjects and acting out justice in local squabbles, this is something I'm pleased to see added!
 
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I'm so excited about this DLC! It's always great to see more things to do outside of pure warfare, and I can't wait to see what modders do to flesh it out even more!
 
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Isn't Tours and Tournaments flavor pack then?

Royal Court and the forthcoming Tours & Tournaments are Expansions.

Fate of Iberia and Northern Lords are Flavour Packs.

Friends & Foes and Wards & Wardens are Event Packs.
 
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Isn't Tours and Tournaments flavor pack then?
What are DLC's changing mechanic of the game called then?
Thanks in advance - i'm just confused not native english speaker ;)
Big mechanical additions like Tours & Tournament or Royal Court are expansions or expansion packs. Regional-sized content like Northern Lords & Fate of Iberia are flavor packs. Friends & Foes and Wards & Wardens are event packs.
 
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Just a thought that occured to me: it would be nice to be able to delegate some tours. Your emperor may not want to go to the most distant part of their realm. Then, it would suffice to organize a tour where the Steward would oversee a things on their behalf :) (and ideally the councillor would have had events to influence this - and ideally being a Steward / Marshal / etc. would force you to be away from your home for some period of time.)
 
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As far as i can tell, nothing like a red/bloody wedding happened anywhere in the timeframe of the game. Something similiar happened after the timeline ended and you have caracalla do caracallaing half a millenium before the game start. Can we stick to Crusader Kings instead of Fantasy Kings? Let GoT be mod territory. Really damn disappointed that this is seen as a proper addition to the game.
I guess Olga of Kiev is in the time frame but nothing like game of thrones ever happened.

Feels as dumb as that event you get to kill like everyone all at once, but with its own UI and windowseating.

Hell I hate that that's the only other type of wedding you can have.
 
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Royal Court and the forthcoming Tours & Tournaments are Expansions.

Fate of Iberia and Northern Lords are Flavour Packs.

Friends & Foes and Wards & Wardens are Event Packs.

Big mechanical additions like Tours & Tournament or Royal Court are expansions or expansion packs. Regional-sized content like Northern Lords & Fate of Iberia are flavor packs. Friends & Foes and Wards & Wardens are event packs.
As i understand Devs recognized complains about that Royal Court seemed too light mechanic-wise. So i conclude Tour & Tournament will be quite different. Not minding name of the expansion and first DD about it (it's first DD about T&T, right?) i'm hoping for much more in "Tour" part of it :)

Thanks for your replies.
 
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I guess Olga of Kiev is in the time frame but nothing like game of thrones ever happened.

Feels as dumb as that event you get to kill like everyone all at once, but with its own UI and windowseating.

Hell I hate that that's the only other type of wedding you can have.
Modders will add more types in no time. Developers just give them couple of examples.
 
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Now everything listed here has my interest for sure. But the change part made to pilgrimages (and other travels?) has my attention. One thing that has always bugged me is that regardless of how long the pilgrimage is (short, long, very long) it always takes about the same amount of time, a couple of months, to reach the destination and then a week later you're back. Made no sense to me. One thing I wonder though, will you be able to assemble a small entourage and pay for them to come with you and then those that come also getting the pilgrimage trait? That would be awesome. I can not wait to read more about everything and especially about regencies and the weddings!
 
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Modders will add more types in no time. Developers just give them couple examples.
Yeah but that's like the basic and the worst possible meme example.

This shouldn't be a modder thing. Or red weddings should have been a meme mod.
 
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riadach

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I guess Olga of Kiev is in the time frame but nothing like game of thrones ever happened.

Feels as dumb as that event you get to kill like everyone all at once, but with its own UI and windowseating.

Hell I hate that that's the only other type of wedding you can have.
 

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rasuuru

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One thing I wonder though, will you be able to assemble a small entourage and pay for them to come with you and then those that come also getting the pilgrimage trait?
Or let them tell stories while going to Canterbury (reference to Geoffrey Chaucer's "The Canterbury Tales")
 
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BoVice9

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A mechanic like this feels largely worthless without large incentives, like Royal Court before.

This game desperately needs, as gamey as it seems, a loyalty system where you can tangibly measure that you are building actual LOYALTY and not just opinion with a dynasty.
Favor a duke over another during a dispute at court? That dynasty should tangibly note that you are graceful toward them.
Grant a Knighthood to a valiant lowborn during a tournament? That new dynasty should be intensely loyal initially to your ruler.
It is so frustrating to have all these events amount to barely anything other than Opinion, which often just doesnt matter or is trumped by personality traits.
Newsflash; deceitful people still have best friends, and can remember that their entire dynasty was granted their position by the grace of a king two generations ago supported them over their rivals.
Nothing is more frustrating than landing a nobody who then takes every opportunity to work against you. I'm not sure if there's an anti-player bias but it feels that way in the way the AI act irrationally to situations.
 
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Blodhevn

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I will withhold judgement for the expansion itself for now. but i really hope we get a DD tomorrow, although that would be weird( & this should've been meatier). Their announcement honestly sucked(Watched the live), it barely revealed anything or gave any hype at all, most of this stuff was already teased & figured out from the previous DD. So this ended up just officially confirming what we already figured out.

But similar to Royal court, the real content is probably in the free update such as the culture rework etc.

- Bestow your knights with honors, allowing your warrior nobles to specialize, whether in politics or on the battlefield. Train them up, sending them to tournaments or war for even more experience.
*from pdx, dlc content.


We will definitely get a better picture within the upcoming weeks as they have promised to deliver DD's every week & they've said they wanted to reduce the number of DD's so they would not be filler ones. So im sure we will get a lot of additional info soon.

It seems peacetime will get content which is great, tall/vassal play will certainly be improved by this as it is mostly about peacetime & expanding influence,politicing & increasing your dynasty's prestige/renown - Tourneys & attending liege/vassals & specializing your house into that of the most prominent house when it comes to knights & chivalry etc over time your house could have been regents for several kings, if your king happen to journey your way maybe it would be possible to aid your king in other ways than just click "send gift", Accompany your king or offer your sons to join his entourage when he hires a caravan?

Right now its all about war, so obviously we want improvements to war & expansion, different ways to expand. but that would also just make war even more of a focus point, personally i never play tall and my campaigns go like this "count to empire" the end (867-1100 pretty much every campaign).

As others have noted, it seems that getting your full taxes from distant vassals might require you to come for a "visit" to remind them, this could mean that mid/late game will be much different from live, nerfing large empires & making it harder to keep a large realm together. Im sure distant vassals who dont want to pay taxes are also more likely to rebel/want independence.
 
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Velho e Bom Joe

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Say, how does it work outside the new activities? Do characters physically travel when they have to?

The increased map presence seems really promising, it actually tackles one of CK2 (and until now 3) problems of characters kinda being everywhere at once (if not commanding armies). If you solve it, it's pretty huge!
 
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