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CK3 Dev Diary #83 - Adventurer Inspirations and Other Royal Court News

Hello and welcome to another development diary for Crusader Kings 3: Royal Court!
Today I am here to talk a bit more about one of the more special inspiration types, the Adventurer.

As mentioned in an earlier development diary inspiration will strike characters at various times and will mean that they have an artifact or a type of artifact that they want to make for someone who is willing to fund their work.

The adventurer is a somewhat unique type of inspiration in that it is much less clear what this person will present to you in the end. Instead this is a character who knows that they want to undertake a journey to explore and look for an interesting thing for you and your court.

Screenshot of an inspired person being hired by the player.


How far away a region that an adventurer will want to target with their expedition is mainly dependent on their skill and generally the adventurer already knows where they want to head when they appear to seek your patronage. A highly skilled adventurer might leave the choice of destination up to you.

Regardless of what destination an adventurer will aspire to travel to they will ask you what type of thing they should be looking for. You can let them decide for themselves as their adventure unfolds or you can ask them for a general category of object from the get go (see below).
Depending on the adventurer skill you may even be able to ask them to look for something unique, which will make them actively search for one of the unique historical artifacts that exist in the game. Nothing is entirely certain though, and even an adventurer of low skill might run into something interesting if you tell them to keep an eye open for anything interesting, it is just less likely than asking someone with higher skill to do so.

Screenshot of an inspired person headed for Asia Minor, asking what type of artifact to look out for.

The above are the most common choices, animal trophies, artwork or trinkets are all potential court artifacts that the adventurer can go looking for.
When given free reins you may also end up with a piece of armor, or a weapon from that region (with a visual appearance and local technique to match). There is also a small chance that an adventurer who is told to trust their own instincts could return with something more rare and unique.

Screenshot of an adventurer who has run into a crocodile in a county along the Nile.

As an adventurer sets out on a hunt for an artifact to please his employer he or she will send occasional updates to you. Apart from letting you know what happened in the various places the adventurer visited, these events will let you guide them further, potentially impacting the quality of what they bring you home in the end or the length of their journey.

Screenshot of an adventurer complaining about an Irish marsh

The adventurer character will move around in the region their expedition has targeted, and events as well as their in-game location will reflect what barony they are currently in.

Screenshot of an adventurer who has gotten lost.

Sometimes things don’t go as expected. Getting lost is not all bad though, as it might mean reaching a region that was otherwise too far away from where they started.

Screenshot of an adventurer who has run into bandits.

Travelling abroad is always a risk, even for a seasoned adventurer.

Screenshot of an adventurer who is discovered as never having left the home town of his employer, instead wasting the money on food and alcohol.

Even the most promising explorers can sometimes turn out to be charlatans (or just be plagued by the stress of the expectations placed upon them).

Screenshot of a letter from an adventurer in Asia Minor.

Some updates are just short letters and the odd trinket.

Screenshot of an adventurer returning from the Netherlands with the hide of a defeated Bear.


Eventually the adventurer will return and present you with their find. Depending on the goal you gave them this might be anything from a trophy made from a rare animal to a unique artifact.

Unique Artifacts

Screenshot of the ark of the Covenant, resting in an Indian court.


Unique artifacts are rarer things that don’t correspond to any of the existing non-adventurer inspirations. They can be relics like one of the swords of Mohammed (a court artifact to be displayed rather than something to fight your enemies with), they can also be great diamonds, or a weapon or crown once wielded by a known king of the past.

As we mentioned in a previous diary, a unique or historical artifact is not always necessarily what it is claimed to be. As these artifacts are accepted as genuine by your contemporaries they do however make a certain impression on them, reflected in the artifact effects. In terms of rarity a much larger number of these unique artifacts will be rated higher than other artifacts you would run into in the game.

Around 50 such artifacts can come to be found in the game, some of which might also exist in a court at start depending on the start date. Should these be lost at any point adventurers will be eligible to discover them again in their travels. What artifact is found during an adventurer depends on their skill as well as their destination, you won’t find Quernbiter on a journey in India (and also not unless you’ve played past a certain year).
Screenshot of an adventurer returning with an enormous diamond.


Since adventurer inspirations are relatively more rare than other inspired characters we have also tried to balance the effects of unique artifacts in a way as to make them worthwhile even if they are meant to clearly not be supernatural.

And Now For Something Completely Different!

Howdy y’all!

This year has not been without news of ALL sorts and we do our best to be the first to give you all your Crusader Kings news!

This time is no exception and we are glad to announce without any further ado, that Royal Court will be released February 8th, 2022!

This means your throne room will be the center of your kingdom - like it should be. Become a master of languages, founder of cultures, collector of relics, and more on your own path to become the greatest ruler of all time! Witness the features you have been expecting and even some you didn’t know you wanted.

Feel free to check out our trailer

- Pariah
 
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There are other narrative options where it makes sense for a traveller to write for help and wait for a reply. The event didn't have to be "we're hiding from bandits". The "I don't like the climate here" event probably fudges the numbers on messenger speed, but at least there it makes sense for an adventurer to send the request and wait for a reply before continuing their journey. Regardless of messenger speed, it doesn't make sense for a traveller to send a request for advice on an urgent, active situation like being hunted by bandits.

I agree on principle, but any conundrum that an Adventurer can wait two months for your reply is bound to be relatively low stakes.

I would have preferred if rulers could go on their own adventures tbh, or for their liege, and then those events would make sense, but oh well, I guess we'll mod it in ;)

In the meantime, as far as I'm concerned, it doesn't harm the suspension of disbelief required to play and enjoy the game. But to each his own!
 
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I agree on principle, but any conundrum that an Adventurer can wait two months for your reply is bound to be relatively low stakes.
Strongly disagree. Just because a situation is not urgent does not mean the choices presented are not impactful. Suppose your adventurer needs to cross the Arabian Sea, but lacks funds to procure a ship. Do you send them money, have them walk the long way around, have them try to stow away, or abandon their chosen destination in favor of somewhere more convenient? They can wait patiently in the port city for as long as it takes to receive a reply, but the choice you make will drastically alter the nature of their journey.

The trick is to come up with event scenarios that are compelling from a narrative perspective *and* impactful from a game mechanics perspective, not to just sacrifice one for the other.
 
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Strongly disagree. Just because a situation is not urgent does not mean the choices presented are not impactful. Suppose your adventurer needs to cross the Arabian Sea, but lacks funds to procure a ship. Do you send them money, have them walk the long way around, have them try to stow away, or abandon their chosen destination in favor of somewhere more convenient? They can wait patiently in the port city for as long as it takes to receive a reply, but the choice you make will drastically alter the nature of their journey.

The trick is to come up with event scenarios that are compelling from a narrative perspective *and* impactful from a game mechanics perspective, not to just sacrifice one for the other.
You seem to view these posts as somewhat attacking the feature itself, but me and others who are not pleased with that particular storyline are disappointed with THAT PARTICULAR STORYLINE, nothing more.

There are LOTS of possible scenarios when the adventurers ask for help, that doesn't need to be "We're hiding from bandits for two weeks, so we send a courier to you who will spend other two weeks in one direction, get the answer and return in other two weeks". It's not like they were having mobile phones or Facebook Messenger in medieval times, contrary to what you seem to believe.

At least they can add a flavour text about messenger pigeon, that will add a bit more to context and make the story a bit more believeable,
 
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You seem to view these posts as somewhat attacking the feature itself, but me and others who are not pleased with that particular storyline are disappointed with THAT PARTICULAR STORYLINE, nothing more.

There are LOTS of possible scenarios when the adventurers ask for help, that doesn't need to be "We're hiding from bandits for two weeks, so we send a courier to you who will spend other two weeks in one direction, get the answer and return in other two weeks". It's not like they were having mobile phones or Facebook Messenger in medieval times, contrary to what you seem to believe.

At least they can add a flavour text about messenger pigeon, that will add a bit more to context and make the story a bit more believeable,
I think maybe there's been a misunderstanding. I am 100% in agreement with what you said here - I only object to this one storyline because it doesn't make sense that someone hiding form bandits would send a letter back to their king. I don't object to other storylines or the general mechanic.
 
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Strongly disagree. Just because a situation is not urgent does not mean the choices presented are not impactful. Suppose your adventurer needs to cross the Arabian Sea, but lacks funds to procure a ship. Do you send them money, have them walk the long way around, have them try to stow away, or abandon their chosen destination in favor of somewhere more convenient? They can wait patiently in the port city for as long as it takes to receive a reply, but the choice you make will drastically alter the nature of their journey.

The trick is to come up with event scenarios that are compelling from a narrative perspective *and* impactful from a game mechanics perspective, not to just sacrifice one for the other.

I stand corrected! Still not too bothered by it personaly, but I can see where you're coming from, and I get the concern.
 
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I think maybe there's been a misunderstanding. I am 100% in agreement with what you said here - I only object to this one storyline because it doesn't make sense that someone hiding form bandits would send a letter back to their king. I don't object to other storylines or the general mechanic.
My bad, I apologize. It's 3:30 AM, I should probably go to sleep.
 
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You made my day like for so many others with R day announcement. Now to be begin the count. The diary itself is very fine lining indeed. Looks very promising, but will see how tweaked or repetitive this trinket hunts will seem.
Keep up the good work, we support ye
 
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When artifact is related to a religion or a culture that it's owner doesn't have then it shouldn't give a court its full effect. For example a Zoroastrian ruler shouldn't get a full effect from Arc of Covenence, because he or she is not Jewish, Muslim or a Christian. Or when you are a Norse character in Sweden, you shouldn't be able to wield a curved blade in battle, because you don't know how it is used in battle by simple owning it. Is there plans to limit effectivness of certain artifacts, if it isn't holy or some other way important for your country, your religion group, your culture group etc.
I can agree with the ark of the covenant point, but not the curved sword point. It would be so stupid and nonsensical if my superman, viking king who's fought thousands of battles was stumped on a sword simply being curved. A curved sword is still a sword it's not like they would've had to spend 20 years learning another martial art just to use a sword that had a bend in its shape.
 
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The cinematic video of the royal court and the close view of the court is really awesome. I hope in-game we will be able to see it in closer views or cinematically, instead of static view from above like there's a camera in the throne room.

If you edit your culture can you change the style of the throne room? Maybe adopt Byzantine style for example?
 
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Do these unique artifacts provide the same bonus to any Cultural Heritage or Faith or are there any prerequisites?
I would expect Ark of Covenant would just be a chest for any Non-Abrahamic faith and would not provide same faith or cultural heritage bonuses

Looking forward to early February

Artifacts can have a fallback effect that they provide to those who don't meet certain criteria. Mostly this is used for relics, they will generally provide one benefit if you have the right religion(s) and an alternative (often lesser) benefit if you don't but still want to put them on display.
 
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Will any purple tier artifact be equipable ? (weapons, armor etc)
Most things adventurers will find will be court artifacts (a mythic sword is likely not that special when used as a sword but put on display and used in ceremony it has an impact) but not all of them are.

Also purple only means illustrious and any artifact can be of that rarity if produced by sufficiently skilled inspired person :) The frame on the artifact icon here is what indicates that it is something unique (see the difference between the skin of the bear of guelders and the ark of the covenant here).
 
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When artifact is related to a religion or a culture that it's owner doesn't have then it shouldn't give a court its full effect. For example a Zoroastrian ruler shouldn't get a full effect from Arc of Covenence, because he or she is not Jewish, Muslim or a Christian. Or when you are a Norse character in Sweden, you shouldn't be able to wield a curved blade in battle, because you don't know how it is used in battle by simple owning it. Is there plans to limit effectivness of certain artifacts, if it isn't holy or some other way important for your country, your religion group, your culture group etc.
See my reply above, this is in the game, and is mostly used to limit the effect of relics and religious artifacts. :)
We generally don't limit you from equipping anything (though the support for this is in the game) but we do apply alternate effects.

That said I don't think we prevent anyone from gaining full benefits from a sword, if your character can have it equipped they can also presumably practice its use :)
 
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Should uniqueness for major artifacts be strictly enforced? Historically, while Luther's claim that there was enough "wood from the true cross" to build a ship was probably exaggerated, there were undeniably multiple Crowns of Thorns circulating in Europe and at least two heads of John the Baptist (and why not? If it's good enough for Zaphod Beeblebrox...), and the fact that the Lance of Longinus was held by the Holy Roman Emperor did not keep it from also turning up in Antioch. Since the bonuses are explicitly from belief rather than supernatural properties of the genuine article, mandating that there be only one of each artifact would seem questionable.
Some are more unique than others :) There are some relics that there can be multiple of, but here I have mostly focused on those that are rarer and have a bigger impact.
 
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TempestM

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Artifacts can have a fallback effect that they provide to those who don't meet certain criteria. Mostly this is used for relics, they will generally provide one benefit if you have the right religion(s) and an alternative (often lesser) benefit if you don't but still want to put them on display.
Arks bonuses shown are still too powerful for non-abrahamic faith holder. Why his same faith pays more taxes, not Abrahamic vassals?
 
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Trin Tragula

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Arks bonuses shown are still too powerful for non-abrahamic faith holder. Why his same faith pays more taxes, not Abrahamic vassals?
Because when this screenshot was taken the support for displaying the alternate effects wasn't in yet :)

It is a bit older than the other screenshots in the thread since finding the ark is actually pretty hard. For rulers of a non Abrahamic religion the ark gives a flat Court Grandeur Bonus instead :)
 
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Silens

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Because when this screenshot was taken the support for displaying the alternate effects wasn't in yet :)

It is a bit older than the other screenshots in the thread since finding the ark is actually pretty hard. For rulers of a non Abrahamic religion the ark gives a flat Court Grandeur Bonus instead :)

Considering the importance of the ark for jews - and since you can actually build the Third Temple - is there an option to bring the ark to its rightful place in this case? I mean, it seems kind of inappropriate for jewish rulers to keep the ark around as part of their courtroom decoration.
 
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