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CK3 Dev Diary #83 - Adventurer Inspirations and Other Royal Court News

Hello and welcome to another development diary for Crusader Kings 3: Royal Court!
Today I am here to talk a bit more about one of the more special inspiration types, the Adventurer.

As mentioned in an earlier development diary inspiration will strike characters at various times and will mean that they have an artifact or a type of artifact that they want to make for someone who is willing to fund their work.

The adventurer is a somewhat unique type of inspiration in that it is much less clear what this person will present to you in the end. Instead this is a character who knows that they want to undertake a journey to explore and look for an interesting thing for you and your court.

Screenshot of an inspired person being hired by the player.


How far away a region that an adventurer will want to target with their expedition is mainly dependent on their skill and generally the adventurer already knows where they want to head when they appear to seek your patronage. A highly skilled adventurer might leave the choice of destination up to you.

Regardless of what destination an adventurer will aspire to travel to they will ask you what type of thing they should be looking for. You can let them decide for themselves as their adventure unfolds or you can ask them for a general category of object from the get go (see below).
Depending on the adventurer skill you may even be able to ask them to look for something unique, which will make them actively search for one of the unique historical artifacts that exist in the game. Nothing is entirely certain though, and even an adventurer of low skill might run into something interesting if you tell them to keep an eye open for anything interesting, it is just less likely than asking someone with higher skill to do so.

Screenshot of an inspired person headed for Asia Minor, asking what type of artifact to look out for.

The above are the most common choices, animal trophies, artwork or trinkets are all potential court artifacts that the adventurer can go looking for.
When given free reins you may also end up with a piece of armor, or a weapon from that region (with a visual appearance and local technique to match). There is also a small chance that an adventurer who is told to trust their own instincts could return with something more rare and unique.

Screenshot of an adventurer who has run into a crocodile in a county along the Nile.

As an adventurer sets out on a hunt for an artifact to please his employer he or she will send occasional updates to you. Apart from letting you know what happened in the various places the adventurer visited, these events will let you guide them further, potentially impacting the quality of what they bring you home in the end or the length of their journey.

Screenshot of an adventurer complaining about an Irish marsh

The adventurer character will move around in the region their expedition has targeted, and events as well as their in-game location will reflect what barony they are currently in.

Screenshot of an adventurer who has gotten lost.

Sometimes things don’t go as expected. Getting lost is not all bad though, as it might mean reaching a region that was otherwise too far away from where they started.

Screenshot of an adventurer who has run into bandits.

Travelling abroad is always a risk, even for a seasoned adventurer.

Screenshot of an adventurer who is discovered as never having left the home town of his employer, instead wasting the money on food and alcohol.

Even the most promising explorers can sometimes turn out to be charlatans (or just be plagued by the stress of the expectations placed upon them).

Screenshot of a letter from an adventurer in Asia Minor.

Some updates are just short letters and the odd trinket.

Screenshot of an adventurer returning from the Netherlands with the hide of a defeated Bear.


Eventually the adventurer will return and present you with their find. Depending on the goal you gave them this might be anything from a trophy made from a rare animal to a unique artifact.

Unique Artifacts

Screenshot of the ark of the Covenant, resting in an Indian court.


Unique artifacts are rarer things that don’t correspond to any of the existing non-adventurer inspirations. They can be relics like one of the swords of Mohammed (a court artifact to be displayed rather than something to fight your enemies with), they can also be great diamonds, or a weapon or crown once wielded by a known king of the past.

As we mentioned in a previous diary, a unique or historical artifact is not always necessarily what it is claimed to be. As these artifacts are accepted as genuine by your contemporaries they do however make a certain impression on them, reflected in the artifact effects. In terms of rarity a much larger number of these unique artifacts will be rated higher than other artifacts you would run into in the game.

Around 50 such artifacts can come to be found in the game, some of which might also exist in a court at start depending on the start date. Should these be lost at any point adventurers will be eligible to discover them again in their travels. What artifact is found during an adventurer depends on their skill as well as their destination, you won’t find Quernbiter on a journey in India (and also not unless you’ve played past a certain year).
Screenshot of an adventurer returning with an enormous diamond.


Since adventurer inspirations are relatively more rare than other inspired characters we have also tried to balance the effects of unique artifacts in a way as to make them worthwhile even if they are meant to clearly not be supernatural.

And Now For Something Completely Different!

Howdy y’all!

This year has not been without news of ALL sorts and we do our best to be the first to give you all your Crusader Kings news!

This time is no exception and we are glad to announce without any further ado, that Royal Court will be released February 8th, 2022!

This means your throne room will be the center of your kingdom - like it should be. Become a master of languages, founder of cultures, collector of relics, and more on your own path to become the greatest ruler of all time! Witness the features you have been expecting and even some you didn’t know you wanted.

Feel free to check out our trailer

- Pariah
 
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I feel like certain religious artifacts should raise the fervor of certain faiths if they are owned by a character of that faith (e.g. the aforementioned ark increasing Coptic fervor if owned by a Coptic king).
Is it possible to have effects which only apply under certain conditions on an artifact? (I don't remember if this was previously answered).
 
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ADVENTURE!

Also nice to have a release date.
 

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I feel like certain religious artifacts should raise the fervor of certain faiths if they are owned by a character of that faith (e.g. the aforementioned ark increasing Coptic fervor if owned by a Coptic king).
Is it possible to have effects which only apply under certain conditions on an artifact? (I don't remember if this was previously answered).
Ostensibly, the design goal of fervor is that it should be low when you're doing well and high when you're under threat, so wouldn't owning the ark of the covenant decrease fervor? I will grant that that doesn't make a whole lot of sense, but neither does the fervor system as a whole.
 
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How about sponsoring an andventurer to make him go adventuring (CK2 style), i.e. conquer a province or duchy and then he'd swore allegiance to you?
 
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Ostensibly, the design goal of fervor is that it should be low when you're doing well and high when you're under threat, so wouldn't owning the ark of the covenant decrease fervor? I will grant that that doesn't make a whole lot of sense, but neither does the fervor system as a whole.

Orthodox gives you fervor per owned holy site - it doesn't seem unreasonable to get it from owned holy relics too?
 
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Great DD, and nice to finally know the date! Now it's time to prep for mod updates by cleaning up the existing script to maximize efficiency :cool: Hopefully some of us can get early access like Stellaris did with their latest update ;)

I'm interested in the Adventurer actually wandering to their destination and interacting with actual things happening / actual characters found on the way, instead of teleporting to their goal like activities do at the moment, which always bugged me. How is it handled in code/in script, and how moddable is it ?
 
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Great DD, and nice to finally know the date! Now it's time be prep for mod updates ny cleaning up the existing script to maximize efficiency :cool: Hopefully some of us can get early access like Stellaris did with their latest update ;)

I'm interested in the Adventurer actually wandering to their destination and interacting with actual things happening / actual characters found on the way, instead of teleporting to their goal like activities do at the moment, which always bugged me. How is it handled in code/in script, and how moddable is it ?
Which brings another thing: would it be possible for an adventurer to come to the player on behalf of his patron?
 

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Could the adventurers find things that were made by famous characters in the game? it's not about whether a member of your dynasty actually owned the weapon or crown.
 
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Well, yes. But I don't really see why those changes couldn't be implemented into an existing save game. It would obviously mean some adhoc changes to the existing realms, but I don't see it being impossible?
For one, because they have modified or added some of the fundamental components that define cultures by adding traditions, language, heritage, etc. and those components do not exist in the data of a prior save game.
 
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