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CK3 Dev Diary #81 - A tour of your Royal Court (Interface)

Hello there, and welcome to the eighty-first CK3 Dev Diary!

Today we are going to look at the experience of admiring your Royal Court, one of the paid features of the Expansion with the same name.

Most of the actual mechanics of the expansion should already be familiar to you if you have read previous Dev Diaries. I will refer back to these Dev Diaries where appropriate, so you can see this as a bit of a summary of what it means to preside over your own Royal Court.

That being said, we are going to talk a bit about Court Types, a minor feature for your Royal Court

Visiting your Royal Court​

When you reach the rank of King or Emperor as a Feudal or Clan Ruler, you have laid the foundation for your Royal Court. You can now go to it via a button in the main interface.

This button highlights if there is something interesting to do in your Royal Court at this moment, such as if you have new Court Artifacts.

pasted image 0 (1).png


You can also view anyone else’s Royal Court via a button next to their Character.

pasted image 0.png


The Throne Room​

Your Royal Court is split into three segments: Throne Room, Court Grandeur, and Court Artifacts

When you enter your Royal Court, you end up in your Throne Room.

pasted image 0 (2).png


Here you can see various petitioners or other goings-on in your Court, and you can choose to interact with them. These types of events are described in Dev Diary 75. If any Inspired Characters are present or have projects in progress, they are also shown here, on the left side of the screen.

2021_11_08_2.png


If there is not enough going on here, you can also choose to Hold Court, inviting Courtiers and Vassals across the Realm to grovel before you (which was shown in Dev Diary 72).

pasted image 0 (3).png


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If this is your Liege’s Court, you can even approach them to hear your reasonable requests, as seen in Dev Diary 74.

pasted image 0 (5).png


Grandeur and Amenities​

Moving on to the second part of your Royal Court, which is an overview of your Court Grandeur. How much you have, various factors affecting it, and so on.

Grandeur was explained a while ago, in Dev Diary 61. Basically, it is a measure of how well known your Court is, and each Level gives you further benefits.

Your current Grandeur, Grandeur Baseline, and unlocked Grandeur Levels are shown on the large bar in the center.

In the image below, we can see we are gaining Grandeur every month due to being below our Baseline.

pasted image 0 (6).png


Our current Level is 4: while we do not have enough Grandeur to maintain this Level, we had unlocked it before, and it will thus stay unlocked for 6 months, regardless how much Grandeur we have.

pasted image 0 (7).png


We can also see that our expected Grandeur Level is 7, which we are nowhere near fulfilling.

pasted image 0 (8).png


Grandeur is also reflected in other ways. If you have high Grandeur, the UI looks more luxurious, and new (non-Artifact) furniture appears in your court.

pasted image 0 (9).png


pasted image 0 (10).png


A large source of Grandeur is which Amenities are available to your Courtiers and visitors to your court. Providing excellent Amenities is sure to make your name well known across the world.

pasted image 0 (11).png


pasted image 0 (12).png


There are two other factors affecting Grandeur, Court Language and Court Types. Court Language was already explained in Dev Diary 78, so let’s talk about Court Types.

Court Types​

With Court Types, you can choose which kind of Royal Court you want to foster. Perhaps one where martial prowess is admired, or where there is a whisper around every corner and a lover behind every curtain.

You always have the choice between two Court Types, based on the Ethos of your Culture, and changing it costs Prestige. If your Culture changes, you can still keep your old Court Type.

The type of Royal Court affects two things: what you get from your Grandeur Level, and what your Courtiers get from being part of the Court.

While some Grandeur Levels you reach are always the same regardless of your Court Type, some change somewhat. So, in a Diplomatic Court, Grandeur Level 4 may see you gaining less Tyranny, while in a Warlike Court, you may gain more Levies.

pasted image 0 (13).png


As for Courtiers, each Courtier who stays at an especially Grand Royal Court for a certain period of time (5 years) will gain a special Courtier Trait based on the Court Type

pasted image 0 (14).png


Each Trait of this type has two different levels. If your Court is at Grandeur Level 5, Courtiers get the first level, while the second level will appear at Grandeur Level 8. The second level comes with extra bonuses and can be especially useful for those you plan to be your Vassals.

pasted image 0 (15).png


Court Artifacts​

Last but certainly not least, are the Court Artifacts. We showed a few of them off in Dev Diary 69.

In short, Court Artifacts are a special type of Artifacts. These are large furniture and other decorative items you display inside your Royal Court. This makes them distinct from your Inventory Artifacts described in last week's Dev Diary as you are not hauling them around everywhere.

When entering this part of the Royal Court, you can see all spots where you can place Court Artifacts

2021_11_09_1.png


Just like Inventory Artifacts, they give you a bonus if they are actively on display in your Royal Court. The primary purpose of Court Artifacts is to increase your Court Grandeur, but some have additional effects.

pasted image 0 (16).png


For most Court Artifacts, there is more than one slot to place them. Perhaps that tapestry would look better on that other wall?

swap.gif


End of the Tour​


That is all for this week, thank you for reading!
 

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Mrop

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Hello, thanks for your interest! It is moving day today for most of Paradox in Stockholm (down to a new floor!) so it has been a somewhat chaotic day! So I will reply to as much as I know here, and hopefully I can come back with some more answers later.

Cool! I really like the diplo court, and the benefits seem strong and worthwhile.

Could we see some of the benefits of going over court grandeur expectations?

When you die, is your current court grandeur preserved? Or does your heir have to build it up again?

Here is an example of when going above expectations:
1636470381009.png

Mind you, I got this with debug commands so the values are probably unrealistic. But the types of bonuses are true.

On succession, you will lose some Grandeur, but you will not lose everything.

Would it be possible to place the same object on multiple locations?
Many Court Artifacts have multiple slots of their type. For example, there are 4 Pedestals, and you can choose where to place your Pedestal Item. Of course, the same Artifact cannot be in multiple slots at the same time, unless you hired Schrödinger in your Court. :)

Looks good. Some questions:

-> Will the renown penalty from not fulfilling grandeur expectations also be relevant for characters other than the dynasty head?
-> There seem to be 7 slots for court artifacts. Is this a flat limit, or can that be increased somehow?
- No, it only affects you if you are the Dynasty Head
- There are a few more than 7 Slots (around 15), the 7 you can see are only those you have Artifacts for (you can see more slots in the image, but these are not shown as prominently since you don't have anything that fits in that slot)

I see "inherited along with the kingdom of Pomerania" on that goblet, does that mean that artifact inheritance can be tied to inheritance of a specific title? or is it strictly related to being put on display in the court?
Yes, some Artifacts can be inherited along with a Title.

Can your unlanded hair get a courtier trait if he stays unladed in your court for 5 years? And if you place an unlanded courtier as Marshal or Steward he can still get the courtier trait right?
Yes to both.

2)Are Courtier Traits mutually exclusive?
2) No, you can have multiple types of Court Traits.


My question would be how many diffrent visual styles there are. I mean not martial, diplomatic but rather cultural. In the images are two. A more european and a more african, arabian one. Do we get something special for the vikings?
There are 4 main styles: Western, Mediterranean, Middle East, and Indian.

Although the features are really cool (even if they can become quite repetitive, especially Holding Court, but okay, modders will easily fix that eventually), I think the Royal Court is not that impressive. Especially the change from CG level 0 to 10, it adds a few bits (as somebody else already pointed out), and this is actually disappointing: it doesn't feel a Royal Court, but more a storage closet in some details (this wants to be a constructive criticism, not a provocation).
However, looking forward to release, artifacts and court grandeur seem to be very gamechanging!
It is worth noting that if you have Grandeur Level 10, you probably have lots of Court Artifacts as well. Comparing 0 and 10 without also adding the extra Artifacts is actually a bit misleading, sorry about that.

A practical question - if all these 3D courts destroy performance on older PCs, can we disable them without disabling the DLC itself? Are they a fundamental aspect of the game or just visual fluff? Will the artefact system work without everything having to be shown in 3D in every court? (Realistically, I'm assuming some of these questions relate to the performance issues that have caused the delay).
For the older computer, you can disable the animation of the Court Scene. This means that the game only renders one picture for a certain camera angle, which is then basically a still image. So you are really only sacrificing the animation of the character and props and the movement of the camera.

When I click the button to go to my royal court, how long is the loading delay?
It is instant (or near instant)
 
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WestuHal

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Thanks for this. Would you consider subsequently adding new visual styles with future flavour packs and expansions (e.g. a Moorish court visual style for Andalusian culture rulers included with any Andalusian flavour pack, or a special unique Byzantine imperial court room tied solely to the Byzantine Emperor title included with any Byzantine DLC)?
 
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You mention that the courts of other characters will be visible to the player. Will characters presiding over a Republic or theocracy also have visible courts, and if so, will they be visibly different from an equivalent culture's feudal court?

They have mentioned that only feudal and clan kingdoms and empires have courts. So republics and theocracies don't have them.
 
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Sagrifizius

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It's a really minor thing, but gathering from the pictures, it seems like you need to confirm you didn't accidentally click the hold court button which seems like unnecessary work to me.
I'm sure most people have good enough aim to klick the button intentionally more often than not - and you could always have an escape option as a cop-out if you wanted. :D
1636480260788.png
 
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So...I don't want to be this guy, I really don't. But I gotta ask the question...

What exactly is the point of all these features? How does this make Crusader Kings a better Strategy Game? This isn't The Sims, or Barbie and Ken Dress Up hour. I'm not trying to mock here, but to understand the point of all this. This just seems like a giant DLC of ultimately pointless time padding busy work, just to give the player anything at all to do. How do these features improve my strategic standing with my rivals in a way the vanilla game is not currently capable? How do these features improve my ability to defend my realm, or expand it outside of some extra levies? How is diplomacy improved and made more in depth than vanilla currently does? Because every screenshot I see, is basically the same vanilla events as before, just with a 3D room window dressing instead. How are languages and cultures going to enhance my strategic thought process? Don't misunderstand, I appreciate adding more immersion to the game. I 100% support that idea, but at the end of the day, as I said, this isn't The Sims. How does this actually enhance strategy in this (what I thought was) a strategy game?
 
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I have a 'minimal requirements' computer setup, so how much will this 3D court stuff slow the game? And if dps drops are big, will I be able to disable this graphical court?
 

monkey1998

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So...I don't want to be this guy, I really don't. But I gotta ask the question...

What exactly is the point of all these features? How does this make Crusader Kings a better Strategy Game? This isn't The Sims, or Barbie and Ken Dress Up hour. I'm not trying to mock here, but to understand the point of all this. This just seems like a giant DLC of ultimately pointless time padding busy work, just to give the player anything at all to do. How do these features improve my strategic standing with my rivals in a way the vanilla game is not currently capable? How do these features improve my ability to defend my realm, or expand it outside of some extra levies? How is diplomacy improved and made more in depth than vanilla currently does? Because every screenshot I see, is basically the same vanilla events as before, just with a 3D room window dressing instead. How are languages and cultures going to enhance my strategic thought process? Don't misunderstand, I appreciate adding more immersion to the game. I 100% support that idea, but at the end of the day, as I said, this isn't The Sims. How does this actually enhance strategy in this (what I thought was) a strategy game?
Why do people say I really don't want to be that guy...then proceed to be that guy? I mean you clearly did want to be that guy or you wouldn't have posted the comment. It's not like someone held a gun to your head forcing you to write your post, you could've not done it if you didn't want to.
 
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So...I don't want to be this guy, I really don't. But I gotta ask the question...

What exactly is the point of all these features? How does this make Crusader Kings a better Strategy Game? This isn't The Sims, or Barbie and Ken Dress Up hour. I'm not trying to mock here, but to understand the point of all this. This just seems like a giant DLC of ultimately pointless time padding busy work, just to give the player anything at all to do. How do these features improve my strategic standing with my rivals in a way the vanilla game is not currently capable? How do these features improve my ability to defend my realm, or expand it outside of some extra levies? How is diplomacy improved and made more in depth than vanilla currently does? Because every screenshot I see, is basically the same vanilla events as before, just with a 3D room window dressing instead. How are languages and cultures going to enhance my strategic thought process? Don't misunderstand, I appreciate adding more immersion to the game. I 100% support that idea, but at the end of the day, as I said, this isn't The Sims. How does this actually enhance strategy in this (what I thought was) a strategy game?
I would have to agree. Considering how barebones much of the game still is I find it strange to make this the focus of the very first expansion. Seems like something that would be better added once more critical systems were implemented like republics, proper empire management etc. Not sure why micromanaging the crafting of a plain iron dagger is a necessary feature at this time. The culture rework looks very promising though.
 
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Chiefest among my gripes is the throne room size itself. It feels so small.
Except for all but the largest realms it's generally fine. Ridiculously large throne rooms for any kind of king are mostly a fantasy thing or from later eras (and even then giant halls weren't universal).

See for example Wakefield Tower in the Tower of London. Visually impressive, but not huge.
 
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I would have to agree. Considering how barebones much of the game still is I find it strange to make this the focus of the very first expansion. Seems like something that would be better added once more critical systems were implemented like republics, proper empire management etc. Not sure why micromanaging the crafting of a plain iron dagger is a necessary feature at this time. The culture rework looks very promising though.
It really depends on your personal priorities. Republics never really clicked with me, so I hope they take their time to do them in a better way, I do not consider them a critical element (I dream for a Welf vs Ghibelline system for Italy though; I don't know how/if it could work but I hope at least a mod comes out doing that)
What I personally did miss and considered a priority were artifacts, which I think are a key feature for RP purposes. So I'm pretty much happy that I will get to micromanage crafting a plain iron dagger :p
 
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So...I don't want to be this guy, I really don't. But I gotta ask the question...

What exactly is the point of all these features? How does this make Crusader Kings a better Strategy Game? This isn't The Sims, or Barbie and Ken Dress Up hour. I'm not trying to mock here, but to understand the point of all this. This just seems like a giant DLC of ultimately pointless time padding busy work, just to give the player anything at all to do. How do these features improve my strategic standing with my rivals in a way the vanilla game is not currently capable? How do these features improve my ability to defend my realm, or expand it outside of some extra levies? How is diplomacy improved and made more in depth than vanilla currently does? Because every screenshot I see, is basically the same vanilla events as before, just with a 3D room window dressing instead. How are languages and cultures going to enhance my strategic thought process? Don't misunderstand, I appreciate adding more immersion to the game. I 100% support that idea, but at the end of the day, as I said, this isn't The Sims. How does this actually enhance strategy in this (what I thought was) a strategy game?
That's the magic of it. The barrenness of the court room represents the hollowness of the game, thus maximizing immersion.
 
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Idle America

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Question: now that we know our characters have lower halves, how will this affect the censorship? For instance, if I were to turn censorship off when I have a court full of Adamites, how much would be censored?

Purely hypothetically, of course! I am not going to take the simple route of bawdy comedy by having a court full of naked people... probably.
 
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Idle America

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Why do people say I really don't want to be that guy...then proceed to be that guy? I mean you clearly did want to be that guy or you wouldn't have posted the comment. It's not like someone held a gun to your head forcing you to write your post, you could've not done it if you didn't want to.
It's like people who keep saying "I'm over it..." and then keep complaining about it.
 
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Idle America

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I just noticed this event.

"I am a poet. I must become your lover straight away!"

Hopefully this writing is going to get another editorial pass before release, because this is ... not good.
I'm pretty sure it's meant to be bad. She's clearly a bit... unhinged... to make such an absurd demand.
 
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Salazard260

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Question: now that we know our characters have lower halves, how will this affect the censorship? For instance, if I were to turn censorship off when I have a court full of Adamites, how much would be censored?

Purely hypothetically, of course! I am not going to take the simple route of bawdy comedy by having a court full of naked people... probably.
Vine leaves, you can already see them in some events. If you don't have certain mods that is.

1636489137697.png
 
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