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CK3 Dev Diary #80 - Is That a Dagger in Your Pocket…?

Is that a dagger in your pocket…?​

or

Inventory System/Commission Artifact:​

Howdy all,

Your Friendly Local Community Manager here to introduce this week's Developer Diary! While it was not my article, it was written by our ever mysterious Content Designer, CC! So sit back, relax, and enjoy some neat new features from the team and we can't wait to hear your thoughts and feedback!

Without further ado:

Greetings!

Let’s talk about artifacts and the systems surrounding it.

Artifacts can be divided into two categories, inventory and court, which is also where the items are stored. This dev diary will focus on the former one, so the inventory.

Inventory system​

Feast thine eyes on the inventory screen! Instead of putting all of the goodies into a big pile, we’ve made an inventory window showing what’s currently equipped and how many of each category you can “wear”.

1.png

[image of inventory screen]

Equipable artifacts fall into the following categories; crown, regalia, weapon, armor, and lastly, trinkets. Most of these categories speak for themselves but trinkets, so what are they you may ask? The answer is a myriad of things; they can be brooches, dried flowers, even a worm on a string.

You can also sort after these categories, making it easy to find what you’re looking for when you want to equip, repair, or just browse your inventory.

2.png

[image of inventory screen: artifact section]


In the Artifact Details, you can read the artifact’s history, as well as see what people are claimants. Watch out - some of these people may be looking to steal the artifact away from you…
3.png

[image showing artifact details: history tab]

Of course, it goes both ways! Did your stupid brother inherit the family heirloom? You can duel, declare war, or steal it — as long as you have a claim.

4.png

5.png

[image showing artifact details: claimants tab]

Artifacts wear down when on your person versus when they are on display in the court. So keep that in mind as it can be costly in the long run to equip everything for the bonuses if you're not making full use of them.

Since the Antiquarian is such a vital figure in maintaining and making full use of your artifacts, there’s a shortcut to recruiting or just looking at who has that position in your court.

6.png

[image showing the Antiquarian court position info]

As shown in the image, the Antiquarian unlocks the ability to Reforge and Repair, as well as Commissioning Artifacts.


7.png

[image showing the Reforge Artifact interaction]

Commission Artifacts​

Inspirations are fickle like creativity, so if you have the gold and you want something commissioned, you can get in touch with local artisans through the Commission Artifact decision.

An additional benefit of commissioning an artifact is that you get to decide what’s being made.

8.png

[image showing the commission artifact decision; artifact selection]

Now you might wonder, “why would I ever subject myself to the whims and possible long time for a person to become inspired if I can just go to the local artisans and get what I want?”
You see, even if inspirations appear as fickle as love during springtime, it’s that little extra spice — a creator’s passion — that permeates through the final product. It’s that warm feeling of love for the craft that the beholder can feel just by looking at it, it’s something that’s not always present in a commissioned piece.

Ah, my apologies, I appeared to have been carried away there for a brief moment by my muse.

What I meant to say is that in gameplay terms, that means that inspired people can create artifacts of higher quality while the commission artisans will do the bare minimum and therefore be of the lowest quality.


9.png

[image showing the inspiration progress]

Whether a passion project or not, creating something takes time. We ask for your understanding and hope that you continue to enjoy Crusader Kings 3!

This Dev Diary was ghostwritten by the mysterious CC.
 
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The Equip screen already made me immediatly think that sooner or later, a modder will mod boss fights in.
You and a few other courtiers against the judeo-christian god in order to make Ck3 a true JRPG!
Judo-Christian God? Nah
How about a second Norse flavor pack! Now with duels against Thor, the winner gets Mjolnir and even more OP bonuses (to allow Haesteinn conquer the world by 890)
 
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Good development diary. I'm looking forward to this mechanic.
 
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Do gender rules influence who can create artifacts? Nothing against Tommasina, but woman building a throne in XIth century Italy is weird (less if she was a weaver).

Edit : after some "disagrees" I think some people misinterpreted my message, probably thinking I was a misogyn.
I worked for years on XIVth century Italian testaments of craftsmen, and women were excluded of a lot of professions. You can find weavers, but no carpenters. That's something important and that is why I think it should be link to gender laws (or the game should specify that people are just paying or ordering the artifacts, so it would make more sense).
I know we live in a world nowadays where series from Netflix or games try to completely erase discriminations and exclusions from history, thinking it's a good thing to present utopian societies in the past. I personally think that's a bad thing, a negation of discriminations is as bad as a negation of crimes.
I only want a more historically accurate game, not have a debate on the skill of Tommasina or any woman as a carpenter.
 
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Worm on a string, you say? I await more info on that with baited breath.

Also, I see the history panel, but is there a possibility that we could get an editable text box in the Artifact's Details page? I'd love to be able to write my own description or jot a note down about an important person who owned the Artifact; for example, if a queen gets pregnant with my only heir at the age of 45 while wearing that +fertility brooch, I'd love to be able to note the minor miracle.

Super cool though. I love the idea of being able to claim artifacts, but I'm not sure how I'll feel about having a claim on someone's dried pepuce!
 
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The Equip screen already made me immediatly think that sooner or later, a modder will mod boss fights in.
You and a few other courtiers against the judeo-christian god in order to make Ck3 a true JRPG!
Ever heard of the Guardians of Azeroth mod ? ;)

Can't wait to steal Frostmourne from the guy :D

1635863627322.png
 
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It's hard to tell without seeing the finished product of course, but I hope the implication is supposed to be that people who receive inspirations are already master artisans to begin with; like if you commission a sword, the craftsman is just going to be a random smith, but if someone is inspired to create a sword, that person is going to be fucking sword-Leonardo (as in Leonardo da Vinci, but for swords, not Leonardo the ninja turtle, who admittedly did use swords).

I also would be careful about projecting the workings of modern gig economy artists back onto medieval patronage.

TempestM beat me to it, but yeah, they kind of... ignored the critique and concerns about whether or not it was the best implementation of the system. There was a bit of vote brigading going on at one point against the people asking why x was the way it was, or why y wasn't explored as an alternative. It wasn't a particularly sparkling endorsement of the community, but that's an inherent issue with the voting system that people have been flagging for years now.

Link to the modern gig economy was more tongue in cheek than anything else - although I can't rid myself of the image of some over-worked, merchant class second child begging passing nobles in the street to let him paint their portrait.
 
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Nope, according to the first DD about inspiration, they... just occur. Devs ignored questions how that makes any sense there as well
Well if the push for Ethos Rework came through surely we can argue for another setup?
 
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Nope, according to the first DD about inspiration, they... just occur. Devs ignored questions how that makes any sense there as well
I mean, I was inspired to make my own table for my first apartment and it certainly had a sort of charm about it that a skilled craftsperson would not have managed.

That the charm was it wobbled unless held up by a repurposed wire rectangular prism because its legs were too skinny and I couldn't make braces to stabalise them was neither here nor there. ;)
 
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The question since first DD about artifacts remain: why the hell random courtiers (many of those may be nobles who never worked in their lives) can suddenly be inspired to make work of art, better than commissioned artisans?

Alright, they can be inspired to do it... but where did they learn how to do that? Why that random woman who might be my Doctor or my son's wife suddenly knows how to make THRONES? She went to carpenter courses? And learned how to make thrones in better quality than commissioned carpenters?
Maybe she knows a guy who can do the actual work, and has a great concept? You do have to give the courtier the cost of building a barracks to do it, that's enough to hire some expertise for the project.
 
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As the brooch should as well. It shouldn't make your seed more potent. Your wife might be not even attracted to you because she's a lesbian, and that brooch would make her think you're "hot"


Well, yeah, they should be revisited
sure, okay. so what youre saying here isnt that you have a problem with the brooch specifically, but with the way the mechanic is handled in general? the brooch is just an example of an existing problem? to my understanding, "fertility" irl is a comparatively nebulous concept in an actual clinical sense, which is why i imagine pdx opted to include certain abstractions, but you disagree with those inclusions and think it should stay purely biological, is that correct?

thats a fair stance, like i said, but i want to be clear about what it is youre actually arguing here
 
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The question since first DD about artifacts remain: why the hell random courtiers (many of those may be nobles who never worked in their lives) can suddenly be inspired to make work of art, better than commissioned artisans?

Alright, they can be inspired to do it... but where did they learn how to do that? Why that random woman who might be my Doctor or my son's wife suddenly knows how to make THRONES? She went to carpenter courses? And learned how to make thrones in better quality than commissioned carpenters?
Yeah, the mechanic doesn't make sense when applied to random characters of which the vast majority don't plausible have any manual skills. It made sense in Dwarf Fortress where they lifted it from where dwarves are inherently artisans, but in this game I'd rather only designated craftsmen could have strange moods.
 
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Answers from Alexander Oltner, CK3 Game Director

Can we declare a war for an item ?
You can declare war for items you have claims on.

How do you earn claims on artifacts?
We're writing a longer answer on Claims & Wars as we speak, so expect more details soon today :)

Will artifacts have cultural variations, e.g. making a tulwar in India as opposed to a zweihander in the HRE?
When the items are used in Duels, you will see regional variations in their 3D models.
There's a lot of variation there, including the mentioned Tulwars. Name-wise they're referred to as swords, but they might use local materials in some cases (such as Wootz steel in india).
 
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TheMind

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Astonishing!
Is there any incentive to wear a normal/bad weapon (but made for you, so those with your name) instead of a better one (but made for others/stolen in some ways), apart from RP purposes (or is it just stats stacking)?
 
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Answers from Alexander Oltner, CK3 Game Director


You can declare war for items you have claims on.


We're writing a longer answer on Claims & Wars as we speak, so expect more details soon today :)


When the items are used in Duels, you will see regional variations in their 3D models.
There's a lot of variation there, including the mentioned Tulwars. Name-wise they're referred to as swords, but they might use local materials in some cases (such as Wootz steel in india).
If I get the the Wootz Steel tech from converting the correct counties in India, can I too get my artifacts made of it?
 
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james24eagle

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Instead of (or in addition to) inspiration, it seems a renown system would be a better way of finding great craftsmen to produce items. It could also be used to simulate princes competing for services of the renowned craftsmen.
 
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Oh, I just had a sudden and possibly incorrect realization brought on by this dev diary and the artifact commission process.

Part of the reason Trade Republics aren't in base game is because you all might be thinking about guild mechanics at the like at some point. Not necessarily for players, but to flesh out barons as vassals for feudal leaders and TR leaders.

PHEW. Y'all have a lot ahead of you, don't you, with this artisan stuff.

My short and long term expectation is that this system is one the modding community is going to have to pick apart and fix.

What I really don't like is how frequent that is.
Modders are sort of like seamstresses: they fit your game to you after you've bought it off the rack.

It's hard to define the line between that process and actual "fixing", because where we all draw it is very personal, so I actually like how frequent it is.
 
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