• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK3 Dev Diary #79 - An Update on Cultures

Greetings!

We’ve talked plenty about cultures already at this point, but I wanted to give you a brief update on what we’ve done since the initial reveal of the culture rework. Since then, we’ve taken some time to add additional functionality based on your feedback!

Previously, you could only add new traditions to a culture to fill out any empty tradition slots you may have. If you wanted to change anything regarding your culture, you would have to create a new one. Which begs the question. What if I want to keep the culture I already have? Or why can I not replace that one tradition to make my culture perfect? Fret not. The cultural head has gained the ability to change, or ‘reform’ if you will, their culture in order to change it without the need to create a new culture. The cultural head cannot replace everything mind you, but may change the ethos, the martial custom, and any tradition. If you want to change any of the remaining pillars you’ll have to create a new culture, either by diverging or forming a hybrid. Do note that you need to own the Royal Court expansion to reform your culture, similar to creating a culture. Even without the DLC, you can always add new traditions to fill out any empty slots.

Reasoning for what you are able to change this way is twofold. First, changing heritage or language for an existing culture felt a bit off. While a language in reality does evolve over time, that is something we don’t really represent in the game, which makes it weird to simply “replace” a language. And you can’t really change your heritage in the same vein as, say, a tradition. Secondly, we wanted to make sure that you still have a valid reason to create a divergent culture. The two approaches are slightly similar in functionality, but it is important that both reforming and diverging a culture serves different purposes and that the distinction between the two is clear.

01_reform_button.jpg

[Image showing the options to reform or diverge a culture]

The major difference is, as mentioned above, that reforming only allows you to change certain aspects about a culture, while diverging allows for additional possibilities. A second significant difference is the cost. Replacing a pillar will cost you prestige. The ethos in particular includes a rather hefty prestige cost that should make it rather difficult to repeatedly change it over the course of a campaign. You are, however, free to pick any ethos, regardless of circumstances.

02_replace_ethos.jpg

[Image of the ethos replacement window]

Traditions will also be more expensive to replace. Instead of just a flat increase, replacing a tradition increases the prestige cost by 50%. The cost penalty will therefore be relative to how well your culture matches any given tradition, making the additional cost more harsh for already expensive (and less compatible) traditions.

03_replace_tradition_cost.jpg

[Image showing the prestige cost for the Agrarian tradition when replacing a tradition]

These additional costs will make reforming or diverging your culture easier or more difficult depending on your situation. Attempting to diverge from a large and unified culture, such as Greek when playing as the Byzantine emperor, will be rather expensive and the less viable option. Especially if you only want to change a tradition or two. Reforming your culture will be cheaper, allowing you to more easily tweak your culture over time.

If you are playing as the cultural head of a widely spread culture, such as Andalusian, diverging might instead be your preferred solution. Diverging from a culture that is spread out across multiple realms is significantly cheaper, allowing you to instead spend the prestige on replacing additional traditions or save it for something else entirely. Changing pillars is, for example, free when diverging, since you are forced to change at least one pillar in order to be able to create your new culture.

Finally, you might have noticed the hourglass in the above screenshots. This is the establishment rate. Whenever you add or replace a tradition, or change a pillar, it will take some time before the change is applied. The time required for a change to be fully adopted mainly depends on your culture’s size. Larger cultures will logically gravitate towards a slower establishment rate. The duration is also increased whenever you replace an existing tradition. As such, adding a completely new tradition to your culture is not only cheaper, but it will go faster as well. This is important because you may only have one cultural change pending at any given time. If you replace a tradition with something else, you will have to wait until that tradition has been fully adopted before you can change your culture again. Diverging, on the other hand, still allows you to do sweeping changes and they take effect immediately as you create a new culture.

04_establish_time.jpg

[Image of the establishment rate tooltip]

That about sums up all of the additional changes we’ve done. In short, the ambition here is to allow you to shape your culture more freely in the way you want, without having to always resort to doing something that might feel a bit heavy handed. On a final note, I’d like to thank you for providing us with feedback and voicing your opinions! Giving valid and constructive criticism does, at times, pay off.
 
  • 156Like
  • 56Love
  • 24
  • 15
  • 4
  • 2Haha
Reactions:

Koyraboro

Captain
18 Badges
Apr 14, 2018
379
980
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
If you've explained this before, sorry for asking, but what is the logic behind the cultural head being able to diverge their culture? It feels to me like diverging your culture should be treated in a similar manner to establishing a cadet house in the sense that it should be limited to lesser rulers, who want to go their own way, and be unavailable to the person who is already controlling the parent culture.
I mean you shouldn't be punished for being the foremost ruler of your culture. I don't see it as especially illogical. Cultural centers shift over time.
 
  • 5
  • 2Like
  • 1
Reactions:

VenetianPriest

Major
88 Badges
Feb 22, 2004
504
362
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Semper Fi
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
That could certainly be a good source for some additional flavor, but no. We don't have any such events.
Will the new mod tools coming in 1.5 include a scope for establishment period, so that modders can add events?
 
  • 2Like
  • 2
  • 1
Reactions:

boorkie

First Lieutenant
53 Badges
Jun 15, 2021
260
1.065
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
Will reforming/diverging/merging cultures make any AI characters happy or mad based on the new ethoses or traditions?

Diverging and merging cultures creates a completely new culture and I understand most of the AI characters will have an option to switch to the newly created culture but what happens when a culture is reformed? Can any of the AI or player characters change their culture to something else as a result of the reformation? Especially if they rule or live in foreign culture lands
 
  • 2Like
  • 1
Reactions:

NazoAiros

Recruit
5 Badges
Jun 27, 2018
9
84
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 3 Sign Up
Guys, question a little off topic, but can you tell me how the ethnicity of 3D portraits of unified cultures will work? For example, if I found a Greek-African culture, what would the ethnicity of the 3D portraits of newly spawned characters look like?

Will it be a mixture generated from both original bases?
 
  • 4Like
  • 1
Reactions:

TempestM

Procrastinator
16 Badges
Feb 8, 2018
1.051
6.152
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
Guys, question a little off topic, but can you tell me how the ethnicity of 3D portraits of unified cultures will work? For example, if I found a Greek-African culture, what would the ethnicity of the 3D portraits of newly spawned characters look like?

Will it be a mixture generated from both original bases?
It will be either Greek courtiers or African courtiers
 
  • 1Like
Reactions:

blackninja9939

Experienced Programmer - Crusader Kings 3
Paradox Staff
78 Badges
Aug 28, 2013
2.401
7.847
  • Crusader Kings III
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris Sign-up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Republic
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sunset Invasion
Do you plan doing something relating to languages feedback? Will there be language groups?
Languages already represent a wider array of things than just one specific language or dialect, adding another layer of abstraction over the top of that or adding more sub levels and properties like scripts as spoke about earlier in this thread is very much out of the scope of what a language in the game represents and impacts.

1635258682281.png

The actual in game tooltip explains it pretty succinctly I feel. Language is one aspect of the culture system rework, it is not in of itself going to to have a system on a similar scale or multiple hierarchies applied in this culture rework.

We have acted on various pieces of feedback with regards to some language names and suggested languages and areas as pieces of content in the system, but the system of languages itself will not be grown.
 
  • 31
  • 12Like
  • 10
  • 2
Reactions:

TempestM

Procrastinator
16 Badges
Feb 8, 2018
1.051
6.152
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
Big shame. Having to put as much effort in learning your neighboring German language when you know High German, as in learning something like Chinese, is silly
 
  • 8
  • 2Like
  • 1
Reactions:

NarcomancerPL

Colonel
36 Badges
Mar 23, 2015
916
2.085
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I have 2 questions strongly related to modding:
1. Idk if it was mentioned anywhere, but will we be able to add new pillars? Let's say pillar called "faith/religion" in the case when the mod changes faiths in CK sense to something else for example ideologies.
2. Will AI fill all tradition slots if we add more of them to the game? For example we will expand game till 1918 and add 6 new tradition slots will AI fill all of them (assuming player is able to do it)?
 
Last edited:
  • 2Like
Reactions:

Sir Xixo

Recruit
40 Badges
Mar 4, 2021
4
5
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
Hello!
Will the Hungarian migration come with a pre made merge of the cultures of the region (as as in real life) or will the player have the option to make their own way of merging Avar, West and South Slavic with Mogyer culture's pillars and traditions?
Also it happened really fast in real life, will it be faster to change the basics as Mogyers after the migration for a couple decades? Or would it be a decision to speed up the conversion/merging?

I really love the where the expansion is heading, keep up the good work guys!
 
  • 1
Reactions:

DahndI

Major
66 Badges
Aug 7, 2012
651
482
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Crusader Kings II: Jade Dragon
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Greetings!

We’ve talked plenty about cultures already at this point, but I wanted to give you a brief update on what we’ve done since the initial reveal of the culture rework. Since then, we’ve taken some time to add additional functionality based on your feedback!

Previously, you could only add new traditions to a culture to fill out any empty tradition slots you may have. If you wanted to change anything regarding your culture, you would have to create a new one. Which begs the question. What if I want to keep the culture I already have? Or why can I not replace that one tradition to make my culture perfect? Fret not. The cultural head has gained the ability to change, or ‘reform’ if you will, their culture in order to change it without the need to create a new culture. The cultural head cannot replace everything mind you, but may change the ethos, the martial custom, and any tradition. If you want to change any of the remaining pillars you’ll have to create a new culture, either by diverging or forming a hybrid. Do note that you need to own the Royal Court expansion to reform your culture, similar to creating a culture. Even without the DLC, you can always add new traditions to fill out any empty slots.

Reasoning for what you are able to change this way is twofold. First, changing heritage or language for an existing culture felt a bit off. While a language in reality does evolve over time, that is something we don’t really represent in the game, which makes it weird to simply “replace” a language. And you can’t really change your heritage in the same vein as, say, a tradition. Secondly, we wanted to make sure that you still have a valid reason to create a divergent culture. The two approaches are slightly similar in functionality, but it is important that both reforming and diverging a culture serves different purposes and that the distinction between the two is clear.

View attachment 768069
[Image showing the options to reform or diverge a culture]

The major difference is, as mentioned above, that reforming only allows you to change certain aspects about a culture, while diverging allows for additional possibilities. A second significant difference is the cost. Replacing a pillar will cost you prestige. The ethos in particular includes a rather hefty prestige cost that should make it rather difficult to repeatedly change it over the course of a campaign. You are, however, free to pick any ethos, regardless of circumstances.

View attachment 768070
[Image of the ethos replacement window]

Traditions will also be more expensive to replace. Instead of just a flat increase, replacing a tradition increases the prestige cost by 50%. The cost penalty will therefore be relative to how well your culture matches any given tradition, making the additional cost more harsh for already expensive (and less compatible) traditions.

View attachment 768071
[Image showing the prestige cost for the Agrarian tradition when replacing a tradition]

These additional costs will make reforming or diverging your culture easier or more difficult depending on your situation. Attempting to diverge from a large and unified culture, such as Greek when playing as the Byzantine emperor, will be rather expensive and the less viable option. Especially if you only want to change a tradition or two. Reforming your culture will be cheaper, allowing you to more easily tweak your culture over time.

If you are playing as the cultural head of a widely spread culture, such as Andalusian, diverging might instead be your preferred solution. Diverging from a culture that is spread out across multiple realms is significantly cheaper, allowing you to instead spend the prestige on replacing additional traditions or save it for something else entirely. Changing pillars is, for example, free when diverging, since you are forced to change at least one pillar in order to be able to create your new culture.

Finally, you might have noticed the hourglass in the above screenshots. This is the establishment rate. Whenever you add or replace a tradition, or change a pillar, it will take some time before the change is applied. The time required for a change to be fully adopted mainly depends on your culture’s size. Larger cultures will logically gravitate towards a slower establishment rate. The duration is also increased whenever you replace an existing tradition. As such, adding a completely new tradition to your culture is not only cheaper, but it will go faster as well. This is important because you may only have one cultural change pending at any given time. If you replace a tradition with something else, you will have to wait until that tradition has been fully adopted before you can change your culture again. Diverging, on the other hand, still allows you to do sweeping changes and they take effect immediately as you create a new culture.

View attachment 768072
[Image of the establishment rate tooltip]

That about sums up all of the additional changes we’ve done. In short, the ambition here is to allow you to shape your culture more freely in the way you want, without having to always resort to doing something that might feel a bit heavy handed. On a final note, I’d like to thank you for providing us with feedback and voicing your opinions! Giving valid and constructive criticism does, at times, pay off.
Will your cultural traditions/pillars/ethos have any impact on what events you can get in your court? It will not make sense to get a farmers petition if your culture is largely desert based for example.
 
Last edited:
  • 4
Reactions:

Eltener

First Lieutenant
69 Badges
Jul 15, 2015
288
1.293
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • War of the Vikings
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Megacorp
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Magicka 2
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Golden Century
While a language in reality does evolve over time, that is something we don’t really represent in the game, which makes it weird to simply “replace” a language.
Are you able to reveal what language English culture will speak? Slightly worried now that it'll be either Anglo Saxon or Norman French aha
 

Spartanlemur

The Bad Guy
111 Badges
Apr 20, 2012
2.988
5.566
  • Semper Fi
  • Hearts of Iron III
  • Heir to the Throne
  • King Arthur II
  • A Game of Dwarves
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Europa Universalis IV: Common Sense
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Humble Paradox Bundle
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Gettysburg
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Teleglitch: Die More Edition
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
I like that you can change your ethos, but wish there were more challenging requirements than a simple prestige cost to change such fundamental things. Like for example if you want to become a martial culture you have to have fought X many battles or Y many wars (something that is difficult but which represents you being a great conqueror who thereby changes the culture).

Spiritual? Build churches and get along well with priests in your realm. Convert provinces to your faith. Maybe possess religious texts if books are added to the game.

Stoic? Possess appropriate traits (I.e. temperate, scholar), rule without tyranny, maybe write a Stoic text (if books are added).

And then when you reform your culture, gain a nickname to register that your character has ascended to heroic status within the culture because they became the example for its ethos.

Maybe down the line, cultures should even have “heroes” in the way that religions have “saints” (in CK2), with these heroes influencing what traditions are possible and some passive bonuses. Maybe a healthy culture needs recent heroes to thrive, with one whose heroes are all long gone considered “declining”. Heroes being semi-mythical figures who have achieved truly spectacular things, as a ruler or possibly through special quests, some culture-specific, which are either incredibly rare or only available to high level characters.
 
Last edited:
  • 5
  • 5
  • 2Like
Reactions:

NarcomancerPL

Colonel
36 Badges
Mar 23, 2015
916
2.085
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Maybe down the line, cultures should even have “heroes” in the way that religions have “saints” (in CK2), with these heroes influencing what traditions are possible and some passive bonuses. Maybe a healthy culture needs recent heroes to thrive, with one whose heroes are all long gone considered “declining”.
I like the idea of heroes, but side by side with saints/ancestors, not instead of them. I agree with the rest of your comment as well, but it already improved from earlier, so I wouldn't be so insisisting on it
 
Last edited:
  • 9
Reactions:

kemmy23

Colonel
76 Badges
Mar 14, 2011
953
421
  • Crusader Kings II
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin - Deluxe Edition
  • Empire of Sin
  • Supreme Ruler: Cold War
  • King Arthur II
  • A Game of Dwarves
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome
  • Battle for Bosporus
  • Crusader Kings III
  • Cities: Skylines - After Dark
  • Europa Universalis IV
  • Magicka
  • Naval War: Arctic Circle
  • Semper Fi
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
I would love to see a release date soon :)
 
  • 2
Reactions:

Daner197

Recruit
2 Badges
Aug 3, 2015
6
15
  • Crusader Kings II
  • Magicka: Wizard Wars Founder Wizard
Great dev diary!
I would like to add that It would be super cool if, when changing one tradition for another, during that "time to establish" you get events from people who reject the new tradition and defend the "old ways", as well as events from people who support the change. It would be nice if the rejecters had a way to forcefully stop the change, like a civil war or something. It could even be tied to factions or debates in the royal court.
Of course, it is too late to do this before release, but it might be cool for the future.
 
  • 7
Reactions:

Vegetalss4

Second Lieutenant
59 Badges
Apr 6, 2015
192
507
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Stellaris: Nemesis
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Golden Century
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Victoria 2
I like that you can change your ethos, but wish there were more challenging requirements than a simple prestige cost to change such fundamental things. Like for example if you want to become a martial culture you have to have fought X many battles or Y many wars (something that is difficult but which represents you being a great conqueror who thereby changes the culture).

Spiritual? Build churches and get along well with priests in your realm. Convert provinces to your faith. Maybe possess religious texts if books are added to the game.

Stoic? Possess appropriate traits (I.e. temperate, scholar), rule without tyranny, maybe write a Stoic text (if books are added).

And then when you reform your culture, gain a nickname to register that your character has ascended to heroic status within the culture because they became the example for its ethos.

Maybe down the line, cultures should even have “heroes” in the way that religions have “saints” (in CK2), with these heroes influencing what traditions are possible and some passive bonuses. Maybe a healthy culture needs recent heroes to thrive, with one whose heroes are all long gone considered “declining”. Heroes being semi-mythical figures who have achieved truly spectacular things, as a ruler or possibly through special quests, some culture-specific, which are either incredibly rare or only available to high level characters.
Personally I'd prefer for the connection between change in cultures and the ruler that happened to be alive at the time to remain strictly in the realm of abstraction for gameability purposes.
The direction of something as large as a culture isn't something decided by singular ahistorical "great men" and then pushed down on the population at large.
 
  • 4
  • 3Like
  • 2
Reactions:

Durtiiboii

Private
Jan 30, 2021
10
62
CK3 is starting to look more and more like a patreon/kickstarter project, plenty of "dev diaries" lots of promise and then when it comes time to deliver... boom, last minute switch, they did it the previous week with "royal audio" which again isnt really a dev diary.. they did a similar thing with "meet the team" not too far back... and now.. they're just rehashing what they've already explained 3x.

let me explain, i'm not impatient, im an adult but I am also not one to be strung along, pdx has an entire team dedicated to this game right?
modders have completely (and meaningfully) overhauled the entire game down to its pop management in a way that makes the AI actually competent.. now, are you seriously telling me that a small group of modders who have never met, have no official sponsorship and who lead busy lives of their own and still find time to completely overhaul the game have managed to become more productive than the people who are paid to actually work on the game?

i'm not a troll, im not an angry kid on the internet, i'm just a long standing paradox and CK fan who seems to be watching his favourite franchise and gaming company become like all the others, big promises and little fulfilment.

my refund window closes in 2 months, thats how long pdx has to show me that the season pass was worth buying, because so far...we got nadda, part from northern lords which is a flavour pack, for what it was worth might aswell have been a free patch.
 
Last edited:
  • 22
  • 10
  • 2Haha
  • 1Love
Reactions: