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CK3 Dev Diary #76 - Royal Audio

Hello!

Welcome to another Dev Diary! This time I’m back to tell and show you a little behind the scenes of what we have been doing with Audio & Music for Royal Court

The room matters!​


The introduction of Court View made us really excited in the Audio Dept and also a new challenge! After working so long with games that mainly use paper maps, finally having a 3D space there was some extra room to play around with Sound Design and also getting a bit creative.

Of course, we wanted to add sound effects onto certain different objects like fireplaces and chandeliers and also including room ambiences for each type. But we also thought it would be a perfect opportunity to give more “life” to the court rooms by adding something we call “walla”. Or perhaps known more commonly as “crowd recording”.

Since restrictions did start to loosen up more in Stockholm, (and also it’s a fun activity) we thought about recording some of our team members from the CK team (and a few more colleagues from other projects)

Now you might be wondering how you even do something like this? Of course, it requires a bit of patience and having a couple of microphones!

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So this is me and Tobey Evans, the Sound Designer working on Royal Court, sitting down in one of the Sound Studios and doing pre-work before the big recording session. we’re testing out all the equipment, making sure all the cable works as intended and it all sounds great!



After all that we did manage to book the biggest room we have in the office, which is called “the Library”. Not only was it to ensure that we would be able to have distance between all people while recording all their voices, but also it had the best acoustics to match the size of the Court Rooms.
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The next question would be what kind of script we were using for this recording. It’s rather difficult to record “walla” in all languages, so instead, we did use a script made in Latin. Not because we all are fluent in Latin (would have been cool though!) but because,from my experience, that has been some of the best languages to use when you need some “gibberish” talk in the background. Especially since we had a big mix of people with different accents.
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It was a fun big session we had, and everyone was happy to be part of such a big team event again after not seeing each other for such a long time in person!


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So we did go a bit extra to make these new fancy rooms in CK3 sounding more alive and enhance the experience for you players. :)

How will all this sound in the end? It will change depending on your Court’s Grandeur level! The higher this value, the more of the crowd you will hear in the room, (and this will also work the other way around, so less Grandeur , fewer people.

Royal Tunes​


Hi everyone, it’s Yannick and Robin from Audinity. After having written music for several Paradox games and expansions, we’re happy to be on board again for CK3: Royal Court and share some insights into the new music for this expansion!


The soundtrack for this Expansion will consist of some new ambient Mood Tracks, Cue Tracks and even a new Main Theme.

The main direction for these new tracks was trying to make them sound a bit different compared to the existing music from the base game. Medieval music can have many different sounds, but since we are at the Royal Court this time, the keyword for the music for this Expansion was “Royal”. So you can hear some powerful fanfares, noble strings, and a medieval guitar ensemble that make you feel like standing right in the King’s hall.

While the Mood Tracks will add some noble flavours to the general ambient music, the Cue Tracks will play when you are Holding Court in your Kingdom. And when starting the game, the new Main Theme will welcome you to this Expansion and to the Royal Court!

We did not only record several fantastic solo musicians playing some fancy historical instruments for this soundtrack, we also wanted to go a bit extra on the orchestral side, so we actually went to Prague and recorded the music live with the FILMharmonic Orchestra at Smecky Music Studios!

This was the studio before the recording session...

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...and this is what it looked like during the session with over 60 great musicians at work!
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Two happy composers :)


We could keep writing about the music, but we think you get the best insight into the soundtrack for CK3: Royal Court when listening to some of the music itself!
So we are happy to share with you the “Holding Court” Cue Track for Western Europe as a preview!


So back to Metal King, I hope you enjoyed this week’s Dev Diary, understand it might not tell you so much about the features but at least we got to show you a little behind the scenes when we do work with Sound Design & Music.
 
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Nibbes

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I know some people do not appreciate all the work that went into CK3 sound design. But I think it was one of the biggest improvements compared to previous Paradox releases. Videogame graphics will probably never feel perfect but audio can totally be. Keep up the good work and thank you!
I am not a uptight about graphics. Just make it look neat, run well, and not conflicting with vast majority mods. I rather have more flavor and gameplay elements personally
 

Thukula

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I really hope it will be added in the future!
  • Holding more than one same-tier title: When you control more than one title at the same tier-level, you would be referred to as the ruler of both titles. For example: You are King of England, and I acquired the title of King of France, you would then be referred to as King of England AND France, instead of just King of England even though you control more than one kingdom. The same would happen with Dukes, Counts and Barons, and so on.
  • Merge two (or more) kingdoms into one: Going back to the previous example, you are now King of England and France, but now you are taking more penalties for controlling more than one kingdom at the same time. You would then have the possibility, for a fair amount of Prestige and Gold, to unite the kingdoms of England and France into one kingdom, Kingdom of England-France or Crown of England and France, the name could be one of those two.
  • Regnal Number for below Duke ranks: It's self explanatory, it's very uncomfortable not to have regnal numbers for these ranks, even though they exist historically! for example: Otto II, Count of Habsburg, and William Ros, 3rd Baron of Ros.
 
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druez

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Play true to their personalities, now that I am down for. Whether that makes it more difficult is not guaranteed, and maybe that is ok with me. but hey, this Dev diary is about music and sound, so I don't want to derail it.

Fair enough, true to the personalities is the main thing. I post this same thing in every thread after their dev diaries. I'm thrilled about what they are building and talking about and I love the game.

But, to me the most next level thing they could do is make the characters in the game, play like their traits, culture and personalities dictate. That would be epic.
 
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Runite Drill

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Awesome! As an indie composer I enjoy a good read about the behind-the-scenes for the art of music-making.
Having recently been working with CK3 to mod music into it, I echo queries for a music player in-game. It has not been easy to test music mods without it!

And also, it would be great to understand the purpose of the "weight" property of music tracks? I haven't yet figured out what it does, other than count up to 100 and then reset.
 

Castle Adrian

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imo this really improves the look and feel of Royal Court

The textures, lighting, the realistic "clutter". Even the facial hair feels appropriate to the era and cultural context.

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A world of difference from previous diaries. Only problem is some of the poses feel silly and contrived.
 
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JackMcManus

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imo this really improves the look and feel of Royal Court

The textures, lighting, the realistic "clutter". Even the facial hair feels appropriate to the era and cultural context.

Jh1rRrCZ-hSqpdU_h814v4OPV66lsH2we1Q0h1j5vQj8a8uI40n7LH7sP4fvoAlpD5JWAfuso6agXI2m8qx7yWYVEU73izZ4uC9ir8GIJe3gHoGTwp8hi-V13VIaKqM-Sy-Nnxwa=s0


A world of difference from previous diaries. Only problem is some of the poses feel silly and contrived.
Also that facemask on the right seems a-historical to me... maybe that character had leper or is disfigured, but that design of the facemask is very peculiar. Unless is a traditional clothing of a new culture group, who knows.
 
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Phillipm02

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Very cool. Would be also cool, to see more languages. Like take some germans reading old high german texts, greeks reading byzantine greek, spanish people reading visigothic, etc. It brings more realism into the game. Also phrases from other characters when you click them would be cool