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CK3 Dev Diary #76 - Royal Audio

Hello!

Welcome to another Dev Diary! This time I’m back to tell and show you a little behind the scenes of what we have been doing with Audio & Music for Royal Court

The room matters!​


The introduction of Court View made us really excited in the Audio Dept and also a new challenge! After working so long with games that mainly use paper maps, finally having a 3D space there was some extra room to play around with Sound Design and also getting a bit creative.

Of course, we wanted to add sound effects onto certain different objects like fireplaces and chandeliers and also including room ambiences for each type. But we also thought it would be a perfect opportunity to give more “life” to the court rooms by adding something we call “walla”. Or perhaps known more commonly as “crowd recording”.

Since restrictions did start to loosen up more in Stockholm, (and also it’s a fun activity) we thought about recording some of our team members from the CK team (and a few more colleagues from other projects)

Now you might be wondering how you even do something like this? Of course, it requires a bit of patience and having a couple of microphones!

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So this is me and Tobey Evans, the Sound Designer working on Royal Court, sitting down in one of the Sound Studios and doing pre-work before the big recording session. we’re testing out all the equipment, making sure all the cable works as intended and it all sounds great!



After all that we did manage to book the biggest room we have in the office, which is called “the Library”. Not only was it to ensure that we would be able to have distance between all people while recording all their voices, but also it had the best acoustics to match the size of the Court Rooms.
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The next question would be what kind of script we were using for this recording. It’s rather difficult to record “walla” in all languages, so instead, we did use a script made in Latin. Not because we all are fluent in Latin (would have been cool though!) but because,from my experience, that has been some of the best languages to use when you need some “gibberish” talk in the background. Especially since we had a big mix of people with different accents.
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It was a fun big session we had, and everyone was happy to be part of such a big team event again after not seeing each other for such a long time in person!


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So we did go a bit extra to make these new fancy rooms in CK3 sounding more alive and enhance the experience for you players. :)

How will all this sound in the end? It will change depending on your Court’s Grandeur level! The higher this value, the more of the crowd you will hear in the room, (and this will also work the other way around, so less Grandeur , fewer people.

Royal Tunes​


Hi everyone, it’s Yannick and Robin from Audinity. After having written music for several Paradox games and expansions, we’re happy to be on board again for CK3: Royal Court and share some insights into the new music for this expansion!


The soundtrack for this Expansion will consist of some new ambient Mood Tracks, Cue Tracks and even a new Main Theme.

The main direction for these new tracks was trying to make them sound a bit different compared to the existing music from the base game. Medieval music can have many different sounds, but since we are at the Royal Court this time, the keyword for the music for this Expansion was “Royal”. So you can hear some powerful fanfares, noble strings, and a medieval guitar ensemble that make you feel like standing right in the King’s hall.

While the Mood Tracks will add some noble flavours to the general ambient music, the Cue Tracks will play when you are Holding Court in your Kingdom. And when starting the game, the new Main Theme will welcome you to this Expansion and to the Royal Court!

We did not only record several fantastic solo musicians playing some fancy historical instruments for this soundtrack, we also wanted to go a bit extra on the orchestral side, so we actually went to Prague and recorded the music live with the FILMharmonic Orchestra at Smecky Music Studios!

This was the studio before the recording session...

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...and this is what it looked like during the session with over 60 great musicians at work!
E0_3X9GBADuXFiusapSzv5JwZSorgb9ZEMmlVzPUcEYJIWGOfWHcBjsx0ZQz7myd7FqEPw05xPydtynq2-allpkLie4ZlFSzZl9JXZ-06QK_lSjUj9_EQ4K40y6AKj_wdnfCpd0J=s0



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Two happy composers :)


We could keep writing about the music, but we think you get the best insight into the soundtrack for CK3: Royal Court when listening to some of the music itself!
So we are happy to share with you the “Holding Court” Cue Track for Western Europe as a preview!


So back to Metal King, I hope you enjoyed this week’s Dev Diary, understand it might not tell you so much about the features but at least we got to show you a little behind the scenes when we do work with Sound Design & Music.
 
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This is not a critic or anything. I just think it is interesting how we all associate orchestral music which is made with many many instruments not available in the middle ages with medieval times. Must have something to do with the way film composers in the first half of the 20th century orchestrated the medieval movies.

Again, I ok with this, just thought about it while listening to the track.
Because it was the romanticist movement that revived interest in the middle ages to begin with, and they also developed the "orchestral" sound we're all familiar with. So the two are as closely associated as Siegfried and Wagner.
 
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The next question would be what kind of script we were using for this recording. It’s rather difficult to record “walla” in all languages, so instead, we did use a script made in Latin. Not because we all are fluent in Latin (would have been cool though!) but because,from my experience, that has been some of the best languages to use when you need some “gibberish” talk in the background. Especially since we had a big mix of people with different accents.

Please let us see some snippets of the script! I'd love to see what you guys were saying/trying to say haha!
 
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This is not a critic or anything. I just think it is interesting how we all associate orchestral music which is made with many many instruments not available in the middle ages with medieval times. Must have something to do with the way film composers in the first half of the 20th century orchestrated the medieval movies.
Most western ears have become so accustomed to classical and post-classical orchestral music that "traditional" instruments and music (even a lot of barocco music) sound anywhere between weird and bad (like a lot of traditional asian music as well) ; it's quite evident with the campaign against bagpipes.

Personally I'd rather we had actual medieval music in the royal court (some of which was even written by kings such as Richard the Lionheart) since it should be a rare enough occurence for those people who don't appreciate sharp notes to not have to deal with them too often, while giving more authenticity at the same time.

This piece by itself is very good though, and fits well into the "normal" game.
 
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This is not a critic or anything. I just think it is interesting how we all associate orchestral music which is made with many many instruments not available in the middle ages with medieval times. Must have something to do with the way film composers in the first half of the 20th century orchestrated the medieval movies.

Again, I ok with this, just thought about it while listening to the track.
I don't think that's the reason why we prefer them over "authentic" medieval methods, it's because listening to medieval music can become quite tedious after a while because it's not designed to be listened to 24/7 like background gaming music is.
 
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Most western ears have become so accustomed to classical and post-classical orchestral music that "traditional" instruments and music (even a lot of barocco music) sound anywhere between weird and bad (like a lot of traditional asian music as well) ; it's quite evident with the campaign against bagpipes.
Personally, I like bagpipes. ;)

I think when it comes down to it, many people either turn off or down music or mute the sound entirely when playing games that have a limited soundtrack that doesn't just have some theme that can play continuously. The reason is simple - if you listen to the same limited number of songs over and over again for dozens or hundreds of hours, you very quickly become tired of it. As such, if you were to add more authentic instrumental music to the game, it really wouldn't matter all that much if some people don't appreciate the sound of certain instruments as they'll likely have the music off anyhow. Yes, it's a good thing to have people appreciate the music, even if only for a short time, but I think you'll find a lot of people who find more authentic music a better option. Especially when you change the music/instruments based on location. And you don't have to pick the instruments that have the harshest sounds (like bagpipes). There were still a good variety of instruments back then to choose from and some of them produced some really nice sounds.

I would definitely put in my vote for using authentic instruments for the soundtrack in CK3 (especially in the court view) with the instruments changing based on location.
 
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I hiope to hear some Non Western-European music and also revamping of how ambient music works while playing various cultures. Because let's be honest, hearing the same long violin trakc over and over again while playing non-Western European countires is quite annoying and immersion breaking. My suggestion is to give these ambient some triggers so that whn you have various cultures from different groups within your realm, it would be quite interesting to hear their ambience once in a while. (Also, I do hope that you wont get into steretypical angle with this. Because hearing only Balalaika for East Slavic cultures would jarring, trust me, it will. Civ 6 Arabic and Russian themes got it's portion of hate because the Composer made Arabic theme with Turkish instruments and notation, and Russian theme is just Kalinka. Don't get into such territory, please.)
 
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I'm sure it's very interesting to a lot of people, but looks like running out of things to write DDs about. Which means release date will be announced soon, right?
We still havent got a DD about the new councilor jobs if you have high grandeur but other than that i think most things have been covered
 
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I hiope to hear some Non Western-European music and also revamping of how ambient music works while playing various cultures. Because let's be honest, hearing the same long violin trakc over and over again while playing non-Western European countires is quite annoying and immersion breaking. My suggestion is to give these ambient some triggers so that whn you have various cultures from different groups within your realm, it would be quite interesting to hear their ambience once in a while. (Also, I do hope that you wont get into steretypical angle with this. Because hearing only Balalaika for East Slavic cultures would jarring, trust me, it will. Civ 6 Arabic and Russian themes got it's portion of hate because the Composer made Arabic theme with Turkish instruments and notation, and Russian theme is just Kalinka. Don't get into such territory, please.)
If Paradox did the same work they did for the current soundtrack for every other cultural region it would be little better than stereotypes. IMO Medieval II: Total War's soundtrack demonstrates that stereotypes can be better than nothing, but that game wasn't trying as hard to be immersive.
 
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If Paradox did the same work they did with the current soundtrack (almost certainly Western/Northern Europe focused) for every other cultural region it would be little better than stereotypes. IMO Medieval II: Total War's soundtrack demonstrates that stereotypes can be better than nothing, but that game wasn't trying as hard to be immersive.
I get your point, but I have to say that WHEN Medieval II Total War came out, it was very immersive for that times standards. So I think they tried very hard to make it so.

Edit: And by that I include their music in that conclusion.
 

Wu of Wei

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That soundtrack sounds great! It kinda makes me realize how lacking this game's soundtrack currently is. Also since we're talking about music now, that means there's nothing else to discuss? So release date soon???
 
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Inspecta

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If Paradox did the same work they did with the current soundtrack (almost certainly Western/Northern Europe focused) for every other cultural region it would be little better than stereotypes. IMO Medieval II: Total War's soundtrack demonstrates that stereotypes can be better than nothing, but that game wasn't trying as hard to be immersive.
Really? Medieval II was stereotypical in music? Never noticed that tbh. But yeah, I got you. I know couple of music tracks in gaming that are stereotypical, but they are good and people don't mind it at all.
 

Angelis

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I know some people do not appreciate all the work that went into CK3 sound design. But I think it was one of the biggest improvements compared to previous Paradox releases. Videogame graphics will probably never feel perfect but audio can totally be. Keep up the good work and thank you!
Well said, sir! Totally agree with you.:)