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CK3 Dev Diary #73 - Serving On Her Majesty's Court

Greetings!

In the update that will launch alongside the Royal Court expansion, we will introduce Court Positions - which can be seen as an evolution of CK2’s Minor Titles with a number of new improvements. While the old feature from CK2 had all sorts of various honorary titles, we wanted to focus on the most important positions at your court. Jobs that are relevant directly to you as a ruler, or that of your court.

Court Positions include a number of different positions, such as a Court Tutor, or Seneschal. Most positions imply that the appointed character has an actual job at your court and provides you with their services. That doesn’t mean we haven’t added any of the classical honorary positions though. Expect to also be able to appoint a Master of the Hunt, Master of the Horse, or (if you are playing as England) a Keeper of the Swans.

Each position will provide you with a set of bonuses, mostly in the form of various modifiers, but certain positions have more interesting benefits as well. For example, a Court Tutor increases the chances for children at your court to receive a better education trait.

Not all characters are equally fit to serve in any given position. Their skills and traits have a significant impact on how good they are at their job. This is reflected in their Aptitude. A position uses one or several skills, such as Learning for a Court Physician, which is the main factor for what Aptitude a character will have. Each position also has a number of traits that may increase (or even decrease!) their Aptitude further. Aptitude is measured on a scale in five steps, ranging from ‘terrible’ to ‘excellent’. The higher the Aptitude is, the greater the benefit. Let’s look at the Seneschal as an example. A character with the lowest Aptitude will only grant you a Control Growth bonus of +0.1, while a character with the highest possible Aptitude will give you +0.5.

01_aptitude.jpg

[Image showing the Aptitude for a court position]

Unlike CK2, hiring a character for a position is actually going to cost you, as each Court Position has an associated salary that you will be paying for out of your own pocket. While the salary for any given position won’t be very expensive, they will stack up. You’ll have to make a decision on how much gold you are willing to spend on all of your appointed positions, and if the characters you have available are skilled enough to warrant the salary.

As you may remember from Summer Teaser #3, we’ve gone through several old events to make sure that if you have someone appointed in a relevant position, they can appear to provide extra options or affect an outcome to be more favourable. Additionally, some positions may appear in events related to schemes. We’ve also added Cultural Traditions that increase the Aptitude of specific positions for characters of that culture, or even unlock a position you normally wouldn’t have access to! The goal is to make sure that Court Positions feel like an integral part of the game, and to have them feel as immersive as possible.

Before we wrap up, let’s take a look at a few examples of what some of the different Court Positions can do for you.

The Court Physician has been updated to be a fully fledged Court Position and make use of the new system. As you’d expect, the appointed character will take care of the sick people within your court. Court Physicians have a lower salary than most, so you should in practice always be able to afford one. If you have the Royal Court expansion, having a Court Physician also provides you with a small bonus to your grandeur. A skilled physician was often seen as very prestigious after all.

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[Image of the Court Physician Court Position]​

Next is the Bodyguard. You can hire up to two Bodyguards at the same time. Bodyguards don’t provide any passive modifiers like most other positions, but do have two fairly powerful bonuses. They have a chance to prevent assassination attempts on you, and they reduce the risks of participating in battles, as long as both of you partake in the same battle. So make sure that your Bodyguards have been appointed as your knights to make the most use of them. But beware! Bodyguards are very powerful agents should they join a scheme against you. Keep an eye on their opinion to avoid any backstabbing shenanigans!

03_bodyguard.jpg

[Image of the Bodyguard Court Position]

Another interesting position is the Food Taster. Any self-respecting (and perhaps paranoid) ruler should have one. A Food Taster not only gives you some protection against hostile schemes, they may even prevent a poison-related murder attempt against you! By, of course, eating your food and dying in your place… Just like a Bodyguard, a Food Taster is also a powerful agent should they join in on a scheme against you.

04_food_taster.jpg

[Image of the Food Taster Court Position]

Let’s take a look at the Court Gardener. This court position is unlocked by a cultural tradition - Garden Architects. Gardeners provide a passive opinion bonus for your courtiers and guests (who doesn’t appreciate a well tended garden?), and depending on their skill, a significant bonus to the Development Growth in your realm capital.

05_court_gardener.jpg

[Image of the Court Gardener Court Position]

And for reference, this is what the tradition looks like:

06_garden_architects.jpg

[Image of the Garden Architects tradition]

Finally, we couldn’t show off Court Positions without showing the Court Jester, complete with a jester’s outfit!

07_court_jester.jpg

[Image of the Court Jester Court Positions]

08_jester_clothing.png

[Image of the Court Jester's clothing]

That’s it for today!
 
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I think a great way to reintroduce the Regents could be in 3 systems:

  • Complete Regency (only one person holding all power as it was in some cultures and periods)
  • Council Regency: This would be formed by the former King/Emperor councilors plus one selected by the Ruler himself before his death - similar to the the position above he would have more powers of course but would still need the councilors to move any laws or actions in case he wants avoid Civil War, that's why regencies were always dangerous.
  • Interregnum - in case he die without heir, until a election to a new ruler appointed
Those were my thoughs on this, I'm sure there were other types, but ths would be the "normal" ones

What you think?
An interregnum would probably fall into one of the other two categories.

Whoever is selected/appointed as interrex could have all the power of a king, or be constrained by a council.



Now. If you have a council regency, and war is declared (or some other great disaster happens), I could see the council variant being vulnerable to a decision to move to a single regent "in the interests of expediency and to allow a faster response to the dangers threatening the rule of our beloved king", so a given realm doesn't have to stick solely to one method.
If the sole regent is weak or has a lot of hooks on him, he could in turn be forced to give some power to a council.


I'm not sure how you would divide up the powers and voting between the regent and the council though.


And of course, as with all regency suggestions there's the need to make sure that both regent and ward are interesting to play as, and neither is rendered effectively irrelevant for the whole regency.
It would also be nice if the powers were scaled with age in the case of a child-ward, so that (for example) a 1 year old king with a regent has essentially nothing he can make decisions on, being 1 year old; but a 15 year old king should be making almost all the decisions, with perhaps the regent having the ability to step in if the decision is objectively bad. With that, it might even be possible to terminate the regency early (perhaps an intrigue challenge, or a diplomatic one) or to have it extended by a sufficiently cunning or persuasive regent.


As to who should be eligible to be regent, any or all of the below would be sensible categories, which could be attached to the "laws" for a title :

Next adult in line for the throne. (So usually this will be an uncle/aunt, an older sister, or other close relative - usually this will only be valid for hereditary successions, not elective forms)
Surviving parent (So for a male-only realm the Queen Mother; for a female-only realm the King-Father; for a X-dominant realm the parent who was not previously the ruler)
Powerful vassal (Says it all on the tin, except that it should go to the highest total of some stats (Intrigue, Diplomacy, Stewardship??) unless one has been directly appointed. And yes, this means you could potentially be on the council *and* be regent, thus having two votes).
Court Chaplain (specifically) - (again, two votes on a council)
Steward (specifically) - (again, two votes on a council)
Nearest adult blood relative, regardless of where they are in line for the throne - (A disinherited brother/uncle, or a bastard could be regent)
Any vassal one tier below the main title - So for a King, any Duke, for an Emperor, any King
Friend/lover of the previous ruler (would have to be appointed during the previous ruler's life of course) - Such that King Edward II could appoint Gaveston as regent if his son were underage at succession.
Either parent if they're still alive (say the King of England has granted the duchy of York to his still underage son)


In some cases this would raise the question of whether the independent King of England could be regent for the independent King of France (potentially let's say their cousin) or whether a regent has to be in the court they are regent for.
If this *isn't* a barrier to becoming regent, then you could potentially also have the option of appointing a nearby friendly King as your regent, or maybe even the Pope/other Head of Faith if you're within a sensible distance of their base of operations.
 
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Given how poorly the AI manages its own realms, any regency that put the AI in charge of a player's realm would basically be game over. All of these ideas sound really cool in principle, but in reality even if you secured the perfect genius regent with immaculate stats and ideal traits, it'd still actually be the grossly incompetent AI managing your realm and everything would fall to pieces.
 
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We haven't made any major changes to agents and their willingness to join, but it's something we'll have to keep an eye on.
Please do!

it’s almost impossible to die before the age of 50 currently. It would definitely increase the storytelling of the game to occasionally get assassinated or die in battle. Both are so low right now that I don’t expect body guards or taste testers to do much. Someone has to try to kill you or else they don’t matter!

I think I saw someone say before that AI is only restricted to a single scheme against you (out of all the characters in the world) at a time. Removing such a restriction (or making it so that anyone that would have started their own scheme instead joins the preexisting scheme) would help make the game more dynamic.
 
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Given how poorly the AI manages its own realms, any regency that put the AI in charge of a player's realm would basically be game over. All of these ideas sound really cool in principle, but in reality even if you secured the perfect genius regent with immaculate stats and ideal traits, it'd still actually be the grossly incompetent AI managing your realm and everything would fall to pieces.

IMHO that sounds like a reason more to fix how AI manages their realm rather then avoid regencies
 
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I support the return of regents, but I definitely want the developers to spend their time on its design and implementation. I want regencies to be deep enough to be meaningful but not too realistic to be overly punitive and boring.
 
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it’s almost impossible to die before the age of 50 currently. It would definitely increase the storytelling of the game to occasionally get assassinated or die in battle. Both are so low right now that I don’t expect body guards or taste testers to do much. Someone has to try to kill you or else they don’t matter!
So long as it doesn't tip too far the other way. PC games of this type tend to run solely in one of two directions. Feast, or famine. So either you never get assassinated or die in battle, or you always die in battle and get assassinated. There's never any middle ground.
 
Yeah, I assume they added the restrictions to assassinating player characters to paper over the fact that the system is broken and the AI tries to assassinate people for no real reason. Like imagine trying to play the game and constantly getting alerts that minor lowborns you've never heard of in your court are trying to murder to you. Having the artificial limitation is crappy, but I suspect the alternative is even worse.
 
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Yeah, I assume they added the restrictions to assassinating player characters to paper over the fact that the system is broken and the AI tries to assassinate people for no real reason. Like imagine trying to play the game and constantly getting alerts that minor lowborns you've never heard of in your court are trying to murder to you. Having the artificial limitation is crappy, but I suspect the alternative is even worse.
Yes. It's one thing to murder someone if you, or your spouse stands to inherit a piece of land. Those, ast least make a modicum of sense. But what we seem to get instead is characters plotting to kill other characters simply because they don't like the other guy's face. So our games get clogged with AI characters plotting to kill other AI characters. Or AI characters plotting to kill your character even though they stand to gain nothing from it.

We need more logic, and more common sense, in our games...
 
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Any chance of having Mistress or Queen mother as Court Positions?

I'd love to have better way of having less legitimate heirs with your spouse than disinheriting or taking celibacy, a mistress could give us that. Reducing fertility of the Queen, but with the risk of her demanding landed titles for her children. Having a beautiful mistress could also add court grandeur.

Queen mother, to add some flavor and give her something to do instead of just sitting in court waiting to drop crippling stress on your character when she dies.
 
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This is just getting better and better. Looking forward to this release! Please tell me you are enhancing the AI as well. AI is the one thing that all paradox games needs to do better, but if you can make the AI better in this game it would be the perfect game. (At least for me ).
 
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Everybody seems so concerned for Court Physician's low salary, but don't y'all remember the kinds of treatments these people usually administer?
I mean a Gardener probably won't make you drink cow piss or whatever.
Seeing that physicians' undue creativity is often a more probable cause of death than diseases themselves, they must be happy they get a salary at all, IMO. :mad:
 
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Everybody seems so concerned for Court Physician's low salary, but don't y'all remember the kinds of treatments these people usually administer?
I mean a Gardener probably won't make you drink cow piss or whatever.
Seeing that physicians' undue creativity is often a more probable cause of death than diseases themselves, they must be happy they get a salary at all, IMO. :mad:
Plus, I have to pay them a big bag of gold up front just to appoint them! They could coast on their signing bonus for years and still make more than the jester!
 
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All this interesting additions make me wish still the possibility of playing a landless character. So many interesting stories in history have been politicking by non-landed aristocracy that used what positions they could earn to better their position, causing the falls of great dynasties/families in the process. Or better yet, a deposed lord now without station reclaiming their rightful lot. Which we see in npcs but it'd be hell of a roleplay to do it as a player too.
 
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Will there be a Ambassador/Diplomat position? i feel like that is something that is missing. who has the ability to go to another court similar to how the spymaster concentrate on one court with "find secrets" it should be possible to target courts/rulers that you wish to form relations with. instead of "sway scheme" being the only way.

Maybe a requirement of who can hold the ambassador position? like close family, or noble/strong vassal. with some cool events that could result in better or worse relations, War / Alliances? ( maybe diplomacy tree could have some influence on this)
 
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how do you make it fun for the player when their ruler is a 6 year old is unable to do much. just turning on speed 5 till you are an adult isn't that fun.
Some ideas for what I think a "Regency DLC" would need.
  1. Divorce the hard limit for adulthood and set an "expected" adulthood age that is variable by culture.
  2. Implement culturally flavored "coming-of-age" ceremonies (combined/alongside coronations if implemented), that the player can choose to initiate, suffering penalties for both failing and/or taking too long. Some might be as simple as "Announce to the council you are an adult without tripping over yourself" and some might be more complicated like High Prowess duels or liturgical recitations.
  3. More childhood events, with a focus on preparing for said "coming-of-age" ceremonies, where the player actually earns their education trait (erring on the side of the player being more likely to get a good trait, to make up for having a few less years of agency..)
  4. A ramp up of tension between what your regent "advises" you to do, and when you start demanding your own decisions be heard. I can imagine this working as some version of the "Dread" or "Stress" mechanic where you try and gain more "Autonomy" as you age based on events or schemes.
 
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