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CK3 Dev Diary #65 - One Culture Is Not Enough

Hello everyone!

Last week we had a rundown of what a culture looks like in the upcoming overhaul. This time around, let’s have a closer look at how you go about creating your own culture! There are two different ways of doing so, forming a hybrid culture and diverging your culture. Both are slightly different in their approach and in what they allow you to do with your new culture.

Now, while the cultural overhaul is a free feature that will accompany the Royal Court expansion, the ability to create a hybrid or divergent culture will require you to own the DLC.

Before we start, culture creation is quite dependent on the new cultural overhaul, so if you have yet to read last week's DD, I suggest you give it a read for context. Also, keep in mind that everything shown in screenshots is still a work in progress!

Form a Hybrid Culture
Forming a hybrid culture is a way for you to meld the aspects of your current culture with that of another, in any way you so choose.

There are a few restrictions you’ll have to keep in mind before you are able to form a hybrid. First, the culture you want to form a hybrid with has to be present within your realm. No weird hybridization with cultures on the other side of the world please. Secondly, you’ll need a certain amount of cultural acceptance. You cannot go in and conquer an area to only create a new culture immediately, but the required amount can vary depending on your current traditions. And finally, you cannot hybridize with a culture of the same heritage as you. The reasoning here is that the two cultures have to be different enough to warrant them being combined into a single culture, rather than just assimilating one in favour of the other.

Once you are able to form a hybrid culture, you’ll need to come up with a good name for it. We pick a default name that is a combination of the two cultures you are attempting to hybridize, such as “Andaluso-French”, or “Greco-Persian”. For added immersion and flavour, however, we have a set of names that can appear depending on which cultures you hybridize, or where you are creating your new culture. For example, hybridizing a culture of a Frankish heritage with one of a central germanic heritage in the area in and surrounding Lotharingia, you can have a culture named Rhinelander. You are, of course, free to name your new culture whatever you want as well!

Starting with the pillars. You can freely pick between the two cultures' pillars, mixing ethos, heritage, language, and martial custom as you’d like. For example, you could pick the heritage from culture A, but language from culture B. One caveat is that you have to pick at least one pillar from each culture. It isn’t much of a hybrid otherwise, is it?

01_hybrid_pillars.jpg

[Image of pillar selection when forming a hybrid culture]

The same principle applies to traditions. You can pick and choose which traditions you want to keep, from either culture, as long as you don’t go above the slot limit. You can even choose to only pick a few traditions, leaving slots empty and give room for future traditions that you may want to adopt later. Some traditions are unique to certain cultures, regions, or heritages however, so this is the only chance you might have to acquire traditions that normally would be out of your reach.

02_hybrid_traditions.jpg

[Image of tradition selection when forming a hybrid culture]

Aesthetics work in the same way. You are free to pick and choose all of the subcomponents from either culture. For some of the categories, you are even able to choose a “hybrid” option, using the preset from both cultures! The hybrid option exists for names, fashion, and CoAs. Are you hybridizing a culture from East Africa with an Indian culture? Perhaps you’d like to go for the Indian unit, hybrid naming, Indian architecture, African fashion, and finally hybrid CoAs. Actual combination is entirely up to you!

03_hybrid_aesthetics_1.jpg

[Image of Military Equipment, Naming Practices, and Architecture when forming a hybrid culture]

04_hybrid_aesthetics_2.jpg

[Image of Fashion and Coats of Arms when forming a hybrid culture]

The new hybrid culture will automatically acquire any innovation that either parent culture has discovered already, giving you the possibility to gain access to innovations that your previous culture has yet to discover.

Before we move on, there’s a prestige cost to forming a hybrid culture. Normally, creation isn’t very expensive, and relies more on having enough cultural acceptance for it to be valid. A high acceptance will reduce the cost though, making it fairly cheap if you have managed to greatly increase acceptance.

The initial size of a hybrid culture on the map also depends on the acceptance you’ve built up between the two cultures. If you decide to hybridize at the lowest required acceptance level, the hybrid will start out rather small. Rulers of hybrid cultures have a much easier time using the ‘Promote Culture’ council task in counties belonging to either of its parent cultures for a set amount of years after it has been formed.

Diverge Your Culture
A divergent culture is essentially a culture that deviates from their original culture, allowing you the opportunity to shape it as you see fit.

Similar to forming a hybrid, you get to choose a name for your new culture. The default name here on the other hand, depends on your primary title. Diverging a culture as the king of Anatolia can give you an Anatolian culture, or Austrian if you are the duke of Austria. This makes sure that divergent cultures always have a sensible name to them. At least most of the time. I did see a Wormsian culture in a recent observer game, from the county of Worms. As with hybridization, you are free to name it however you want if you don’t want to use the default name.

As for the pillars, options are slightly different. You can pick and choose any ethos. Language won’t have any additional options for you most of the time. Martial custom can be changed as long as you fulfill the conditions for them, which would include things such as having a corresponding succession law. Aesthetics will also rarely have additional options, except in some historical cases. Diverging from Norse in Sweden, for example, will give you access to Swedish Aesthetics.

You have to change at least one pillar in order to diverge your culture. Most of the time you won’t have a lot of valid alternatives for the additional pillars, so your only option will be to change your ethos.

05_diverge_pillars.jpg

[Image of pillars when diverging from an existing culture]

Traditions can be replaced with something new, as long as you are able to afford the tradition cost. Unlike hybridization, you will have plenty of options, and can replace a tradition with any other tradition that your culture fulfills the requirements of.

06_diverge_traditions.jpg

[Image of traditions when creating a divergent culture]

Diverging also costs prestige. Here the cost scales on how much of your own culture you control. Attempting to diverge Greek as Byzantium will be fairly expensive. Meanwhile, attempting to diverge a small part of your culture, such as a small Andalusian emir on the Iberian peninsula will be significantly cheaper.

Dynamic Culture Emergence
The above options describe how you as a player will be able to create new cultures, that doesn't mean that cultures won’t also appear dynamically. Over the course of a campaign, cultures may diverge depending on their situation.

For dynamic Divergent cultures we decided that we wanted them to feel immersive and logical whenever they showed up. There are many factors that go into this, such as the culture size, if the culture is ‘united’ under strong rulers, etc. Divergent cultures will appear either in border regions where a culture meets another (or several others), or in island regions. Divergences also do not appear in the capital lands of the Culture Head, in order to safeguard what is most likely the ‘heartland’ of the culture.
For example, one of the cultures that usually Diverge a few times (1066) is the Bedouin culture. It’s large, spread out, and some of its lands are under rulers that are not Bedouin themselves. On the other hand we have Greek; a large culture, but with practically all counties of its culture united under one ruler - they tend to not diverge unless territories go independent.

Hybridization, on the other hand, is something powerful rulers strive towards! If a ruler finds themselves ruling a large swathe of land of a foreign culture while at the same time having no motivation to assimilate, they’ll try and increase Cultural Acceptance until they’re eligible for Hybridization. They tend to want to hybridize with large cultures in their realm, the prime example being the Oghuz Seljuks wanting to Hybridize with Persian above all other cultures they have in their realm. Some AI rulers do not pursue hybridization though, such as large Elective realms (HRE) where cultures take turns being the top ruler, or realms such as the Papacy.

By default, the AI will not create hybrids-of-hybrids (unless historical hybrids, such as Maghrebi or English), as the naming schemes can quickly go out of hand. Though if you’d like the AI to do this, there’s a game rule you can enable...

There’s also a small chance that hybrids appear in realms of not so powerful rulers, this allows interesting hybrids such as Hiberno-Norse to appear even from tiny realms. This happens through an event that can also occur for the player. These events will most often happen for Cultures that have certain traditions that allow them to more easily create Hybrids with other cultures.

Naturally there’s a host of Game Rules that allow you to customize your experience. Do you want no Divergent or Hybrid cultures to appear at all? Set their frequencies to none. Do you want the AI to create hybrids of hybrids of hybrids of hybrids? Set the Hybrid Culture Restrictions to Very Relaxed!

07_game_rules.jpg

[Image of the new culture Game Rules]

To round things off, let’s take a look at a few examples of what the AI did during an observer game. First up, from the 867 start, and 200 years in. You’ll see quite a few new cultures here:
  • Ango-Norse, Hybrid Culture, emerged in 918.
  • Cumbro-Norse, Hybrid Culture, formed in 948.
  • Norse-Gael, Hybrid Culture, emerged in 1029.
  • You can also see that English has largely replaced Anglo-Saxon as the dominant culture in England.
08_cultures_in_britain.jpg

[Image of AI created cultures on the British islands]

Started in 867, and 100 years into the game:
  • Kufan, Bedouin Divergence, emerged in 933.
  • Badarayani, Mashriqi Divergence, emerged in 956.
  • Kurdo-Mashriqi, Hybrid Culture, emerged in 911.
  • Nihawandi, Persian Divergence, emerged in 907.
  • Shirvani, Persian Divergence, emerged in 946.
09_cultures_in_persia.jpg

[Image of AI created cultures in and around Persia]

In another game, started in 1066, a Swedish noblewoman was made queen in the newly established Kingdom of Jerusalem, following a successful crusade. After a few generations, the local cultures merged into what would become Mashriqi-Swedish! Ushering the kingdom into a new era of prosperity.

10_mashriqi_swedish_jerusalem.jpg

[Image of the Kingdom of Jerusalem becoming Mashriqi-Swedish]

11_mashriqi_swedish_culture.jpg

[Image of the culture window of Mashriqi-Swedish]

As mentioned earlier, we have a number of historical names for cultures that can appear in specific circumstances. If you have any cultural names that would make sense for a divergent or hybrid culture, let me know! Who knows? Perhaps your suggestion ends up in the game!

That's it for this time!
 
So hybridization of Polish and Lithuanian culture = Belarussian - lands of Belarus were part of a Grand Duchy of Lithuania. There was in reality hybridization of Polish, Russian and Lithuanian culture. It happened mostly after XIV century, but i prefer this over polish-lithuanian

Polish + Russian = Ukrainian culture - simmilar story like before. Of course its more complex than this and refers to the later period, but "Ukraine" means "Borderlands" and its culture rose from polish and russian cossacs. And like before - i would preffer this than polish-russian.

Those pairs would help to place those cultures in more historical places. And i would love to see them in game.
Agreed, although those two cultures should be called Byelorussian* and Ruthenian respectively. Byelorussian in turn could be either a direct Russian + Lithuanian hybrid or a subsequent Ruthenian + Lithuanian hybrid.

* 'Belarusian' is a contemporary ethnonym, while 'Byelorussian' is an older demonym derived from the name of the region (a.i. White Ruthenia). Although the latter is nowadays considered somewhat of a loaded term due to its association with the Tsarist notion of a triune Russian nation, it is the more neutral term for CK3's time period since a Byelorussian ('White Ruthenian') culture can mean anything from a civic identity for an undifferentiated East Slavic elite to an ethnic one in opposition to Russian and Ruthenian ethnic cultures. Another possible term would be that of Litvin (which I personally prefer), but contemporary Lithuanians might take issue with it since it can be interpreted as contesting the 'legitimacy' of today's Lithuania's self-identification with the history and cultural heritage of the Grand Duchy of Litva.
 
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Agreed, although those two cultures should be called Byelorussian* and Ruthenian respectively. Byelorussian in turn could be either a direct Russian + Lithuanian hybrid or a subsequent Ruthenian + Lithuanian hybrid.

* 'Belarusian' is a contemporary ethnonym, while 'Byelorussian' is an older demonym derived from the name of the region (a.i. White Ruthenia). Although the latter is nowadays considered somewhat of a loaded term due to its association with the Tsarist notion of a triune Russian nation, it is the more neutral term for CK3's time period since a Byelorussian ('White Ruthenian') culture can mean anything from a civic identity for an undifferentiated East Slavic elite to an ethnic one in opposition to Russian and Ruthenian ethnic cultures. Another possible term would be that of Litvin (which I personally prefer), but contemporary Lithuanians might take issue with it since it can be interpreted as contesting the 'legitimacy' of today's Lithuania's self-identification with the history and cultural heritage of the Grand Duchy of Litva.


I agree with all. That was proposition and i felt that polish + lithuanian wrong displays language - it was more similar to Russian than Polish. So i agree with other.
Conisdering legitimacy - in my opinion if you look at language (that is not a best, because many todays Belarussians were someday Lithuanians, that were polonized during PLC and then russified) todays Lithuania is just a little part of this land.
And that land was coquered quite recently from collapsing Mongol Empire if we consider greater teritorial extent of Grand Duchy of Lithuania. Those were (XIV century) more ethnic Russian than Lithuanian.
We cant forget that kingdoms or empires rather never had monogamous culture, or that culture of rulers where often different, than majority of ruled people.
 
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Nah, you don't understand what I'm asking. Read the dev diary and my comment before answering, bro.
Well, I did. That's how I knew the answers to your questions are in there. ;)

But I fear we are at an impasse at this point. However, should you like to have the last word, feel free to reply "Nope, you didn't get the questions at all" or something to that point. I promise not to reply so long as you add nothing new. ;)
 
Hello!
Forming a hybrid culture, we have to pick at least one pillar from each. But in your example (and, I suppose, in most cases) two cultures share Men Only martial custom. Does "picking" it count as picking a pillar from either cultures, or from none of them?
at least one form each culture, not each category.
 
Hello!
Forming a hybrid culture, we have to pick at least one pillar from each. But in your example (and, I suppose, in most cases) two cultures share Men Only martial custom. Does "picking" it count as picking a pillar from either cultures, or from none of them?
at least one form each culture, not each category.
Right, @TempestM. In this hypothetical example it's part of both cultures. Does it then fulfill the requirement of having picked from both cultures, or just one of them?
 
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Well, I did. That's how I knew the answers to your questions are in there. ;)

But I fear we are at an impasse at this point. However, should you like to have the last word, feel free to reply "Nope, you didn't get the questions at all" or something to that point. I promise not to reply so long as you add nothing new. ;)
ok since you did not give me any helpful answer, I have no need to argue with you anyway. Waste of my time.
Just clarifying to everyone else: I read the dev diary but still have my questions. So please answer me if you know the answer.
Hello!
Forming a hybrid culture, we have to pick at least one pillar from each. But in your example (and, I suppose, in most cases) two cultures share Men Only martial custom. Does "picking" it count as picking a pillar from either cultures, or from none of them?
It raises a question: if two cultures share all pillars except heritage, then can they form a hybrid? Since the new culture will have the same pillars with one of the parent culture.
 
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loving this DD, I did suggest something similar a few months ago on Discord but this exceeds my expectations so far and I can't wait to try it out

I have a few questions in hope the devs are still responding here:
  • it's not clear from the screenshots but I assume choosing different pillars will affect cultural acceptance against the two base cultures, perhaps those stats should be a more clearly stated in the "Form hybrid culture" screen
  • are hybridisation/divergence done only via decisions? Can I expect the new "Promote cultural acceptance" to result with my predominant culture embracing a pillar or a tradition of the culture I am running it against in hope it will improve the cultural acceptance or will that be just a temporary acceptance modifier?
  • may I suggest a similar naming convention used for divergence to be used for creating hybrid cultures by default to avoid over-hyphenisation - in short the game could use a duchy/kingdom name for those hybrid cultures and to make sure it's not repetitive it could use various localised names to enhance the immersion
  • The acceptance should be 100% automatically to start, from what I'm understanding of it (I may be wrong). However, the baseline will vary based on what your culture looks like compared to the other(s). It would help if the baseline was displayed even though it can change throughout the game just so you have an idea how your choices affect the baseline.
  • You will be able to add to your culture if there are open slots without the need to hybridize or diverge your culture. That will likely be a decision and not automatic so that you can make the choice and not have it forced on you. However, I think what you can add will only be traditions. I think pillars have to remain the same unless you diverge or hybridize, which makes sense.
  • I think this would certainly help with the AI naming of cultures. Of course, if you don't let the AI hybridize many cultures into one, you'll only ever see a single hyphen. But I think many of us will want to let the AI hybridize as much as they want and those long culture names will become annoying to see. Plus, I do see potential for the lines becoming too long for the UI to properly handle.
 
A norse-pomeranian hybrid culture should definitely be called Jomeranian!

Also, it seems a bit odd that new languages wouldn't develop through custom hybridization or divergence. It would be really sweet to have that option as well!
 
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I just want to make my ancestors proud by making Limburgish the dominant culture of western europe :eek:

For those who don't know the Limburgs of Maastrecht, they will know them well after they are subjugated by Limburgish might
 
A norse-pomeranian hybrid culture should definitely be called Jomeranian!

Also, it seems a bit odd that new languages wouldn't develop through custom hybridization or divergence. It would be really sweet to have that option as well!
What's odd about it? They can't just generate actual non-existent languages in the game, some level of abstraction has to remain
 
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I just want to make my ancestors proud by making Limburgish the dominant culture of western europe :eek:

For those who don't know the Limburgs of Maastrecht, they will know them well after they are subjugated by Limburgish might
Were they distinguished in any way to warrant having their own culture?
 
Bit of a problem with this, there isn't one Jewish culture at present in CK3; there's Sephardic and there's Ashkenazi. I could understand Sephardi + Arabic = Mizrahi, but how would that work if there was an Ashkenazi in that scenario instead?
It would be any Jewish culture + Arabic = Mizrahi. Although honestly, half these cultures should exist at the start.
 
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Suggestions for divergent/ hybrid culture names.

Knaani (for Jewish people in west Slavic lands; the Knaani may have predated the Ashkenazi in Slavic areas)

Malayali (for Tamil in the Malabar Coast area; possibly emerging before 867 CE)

Hmong (for Han near the Yellow River or near Laos, when you guys open up that area)

Mizrachi (for Jewish people in Asia; specifically, Arab and Persian lands)

Silesian (for Germans or Poles in Silesia, however, this is probably already in the game)

Romani (for Indo-Aryans in West Asia or Europe; arriving around 1000 CE)

Ostrogothic (for Norse in Italy or the Balkans)

the norse was't the gothic poeple, the goth was another germanic tribe
 
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How about "Caledonian" as a name for a Gaelic-Scots hybrid culture?
Caledonian is a latin exonym for Scotland if anything Caledonian would be Roman/Gaelic/Pictish, ill preface this with a obligatory "I don't have the slightest idea about Gaelic" but if I had to hazard a guess id say it would probably be an anglicized version of "Alban"
 
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Does your priest culture/language influence your ability to fabricate claims?

I mean, i'm just spitballing here, but it makes sense that if your german priest does not speak french he'd have a more difficult time fabricating a claim to a county right? I mean, he'd have to go get some local interpreter and do his thing via a middle man, at the very least that would cost more time right? ( or money to hire the translator ).

Would be cool, because then when hiring a priest you'd have to look at the language he speaks and it kinda adds another layer.

Do you hire the priest who speaks your language and likes you and has higher stats, or do you hire the priest who likes you less because he is not your culture, but the land you want to conquer is his culture and hiring him would make getting claims of that area cheaper/easier?

Could also play a role with conversion. A priest has a much easier time converting a county if he can actually speak with the people of that county.
 
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