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Hello everyone!

I know you are all eager to learn more about the Royal Court, but as we announced last week, we will go into more details once the Azure patch is released. If everything goes according to plan, and there are no unexpected events, we aim to release Azure next week! But let’s focus on today's small dev diary for now!

During the development of Crusader Kings III, we organized a community challenge where you could unlock unique cosmetics for the game, which we dubbed the Monarch’s Journey. With the 1.4.0 Azure patch, we’ve decided to make these cosmetics available for everyone!

It includes:
  • Headgear:
    • Hennin
    • Chaperon
    • Jester's Hat
  • Haircuts:
    • Miller
    • Miller Highlights
    • Jeanne d'Arc
    • Pageboy
    • Mullet
  • And the Wizard's Beard!
In order to celebrate this, we’ve also hooked some of these assets in to be used by random characters. For instance, Scots will be able to randomly use the Mullet haircut, while Frankish women will be able to use the Jeanne d’Arc haircut.

1.jpg

[A classy French woman with a Jeanne d’Arc haircut]

t3BtwD4oQ0zJCvxyK2KHOtw4Dwk6pVvjpU530WSuEyNk55-SjWcjExtyhDE1nt7DgGkQ_N5-BvyVdlE2ljIkattcQVF-PDauZERoMP3xTBm_7Asce0lE12AzY3Z8brOGu5zGWn1i

[A charming Scot with a Mullet]

And because fashion changed over time, the Chaperon and Hennin will be available in the western world only after 1300.

3.jpg

[A wonderful Chaperon]

pAP7DzFVQd9YEXx7KWPVSBaFNlMuzCp0hhBeOMD2bq-gk4o8uR-lBo5nd21TPuKmMmEWOqH6XJcP5QdPVr_wHYms_0UAoO2MJg1kyiJZtilktTwc4mMF-aWulNBspWIBxVnmVPIi

[A magnificent Hennin]

In addition to that, we fixed several visual bugs highlighted by you:
  • Spouses of rulers will now once again wear clothes based on their spouse's culture
  • Arabic High Nobility will now use the Scholar's Turban and Caliphs will use the Caliphal Robes
  • The 'Spindly' Trait will not make people's limbs too thin anymore


On the AI side, we reworked how vassals handle holy war and added constraints on Feudal and Clans rulers to limit their aggression of Tribal rulers. These modifications still allow the Byzantine empire to expand but in a more elegant way. Let’s have a look at a few results from Observe mode!

5.jpg


6.jpg


7.jpg

And this is it for today! As mentioned at the beginning of this dev diary, we should be back next week with the changelog for the patch if everything goes well!

Until then, I wish you the best and, hopefully, have fun!
 

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Pdx_Meedoc

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This dev diary title was awful. It made it sound like Monarch's Journey was coming back...
Sorry for that, it was not my intent at all. I'll be more careful next time to set up wrong expectations!

Am I the only one who can't see the images? I refreshed a few times and it doesn't do anything.
Sorry, I fixed the images in the dev diary... I'm really cursed with the images in this forum... Hopefully it will work for everyone now! Let me know if it's not the case!

Does anyone know if the Azure update is the update that brings the changes to the culture system? Or is that coming with "The Royal Court"?
Thanks
It will be coming along the Royal Court expansion. You will have to be more patient before playing with it :)

Can you expand on this ? What sort of constraints did you add ?

Will this result in feudal/clan vassals being less likely to expand into the steppes ?
Now the AI will not target Tribal realm if they have Tribal holding within their realm. They will have to first upgrade their holding before conquering more tribal holdings. So they will be less likely to expand into the steppes indeed.
Regarding the restriction on Vassals starting holy war, we limited them to target only neighboring lands.

Will saves from 1.3.1 be compatible with 1.4?
We always try to make saves from the pervious version work reasonably well on the new update. However with a game as complex as Crusader Kings, we can never test all the edge cases. If you want to be sure your save doesn't break, make a backup. On Steam you can also roll back to the previous version to complete your campaign.

Please tell something about new achivments in 1,4 ?
There won't be any new achievements in 1.4

debug for devs
Indeed!

Cheers,
 
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Spirit_mert

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Can you expand on this ? What sort of constraints did you add ?

Will this result in feudal/clan vassals being less likely to expand into the steppes ?

Now the AI will not target Tribal realm if they have Tribal holding within their realm. They will have to first upgrade their holding before conquering more tribal holdings. So they will be less likely to expand into the steppes indeed.
Regarding the restriction on Vassals starting holy war, we limited them to target only neighboring lands.

This is a very welcoming change! Hopefully this means no more Greek Egypt and other such bizarre cases. HIP mod on ck2 had this, limiting holy wars within only one water tile and it works well enough.

My biggest worry is that Jerusalem blob now that happens in most of my games just like in that 2nd observe mode screenshot. Byzantium and crusader realms always stomp the Muslim realms in the middle east. I don't know if you guys waiting for a expansion like Sword of Islam from ck2, but they need few buffs now. AI always crumbles to Christians and it makes a bland experience. Nowadays I only play Muslim nations since they offer much more challenge.

Hopefully you guys will take a look at this issue without waiting too long for that eventual Islam focused dlc. We need some balance changes asap.
 
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The Turk2

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By giving all these cosmetic options from the 8th century, you're missing out on the changing fashion of the elite across the map, that would add a truly unique immersive quality to the game, as you see your characters change clothing over time.
 
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Wasn't expecting to see Azure so soon, so that's exciting news!

Also really glad to see the Monarch's Journey cosmetics coming to all of us. I meant to do the challenges, but never found time.
 
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FonzoRomano

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So happy that the Monarchs Journey's cosmetic are being automatically added to AI characters. It's great that everybody gets them, don't get me wrong! I myself was missing a couple of them. But the real hero here is is that AI will start using them on it's own.

When I found out that it was up to me to manually change my characters clothes to see those cosmetics in action, I got a bit saddened by the fact, and I think I've never used the cosmetics after the first week of release (because I honestly forgot they were a thing).

I wouldn't be against the return Monarch Journeys in CK, I loved that system, it made me play in ways I wouldn't have played before, with characters I had never played with. Cosmetic unlocks still really fit the theme, hell just a few extra colour schemes would be enough of a reward. I did all the achievements I've found interesting, and the challenge is not the same as in Monarch Journey, so I'm a bit lost on what to do in-game until the expansion comes out.
 
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Is it just a coincidence that the gay marriage (well gay concubinage, I know marriage isn't until 1.5) patch is coming out in time for pride month? That's kind of nice.
 
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Why are those who did not participate in the challenge given our unique awards? So I was wasting my time getting the maximum points? Leave or make at least one hat for those who participated in good faith pls
 
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On the AI side, we reworked how vassals handle holy war and added constraints on Feudal and Clans rulers to limit their aggression of Tribal rulers. These modifications still allow the Byzantine empire to expand but in a more elegant way. Let’s have a look at a few results from Observe mode!

I notice that in all of these screenshots, the Seljuks have made no progress against the Byzantines. In a bunch of observer games I have *never* seen the Seljuks attack the Byzantines after their initial war, regardless of how strong the Seljuk army is compared to the Byzantine army. Is this an issue that is on the radar? Is there some AI code that discourages strong empires from declaring wars to try to reduce blobbing or something?

I also notice that we're still seeing the Seljuks collapse into a bunch of tiny realms, rather than a handful of coherent realms. With the strengthening of factions in the upcoming patch, is there any concern about how chaotic the outcome of successful factions, especially populist factions is? I often see the Seljuks (who are Oghuz) get torn apart by populist rebels because they rule a bunch of Persian and Mashriqi territory, and the result is that a bunch of fresh characters are generated to rule single provinces. Is this really a good way to have empires collapse? Shouldn't they collapse into something a little more coherent?
 
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As someone who unlocked all the Monarch's Journey cosmetics, I have no problem with it being unlocked for everyone, especially if it means the AI will start using it.

Sorry for that, it was not my intent at all. I'll be more careful next time to set up wrong expectations!
Personally, I knew exactly what you were going for with the title. I think your title is perfectly fine.
 
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