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Greetings!

Welcome to the first Dev Diary for the Royal Court expansion! As we mentioned in a previous DD, we’ll go back to Azure patch DD’s for a few weeks after this one. But do not fear, there will be some more Royal Court DD’s before the summer holidays - and when we’re back from holidays we’ll have many, many Royal Court diaries for you!

It’s really hard to pick a topic for where to start, but we decided upon a dive into the namesake feature of the expansion - the Royal Court itself, your seat of royal majesty and power! The Royal Court consists of many features, all collected within a 3D scene that we call the Throne Room.

Here’s an early Work in Progress screenshot of the throne room - do note that it’s a very early version, but we just can't wait to show you what we have been working on!
RoyalCourtSceneExtremelyWIP.png

[Image: An early WIP western-style Throne Room, not indicative of final quality]

Now, there are many things that go into the Royal Court itself. It interacts with numerous new features that’ll come with the expansion - we won’t go into detail on all of them today, if we did this DD would become much too long!

It's worth noting that this isn’t just a graphical feature; while we admit the importance of immersion, we don't want any features to feel tacked-on or superfluous. The Throne Room is there to show what’s happening; what artifacts you’ve collected, which courtiers are having a fight, etc. This allows us to place your character in a scene together with others, showing that you’re actually present in the same world! We’re trying to bridge the gap between your character and the map, all while representing a side of medieval history we’ve never previously explored in detail - the importance for a ruler to show their power, their grandeur, to their subjects and peers.

Every Feudal/Clan King and Emperor has a Royal Court. Tribal Rulers do not have one, as this feature primarily models the formality and ceremony surrounding the court, as well as the need for spending Gold, while Tribal rulers use Prestige as their main resource. If a ruler is demoted to a lower rank (through war, election, or just sheer bad luck) their Royal Court and everything therein will either stay dormant until you regain your lost status, or follow the character who now rules in your stead.

Grandeur
The key concept that enables this is called Grandeur - a measurement of your standing in the eyes of your peers. While it’s measured on a scale from 0-100, it’s not necessarily a simple system. Increasing your grandeur will lead to direct political benefits, such as increased opinions, marriage acceptance, etc. It will also unlock new Council Jobs, such as being able to peacefully demand De Jure land with the ‘Convince De Jure Territory’ job, or gain Knight Effectiveness while also decreasing enemy Scheme Success Chance with the ‘Manage Royal Guards’ job. These effects motivate you to aim for a high level of Grandeur, but naturally comes at a monetary cost. How much are you willing to spend on artifacts, amenities, or on positions within your court? You have to balance your political needs with your temporal ones, such as warfare or development. Sacrificing your grandeur entirely will cause instabilities both internal and external.

Grandeur is not really a resource, and is not actively ‘spent’ - unlike something like Prestige. It works on a much slower timescale, and is something you must balance and work towards increasing over a longer period of time. Though there are of course choices in events that make Grandeur increase or decrease, with various trade-offs.

Grandeur Effects
As mentioned in the previous section, Grandeur has several different effects and modifiers. It is divided into 10 separate levels with their own effects. For example, the very first level of Grandeur unlocks the ability to Hold Court - which is a crucial component in achieving the higher Grandeur levels. The second level unlocks a Council Task called ‘Bestow Royal Favor’, which is a powerful single-target task that increases a vassal’s opinion of you while granting them, and you, prestige.

One of the most significant effects of Grandeur is its effect on attraction of Inspired characters - the higher your Grandeur is compared to that of your neighbors, the likelier you are to have these creative travelers visit your court first, giving you an opportunity for patronage (more on Inspirations in a future DD).

Some of these levels will give courtiers who stay within it a flavorful trait, which will increase their skills and attributes based on the type of court they’re staying at. A particularly grand court might even see a more powerful trait appear, making such characters excellent for various jobs and Court Positions (more on Court Positions in a later DD).

Several Grandeur levels have effects and modifiers based on your Court Type - a type of flavorful perk for your court. Depending on your cultural Ethos you’ll get access to a few different types, such as a Diplomatic or Warlike Court. All royal courts have a type, and among other things it affects the type of trait that courtiers get (see previous paragraph). The bonuses granted from these types are varied and aim to enhance a certain style of play. The AI will tend to go for the Court Type most reflective of their Cultural Ethos and situation - for example, Indian Kings will often tend to want a Scholarly Court since many Indian cultures have a spiritual Ethos.

As an example, having a Diplomatic Court Type will grant you bonuses to Vassalization acceptance, tyranny gain, opinion, and potentially even unlock a Personal Scheme slot. A Warlike Court Type might instead see bonuses to MaA counter efficiency, knight efficiency, and the maximum size of MaA regiments. As not all cultures can access all Court Types, this is another reason to pursue Hybridization or Divergence (more on that in a later DD).

How Grandeur is Gained
Grandeur is divided in two; baseline, and direct gain. The baseline decides the ‘trend’, with you passively (and slowly) either gaining or losing grandeur over time, until the baseline is met. The baseline is affected by many things; what Court Artifacts you have, what Court Positions you have filled, etc (more on Court Artifacts in a later DD). The rate of grandeur change can be modified by many things, such as Cultural Ethoses or Traditions, but is as a rule of thumb slow. It takes time for word of your glory to spread, after all!

The most simple way to increase your Grandeur baseline is by investing in Amenities. Now, Amenities are simple and straightforward; but they’re still central to the concept of having a grand court! There are four different types; Lodgings, Food, Clothing and Servants. There are four levels to each, with each progressive level costing more gold to maintain, but giving more Grandeur baseline. They all come with a selection of flavor effects, for example; spending on food will slightly increase the disease resistance of your courtiers, but higher levels might also cause them to gain weight! Spending on clothes will increase their prestige, and will even cause them to wear fancier clothes at higher levels of expenditure (commoners will wear low nobility clothes, and so on). If your court is lacking in artifacts, spending on Amenities is the way to go.

Worth noting is that the cost of amenities is relative to your size and income; a small realm won’t have to pay as much as a prosperous one - the intent here is to allow smaller kingdoms and empires to ‘punch above their weight’ diplomatically, making choosing between expansion and consolidation a more relevant matter.

Reaching your baseline might take a long time, unless you decide to take action in order to speed it up - to gain grandeur fast, you need to Hold Court! Performing this decision invites your vassals and subjects to bring their issues, requests, and questions before you. The mere act of Holding Court will give you a one-time boost to your Grandeur, but the opportunities within the activity itself might give you opportunities to increase it further (or you could decide to lose grandeur for some temporal gain that is just too good to pass up!). The issues brought forth when Holding Court are many and varied, with many of them reacting to the state of your realm (more on Hold Court in a later DD).

Grandeur Expectations
Now, Grandeur isn’t only about reaching the level that gives the effect you desire, it’s also about managing expectations!

Depending on a number of factors, such as your tier or the size of your realm, you will have a certain expectation put upon your Royal Court. This expectation is a double-edged sword - if your grandeur is below expectations you’ll suffer increasing diplomatic penalties as people lose respect, while if it’s exceeded you might see powerful diplomatic bonuses.

These are scaled based on how powerful you are - a rather small Kingdom that undershoots its expectations won’t be hit particularly hard, while a massive empire such as the Holy Roman Empire or Byzantium will be punished much harder if they fail to live up to the expectations put upon them.

The effects of not living up to your expectations are many; reduced prestige, renown, and a hefty hit to opinion with both foreign rulers, courtiers and vassals. A large realm might easily find itself facing significant unrest unless its ruler starts spending on grandeur! On the other hand, a small kingdom that vastly exceeds the expectations put upon it might see significant bonuses to its diplomatic power, as well as renown and other bonuses.

Court Events
Now, the Royal Court isn’t all about Grandeur, of course. Another important role it holds is to show that there’s life in your court! This is done through Court Events; happenings contained within the court, taking place between those who live therein.

This new type of event uses the throne room as its backdrop, transforming the entire throne room into an event when they happen. Unlike normal events, this type of event is non-interruptive - you get notified that something is happening, whereby you can go into your Royal Court, inspect the scene, find whoever is involved, and trigger the event yourself. Usually these events are some sort of drama happening between your courtiers, which you can choose to simply ignore if you feel like you have more important matters to attend to.

These events come in many different flavors, mostly focusing on how it is to live in the court.

Some examples of court events that are being worked on currently include courtiers causing you embarrassment through their drinking or poor manners, or getting into arguments with your architect. Others involve things like rumors spreading about your predecessor on the throne, or popular and unflattering songs about you spreading within the court itself.
Court events might also be things like foreign ambassadors trying to uncover your secrets or devout courtiers shaming you and your court for your frivolous living.

---

Now, of course there’s more that goes into the Royal Court, but we’ll save going into details regarding Court Artifacts, the UI and graphical looks of the Throne Rooms, Court Positions and so on for future DevDiaries! Of course, this expansion isn’t all about the Royal Court; before the summer break starts you’ll get to read about some of the other features coming with the expansion and patch.

That’s all for now!
 

ZT3PX

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The event windows do a good job of showing character models reacting to each other. I'm hoping the court scene will by dynamic enough that you would see your rival stood off to the side glaring at you, the women at court who's trying to seduce your Chancellor actually doing that in the scene etc.
yeah,exactly,it looks kinda wierd right now
 
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This looks like a great new feature for those who buy the DLC. I am a role-player, not a map painter, and this looks like it will be so much fun, especially for less violent playthroughs.

Grandeur sounds like it gives a lot of bonuses just for existing. Will the game be balanced around having Grandeur (the DLC) toggled on or off, or will it be a pay-to-win DLC feature where the player will be more powerful simply by owning the DLC?
This is a really important point. At first glance, it looks like Grandeur will only be active if you have the DLC. There is a big advantage to that. The game would only have two balance states (Grandeur on and off) in this respect. That will make the devs' lives much easier later on, when there are dozens of possible DLC combinations.
Low-spec machines are already encouraged to use static portraits, without animations, so in that case court room will also be static - 3D image won't be rendered every frame, but updated only when needed. Considering this scene hides the game map, we're quite optimistic that we'll be able to deliver a good result for all players.
Thank you for considering the needs of low spec gamers! I built my current PC to match the CK3 minimum spec; I would be disappointed if a DLC upped the requirement.
 
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Greetings!

Welcome to the first Dev Diary for the Royal Court expansion! As we mentioned in a previous DD, we’ll go back to Azure patch DD’s for a few weeks after this one. But do not fear, there will be some more Royal Court DD’s before the summer holidays - and when we’re back from holidays we’ll have many, many Royal Court diaries for you!

It’s really hard to pick a topic for where to start, but we decided upon a dive into the namesake feature of the expansion - the Royal Court itself, your seat of royal majesty and power! The Royal Court consists of many features, all collected within a 3D scene that we call the Throne Room.

Here’s an early Work in Progress screenshot of the throne room - do note that it’s a very early version, but we just can't wait to show you what we have been working on!
View attachment 723585
[Image: An early WIP western-style Throne Room, not indicative of final quality]

Now, there are many things that go into the Royal Court itself. It interacts with numerous new features that’ll come with the expansion - we won’t go into detail on all of them today, if we did this DD would become much too long!

It's worth noting that this isn’t just a graphical feature; while we admit the importance of immersion, we don't want any features to feel tacked-on or superfluous. The Throne Room is there to show what’s happening; what artifacts you’ve collected, which courtiers are having a fight, etc. This allows us to place your character in a scene together with others, showing that you’re actually present in the same world! We’re trying to bridge the gap between your character and the map, all while representing a side of medieval history we’ve never previously explored in detail - the importance for a ruler to show their power, their grandeur, to their subjects and peers.

Every Feudal/Clan King and Emperor has a Royal Court. Tribal Rulers do not have one, as this feature primarily models the formality and ceremony surrounding the court, as well as the need for spending Gold, while Tribal rulers use Prestige as their main resource. If a ruler is demoted to a lower rank (through war, election, or just sheer bad luck) their Royal Court and everything therein will either stay dormant until you regain your lost status, or follow the character who now rules in your stead.

Grandeur
The key concept that enables this is called Grandeur - a measurement of your standing in the eyes of your peers. While it’s measured on a scale from 0-100, it’s not necessarily a simple system. Increasing your grandeur will lead to direct political benefits, such as increased opinions, marriage acceptance, etc. It will also unlock new Council Jobs, such as being able to peacefully demand De Jure land with the ‘Convince De Jure Territory’ job, or gain Knight Effectiveness while also decreasing enemy Scheme Success Chance with the ‘Manage Royal Guards’ job. These effects motivate you to aim for a high level of Grandeur, but naturally comes at a monetary cost. How much are you willing to spend on artifacts, amenities, or on positions within your court? You have to balance your political needs with your temporal ones, such as warfare or development. Sacrificing your grandeur entirely will cause instabilities both internal and external.

Grandeur is not really a resource, and is not actively ‘spent’ - unlike something like Prestige. It works on a much slower timescale, and is something you must balance and work towards increasing over a longer period of time. Though there are of course choices in events that make Grandeur increase or decrease, with various trade-offs.

Grandeur Effects
As mentioned in the previous section, Grandeur has several different effects and modifiers. It is divided into 10 separate levels with their own effects. For example, the very first level of Grandeur unlocks the ability to Hold Court - which is a crucial component in achieving the higher Grandeur levels. The second level unlocks a Council Task called ‘Bestow Royal Favor’, which is a powerful single-target task that increases a vassal’s opinion of you while granting them, and you, prestige.

One of the most significant effects of Grandeur is its effect on attraction of Inspired characters - the higher your Grandeur is compared to that of your neighbors, the likelier you are to have these creative travelers visit your court first, giving you an opportunity for patronage (more on Inspirations in a future DD).

Some of these levels will give courtiers who stay within it a flavorful trait, which will increase their skills and attributes based on the type of court they’re staying at. A particularly grand court might even see a more powerful trait appear, making such characters excellent for various jobs and Court Positions (more on Court Positions in a later DD).

Several Grandeur levels have effects and modifiers based on your Court Type - a type of flavorful perk for your court. Depending on your cultural Ethos you’ll get access to a few different types, such as a Diplomatic or Warlike Court. All royal courts have a type, and among other things it affects the type of trait that courtiers get (see previous paragraph). The bonuses granted from these types are varied and aim to enhance a certain style of play. The AI will tend to go for the Court Type most reflective of their Cultural Ethos and situation - for example, Indian Kings will often tend to want a Scholarly Court since many Indian cultures have a spiritual Ethos.

As an example, having a Diplomatic Court Type will grant you bonuses to Vassalization acceptance, tyranny gain, opinion, and potentially even unlock a Personal Scheme slot. A Warlike Court Type might instead see bonuses to MaA counter efficiency, knight efficiency, and the maximum size of MaA regiments. As not all cultures can access all Court Types, this is another reason to pursue Hybridization or Divergence (more on that in a later DD).

How Grandeur is Gained
Grandeur is divided in two; baseline, and direct gain. The baseline decides the ‘trend’, with you passively (and slowly) either gaining or losing grandeur over time, until the baseline is met. The baseline is affected by many things; what Court Artifacts you have, what Court Positions you have filled, etc (more on Court Artifacts in a later DD). The rate of grandeur change can be modified by many things, such as Cultural Ethoses or Traditions, but is as a rule of thumb slow. It takes time for word of your glory to spread, after all!

The most simple way to increase your Grandeur baseline is by investing in Amenities. Now, Amenities are simple and straightforward; but they’re still central to the concept of having a grand court! There are four different types; Lodgings, Food, Clothing and Servants. There are four levels to each, with each progressive level costing more gold to maintain, but giving more Grandeur baseline. They all come with a selection of flavor effects, for example; spending on food will slightly increase the disease resistance of your courtiers, but higher levels might also cause them to gain weight! Spending on clothes will increase their prestige, and will even cause them to wear fancier clothes at higher levels of expenditure (commoners will wear low nobility clothes, and so on). If your court is lacking in artifacts, spending on Amenities is the way to go.

Worth noting is that the cost of amenities is relative to your size and income; a small realm won’t have to pay as much as a prosperous one - the intent here is to allow smaller kingdoms and empires to ‘punch above their weight’ diplomatically, making choosing between expansion and consolidation a more relevant matter.

Reaching your baseline might take a long time, unless you decide to take action in order to speed it up - to gain grandeur fast, you need to Hold Court! Performing this decision invites your vassals and subjects to bring their issues, requests, and questions before you. The mere act of Holding Court will give you a one-time boost to your Grandeur, but the opportunities within the activity itself might give you opportunities to increase it further (or you could decide to lose grandeur for some temporal gain that is just too good to pass up!). The issues brought forth when Holding Court are many and varied, with many of them reacting to the state of your realm (more on Hold Court in a later DD).

Grandeur Expectations
Now, Grandeur isn’t only about reaching the level that gives the effect you desire, it’s also about managing expectations!

Depending on a number of factors, such as your tier or the size of your realm, you will have a certain expectation put upon your Royal Court. This expectation is a double-edged sword - if your grandeur is below expectations you’ll suffer increasing diplomatic penalties as people lose respect, while if it’s exceeded you might see powerful diplomatic bonuses.

These are scaled based on how powerful you are - a rather small Kingdom that undershoots its expectations won’t be hit particularly hard, while a massive empire such as the Holy Roman Empire or Byzantium will be punished much harder if they fail to live up to the expectations put upon them.

The effects of not living up to your expectations are many; reduced prestige, renown, and a hefty hit to opinion with both foreign rulers, courtiers and vassals. A large realm might easily find itself facing significant unrest unless its ruler starts spending on grandeur! On the other hand, a small kingdom that vastly exceeds the expectations put upon it might see significant bonuses to its diplomatic power, as well as renown and other bonuses.

Court Events
Now, the Royal Court isn’t all about Grandeur, of course. Another important role it holds is to show that there’s life in your court! This is done through Court Events; happenings contained within the court, taking place between those who live therein.

This new type of event uses the throne room as its backdrop, transforming the entire throne room into an event when they happen. Unlike normal events, this type of event is non-interruptive - you get notified that something is happening, whereby you can go into your Royal Court, inspect the scene, find whoever is involved, and trigger the event yourself. Usually these events are some sort of drama happening between your courtiers, which you can choose to simply ignore if you feel like you have more important matters to attend to.

These events come in many different flavors, mostly focusing on how it is to live in the court.

Some examples of court events that are being worked on currently include courtiers causing you embarrassment through their drinking or poor manners, or getting into arguments with your architect. Others involve things like rumors spreading about your predecessor on the throne, or popular and unflattering songs about you spreading within the court itself.
Court events might also be things like foreign ambassadors trying to uncover your secrets or devout courtiers shaming you and your court for your frivolous living.

---

Now, of course there’s more that goes into the Royal Court, but we’ll save going into details regarding Court Artifacts, the UI and graphical looks of the Throne Rooms, Court Positions and so on for future DevDiaries! Of course, this expansion isn’t all about the Royal Court; before the summer break starts you’ll get to read about some of the other features coming with the expansion and patch.

That’s all for now!
if we are gonna show off, can we show off our COA?
if we can do that, can we design our COA by ourselves?
 
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Very nice, I'm looking forward to it!
I hope there are more positions/expression for the characters/guests though. The two serfs(?) on the left and right seem a bit stiff and default.

Would be nice if, once it's out, characters will/ can have different expressions through body language or facial expression. Different position they are standing at and different body expressions.
 
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Can I just say how brilliant this thread is.

People being excited, people asking for clarifications and getting them, people riffing idea/suggestions for the devs about how the mechanics might/could work. I think I've only spotted one kneejerk negative post in the whole thread.

This is these forums at their best.
yep we can be wholesome too :)
 
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So since I haven't seen this question answered yet by the devs.

Royal Courts are apparently only available to Feudal and Clan Kingdoms/Empires. Surely tribal kings would just as likely hold courts with ceremony and formality. Perhaps a slight bit less so on the formality part. But to exclude them from the mechanic just because of that seems weird. Are there plans to have a tribal version of it at some point?
 
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Atomcreator

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I guess the only negative thing I could think of with this, would be that after a few runs, everything might get too ' Samey'. Do the devs plan to do anything to stop this from happening. Indeed, is there anything that can be done to stop this ?
 
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Ul90

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So since I haven't seen this question answered yet by the devs.

Royal Courts are apparently only available to Feudal and Clan Kingdoms/Empires. Is there a specific reason tribals do not have access to it? Because I do not see it. Surely Tribal Kings would be just as likely to hold court?

Every Feudal/Clan King and Emperor has a Royal Court. Tribal Rulers do not have one, as this feature primarily models the formality and ceremony surrounding the court, as well as the need for spending Gold, while Tribal rulers use Prestige as their main resource. If a ruler is demoted to a lower rank (through war, election, or just sheer bad luck) their Royal Court and everything therein will either stay dormant until you regain your lost status, or follow the character who now rules in your stead.
 
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Cymsdale

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Missed opportunity- having the throne room seen by zooming all the way out and revealing the map you are looking at is sitting on a table in the throne room.
 
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Ezoo

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  1. Being able to see everyone and your artifacts etc is a big part of the immersion into the royal court that we want hence the 3d scene instead of painted backgrounds. We are well aware of the performance implications and will be aiming to make sure it can run fine across our minimum and recommended hardwares, with some reduction of number of things on screen etc if required for the min specs like the options we already have for them.
  2. What other divisions would you want here? :)
  3. I don't think that is too true here, the specific nature of it is that exceeding one's expectations is easier when you are small and the expectations are low compared to someone like the HRE or Byzantines. So I think it makes a lot of sense design wise and thematically for this system.
Mostly replying to your question in “2”. Some potential divisions we could have would be things like morality or even a handful of event specific ones. You could have a few reserved for some of the zanier religions/ religious doctrines. You could have an “evil” themed one, mirroring some of the really nasty bloodlines from CK2. Maybe even a handful of unique cultural ones, like one for the Byzantines, one for the Mongol Empire, one for a restored Rome, etc. Some of these could be done merely by being hybrids between two of the stat- based ones (ERE being a hybrid of war and intrigue for example) and a handful of flavour events/ clothing changes.
 
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Gwydden

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Mostly replying to your question in “2”. Some potential divisions we could have would be things like morality or even a handful of event specific ones. You could have a few reserved for some of the zanier religions/ religious doctrines. You could have an “evil” themed one, mirroring some of the really nasty bloodlines from CK2.
I'll have to pass on the zaniness, I'm afraid. I'd rather things stayed relatively grounded.
 
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pengoyo

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This all sounds amazing. I'm glad you all are being ambitious with these expansions. :D

Are there ways to interact with your liege's royal court as a vassal? I hope you can at least petition them when they hold court, if not also be able to get up to other shenanigans.

What other divisions would you want here?
Personally I'd prefer if you took the 5 skill based courts and instead of each being based on 1 skill, they are based on 2 skills. So the the 5 courts would be the 5 neighbouring skills in the education system (the childhood traits can even give some inspiration for what the themes of these courts could be). This way if you want a war focused court you still know that you want one of the martial themed courts, but also still need to decide if you want to go Martial & Stewardship or Martial & Intrigue.

This would also feel more natural as I don't think a court could be summed up as a single skill, but still allows the court to have a cohesive theme (same goes for culture and it's ethos, but it sounds like you are already doing something different for that which is good).



Either way, looking forward to this expansion :)

Edit: clarity
 
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Swarmmind

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This looks amazing literally the expansion that I've been hoping for! Plus the changes to culture which I wasn't even expecting. The only negative I can see is that tribal rulers won't have access to the court. Tribal monarchs often had as much ceremonial and courtly responsibilities as other types of monarchs. The presentation of your court and interaction with your vassals was just as important to say Harald Fairhair as it was to Harald Hardrada. Also as a tribal ruler I really need things to spend gold on I have too much most of the time. Is there any chance that will be looked at in the future?
 
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peaswar

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Looks interesting, and I'm really into these developments, I think they're really going to be fun...but I can't help but be worried about this quote here
for example, Indian Kings will often tend to want a Scholarly Court since many Indian cultures have a spiritual Ethos.
I know where y'all are coming from, but as an Indian-American, it feels like this is going to be really a vast simplification of the interests of the various Indian nations and their interests (given many Indian nations were equally interested in War or trade over just simply religion). Y'all asked me to have faith and give y'all the benefit of the doubt in regards to the Ethos system, which I've been very vocal about regarding my concerns, but this type of thing is definitely not assuaging my concerns.

I really don't understand why ethos isn't something dynamic and determined by circumstance and/or the cultural leader...Not only is it something that'll let you avoid overly simplifying history and unintentionally playing into stereotypes, but it seems more fun in terms of the alt history side of things to be not pigeonholed into being spiritual if I'm playing as an Indian King.

I know there's not much info out on the ethos system yet, and I may have misinterpreted or be misinformed, but just as a Indian-American, this has me a bit worried.
 
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