• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Greetings!

Welcome to the first Dev Diary for the Royal Court expansion! As we mentioned in a previous DD, we’ll go back to Azure patch DD’s for a few weeks after this one. But do not fear, there will be some more Royal Court DD’s before the summer holidays - and when we’re back from holidays we’ll have many, many Royal Court diaries for you!

It’s really hard to pick a topic for where to start, but we decided upon a dive into the namesake feature of the expansion - the Royal Court itself, your seat of royal majesty and power! The Royal Court consists of many features, all collected within a 3D scene that we call the Throne Room.

Here’s an early Work in Progress screenshot of the throne room - do note that it’s a very early version, but we just can't wait to show you what we have been working on!
RoyalCourtSceneExtremelyWIP.png

[Image: An early WIP western-style Throne Room, not indicative of final quality]

Now, there are many things that go into the Royal Court itself. It interacts with numerous new features that’ll come with the expansion - we won’t go into detail on all of them today, if we did this DD would become much too long!

It's worth noting that this isn’t just a graphical feature; while we admit the importance of immersion, we don't want any features to feel tacked-on or superfluous. The Throne Room is there to show what’s happening; what artifacts you’ve collected, which courtiers are having a fight, etc. This allows us to place your character in a scene together with others, showing that you’re actually present in the same world! We’re trying to bridge the gap between your character and the map, all while representing a side of medieval history we’ve never previously explored in detail - the importance for a ruler to show their power, their grandeur, to their subjects and peers.

Every Feudal/Clan King and Emperor has a Royal Court. Tribal Rulers do not have one, as this feature primarily models the formality and ceremony surrounding the court, as well as the need for spending Gold, while Tribal rulers use Prestige as their main resource. If a ruler is demoted to a lower rank (through war, election, or just sheer bad luck) their Royal Court and everything therein will either stay dormant until you regain your lost status, or follow the character who now rules in your stead.

Grandeur
The key concept that enables this is called Grandeur - a measurement of your standing in the eyes of your peers. While it’s measured on a scale from 0-100, it’s not necessarily a simple system. Increasing your grandeur will lead to direct political benefits, such as increased opinions, marriage acceptance, etc. It will also unlock new Council Jobs, such as being able to peacefully demand De Jure land with the ‘Convince De Jure Territory’ job, or gain Knight Effectiveness while also decreasing enemy Scheme Success Chance with the ‘Manage Royal Guards’ job. These effects motivate you to aim for a high level of Grandeur, but naturally comes at a monetary cost. How much are you willing to spend on artifacts, amenities, or on positions within your court? You have to balance your political needs with your temporal ones, such as warfare or development. Sacrificing your grandeur entirely will cause instabilities both internal and external.

Grandeur is not really a resource, and is not actively ‘spent’ - unlike something like Prestige. It works on a much slower timescale, and is something you must balance and work towards increasing over a longer period of time. Though there are of course choices in events that make Grandeur increase or decrease, with various trade-offs.

Grandeur Effects
As mentioned in the previous section, Grandeur has several different effects and modifiers. It is divided into 10 separate levels with their own effects. For example, the very first level of Grandeur unlocks the ability to Hold Court - which is a crucial component in achieving the higher Grandeur levels. The second level unlocks a Council Task called ‘Bestow Royal Favor’, which is a powerful single-target task that increases a vassal’s opinion of you while granting them, and you, prestige.

One of the most significant effects of Grandeur is its effect on attraction of Inspired characters - the higher your Grandeur is compared to that of your neighbors, the likelier you are to have these creative travelers visit your court first, giving you an opportunity for patronage (more on Inspirations in a future DD).

Some of these levels will give courtiers who stay within it a flavorful trait, which will increase their skills and attributes based on the type of court they’re staying at. A particularly grand court might even see a more powerful trait appear, making such characters excellent for various jobs and Court Positions (more on Court Positions in a later DD).

Several Grandeur levels have effects and modifiers based on your Court Type - a type of flavorful perk for your court. Depending on your cultural Ethos you’ll get access to a few different types, such as a Diplomatic or Warlike Court. All royal courts have a type, and among other things it affects the type of trait that courtiers get (see previous paragraph). The bonuses granted from these types are varied and aim to enhance a certain style of play. The AI will tend to go for the Court Type most reflective of their Cultural Ethos and situation - for example, Indian Kings will often tend to want a Scholarly Court since many Indian cultures have a spiritual Ethos.

As an example, having a Diplomatic Court Type will grant you bonuses to Vassalization acceptance, tyranny gain, opinion, and potentially even unlock a Personal Scheme slot. A Warlike Court Type might instead see bonuses to MaA counter efficiency, knight efficiency, and the maximum size of MaA regiments. As not all cultures can access all Court Types, this is another reason to pursue Hybridization or Divergence (more on that in a later DD).

How Grandeur is Gained
Grandeur is divided in two; baseline, and direct gain. The baseline decides the ‘trend’, with you passively (and slowly) either gaining or losing grandeur over time, until the baseline is met. The baseline is affected by many things; what Court Artifacts you have, what Court Positions you have filled, etc (more on Court Artifacts in a later DD). The rate of grandeur change can be modified by many things, such as Cultural Ethoses or Traditions, but is as a rule of thumb slow. It takes time for word of your glory to spread, after all!

The most simple way to increase your Grandeur baseline is by investing in Amenities. Now, Amenities are simple and straightforward; but they’re still central to the concept of having a grand court! There are four different types; Lodgings, Food, Clothing and Servants. There are four levels to each, with each progressive level costing more gold to maintain, but giving more Grandeur baseline. They all come with a selection of flavor effects, for example; spending on food will slightly increase the disease resistance of your courtiers, but higher levels might also cause them to gain weight! Spending on clothes will increase their prestige, and will even cause them to wear fancier clothes at higher levels of expenditure (commoners will wear low nobility clothes, and so on). If your court is lacking in artifacts, spending on Amenities is the way to go.

Worth noting is that the cost of amenities is relative to your size and income; a small realm won’t have to pay as much as a prosperous one - the intent here is to allow smaller kingdoms and empires to ‘punch above their weight’ diplomatically, making choosing between expansion and consolidation a more relevant matter.

Reaching your baseline might take a long time, unless you decide to take action in order to speed it up - to gain grandeur fast, you need to Hold Court! Performing this decision invites your vassals and subjects to bring their issues, requests, and questions before you. The mere act of Holding Court will give you a one-time boost to your Grandeur, but the opportunities within the activity itself might give you opportunities to increase it further (or you could decide to lose grandeur for some temporal gain that is just too good to pass up!). The issues brought forth when Holding Court are many and varied, with many of them reacting to the state of your realm (more on Hold Court in a later DD).

Grandeur Expectations
Now, Grandeur isn’t only about reaching the level that gives the effect you desire, it’s also about managing expectations!

Depending on a number of factors, such as your tier or the size of your realm, you will have a certain expectation put upon your Royal Court. This expectation is a double-edged sword - if your grandeur is below expectations you’ll suffer increasing diplomatic penalties as people lose respect, while if it’s exceeded you might see powerful diplomatic bonuses.

These are scaled based on how powerful you are - a rather small Kingdom that undershoots its expectations won’t be hit particularly hard, while a massive empire such as the Holy Roman Empire or Byzantium will be punished much harder if they fail to live up to the expectations put upon them.

The effects of not living up to your expectations are many; reduced prestige, renown, and a hefty hit to opinion with both foreign rulers, courtiers and vassals. A large realm might easily find itself facing significant unrest unless its ruler starts spending on grandeur! On the other hand, a small kingdom that vastly exceeds the expectations put upon it might see significant bonuses to its diplomatic power, as well as renown and other bonuses.

Court Events
Now, the Royal Court isn’t all about Grandeur, of course. Another important role it holds is to show that there’s life in your court! This is done through Court Events; happenings contained within the court, taking place between those who live therein.

This new type of event uses the throne room as its backdrop, transforming the entire throne room into an event when they happen. Unlike normal events, this type of event is non-interruptive - you get notified that something is happening, whereby you can go into your Royal Court, inspect the scene, find whoever is involved, and trigger the event yourself. Usually these events are some sort of drama happening between your courtiers, which you can choose to simply ignore if you feel like you have more important matters to attend to.

These events come in many different flavors, mostly focusing on how it is to live in the court.

Some examples of court events that are being worked on currently include courtiers causing you embarrassment through their drinking or poor manners, or getting into arguments with your architect. Others involve things like rumors spreading about your predecessor on the throne, or popular and unflattering songs about you spreading within the court itself.
Court events might also be things like foreign ambassadors trying to uncover your secrets or devout courtiers shaming you and your court for your frivolous living.

---

Now, of course there’s more that goes into the Royal Court, but we’ll save going into details regarding Court Artifacts, the UI and graphical looks of the Throne Rooms, Court Positions and so on for future DevDiaries! Of course, this expansion isn’t all about the Royal Court; before the summer break starts you’ll get to read about some of the other features coming with the expansion and patch.

That’s all for now!
 
Court Events
Now, the Royal Court isn’t all about Grandeur, of course. Another important role it holds is to show that there’s life in your court! This is done through Court Events; happenings contained within the court, taking place between those who live therein.

This new type of event uses the throne room as its backdrop, transforming the entire throne room into an event when they happen. Unlike normal events, this type of event is non-interruptive - you get notified that something is happening, whereby you can go into your Royal Court, inspect the scene, find whoever is involved, and trigger the event yourself. Usually these events are some sort of drama happening between your courtiers, which you can choose to simply ignore if you feel like you have more important matters to attend to.

These events come in many different flavors, mostly focusing on how it is to live in the court.

Some examples of court events that are being worked on currently include courtiers causing you embarrassment through their drinking or poor manners, or getting into arguments with your architect. Others involve things like rumors spreading about your predecessor on the throne, or popular and unflattering songs about you spreading within the court itself.
Court events might also be things like foreign ambassadors trying to uncover your secrets or devout courtiers shaming you and your court for your frivolous living.

Will assassinations be rendered in gory detail as court events?
 
  • 5
  • 1Like
  • 1Love
Reactions:
Are there any plans to make every day ruling as a duke also more immersive ? If not by having their own grand court then perhaps by some other minor means like a greater number of new events connected to ruling a rather great piece of land ?
 
  • 5
  • 1Like
Reactions:
This seems like an excellent thing to have cultural innovations/techs affect and change - it would be interesting to have your culture change things like whether dukes get a court, whether usurpers inherit their predecessor's Grandeur, how much is inherited by regular heirs... there are lots of possibilities!
 
  • 5
  • 2Like
Reactions:
Will the court haver any permanence in the game world?
The fact is that the moving of the court from one city to another was a HUGE DEAL within the timeframe of the game, and that there were far-reaching consequences and implications of setting up court elsewhere. See Versailles, St. Petersburg, Milan or the many Courts of Cordobans, Mamluks and Seljuks.
Not only should it be costly, especially with larger courts, but which area (De Jure territory) religion, culture and such present should have implications for opinion and unrest, just as an example of possible consequences moving courts could have.
Maybe having to build court complexes before moving to ensure a smooth transitions, not being able to just take the entire Parisian metropolean court and move it to some farmland further south overnight.

Edit: To expand on this, the move of the court could be a good way to distance oneself from corrupt and old-fashioned aristocracy that had built itself up over the years, and many councillours and nobles would quickly have to decide wheter to embrace the move or not. It also was important in regional relations, as a closer proximity to the court became an important change both symbolically and logistically for those left behind, and those now hosting the new courts, be it the local population or the nobility.
 
  • 6Like
  • 5
Reactions:
It’s really hard to pick a topic for where to start, but we decided upon a dive into the namesake feature of the expansion - the Royal Court itself, your seat of royal majesty and power! The Royal Court consists of many features, all collected within a 3D scene that we call the Throne Room.

Here’s an early Work in Progress screenshot of the throne room - do note that it’s a very early version, but we just can't wait to show you what we have been working on!

Will there be a special throne room for the Byzantine Empire with mechanical singing birds and roaring lions? Fortunately, we have a detailed surviving account of it from the 10th century in the Relatio de Legatione Constantinopolitana by Liutprand of Cremona
 
  • 6
  • 4Love
  • 1Like
  • 1Haha
Reactions:
Everything looks awesome!!!
A couple questions:

- Right now the only way to make courtier leave the court is to kick them out or kill them off. Will there be cheaper alternatives than the current (100 prestige to kick out a lowborn courtier looks very high, a bowmen MaA regiment, for a tribal ruler, cost nearly 100 prestige) or some other mechanic?
- What about a mechanic to avoid the overcrowding of a court, like in ck2?
- Will there be court options (not with the Throne room) also for lower tier rulers (counts, dukes)?
Court Events
...

Some examples of court events that are being worked on currently include courtiers causing you embarrassment through their drinking or poor manners, or getting into arguments with your architect. Others involve things like rumors spreading about your predecessor on the throne, or popular and unflattering songs about you spreading within the court itself.
Court events might also be things like foreign ambassadors trying to uncover your secrets or devout courtiers shaming you and your court for your frivolous living.
- Will there be also positive events inside the court? I'm all for increasing the difficulty of the game but you described only negative events.
- Will this expansion included for the ones who purchased the premium at launch?

Thanks for your amazing job!!!!
Edit: prestige cost to kick out courtiers
 
Last edited:
  • 3
  • 2Like
Reactions:
Couple of questions:

1. How inheritable is Grandeur? When a new King takes over, will they need to build up their Grandeur from scratch?



2. Does this mean that Amenities are an ongoing, monthly cost (like army maintanance) rather than a one-off "upgrade cost".
Considering they said maintain a monthly cost
 
  • 1Like
  • 1
Reactions:
Others involve things like rumors spreading about your predecessor on the throne, or popular and unflattering songs about you spreading within the court itself.
This sounds so cool. I'm already hyped for this expansion - continue the good work!

You mentioned there would be some dev diaries for the Azure patch before you go on summer holidays; when is the summer holidays for PDX and are you planning to release 1.4 before or after?
 
  • 1
Reactions:
Of course, this expansion isn’t all about the Royal Court; before the summer break starts you’ll get to read about some of the other features coming with the expansion and patch.
Could you give us a quick breakdown of which of the announced features would be included in the patch, and what in the expansion?

For example: the culture overhaul would be included in the former or the latter?
 
  • 1Like
  • 1
Reactions:
This sounds so cool. I'm already hyped for this expansion - continue the good work!

You mentioned there would be some dev diaries for the Azure patch before you go on summer holidays; when is the summer holidays for PDX and are you planning to release 1.4 before or after?
Based on previous dev diaries, I believe the plan is to hopefully release Azure before the holidays and Royal Court with the accompanying patch by year's end.
 
  • 4
  • 1Like
Reactions:
Will Coronation Crowns and robes ever be a thing? Especially for France and England?
 
  • 4Like
  • 2
Reactions:
Really excited about the development going on. The future of CK3 is looking amazing. Ngl though, I am very curious to hear about the dynamic cultures talked about during PDXCon. I humbly request that that be one of the first topics after the Azure patch dev diaries are wrapped up.
Keep up the good work!
 
  • 1
  • 1Like
Reactions:
Can I just say how brilliant this thread is.

People being excited, people asking for clarifications and getting them, people riffing idea/suggestions for the devs about how the mechanics might/could work. I think I've only spotted one kneejerk negative post in the whole thread.

This is these forums at their best.
 
  • 6Like
  • 4Love
  • 1Haha
  • 1
Reactions:
OMG, FANTASTIC!
Are Throne Rooms moddable (graphics, models in particular)?

Character models are the same used in portraits and events windows, and throne room interior and various objects are described in various script files. So yes, it's moddable. Although the system is still heavily driven by royal court code logic, so it can only be used to display the royal court.
 
  • 33
  • 2
  • 1Like
Reactions:
It's a shame tribals don't get access but maybe that means they will get their own better suited mechanic later?

It's also a shame dukes and counts agent getting a version of this. If your a vassal how do you interact with this system?
 
  • 4
  • 1Like
Reactions: