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Greetings!

Welcome to the first Dev Diary for the Royal Court expansion! As we mentioned in a previous DD, we’ll go back to Azure patch DD’s for a few weeks after this one. But do not fear, there will be some more Royal Court DD’s before the summer holidays - and when we’re back from holidays we’ll have many, many Royal Court diaries for you!

It’s really hard to pick a topic for where to start, but we decided upon a dive into the namesake feature of the expansion - the Royal Court itself, your seat of royal majesty and power! The Royal Court consists of many features, all collected within a 3D scene that we call the Throne Room.

Here’s an early Work in Progress screenshot of the throne room - do note that it’s a very early version, but we just can't wait to show you what we have been working on!
RoyalCourtSceneExtremelyWIP.png

[Image: An early WIP western-style Throne Room, not indicative of final quality]

Now, there are many things that go into the Royal Court itself. It interacts with numerous new features that’ll come with the expansion - we won’t go into detail on all of them today, if we did this DD would become much too long!

It's worth noting that this isn’t just a graphical feature; while we admit the importance of immersion, we don't want any features to feel tacked-on or superfluous. The Throne Room is there to show what’s happening; what artifacts you’ve collected, which courtiers are having a fight, etc. This allows us to place your character in a scene together with others, showing that you’re actually present in the same world! We’re trying to bridge the gap between your character and the map, all while representing a side of medieval history we’ve never previously explored in detail - the importance for a ruler to show their power, their grandeur, to their subjects and peers.

Every Feudal/Clan King and Emperor has a Royal Court. Tribal Rulers do not have one, as this feature primarily models the formality and ceremony surrounding the court, as well as the need for spending Gold, while Tribal rulers use Prestige as their main resource. If a ruler is demoted to a lower rank (through war, election, or just sheer bad luck) their Royal Court and everything therein will either stay dormant until you regain your lost status, or follow the character who now rules in your stead.

Grandeur
The key concept that enables this is called Grandeur - a measurement of your standing in the eyes of your peers. While it’s measured on a scale from 0-100, it’s not necessarily a simple system. Increasing your grandeur will lead to direct political benefits, such as increased opinions, marriage acceptance, etc. It will also unlock new Council Jobs, such as being able to peacefully demand De Jure land with the ‘Convince De Jure Territory’ job, or gain Knight Effectiveness while also decreasing enemy Scheme Success Chance with the ‘Manage Royal Guards’ job. These effects motivate you to aim for a high level of Grandeur, but naturally comes at a monetary cost. How much are you willing to spend on artifacts, amenities, or on positions within your court? You have to balance your political needs with your temporal ones, such as warfare or development. Sacrificing your grandeur entirely will cause instabilities both internal and external.

Grandeur is not really a resource, and is not actively ‘spent’ - unlike something like Prestige. It works on a much slower timescale, and is something you must balance and work towards increasing over a longer period of time. Though there are of course choices in events that make Grandeur increase or decrease, with various trade-offs.

Grandeur Effects
As mentioned in the previous section, Grandeur has several different effects and modifiers. It is divided into 10 separate levels with their own effects. For example, the very first level of Grandeur unlocks the ability to Hold Court - which is a crucial component in achieving the higher Grandeur levels. The second level unlocks a Council Task called ‘Bestow Royal Favor’, which is a powerful single-target task that increases a vassal’s opinion of you while granting them, and you, prestige.

One of the most significant effects of Grandeur is its effect on attraction of Inspired characters - the higher your Grandeur is compared to that of your neighbors, the likelier you are to have these creative travelers visit your court first, giving you an opportunity for patronage (more on Inspirations in a future DD).

Some of these levels will give courtiers who stay within it a flavorful trait, which will increase their skills and attributes based on the type of court they’re staying at. A particularly grand court might even see a more powerful trait appear, making such characters excellent for various jobs and Court Positions (more on Court Positions in a later DD).

Several Grandeur levels have effects and modifiers based on your Court Type - a type of flavorful perk for your court. Depending on your cultural Ethos you’ll get access to a few different types, such as a Diplomatic or Warlike Court. All royal courts have a type, and among other things it affects the type of trait that courtiers get (see previous paragraph). The bonuses granted from these types are varied and aim to enhance a certain style of play. The AI will tend to go for the Court Type most reflective of their Cultural Ethos and situation - for example, Indian Kings will often tend to want a Scholarly Court since many Indian cultures have a spiritual Ethos.

As an example, having a Diplomatic Court Type will grant you bonuses to Vassalization acceptance, tyranny gain, opinion, and potentially even unlock a Personal Scheme slot. A Warlike Court Type might instead see bonuses to MaA counter efficiency, knight efficiency, and the maximum size of MaA regiments. As not all cultures can access all Court Types, this is another reason to pursue Hybridization or Divergence (more on that in a later DD).

How Grandeur is Gained
Grandeur is divided in two; baseline, and direct gain. The baseline decides the ‘trend’, with you passively (and slowly) either gaining or losing grandeur over time, until the baseline is met. The baseline is affected by many things; what Court Artifacts you have, what Court Positions you have filled, etc (more on Court Artifacts in a later DD). The rate of grandeur change can be modified by many things, such as Cultural Ethoses or Traditions, but is as a rule of thumb slow. It takes time for word of your glory to spread, after all!

The most simple way to increase your Grandeur baseline is by investing in Amenities. Now, Amenities are simple and straightforward; but they’re still central to the concept of having a grand court! There are four different types; Lodgings, Food, Clothing and Servants. There are four levels to each, with each progressive level costing more gold to maintain, but giving more Grandeur baseline. They all come with a selection of flavor effects, for example; spending on food will slightly increase the disease resistance of your courtiers, but higher levels might also cause them to gain weight! Spending on clothes will increase their prestige, and will even cause them to wear fancier clothes at higher levels of expenditure (commoners will wear low nobility clothes, and so on). If your court is lacking in artifacts, spending on Amenities is the way to go.

Worth noting is that the cost of amenities is relative to your size and income; a small realm won’t have to pay as much as a prosperous one - the intent here is to allow smaller kingdoms and empires to ‘punch above their weight’ diplomatically, making choosing between expansion and consolidation a more relevant matter.

Reaching your baseline might take a long time, unless you decide to take action in order to speed it up - to gain grandeur fast, you need to Hold Court! Performing this decision invites your vassals and subjects to bring their issues, requests, and questions before you. The mere act of Holding Court will give you a one-time boost to your Grandeur, but the opportunities within the activity itself might give you opportunities to increase it further (or you could decide to lose grandeur for some temporal gain that is just too good to pass up!). The issues brought forth when Holding Court are many and varied, with many of them reacting to the state of your realm (more on Hold Court in a later DD).

Grandeur Expectations
Now, Grandeur isn’t only about reaching the level that gives the effect you desire, it’s also about managing expectations!

Depending on a number of factors, such as your tier or the size of your realm, you will have a certain expectation put upon your Royal Court. This expectation is a double-edged sword - if your grandeur is below expectations you’ll suffer increasing diplomatic penalties as people lose respect, while if it’s exceeded you might see powerful diplomatic bonuses.

These are scaled based on how powerful you are - a rather small Kingdom that undershoots its expectations won’t be hit particularly hard, while a massive empire such as the Holy Roman Empire or Byzantium will be punished much harder if they fail to live up to the expectations put upon them.

The effects of not living up to your expectations are many; reduced prestige, renown, and a hefty hit to opinion with both foreign rulers, courtiers and vassals. A large realm might easily find itself facing significant unrest unless its ruler starts spending on grandeur! On the other hand, a small kingdom that vastly exceeds the expectations put upon it might see significant bonuses to its diplomatic power, as well as renown and other bonuses.

Court Events
Now, the Royal Court isn’t all about Grandeur, of course. Another important role it holds is to show that there’s life in your court! This is done through Court Events; happenings contained within the court, taking place between those who live therein.

This new type of event uses the throne room as its backdrop, transforming the entire throne room into an event when they happen. Unlike normal events, this type of event is non-interruptive - you get notified that something is happening, whereby you can go into your Royal Court, inspect the scene, find whoever is involved, and trigger the event yourself. Usually these events are some sort of drama happening between your courtiers, which you can choose to simply ignore if you feel like you have more important matters to attend to.

These events come in many different flavors, mostly focusing on how it is to live in the court.

Some examples of court events that are being worked on currently include courtiers causing you embarrassment through their drinking or poor manners, or getting into arguments with your architect. Others involve things like rumors spreading about your predecessor on the throne, or popular and unflattering songs about you spreading within the court itself.
Court events might also be things like foreign ambassadors trying to uncover your secrets or devout courtiers shaming you and your court for your frivolous living.

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Now, of course there’s more that goes into the Royal Court, but we’ll save going into details regarding Court Artifacts, the UI and graphical looks of the Throne Rooms, Court Positions and so on for future DevDiaries! Of course, this expansion isn’t all about the Royal Court; before the summer break starts you’ll get to read about some of the other features coming with the expansion and patch.

That’s all for now!
 
So exciting! And very cool that the theme of the expansion seems to be a surprise to most everyone.

Not sure if this is already clear, and I just missed it, but—can you change the type of court (e.g. martial or diplomatic) once its set, maybe once in a ruler's lifetime, or once every certain amount of years? Or is the court type set forever once its chosen? It would be cool to be able to change court types (e.g. from diplomatic to martial if you were foreseeing a long episodic war for another empire or something), but I don't think it should be something that could happen quickly, or over and over again.
 
So exciting! And very cool that the theme of the expansion seems to be a surprise to most everyone.

Not sure if this is already clear, and I just missed it, but—can you change the type of court (e.g. martial or diplomatic) once its set, maybe once in a ruler's lifetime, or once every certain amount of years? Or is the court type set forever once its chosen? It would be cool to be able to change court types (e.g. from diplomatic to martial if you were foreseeing a long episodic war for another empire or something), but I don't think it should be something that could happen quickly, or over and over again.
No. The type is based on your culture. You can change your culture through hybridization or divergence (a different ethos can be a different court type) and change your court that way, but otherwise it is set in stone based on your culture.
 
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Thank you to all the developers who have posted in this thread - @rageair, @blackninja9939, @Servancour, @Alien-47, and @PDXOxycoon! It really means a lot to us players when developers take the time to talk to us, and to see so many do that in this thread is very heartening! :)

I have a question: are there any plans to introduce message settings into the game with this update? If not, are there any such plans for the future?

Thank you again for your time and attention! :)
 
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I hope you guys think again with Tribals not having a courtroom, I get the point you make but maybe a more basic, intimate clan hall room would be appropriate with some of the mechanics disabled?

Ignoring tribal realms completely sounds bad in my opinion. Give them a cozy, wooden hall, with fur and animal hides laying around. Finally, add a few basic mechanics that are weaker than feudal ones. Would make tribals not left out and still weaker than feudal courts.

Just a thought.
I agree. Ducal court's should also definitely be a thing. Court size, effect, cost, bonuses and appearance should just scale on title rank.
 
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Sure, but since Culture mechanics will be included in the DLC, that would be taking away from the player without it. It could be both - for example if culture has some doctrine as "Accepted" while religion has it as "Criminal", the mixed result might give "Shunned"
That would be an acceptable way of doing it for me - it goes along with the idea I mentioned of having a "criminal" element being treated one degree lighter by that specific culture thanks to a cultural trait.
 
An interesting DLC idea. I like the idea of the Royal Court. I hope it leads to more courtly intrigue.

Question: What about rulers whose virtues do not run towards the rich and opulent, will they have different, "austere" courts?

Question 2: Will the game be further optimized in the new patch? I wish the game ran faster so that my little laptop's CPU temperatures no longer hit 90ºC. I don't have a dedicated video card, guys. Game needs to go more vrum vrum (althrough its pretty fast already) so I can no longer fear that it will melt my computer.
 
If those problems from lack of grandeur will mean vassals and courtiers opinion maluses and penalties (which makes the most sense) then they would need also to nerf or completely rebalance Dread or Grandeur might end up ignored unless you're already really strong
This. Dread, in my opinion, should just result in an increase in the strength required for a faction to press its demands against the ruler, while only having its current terrify effect against craven characters. Also, I don't know if this might already exist, but conceding to demands, losing or white-peacing a war, etc., should have a massive negative effect on dread
 
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Had anybody asked how this new court fashion system will work with Natural Primitivism and some other tenets that encourage modesty?
Jokes aside this is a good question. Modest rulers and religions like Insular Christianity should have higher opinions of modest courts. I'm not sure if the grandeur will be a baseline thing in opinion or vary person to person, but it definitely should
 
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Can pages and squires be introduced so that you can groom your own knights from "inside the system" as opposed to them arriving from X place in your realm/aborad? This could be a viable route for bastard sons that does not qualify to be a legitimate heir. They could work their way up and gain enough prestige so that they would become legitimate pretenders in the future. Good potential for an RPG playstyle.
 
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Riamus said:
No. The type is based on your culture.
Correction:
rageair said:
Each Ethos unlocks more than one Court Type
Yes, but ethos is part of culture. Your court type will be tied to ethos (part of your culture). If you change cultures and end up with a different ethos, you could have a different court type. It gives you a reason to hybridize or diverge your culture if you want a different court type.

To clarify based on the FAQ:

♛ ▲ I'm assuming then there will be 5 court types, each ethos corresponding to one of the five skills?
► Each Ethos unlocks more than one Court Type, and the Court Types are (currently) based on the five skills thematically, yes. :)
► We have five court types, corresponding with the five primary skills. Ethos on the other hand, we have a few more of. About seven or so. Each ethos unlock a court type that is somewhat "thematically appropriate" more than anything else.


In other words, there are 5 court types and 7 (currently) ethos. That means 2 court types (at this time) will be tied to two ethos instead of only one. I think that's what rageair is referring to. Yes, the first part of the answer in the FAQ says it unlocks more than one for each ethos, but if you read the second answer, it appears to contradict that some, so perhaps there is confusion between the two devs who answered that question.

In the end, yes, ethos determines court type. However, since you have one ethos for your culture, you can also state that it's determined by your culture, which ethos is a part of. In terms of changing it, you can either hybridize or diverge your culture to change ethos. Culture traditions can change over time without doing that, but it isn't stated that ethos can change over time and I kind of doubt that will happen. So it is most likely limited to hybridization and divergence if you want a different court type.
 
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Yes, but ethos is part of culture. Your court type will be tied to ethos (part of your culture). If you change cultures and end up with a different ethos, you could have a different court type. It gives you a reason to hybridize or diverge your culture if you want a different court type.

To clarify based on the FAQ:




In other words, there are 5 court types and 7 (currently) ethos. That means 2 court types (at this time) will be tied to two ethos instead of only one. I think that's what rageair is referring to. Yes, the first part of the answer in the FAQ says it unlocks more than one for each ethos, but if you read the second answer, it appears to contradict that some, so perhaps there is confusion between the two devs who answered that question.

In the end, yes, ethos determines court type. However, since you have one ethos for your culture, you can also state that it's determined by your culture, which ethos is a part of. In terms of changing it, you can either hybridize or diverge your culture to change ethos. Culture traditions can change over time without doing that, but it isn't stated that ethos can change over time and I kind of doubt that will happen. So it is most likely limited to hybridization and divergence if you want a different court type.
Perhaps each ethos opens two court types?

One is very much on brand for the ethos in question, and one is *nearly* on brand, but potentially close to one of the others?

Speculation of course.
Or they've not got all the ethos types nailed down yet.
 
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Wait, actually I have to reconsider my initial opinion on linking court types to cultural Ethea. Judging by the remark that many Indian cultures have a spiritual Ethos, it sounds like each base culture has an Ethos from the get go. And as per PDX-Nicou's recent post in the previous thread, Divergence is the only answer to wanting to swap an Ethos out. That's further corroborated by this dev diary, as it mentions how Divergence and Hybridization (meaning it's actually two ways) are the only answers to wanting different court types (as that in turn requires an Ethos change).

And that's kinda limiting. And while some choice is good in games, this is limiting in a bad way. Let's say you want to play as a French dynasty. Perhaps you're French yourself or at least some of your ancestors were. Perhaps you're a fan of French history. Or perhaps the idea of eating frogs simply speaks to you on a spiritual level. Whatever your reason for playing French may be, you're limited to the - I'm going to guess here - two court types unlocked by the Ethos it has from the get go.

So, what happens if the court types unlocked by that Ethos don't suit your playstyle? The only answers provided by the devs are either Hybridization or Divergence. I.e. creating a culture that is NOT French. Completely defeating the point of wanting to play as specifically French. And here you're not limited in your choices because you did something, like how picking certain buildings means you can't have others because building slots are limited. You're simply limited from the get go. It'd be like limiting characters of French culture to a specific religion.

According to the GameWatcher article, Traditions can be picked by the Cultural Head if you have free spots by using Prestige. Which indicates that unlike Ethea Traditions are not there from the get go. Or at least not all spots are filled. As such, I'd argue that Traditions would make for a better mechanic to tie court types to. You'd still have to make a choice but here you'd be in control.
Only Hybridization allows you to change Ethos. Divergence is just for changing Traditions.
 
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