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CK3 Dev Diary #5 - Schemes, Secrets and Hooks

Greetings, dear would-be kings and queens!

I’m Voffvoffhunden (also known as Petter on the discord or even in private life), one of the game’s content designers. Most people probably haven’t seen me around a lot, since I’ve been working on CK3 in secret since the release of HoI4. It’s been a long journey, but it’s been fun to see the game develop and grow over time, and it’s even more fun now that we get to talk about it to all of you! Today, said talking will be about a handful of new features that together cover some of the most important parts of the Crusader Kings experience. So where better to start than with murder?

We’ve all been there. A united Scandinavia is within your grasp, if only it hadn’t been for your meddling siblings! In CK2, these kinds of problems were handled with the gentle application of the “Murder Plot”, as it was popularly called. That system has been expanded and replaced with our brand new Scheme system!

For Crusader Kings 3, we wanted a system that was slightly easier to predict while keeping it unreliable in its outcome, so that murder remains an… option, rather than a safe bet. We also wanted to reduce the number of agents that you need, to make it more valuable to focus on a few candidates close to the victim, rather than having to send messengers with bags of gold to every single courtier and vassal in the land.

All this is achieved through our new Scheme system, where you can use target a character with a Scheme in accordance with your plans, recruit Agents, build up your Scheme Success Chance, and finally achieve your goal. I’ll try to illustrate how it all works by referring to that most iconic of all Schemes: Murder.

ongoing murder scheme USABLE.PNG



By now, the progress bar might have caught your eye. Each month, a Scheme has a chance of progressing one step, with the odds determined by the Owner’s Scheme Power, and the Target’s Scheme Resistance. These two values are based on the relevant Skill (Intrigue in the case of Murder) but are also affected by Spymasters (in the case of Intrigue-type schemes), various modifiers, and of course - the Owner’s Agents. The closer a Murder Scheme’s Agents are to the Target (and the better their Intrigue), the more Scheme Power they add.

Once the Scheme has progressed 10 steps, it tries to execute. The chance of a successful outcome is determined by the Scheme’s Success Chance (which has a slightly different set of modifiers to Scheme Power), while its Secrecy is used to check whether you are discovered or not when you try to execute.

If you’ve gathered capable agents and you’re lucky enough to not get caught, that inheritance will be as good as yours!

As the Scheme's Owner, you are protected from discovery until you actually attempt to execute your scheme. This protection does not extend to your agents, however! And being discovered as a participant in a murder plot is rarely good for one’s reputation, or for one’s habit of seeing sunlight every day.

It is worth noting that when the existence of a Scheme is discovered in this way, its chance of success drops significantly, as the appointed victim makes every preparation possible to foil your plans.

On the other hand, perhaps you’re just not the murderous type? Thankfully the Scheme system is so flexible that it can be used for all manner of long-term interactions. On the opposite end of the spectrum, Seduction makes a return as a Scheme. Seduce does not use Agents in the way Murder does, and it’s not dangerous in the same way… unless your target happens to be married, that is. Achieving success - determined by things such as your skill at seduction, their sexual preference, and whether you get along whatsoever - can net you a new Lover.
I know where your minds are going at that thought, and yes - it’s a great way of acquiring Agents for your Murder Scheme!

Sway is another returning favourite that’s now a Scheme. Sway also doesn't use Agents but largely relies on your Diplomacy instead. It simply progresses towards its execution and then checks whether you successfully improve their opinion or not. Then it loops around and starts over, building up the target’s opinion of you until you stop it -- or commit some horrible diplomatic faux pas...

To add to the convenience, all characters can run one Hostile Scheme (such as murder) and one Personal Scheme (such as Seduction or Sway) at the same time. Unfortunately, you can only target a given character with a single scheme at a time, so you won’t be able to both murder and seduce the same person, just to see which one pays off sooner. You have to do one after the other.

Now, as I indicated earlier, trying to murder someone is usually illegal. (Fun fact: according to Paradox’s legal department this is also the case in real life.) However, if you’re not discovered when you do it, you’re off the hook, right? Not so! Let me introduce you to something that will change the way you nervously glance over your shoulder forever: Secrets!

hooks and secrets USABLE.PNG



Characters can acquire Secrets when they do something that is frowned upon or outright illegal. You want to keep your own Secrets close to your chest, while it can be of great benefit to uncover the Secrets of others. By sending your Spymaster to… well, spy, it’s possible to find out what is going on with your annoying vassals, your threatening neighbour, or even at your own court!

So what do you do when you discover a Secret? One possible course of action is to expose it for the world to see, of course! This will apply various effects depending on how serious the Secret is. Being the King’s secret lover will cause a scandal, being a Secret Deviant will leave you with the Deviant trait, while being exposed as a secret murderer is exactly the excuse your Liege has been waiting for to throw you in the dungeon. Not to mention those horrible Kinslaying penalties (“Hey, they’re my family, and I choose what to do with them, okay?”).

The other possible course of action ties into our new evolution of CK2’s Favors. This is now a generalised system called “Hooks”, which come in various flavours. Favors is one of these, while another might represent the loyalty that a House member owes to the House Head.

A Hook is used to force characters to do what you want them to, such as accepting marriage offers, changing your Feudal Contract, or forcing them to join your Scheme as an Agent…

forcing prince bishop to accept USABLE.png



There are Weak and Strong Hooks, where weak Hooks are used up once expended, while Strong Hooks only get a cooldown, ready to be used again later. The source of a Hook determines its strength, and the strongest Hooks come from Blackmailing someone over their most horrible secrets…

blackmail over incest USABLE.PNG



You might want to keep hold of a Hook once you have it, though, rather than spending it. Having a Hook on someone can prevent them from taking hostile actions towards you -- particularly useful when dealing with pesky vassals. Be warned, however. While having a strong Blackmail Hook on someone really gives you the upper hand, it will be lost if the Secret you are blackmailing over is exposed.

There are many types of Schemes, Secrets and Hooks in the game, and while it would be entirely possible to list them all, I think it would be way more fun for you to gradually discover them through future dev diaries or once the game is released.

Hopefully, it’s clear by now how everything I have talked about hangs together. Maybe you want to murder someone, so you need some Agents. However, no one wants to join, so you dig for Secrets that can be converted into Blackmail Hooks. Meanwhile, you’re running a Personal Scheme (such as Sway) to increase another potential Agent’s opinion of you, so that you can convince them that -- yes, their Liege really is that bad.

But what if everyone hates you (on account of all the murderin’) and you’re unable to find a single blackmail-worthy speck of dirt on anyone?

Well, in Crusader Kings 3 there might be something you can do about that…

Fabricate Hook teaser USABLE.PNG
 

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even if you're not ready, you have to try for it. (Make it impossible to rush, or impossible to succeed until two or three progress marks have been gained so you can't just spam schemes in a ploy to assassinate someone.)
Good idea.
 
Ah yes, the Pazzi method.

It was still a scheme. They still needed to organize things, call up accomplices (agents), etc. I doubt they woke up that morning and just said "Hey, let's stab Lorenzo at the church today". they probably took a (event?) option to speed things up, that come with a great increase in the chance to be discovered (stabbing someone in full daylight tend to do that). The success chance was still not high enough, tho. (incidentally, I hope murder schemes have a chance to kill the wrong person, I don't think CK2 did it.)
 
Sounds very good. I hope a sytem like this will be used in more general diplomacy as well (even in other Paradox games). In such a system a secret would for instance be a threat or a reward for doing or not doing a certain action. The hook would then be; if you do or don't do this we will do this.

For instance; if you don't lift the trade ban we will declare war.


This is something I've always missed in Paradox games (I'm an old CK beta, but don't have time to play much anymore). The framework for diplomacy was always there but the actual diplomacy/negotiations weren't. This secrets/hooks system is perfectly adaptable for it. Very nice to see it's a feature for CK3.
 
As the Scheme's Owner, you are protected from discovery until you actually attempt to execute your scheme. This protection does not extend to your agents, however! And being discovered as a participant in a murder plot is rarely good for one’s reputation, or for one’s habit of seeing sunlight every day.
1. Start a plot to murder your king
2. Invite your annoying relative, your lover's husband/wife or a count of a nice province as an agent, especially if they are loose-lips
3. They are discovered and promptly imprisoned/executed (and you cancel the plot at 11th hour if they're not)
4. ???
5. PROFIT
 
1. Start a plot to murder your king
2. Invite your annoying relative, your lover's husband/wife or a count of a nice province as an agent, especially if they are loose-lips
3. They are discovered and promptly imprisoned/executed (and you cancel the plot at 11th hour if they're not)
4. ???
5. PROFIT

You're still going to be implicated though in that case, which would be bad.
 
A clever blackmail victim, especially If the secret warranta a weaker hook, would probably be able to:

A) make a public confession before the blackmailer has time to expose them (let's say, while the blackmailer is waiting an answer) and, depending on the kind of secret (having a lover or having had sex with someone of the same gender once, for instance), make a show of contrition, a pilgrimage, a donation to the church and/or a public display of submission towards the local church authorities and still get a prestigie hit and reaction malus, but either a lot lower or with a shorter duration. Public displays of regret seems tô have being a common way of gaining public pardon.

2) a crafty confession could even allow to denounce the blackmail attempt suffered, which would lead to its own scandal.
 
Is there any particular reason why a murder plot leader should be protected from discovery before attempting to execute an attempt? It doesn't seem realistic to be so safe just because you are still laying the trap.

I hope there will be a larger range of assassination attempt choices and outcomes, such as choosing when and how to do it, as well as having a chance of murdering the wrong target, etc.

It would be nice to be able to get personal retainers experienced in ``handling this business'' that you can send to foreign courts to carry out the attempt personally.

I agree. Murder Plots should maybe also have a "list of opportunities", where events like Tournaments, Weddings, Carousing, Coronations, Pilgrimages, Visits and even Battles have little "oh hey, this person is on my/the plotter's list, lemmie slip a vial of poison quickly", but with consequences like maybe having the whole list gt revealed or plot members betraying you and so on.
 
There should be some way to ask your liege for justice, murder was quite a big deal during the time period that could lead to serious consequences.

Even unlawful executions could be seen as murders.

The penalty for unlawful execution in CK2 was Tyranny. And that was bad because it lasted for 50 years. Effectively for the rest of your characters life. And it Stacked so you could Tyrannize your kingdom into constant revolts.

The king always has the option to arrest someone who gets caught murdering someone else (remember you get that handcuffs symbol) for as long as that person is alive. The option to arrest some one who gets caught murdering someone never goes away. But I do agree, you should get an option to petition for the arrest of someone who murdered a close blood relative or your spouse. Maybe make it an option if you have a hook/leverage on your liege (I hope they settle on Leverage).

[edit]
or if the murderer is a rival, you should also be able to petition for the arrest of your rivals.
 
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But if they can't force you to be agents of their plots through hooks, what are the biggest risks of other characters getting hooks on you? In other words, what sort of blackmail can they do on you if they can't force you to participate in their plots?

Much of it would be negative vassal opinion probably. If they reveal you are a murderer then you could be arrested by your liege if you have one. Maybe you could get a rival if it is revealed that you seduced someones wife, or killed their dad.
 
Much of it would be negative vassal opinion probably. If they reveal you are a murderer then you could be arrested by your liege if you have one. Maybe you could get a rival if it is revealed that you seduced someones wife, or killed their dad.
If you are a murdered, I think it is fair to give the close kin to the murdered person a cb against you. This would add some risks to be exposed for murder if that person have powerful relatives.

Now it makes me wonder what kind of dirty secret an honorable person has...
That they are not honorable to being with.

 
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There's such an emphasis on playing "Bad" in CK3. Possibly even more so than in CK2. I have a few hopes for CK3.

One is that, if you play evil, and get caught doing so, that there will be inherent risks in doing so. Risks shared equally by players and AI, so both get the same penalties.

Also, I would like to see the devs display the same care and devotion to players who play "Good". I would like to see events and decisions for Good characters, perhaps your vassals don't plot against you, your fellow monarchs hold you up as a standard of virtue, and so forth.

Of course, it should also possible for nasty Kings to hide their nastiness, and also be upheld as paragons of virtue, with their evil possibly only coming out after their death...

Let's not be too terribly binary in CK3...
 
There's such an emphasis on playing "Bad" in CK3. Possibly even more so than in CK2. I have a few hopes for CK3.
I would more call it ruthless rather than bad. If somebody get in your way you probably want them killed, even if the character is just a Child whose only crime is to be ahead in the succession line.

Since how piety and prestige work in CK2, you can commit all kinds of atrocities and still be seen as a great and pious ruler, but is it incorrect given how Henry V is viewed by many. Great, pious but also very cruel.
 
I know where your minds are going at that thought,
I was totally not thinking about seducing my close kin sibling...

Will we be able to seduce people even if the player character is homosexual? I get that ai character may never accept a relation ship if they are homosexual, but perhaps my gay Duke is really ambitious and really does want to be in that one queens favor? Or my homosexual queen is looking for strong male allies, and even though she does not like it she still does have a powerful weapon against men....