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Greetings!

It’s a new year, and we thought it would be interesting to give all of you an update on the status of the team! There’s quite a few of us, and we hope you’ll enjoy this brief insight into who’s working on updates, fixes and exciting new content for your enjoyment!

My name is Carmille and I work as a Producer on CK3; I’ve been with the team for about one and a half years now. CK2 was one of my favorite games and the reason that I joined Paradox to begin with, so naturally I am feeling quite blessed to work on the project :)

Firstly, an announcement! It has been decided that Alexander Oltner (aka @rageair) will be stepping up as the new Game Director for the project! Alexander is the (now former) Design Lead for CK3, and has spent many years designing features for both CK2 and CK3. He started at the company in 2015 and, if you’ve tuned in to any of the pre-release streams or interviews, you surely know who he is already. Long-term fans might even recognize him as the lead designer behind Holy Fury for CK2, or perhaps you’ve seen him in one of the many past Dev Clashes. We have full confidence that Alex will be able to take up the reins and steer the project towards a bright future! The former Game Director, Henrik Fåhraeus (known on the forums as Doomdark), is ascending the ranks and will instead act as the Creative Director for many titles, CK3 included.

With that said, let's move on to the team itself!
You might think that with the release of the base game, the amount of people working on the project would be reduced. We’re actually doing the exact opposite, and are in the process of expanding the team instead! This will give us a lot more flexibility and freedom and should allow us to work on several different things at the same time.
Naturally, we need to train and onboard our new team members so it is not something we can start with straight away, but our hope is that you will see the effects within a not so distant future.

Now, how many are actually working on CK3 and what are they doing?

The team is made up of many different disciplines, working together to create amazing experiences! We’ll go into more details on each of them below.

Producer

We have four people working in Production (myself included). Our job is to help the team bring the design to life and into your hands. We do this by setting up (and iterating upon) processes and workflows, identifying deadlines and milestones, making plans to hit those dates while staying in good shape and ensuring that everybody knows what to do. We can often be seen grooming CK3s task and bug database and making sure everything is according to plan, up to date and representative of the current situation as well as spending a lot of time looking at numbers in spreadsheets.

Game Design

Our Game Designer is working very closely together with the Game Director. Their focus is split between what is currently being developed and nailing down the design for future expansions. They can very frequently be seen playing the game as it is being developed and make tweaks or highlight areas of concern so that the feature feels as great in the game as it looks on paper.

UX Design

Just like Game Design, our two UX Designers have their focus split between what is happening in the game right now and what is being designed for future expansions. UX Design and Game Design work closely together and make sure that new features are both fun and user friendly. They focus on interactions and user interface, although they can often be seen giving feedback on when something just doesn’t feel intuitive.

Content Design

Although the two previously mentioned design disciplines can sometimes be seen creating content for features as they are being developed, it's the Content Designers that create the vast majority of it. We have eight Content Designers working on CK3, and unlike the other two Design disciplines, they are almost entirely focused on working with what’s being developed in the game here and now. They pride themselves on creating historically plausible content, and will spend a lot of their time researching something before it is being put into the game. They are skilled scripters and writers and very passionate about ensuring that all features have a soul made out of supportive events, decisions, interactions, etc.

Code

There are seven Programmers and two Tech Leads working on CK3. The Tech Leads are responsible for the overall technical health and spend a lot of their time setting up (and iterating upon) processes and best practices for the project. They play a major part during all development stages and are constantly aware of the big picture and the challenges that could come with it.

Our Programmers are responsible for building the functionality and foundation of the features themselves. They work very closely together with the other disciplines on their features and can often be seen providing Code Support or in other ways using their skillset to make life easier for the non-coders. They will also keep an eye on performance and the overall stability of the game and jump upon an issue as soon as it appears.

Art Director

There is one Art Director working on CK3, and their responsibility is the overall artistic vision. They work closely together with the Game Director and Production, but also with all of the Artists in the team.

2D UI Art

We have three 2D Artists on the team and they can often be seen collaborating with Code and UX Design to bring the interfaces of new CK3 features to life after Code has provided their framework. They will also create icons and illustrations as well as investigate artistic improvements to the UIs that is not part of the UX design.

2D Concept Art

Our two Concept Artists help the game team by visualizing assets before they are to be created by a 3D Artist.

3D Character Art

Just as the name indicates, our three Character Artists work on anything related to our characters. This not only includes the characters itself, but also the clothing, headgears and hairstyles. In addition to that they are also responsible for creating the Units that are walking around the map. They can often be seen working closely together with Animation.

3D Environment Art

These Artists work mostly on the map itself. We have four of them and they can often be seen creating holdings, ships, siege weapons and other map assets. They are also painting the map as well as making sure that all the units, holdings and other buildings are located where it makes sense, both from a historical perspective and an artistic one.

Animation

There is one Animator working on the project and their main focus is on bringing our characters and units to life. They can be seen working on brand new poses and adding more variety to existing ones to make sure the characters show a wide range of different emotions and visually support different situations.

VFX

CK3 is not a very VFX heavy game, and because of this we do not have a VFX artist working with us full time, but only on demand.

QA

Our QA is the glue that keeps everything together. We have a core team of seven QA, but expand to a lot more once we are starting to wrap up and getting ready for a release. They can often be seen playing the game and testing the new features as they become ready, but it is important to note that this is not the only thing they do. They have a holistic view of quality and work closely together with all disciplines to make sure that the end product is as great as possible. Sometimes this is achieved through testing alone, but other times they can identify a need to redesign / introduce more content to a feature that feels a bit weak or perhaps a need to tweak a process or workflow within the Project itself.

Audio

The Audio team works on all PDS games, so we can’t really claim them for ourselves.
When they do work on CK3, they are often around two to three people and can be seen working on sound effects for our new features as well as composing music that fit the theme of the expansion.

Naturally, we don’t all work on the same features or fixes at the same time, that’d be very confusing! We’re divided into smaller groups, each focusing on their own set of features or content. Once a week we have a couple of hours set aside to make sure that everybody on the CK3 team has time to sit down and play the game and see for themselves how everything is being tied together.

The team is currently busy working on two things: one is big and the other is smaller. The smaller of these you'll be hearing more of in the coming weeks...
 
Now that a purge has occured, I do hope some real changes occur quick. Who knows when the next purge will happen?
 
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A couple things, I do think a simple "the next diary will not include material related to content" would go a good distance to mitigating some of the disappointment. That said, people need to react sanely to the news. The other thing is, people did buy the "royal edition" or whatever it was called, and so have paid for content to come, rightly, I think, looking forward to news about it. This goes back to the first point, that things could be a little more clearly communicated.
 
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Probably the most useless dev diary of all time. Not that I fault anyone personally, but its kind of weird from a communication management standpoint.
 
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Probably the most useless dev diary of all time. Not that I fault anyone personally, but its kind of a weird from communication management standpoint.
I guess the "useful" piece of news there is game director changing and the fact the team is expanding. Can't say I'm not somewhat disappointed (mostly due to how the DD return has been teased and yeah it does contribute to negative hype) but I also believe in the future of ck3 and I think we could use less overreacting too.
 
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This update is pretty disappointing. Paradox has been selling its future DLC in the form of a season pass for months now, and I think it's not right to do that and then go silent on what the content will be for some time. You can't have it both ways - you can't go out and sell DLC and then also say "don't bug us about the DLC."
 
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When it comes to hype, I know some here think that silence isn't a good idea, but I do agree with staff who are cautious.

Plans change and I have noticed that everything posted here by a member of PDX tends to be analysed and picked upon. Look at when initial announcement for Dev Diary said mid-February and people were upset last week when nothing was announced yet.

Unless stuff is concrete and immovable, I think silence can be the better option. I know people feel there is no harm saying 'it is something to do with Byzantines/Vikings/Catholics' but I don't quite agree.

I:R changed quite radically their announced workplan last year. Yet they communicated about it constantly, explaining why and how they were changing things. And now they are taken as an exemple of good communication by many of us.

We all know it's a difficult moment and things do not go as planned, and not many would have complained if they had released a dev diary early on, saying that the team was expanding and that for this reason they would not be able to communicate about the projects' progress.
 
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I should add that criticising the team's communication strategy is by no means a judgment on the team's work in general, on the overall quality of the game, and even less so on the individual developers.

I don't think there's the need to point that out but still, better safe than sorry.
 
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I:E changed quite radically their announced workplan last year. Yet they communicated about it constantly, explaining why and how they were changing things. And now they are taken as an exemple of good communication by many of us.

We all know it's a difficult moment and things do not go as planned, and not many would have complained if they had released a dev diary early on, saying that the team was expanding and that for this reason they would not be able to communicate about the project's progress.

I:R announced and then changed their roadmap. I think CK3 - by pre-selling season passes - would open themselves up to big problems if they did that. You can't announce the content of a season pass, sell it and then change the content after people have bought it. That's likely one of the reasons they're wanting to nail everything down 100% before announcing stuff.
 
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I:R announced and then changed their roadmap. I think CK3 - by pre-selling season passes - would open themselves up a big problems if they did that. You can't announce the content of a season pass, sell it and then change the content after people have bought it. That's likely one of the reasons they're wanting to nail everything down 100% before announcing stuff.
Interesting perspective, I hadn't thought of that.
 
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Internal updates on the team changes? Congrats to everyone who got promoted but, this post is annoying clickbait. I get that some people go nuts if you don't post something but, c'mon! We've hired people and are working on something......gee, you're running business I would hope that's not news to anyone.
 
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Internal updates on the team changes? Congrats to everyone who got promoted but, this post is annoying clickbait. I get that some people go nuts if you don't post something but, c'mon! We've hired people and are working on something......gee, you're running business I would hope that's not news to anyone.
I feel like there's some hidden stuff in there. Like the dude in charge of Holy Fury is now leading the whole project, so will we have more stuff related to religion? Holy fury gave us:
  1. Randomized worlds
  2. Warrior lodges and adventures
  3. Legendary bloodlines
  4. Sainthood and coronation
  5. Crusade events
So I'll expect more emphasis on dynasty and religion next patch.
 
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I'm just going to pretend that next week is the actual return to dev diaries and maybe I'll be less disappointed! I do appreciate the efforts of some of the devs here to actually communicate that next week we will be getting information about game content while recognizing that this week's dev diary was something of a failure to properly comment on the future of the game after such a long absence.
 
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Good afternoon, everyone, and it is nice to meet you. I am Elisabeth, aka Oxycoon, and like Scarecrow, I am a recent hire for Crusader Kings III, except as a games programmer, and I joined Paradox Interactive at the tail end of January 2021. On the Paradox games catalogue I have a background in Europa Universalis III, Europa Universalis IV and Stellaris, and deliberately stayed away from the Crusader Kings franchise in an effort to preserve some of my dwindling spare time; this has failed spectacularly and I now spend the time I don't use doing my other home projects playing Crusader Kings. Apart from PDX titles I play a vast array of other games!

You might think that with the release of the base game, the amount of people working on the project might be reduced. We're actually doing the exact opposite, and are in the process of expanding the team instead!
...

Code

There are seven Programmers and two Tech Leads working on CK3.
I am part of this expansion, being one of (to this date) three programmers hired to the Crusader Kings III programmer team, and I'll do my best to contribute with more than just quirky bugs.

Yeah lets give them some love
KITTEN! PAT THE KITTEN!!!!! *pat pat pat*

After all those weeks of waiting, and all that built-up anticipation over the the fact that news about content, DLC, and perhaps even a road map for further development now surely must come, we get a presentation of the team?
*waves*


I don't know how much I'll be here on the forums, probably not too much as there is a ton to do, but I wanted to chime in and say hello.

There are many things I wanted to address in this thread, but I'm restraining myself. I will not lie and say I'm not disappointed in the reception of this developer diary, but I was also anticipating it, after all I've been part of the Paradox community for a long time on both sides of things, and I know how it goes. Still, I will not be demotivated by the harshness of some of our more outspoken fans. Damned if you do, damned if you don't, I'm going to make sure I do.
 
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I've always really enjoyed these kind of team update dev diaries even if they're not always as big of a hit. Updates on how expansive the team is becoming helps gauge expectations for possible future updates. Happy to see them again and keep up the great work!
 
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Good afternoon, everyone, and it is nice to meet you. I am Elisabeth, aka Oxycoon, and like Scarecrow, I am a recent hire for Crusader Kings III, except as a games programmer, and I joined Paradox Interactive at the tail end of January 2021. On the Paradox games catalogue I have a background in Europa Universalis III, Europa Universalis IV and Stellaris, and deliberately stayed away from the Crusader Kings franchise in an effort to preserve some of my dwindling spare time; this has failed spectacularly and I now spend the time I don't use doing my other home projects playing Crusader Kings. Apart from PDX titles I play a vast array of other games!


I am part of this expansion, being one of (to this date) three programmers hired to the Crusader Kings III programmer team, and I'll do my best to contribute with more than just quirky bugs.


KITTEN! PAT THE KITTEN!!!!! *pat pat pat*


*waves*


I don't know how much I'll be here on the forums, probably not too much as there is a ton to do, but I wanted to chime in and say hello.

There are many things I wanted to address in this thread, but I'm restraining myself. I will not lie and say I'm not disappointed in the reception of this developer diary, but I was also anticipating it, after all I've been part of the Paradox community for a long time on both sides of things, and I know how it goes. Still, I will not be demotivated by the harshness of some of our more outspoken fans. Damned if you do, damned if you don't, I'm going to make sure I do.
Hey you! Are you in charge of GUI? Pls help us get modular GUI file so we won't be worried about multiple mods modifying same main GUI file!

Welcome man! Remember to do it! I'm counting on you <3

Edit: you know this could have been a big hit DD if there's a Q&A at the end so we can ask you random stuff like this.

Edit edit: uh... Didn't see the part where your name is Elizabeth. Welcome miss! Don't forget to refactor that GUI file!
 
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There are many things I wanted to address in this thread, but I'm restraining myself. I will not lie and say I'm not disappointed in the reception of this developer diary, but I was also anticipating it, after all I've been part of the Paradox community for a long time on both sides of things, and I know how it goes. Still, I will not be demotivated by the harshness of some of our more outspoken fans. Damned if you do, damned if you don't, I'm going to make sure I do.
Don't worry. I don't think anyone in this thread have something against programmers like you, or any other dev who actually making game. You are cool. On the other hands, thoose, who think what keeping silent for months, and then announce DD, and them fill it with info what obviosly, not that interesting for most playrs, would be good idea... Well, they not so cool, honestly.
 
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There are many things I wanted to address in this thread, but I'm restraining myself. I will not lie and say I'm not disappointed in the reception of this developer diary, but I was also anticipating it, after all I've been part of the Paradox community for a long time on both sides of things, and I know how it goes. Still, I will not be demotivated by the harshness of some of our more outspoken fans. Damned if you do, damned if you don't, I'm going to make sure I do.
The Frustration is clearly not with the dev team at all, but rather with how this dev diary was teased and then presented; If this dev diary had been teased as "The next dev diary will focus on team changes to future improve CK3 development" we would be reacting more positively to what is the first real information about the game in months. No one here is, or ought to be, discouraging any of the devs working on new content for the game, we only wish that we got some new information about where the game is going with this dev diary.
 
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Holy Fury man do us proud! We need real duels/battlefield combat (please no 99% chance of PTSD for your ruler after every battle though please mr holy fury man).

On reflection, they PROBABLY should have updated this post with a very very vauge roadmap. Even just well we're strongly considering handling this sphere first, then this one...
 
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Holy Fury man do us proud! We need real duels/battlefield combat (please no 99% chance of PTSD for your ruler after every battle though please mr holy fury man).

On reflection, they PROBABLY should have updated this post with a very very vauge roadmap. Even just well we're strongly considering handling this sphere first, then this one...
I want bloodline and randomized/fracture map back. Those religions are so cool!
 
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