• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Greetings!

In this Dev Diary we’ll show off some of the other things we’ve been working on for the 1.2 patch! While the Ruler Designer is extremely cool, it’s not the only thing you’ll be getting - there’s plenty of exciting new things coming up! What follows below is a showcase of some of the things we’ve done, presented by someone who’s worked on it!

Oh, and because we know you’re wondering - yes, saves made in 1.1 will be compatible in 1.2!


Kill List
A very fun feature from CK2 that we wanted to bring back is the Kill List, you might have noticed the new UI button in some of our Ruler Designer teasers before.
This skull icon will appear on any character who has killed people you know about and when clicked opens a list of everyone they killed and how they met their grisly fate. So you can get a sense of just how much of a true beast some of your strong knights are and how many of your foes they have vanquished on the battlefield in your name.
But of course it only shows the kills you know about, so some people that look innocent to you may in fact be hiding numerous skeletons in their closet…
KillList.png

[Picture of kill list button location]

YourKills.png

[Picture of the open kill list]


Attach to Army
Another helpful utility we wanted to add was being able to attach your armies to follow ally armies to their destinations. This is especially useful during bigger wars like Crusades where you are not the primary participant; you can attach to any friendly unit of an ally in the same province as your unit and of course then detach when you decide to go your own way. If there are multiple armies in a province you can attach to then a pop up window will open for you to decide which one you would like to follow.
Attach.png

[Picture of the attach to army button]


Force Realm Priest Endorsement
Your realm priest will endorse you normally if they have a good opinion of you, and we’ve now extended that so if you have a strong hook on them then they will passively be forced to endorse you regardless of their personal opinion of you.
That way you can still get all of those sweet taxes and levies from their church holdings even if they might personally think you are a blasphemous fool!
HookEndorsement.png

[Picture of realm priest being forced to endorse you via a strong hook]


Tribal Walls / Tribal Holding variants
Tribes in different parts of the world will now look different! From longhouses in the north to yurts in the steppes, there’s now a visual difference between the major tribal regions on the map. We’ve also added one more visual tier of walls, symbolising the very lowest possible fort level a holding can have.
TribalHoldings.png

[Picture of new Tribal Holding variants]


Reworked Dynasty UI
The Dynasty view has gotten some more love! The window now has two dynamic info boxes explaining how dynasty and house head is chosen, especially how Max military strength determines who's dynasty head. Military strength can now also be seen and compared between house heads in the house list. The legacy area has gotten a new look to easier show which legacy tracks you have unlocked, how many steps are unlocked, and which ones you've finished.
NewDynastyView.png

[Picture of updated Dynasty UI]


Improved Battle UI
Battles have also gotten some more love, with the UI having received an overhaul. It now both looks nicer and places important information in a better layout!
NewBattle.png

[Picture of the improved Battle UI]


Player Coat of Arms Graphics
Your Coat Of Arms is now decorated with mantling! It adds a sense of flair and you can also spot other players easier on the map during multiplayer.
Mantling.png

[Picture of Mantling on a player CoA]


Rally Point Improvements
We’ve done some work on the troop system in 1.2. As part of this we hope to have eliminated some bugs like levies failing to reinforce when they should.
More visibly, we’ve made one change to how troops get raised at rally points. Now if you exceed the supply limit the game will automatically split the army up to obey the supply limit, spreading it out over adjacent provinces.
RallyPointRaise.png

[Picture of a rally point where armies are spread out]

Pictured is what now happens when trying to raise a bit over 10k men in an area with supply limits of 2.5k.


Siberian Paganism
Suomenusko has long been in a bit of an awkward spot. It stretches over large territories where the people in reality worshiped many different deities. To improve the situation, we've made two changes. The first is a simple name change, as we've renamed Suomenusko to Ukonusko (after the main deity). It gives the faith a name that isn't specifically Finnish, since we have several other cultures that share the same faith.

NewSetup.png

[Picture of new Faith Setup in the north]

Secondly, we've split it into two separate faiths by adding a new faith for the Siberian region. We felt that adding a new faith would be a significant improvement as to better reflect the varied beliefs of the Ugrian peoples. Named Turumic, after their main patron deity Numi-Turum, it is in some ways similar to Ukonusko in that it's a faith closely linked to nature, but is different by their veneration of hunting. The tenets are the following: Ancestor Worship, Ritual Celebrations, and Sanctity of Nature. It uniquely has the Hunter lifestyle traits as virtues. The other virtues being Brave, Generous, and Temperate. Meanwhile, being Greedy, Craven, or Vengeful, is considered a sin.


Improved Ugliness System
In CK3, the “ugly” trait is a lot more interesting than it was in CK2, having a noticeable effect on portraits, and coming in three levels of severity. However, beyond the first level of the trait we didn’t quite achieve the levels of ugliness we wanted at release. So in 1.2 we’ve improved the system we use to distort the portraits of ugly people to make them uglier while still not feeling too out of place within the art style. Before 1.2 ugliness worked by changing skin texture and making all facial features more extreme. This is still the case, but in 1.2 we also pick a single or a small set of features to make especially extreme. This can result in a character for instance having a particularly messed up nose, a face that’s too small for their head, or the tiniest mouth. Focusing on small feature sets like this helps ensure that ugly people are varied in their ugliness, and more readily identifiable as “ugly”.
Below are a couple examples of how ugly characters will look in 1.2 vs. 1.1.
UglyComparison.png

[Picture of a comparison between the same level of ugliness in 1.1 vs 1.2]

As you can see the difference isn’t massive, but helps make them a bit more interesting. There’s still room for improvement and especially so for the “Hideous” trait, but this was a relatively simple and safe change to make for 1.2.


Matrilineal Game Rules
We’ve added a new game rule that controls the behaviour of the AI when choosing which type of marriage to pursue. There’s plenty of options to choose from, so regardless what your preference is, it should hopefully be represented! All options are achievement compatible.

MatriRules.png

[Picture of Matrilineal Marriages Game Rule settings]

Naming Dynasty Members in Court
You now get to name all Dynasty members that are born in your court, not just your own children. This means that you can make sure that the correct names are passed down as you prefer!


New Event Content
You can now grow old, sick, tired, and depressed more efficiently, with new events that dole out the “Infirm” trait.

For those seeking even swifter departures from this mortal coil, we have expanded the Murder scheme with additional events and deadly outcomes! But take care — the mastermind behind a scheme can now be unmasked, in addition to the existence of the scheme itself. To even things out a bit, a Court Physician you recruit as an agent has a chance to purposely mess up treatments of your target — and they can now also properly treat their own wounds and conditions.

Other schemes and mechanics have gotten numerous content tweaks, additions, and updates.


That’s it for this time! Don't forget to tune in to tomorrows CK3 stream, where we'll show off the 1.2 patch! Who knows, maybe you'll even get to know the release date?
Details:
Link
Live at 16:30 CET, tomorrow!
 

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.551
13.196
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
Sucks that we need to wait till 24.11 (according to official twitter) rather than receiving an update before the weekend, when adults CAN ACTUALLY play the game.

There was a big patch launch on one of the other titles some years ago that took place just before the weekend, and it effectively made the game unplayable - some people were getting hard crashes, others were getting all sorts of errors, still others couldn't even launch; and the fan base were (rightfully) up in arms about it, and there being no-one in the office to fix it.
At the worst if such an incident happens with an early-week or mid-week patch it can be rolled back, and the game restored to pre-patch condition.

It's much better that they release at a point when it can be easily monitored and rolled back rather than risk that again.
 
  • 6
  • 2Like
  • 1
Reactions:

x4077

General
Sep 16, 2020
2.161
5.349
Anybody? You could rename your enemy king Poopy McPoopFace. Or everyone in your family's dynasty. Most of the actions are limited by whether a ruler could meaningfully carry them out.

So what? Why do you care what I name the people in my game? It doesn't change the balance of the game other than to make dealing with information easier for the player. Hell, half of the Eastern religion names I end up shortening so that they fit on the UI.

In regards to actions being limited to whether a ruler could meaningfully carry them out I only have one word in reply - immortality.
 
Last edited:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.418
38.617
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Games must provide some pleasure for our eyes and help us to escape reality.
There are whole genres of games catering to people who want to look at pretty ladies.

There is no reason for CK3 to go out of its way to cater to that particular market demand.
 
  • 6
  • 1Like
  • 1
Reactions:

Keizer Harm

Swamp German
40 Badges
Jan 28, 2013
2.737
4.097
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Sunset Invasion
  • Victoria 2
In regards to actions being limited to whether a ruler could meaningfully carry them out I only have one word in reply - immortality.
That's CK2.
 
  • 1
Reactions:

Col. W. T. Philmore

First Lieutenant
98 Badges
Feb 28, 2018
240
240
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall Premium edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Parklife
  • Cities: Skylines - Campus
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Federations
  • Hearts of Iron IV: No Step Back
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Victoria 2
  • Crusader Kings III
  • Stellaris: Lithoids
There are whole genres of games catering to people who want to look at pretty ladies.
There is no reason for CK3 to go out of its way to cater to that particular market demand.
In any case it is better to show something beautiful, instead of something ugly. It is not market demand, it is a sense of beauty demand.
Except if it is a horror or thriller genre, and you need specific atmosphere.
 
  • 6
  • 1Like
  • 1Haha
Reactions:

Ryan_sirius

Recruit
2 Badges
Dec 3, 2013
1
2
  • Crusader Kings II
  • Europa Universalis IV
I know it's not the top of your work priority list, but please use a serif font for the russian translation. The sans-serif one is really immersion breaking.
The modders have fixed it in-game, but your promo materialsuffers greatly because a modern typeface clashes with the medieval theme of the game.

The patch looks great btw!
 
  • 2
Reactions:

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.551
13.196
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
So what? Why do you care what I name the people in my game? It doesn't change the balance of the game other than to make dealing with information easier for the player. Hell, half of the Eastern religion names I end up shortening so that they fit on the UI.

In regards to actions being limited to whether a ruler could meaningfully carry them out I only have one word in reply - immortality.
Because being able to rename "anyone" includes people being able to rename (at a minimum) other players' heirs and wives in MP.


Obviously being able to rename someone's wife as "I've had your wife", or naming your heir "Target" would be problematic.
 
  • 2Haha
  • 1
Reactions:

x4077

General
Sep 16, 2020
2.161
5.349
Because being able to rename "anyone" includes people being able to rename (at a minimum) other players' heirs and wives in MP.

Obviously being able to rename someone's wife as "I've had your wife", or naming your heir "Target" would be problematic.

Multiplayer is what, 5% of the use cases for this game? I'd rather not remove a useful feature for 95% of the use cases for the sake of 5%. Additionally, knowing whether the game is MP or SP is probably something the devs at PDX can differentiate, and therefore could easily change the behavior of rename all to a more restricted rename when in MP mode.

Also, if all else fails, make rename all conditional on a game rule. Poof, no longer a problem for all those people that are worried about Mayor McCheese showing up in their game.
 
  • 1
Reactions:

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.551
13.196
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
Multiplayer is what, 5% of the use cases for this game? I'd rather not remove a useful feature for 95% of the use cases for the sake of 5%. Additionally, knowing whether the game is MP or SP is probably something the devs at PDX can differentiate, and therefore could easily change the behavior of rename all to a more restricted rename when in MP mode.

Also, if all else fails, make rename all conditional on a game rule. Poof, no longer a problem for all those people that are worried about Mayor McCheese showing up in their game.
I don't know what the proportion is off of the top of my head.

But it's something that needs to be taken into account - plus it's not a case of *removing* it - it's a case of limiting it to more sensible levels, and only characters that you plausibly have control over.
If the function has different functionality in SP and MP, it's an extra level of testing and complexity that isn't necessarily warranted.
 
  • 1
  • 1
  • 1Like
Reactions:

x4077

General
Sep 16, 2020
2.161
5.349
I don't know what the proportion is off of the top of my head.

But it's something that needs to be taken into account - plus it's not a case of *removing* it - it's a case of limiting it to more sensible levels, and only characters that you plausibly have control over.
If the function has different functionality in SP and MP, it's an extra level of testing and complexity that isn't necessarily warranted.

The fact that they are checking whether a person is eligible to be renamed or not at all is an extra level of testing and complexity that isn't warranted IMO. If you are playing MP with a person that is an asshole and is renaming your family to obscene names, quit. Trolls are going to troll, if they can't annoy you via rename they'll find some other way to annoy you.
 

Pirisinian

Speshul Snurflehk
54 Badges
Feb 23, 2013
669
814
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings Complete
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Europa Universalis IV
  • Rome Gold
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
Given the changes going on for paganism in Siberia, I'm personally wondering if some of the more insane crime/general doctrine situations for religions will be getting a look at? Some of them make literally no sense. Slavic Paganism still mystifies me to this day.
 
  • 2Like
  • 1
Reactions:

ARADPLAUG

Corporal
86 Badges
Jun 28, 2014
42
24
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Crusader Kings Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Prison Architect
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
Kill list? Attach to ally army? Matrilinial game rules?

Proof that the CK dev team is in tune with their community more than most other games I can think of

Only thing I miss is the ledger... sometimes I just wanna see what the biggest religion/culture/realm in the world is!
 
  • 4
  • 1Like
  • 1
Reactions:

Karlington

Field Marshal
92 Badges
May 1, 2017
7.287
13.697
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Surviving Mars
  • BATTLETECH
  • Stellaris: Nemesis
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Premium edition
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Sengoku
  • Stellaris: Necroids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • March of the Eagles
  • Empire of Sin
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars II
  • Sword of the Stars
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
Because being able to rename "anyone" includes people being able to rename (at a minimum) other players' heirs and wives in MP.


Obviously being able to rename someone's wife as "I've had your wife", or naming your heir "Target" would be problematic.
Multiplayer is what, 5% of the use cases for this game? I'd rather not remove a useful feature for 95% of the use cases for the sake of 5%. Additionally, knowing whether the game is MP or SP is probably something the devs at PDX can differentiate, and therefore could easily change the behavior of rename all to a more restricted rename when in MP mode.

Also, if all else fails, make rename all conditional on a game rule. Poof, no longer a problem for all those people that are worried about Mayor McCheese showing up in their game.
I don't know what the proportion is off of the top of my head.

But it's something that needs to be taken into account - plus it's not a case of *removing* it - it's a case of limiting it to more sensible levels, and only characters that you plausibly have control over.
If the function has different functionality in SP and MP, it's an extra level of testing and complexity that isn't necessarily warranted.
We already have three game rules which restrict certain features in multiplayer (Assassinations, Invasions, and 3rd Party Claims), of which two have three options and one has two options. All three have actual game-technical effects, unlike names.

I think it's safe to say that Paradox is more than capable of implementing this and that it's unlikely to consume too many resources once it's been implemented.

However, that is ultimately something only they can determine, so for us to speculate whether it's plausible or not is a waste of time. All we can do is recommend, request, and then Paradox can tell us if it's feasible or not from a development-perspective. :)
 
  • 3
  • 2
Reactions:

Meg2345

Second Lieutenant
6 Badges
May 23, 2019
158
436
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
Becasue you will have to buy a dlc to have it :D (I bought one dlc to CK2 only to have that God damn button ^^).
Well let's hope it's at least in the first DLC since for some silly reason I already pre ordered it! All these people who say allies screwing up isn't a problem for them. What are they smoking and where can I get some?
 
Last edited:
  • 2
Reactions:

PLrc

Major
Sep 29, 2020
521
532
Well let's hope it's at least in the first DLC since for some silly reason I already pre ordered it! All these people who say allies screwing up isn't a problem for them. What are they smoking and where can I get some.
Well, I must admit the authors tried to improve the AI behaviour in this area with regard to the CK2. AI tries to stick with you and to help you, but despite it, AI happens to bug. And I'm always afraid if the AI will come at time and if it won't bug... I would feel safier if I had this button. Happily I rather havn't yet lost a war becasue of lack of it, maybe because I avoid wars, especially the big ones. Maybe thats why I don't have bad oppinion about AI on this matter... still I'd like to have the button :)
 
  • 1Like
Reactions: