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CK3 Dev Diary #34 - It’s all about appearances

Hello, I’m Nils and I’m the lead character artist on Crusader Kings III. We’ve already touched briefly on a lot of the features of the portrait system but in this Dev Diary I’m going to dive deeper into the intricacies of the system. It might get a bit technical at points - so bear with me. I personally think all this stuff is very cool but I'm also a gigantic nerd when it comes to these things.

front_end.jpg

There’s going to be a lot of text in this Dev Diary, but really, when it comes down to it, it’s mostly there as an excuse to show off the art!

Characters are generated dynamically in the game using a DNA system that defines their looks - everything from mouth shape to body height is stored in this DNA. A DNA is made up of a number of genes. Each gene defines a certain feature. Crusader Kings II already does something similar, but in CKIII we have more than 10 times the amount of genes for every character and a lot of added complexity. The system itself is very flexible and it was up to me how to set it up to get as much visual variation out of it as possible.

Our predecessor, CK2, by necessity builds up characters from a limited number of facial features. There are x amount of noses combined with x amount of mouths and x amount of eyes and so on to make up a face. While this works well and gives a good amount of variation it still has some inherent limitations. What we’ve done in CKIII is to have a much more granular approach where we use many parameters to control each feature. So, for example, instead of just picking a nose (you shouldn’t pick your nose kids) out of a selection of pre-defined noses we store values for nose protrusion, nose height, nose length, nose nostril height, nose nostril width, nose ridge profile, nose ridge angle, nose ridge width, nose size, nose tip angle, nose tip protrusion, nose tip width, nose ridge definition and nose tip definition. In other words; if you’re into noses, or any other facial feature, this is the game for you.

faces.jpg

Some of the many faces (and noses!) of Crusader Kings III
As you can imagine, this gives us quite detailed control over the facial features of characters. And they can vary greatly depending on many factors, which I will try to cover here. Let’s start with ethnicity.

Like we’ve shown in other Dev Diaries already, the CKIII map covers a vast area of the world from Ireland in the west to modern day Mongolia in the east and from Arctic Norway in the north to Sub-Saharan Africa in the south. This big area is populated by groups of different ethnicities which we represent in the game. Due to the way that the character generating system is set up, we can use the same base assets for all different ethnicities and just script in different average values for the facial feature parameters. As an example, west african characters have, on average, darker skin, fuller lips and differently shaped noses than their european or asian counterparts, but they still use the exact same base model. This is good news for inheritance, which is the next subject I will discuss.

ethnicities.jpg

A selection of characters of different ethnicities
Due to the fact that all characters use the same base model, we can easily create blends between multiple DNAs. Each character stores two sets of genes that we call dominant and recessive, respectively. (Disclaimer: Please note that the dominant and recessive genes in our system do not work exactly like in real life. We’re still dealing with an approximation of genetics. We haven’t fully replicated real world genetics. Yet.) When a baby is born it will inherit two versions of each gene - both of which will come randomly from either parent. As mentioned one of these genes will end up being dominant and the other one recessive based on a chance value (dominant genes from the parents have a higher chance of being inherited as dominant genes for the baby). The appearance of the newborn character is decided entirely by its dominant gene set. But the recessive genes are still there as a representation of genes carried down the generations. So when this new character gets to make its own babies they will have a chance of inheriting a gene from their grandparents, even though that gene might not have been visible on their parent.

inheritance.jpg

Inheritance in action. Top row parents and bottom row their children. If you look closely you should be able to spot the inherited features.
I hope you guys are still awake for the continuation of this Dev Diary. What does all this genetics mumbo-jumbo mean for you as a player? It means that inheritance has a much bigger impact on the appearance of a character in CKIII than than it does in CK2. Characters of different ethnicities that get down for the hanky panky will make babies that look like a blend between both parents, with some genes from further back in the family tree thrown into the mix. Of course, there’s still a fair amount of randomness in the system so we won’t get identical siblings unless they are, you know, identical twins.

Now, while we’re on the subject, let’s talk briefly about children and aging. This is the other huge factor in defining the appearance of a character: his or her age. The 3D system that we use gives us the possibility to have seamless aging and there’s a ton of things that are set up to take advantage of this. A newborn child will obviously be very tiny compared to when it’s all grown up. It’s adult facial features will be there already from birth but they are very toned down during early childhood to get gradually more pronounced as the character ages. When a character approaches their 30’s and 40’s their skin will get more rugged, age lines and wrinkles will start appearing in the face, and their hair turns grey. Once they enter old age their body will start sagging, posture will deteriorate, their ears and nose will get bigger and the jaw protrudes as they lose their teeth.

aging_somatu.jpg

Chieftain Somatu of Kevrola, from age 0 to 99

In addition to genetics and age, lifestyle choices and changes also impact a character’s appearance. Body types vary greatly from alarmingly thin victims of starvation to truly impressive bulks of some high nobility gluttons. Different levels of muscularity and fitness are also represented and tied to the “prowess” value in the game.

body_types.jpg

Examples of different body types


gaining_weight.gif

Like, every Christmas Holiday, ever


working_out_02.gif

I got ripped in five seconds!

There are a number of traits and conditions, genetic or otherwise, that have visual impact on the character portrait. Some examples of non-genetic ones are pregnancy, wounds, scars, lost arms, blindness and disfigurement. And some notable examples of genetic conditions are dwarfism, gigantism, albinism and hunchback.

traits.jpg

Genetic traits

Dragoman.png

Dragoman

Dam.png

You know how some people have names that just feel “right” for them?



wounded_anim.gif

“You should see the other guy”

We have already discussed clothes in previous Dev Diaries so I won’t go into great detail about them. But I would like to show something I don’t think we’ve shown before. That is the barbershop feature which allows you to change clothes, head wear and hairstyle for your character:

barbershop.JPG

Barbershop
Even though the vast majority of characters have randomly generated appearances, there are some notable exceptions. The detailed setup of the DNA system allows us to design quite specific appearances where we want to. There are some historical starting characters in the game whose looks were based on how they are described in historical sources. For example William the Conqueror and Harold Godwineson of England. Of course, medieval sources are not always... perfectly reliable and the portraiture from the time not the most accurate (to put it mildly!) so we did have to do some guesswork and use a lot of artistic license. There are also a whole bunch of developer characters with appearances that match their real life counterparts. They’re lurking around various courts in the game. If you want to find some, a pro tip is to browse through the characters in modern day Sweden…

It is perfectly possible to mod DNAs as well as adding new ones, so if you feel like adding your own likeness or a medieval Abraham Lincoln to the game it is fairly easy to do so.

fate_of_England.jpg

Historical characters from the “Fate of England” in the 1066 start date. Guess who is who!
And finally, to end this on a more gruesome note, the last thing I’d like to show you is some diseases. As you all know, the middle ages were a time of ravaging epidemics and quick unexpected death from disease. And the game reflects that in quite a graphical way.

And if you don’t enjoy being disgusted - don’t worry - we have an option to turn off the worst looking diseases and replace them with something less nightmare-inducing.

WARNING: The following spoiler tags contain images that some viewers might find disturbing. Viewer discretion is advised.

illnesses.jpg

Don’t say I didn’t warn you
 
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CK fanbase has two parts: one is complaining that CK3 won't run on their toaster from 2013, the other one is complaining that faces are not photorealistic enough.
 
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Seriously tho, apart from the hairs (with which they admitted having some problems, eg. with growing) CK3 character models look awesome. I don't know why is everyone comparing it to Sims Medieval, but these character models probably beat every Sims game.
 
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How much genetic body variation is there for physical aspects other than height and skin color?

(Insert request for boob slider here but there are obviously plenty of other genetic body variations in humans as well)
 
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For a Strategy game it is extremely well done. In this case Paradox is the first one diving into these waters. Yes we already had this in Civilization and Total War, but not that deep and customizable. The only things that were done in CIV were the specific rulers, with no genetics, no direction, just one immortal ruler and that's it. In Total War there were the Animations, but it was never that deep. I can remember that the faces of the agents and nobles of Total War Rome II were in the uncanny valley. In Three Kingdoms, while the style is gorgeous, they returned to 2D and in Troy it still seems rather bland.

Of course they could have stuck at more stylized 2d portraits which many demanded at the beginning especially with the first glimpse we had at the presentation. But they risked it and it looks like a huge step into an extremely interesting waters. They are one of the only ones that are heading in the direction of strategy-role-playing right now (yes there is also Old World who try to go into the direction with mixing Civ and CK but they are only in Early Access for enough reasons).

Yes there are things that need to be fixed. The hair texture and some line errors need a bit of polishing. But this part of CK3 is one of the things I look forward the most.


How much genetic body variation is there for physical aspects other than height and skin color?

(Insert request for boob slider here but there are obviously plenty of other genetic body variation in humans as well)

Not every game with such a slider is good. Looking at Conan Exiles. But this would be fun to say the least.
 
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I’m disagree with you. Look at body of wrestlers. Those ripped bodies shown in dev diary are similar to wrestlers’ bodies. I still hope that there would be different types of ripped body. Because some people got genetically different body types, eg: limbs length, muscle tissue length, testosterone levels etc. But ones again, I disagree that the body they showed us, is bad.
Edit: I don’t mean fake wrestlers, I mean Greco-Roman, or freestyle wrestlers.

If nothing else, I imagine we'll get some variation in the form of body fat. It seems to me that weight and muscle are different morphs, which means that since weight varies by character, we should see cases wherein a heavy character with high prowess looks like a different sort of muscular as compared to a thin character with high prowess. As an example from the 3D software I use:

1595685568737.png
 
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....
Can you tell which of these fellows is from The Sims Medieval?
....
Well, I think the comparison image was made very obviously. If something should be directly compared, the more or less equal conditions like lighting, saturation, etc. should be established. There is another comparison image. CK3 fans will be surely able to distinguish CK characters over the Sims, but the difference is quite marginal. I have no problem with that and the overall stylization (although I admit that I would like to prefer something a little bit more realistic, at least with hair and beards), but sayings that CK3 portraits are like Sims aren't so untrue... ;)

ck3sims.jpg
 
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If nothing else, I imagine we'll get some variation in the form of body fat. It seems to me that weight and muscle are different morphs, which means that since weight varies by character, we should see cases wherein a heavy character with high prowess looks like a different sort of muscular as compared to a thin character with high prowess. As an example from the 3D software I use:

View attachment 602762
i would hope so, since they are very much different things in reality. I mean, look at Sumos. they pack on everything they can for size, muscle and fat both, but under that layer of fat theyre still built better than most people, they got serious power.

i mean, i could see maybe being "too large" creating a minor hit to prowess (one that could easily be made up with other modifiers/skills), but it doesnt mean they couldnt still be very powerful while big
 
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Well, I think the comparison image was made very obviously. If something should be directly compared, the more or less equal conditions like lighting, saturation, etc. should be established. There is another comparison image. CK3 fans will be surely able to distinguish CK characters over the Sims, but the difference is quite marginal. I have no problem with that and the overall stylization (although I admit that I would like to prefer something a little bit more realistic, at least with hair and beards), but sayings that CK3 portraits are like Sims aren't so untrue... ;)

View attachment 602784
which, while some may complain, its still like... this is ***crusader kings*** and characters are now full models with Sims-like graphics

whats bad about that? Sims were super small-scale character driven games, and now our mega-scale grand strategy character driven game has graphics on par

yes, the sims medieval is really old, yes its graphics *look* dated, but its also an entirely separate game from CK3. What other grand strategy has graphics like CK3, being used in the way CK3 is using them? (genetics, inheritance, procedural variation)

while its by no means groundbreaking, its still a significant step above anything else paradox has put out so far
 
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which, while some may complain, its still like... this is ***crusader kings*** and characters are now full models with Sims-like graphics

whats bad about that? Sims were super small-scale character driven games, and now our mega-scale grand strategy character driven game has graphics on par

yes, the sims medieval is really old, yes its graphics *look* dated, but its also an entirely separate game from CK3. What other grand strategy has graphics like CK3, being used in the way CK3 is using them? (genetics, inheritance, procedural variation)

while its by no means groundbreaking, its still a significant step above anything else paradox has put out so far
It certainly is an improvement, no doubts about it. My comparison image (consisting of 4 CK characters and 2 Sims characters) was made purely just for an illustration that there is quite strong resemblance to Sims characters although some may claim there is none at all. I have no serious problem with such stylization, I can live with it and it won't ruin my game experience. But on the other hand, I also understand why some players may perceive it as something that doesn't fit the tone of "dirty and harsh" medieval world and may have troubles to accommodate to this as it may break their immersion. Up to a perception of each armchair-ruler, I guess. ;)
 
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CK fanbase has two parts: one is complaining that CK3 won't run on their toaster from 2013, the other one is complaining that faces are not photorealistic enough.
I, for one, am complaining about both: CK3 should have the most photorealistic faces of all time while still being able to play smoothly on the refurbished laptop I bought for $75 in 2012.
I really don't see why that's so difficult for the devs to accomplish.

[Edit: I actually don't know if CK3 will run on my laptop. It seems to be slightly worse than the minimum listed. Well, I'll find out today!]
 
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It certainly is an improvement, no doubts about it. My comparison image (consisting of 4 CK characters and 2 Sims characters) was made purely just for an illustration that there is quite strong resemblance to Sims characters although some may claim there is none at all. I have no serious problem with such stylization, I can live with it and it won't ruin my game experience. But on the other hand, I also understand why some players may perceive it as something that doesn't fit the tone of "dirty and harsh" medieval world and may have troubles to accommodate to this as it may break their immersion. Up to a perception of each armchair-ruler, I guess. ;)

sims-4-screen-01-ps4-us-18july2017


This is what I thought you meant with "Sims" look. I didn't even know there was a Sims Medieval version and tbh the general style at least for the faces is fairly close.

2AC7A5C1C972245C7410DE1252D099588D25309F


Very different presentation though. Like if you look back at early DD's and take a look at how much they've improved on the backgrounds + scene lighting to make all the different regions stand out it's amazing. I'd personally love something grittier and more real but frankly it doesn't look bad to me.

traits.jpg
 
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Well, I think the comparison image was made very obviously. If something should be directly compared, the more or less equal conditions like lighting, saturation, etc. should be established. There is another comparison image. CK3 fans will be surely able to distinguish CK characters over the Sims, but the difference is quite marginal. I have no problem with that and the overall stylization (although I admit that I would like to prefer something a little bit more realistic, at least with hair and beards), but sayings that CK3 portraits are like Sims aren't so untrue... ;)

View attachment 602784

Well, "Like the Sims," that's one thing. There's obviously a familiarity there, otherwise we wouldn't be making these comparisons. The question is whether they go above and beyond in realism. The shaders, lightning, sculpting... Everything about CK3's models look so more much realistic than what vanilla Sims games to date have offered that it's hard to concede that the difference is "marginal". You say, "If you compare them with similar lighting," etc, but that's just the point. Lighting, texturing, sculpting, all of that is a part of the process of 3D graphics work. All of it comes together to make the final piece. Take the lightning model from Sims 4 and apply it to CK3, and CK3's portraits would look much less real. However the same would be true if you did it for The Witcher.

1595711374547.png

(Also, which Sims game are these caps from? This doesn't look like Medieval's lighting, but those don't look like Sims 4 clothes. Not vanilla, at any rate. I want those clothes in my Sims 4 game...)

EDIT: You little sneak, those are Bannerlord caps, aren't they! No, I know, you just modified the caps to look more CK3-like.

1595704694320.png
 
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I, for one, am complaining about both: CK3 should have the most photorealistic faces of all time while still being able to play smoothly on the refurbished laptop I bought for $75 in 2012.
I really don't see why that's so difficult for the devs to accomplish.


That is perfectly possible. All you need is a desktop machine that meets the specs and you can stream it over to your laptop.
 
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It certainly is an improvement, no doubts about it. My comparison image (consisting of 4 CK characters and 2 Sims characters) was made purely just for an illustration that there is quite strong resemblance to Sims characters although some may claim there is none at all. I have no serious problem with such stylization, I can live with it and it won't ruin my game experience. But on the other hand, I also understand why some players may perceive it as something that doesn't fit the tone of "dirty and harsh" medieval world and may have troubles to accommodate to this as it may break their immersion. Up to a perception of each armchair-ruler, I guess. ;)
I personally really like the portraits. Yes the hair looks a bit unrealistic, but the faces and the clothes are indeed very realistic to me. For me the most important part of the game is genetics and portraits. I k ow for sure that paradox will improve the portraits, but they already look really good. Also wanted to add that medieval wasn’t as dirty and gray as it’s often portrayed. People actually tried to wear really bright clothes to look good and impress others, so the clothes in the game are realistic. Also the way those characters are portrayed makes them look alive, which adds a lot of fun to the gameplay in my opinion.
P.s. I think that paradox is avoiding the ruler designer topic, because it won’t be in the base game, however it will be in the first dlc or a flavor pack, and they don’t want to break the intrigue yet, and I guess they will only announce it, when they announce the dlcs. I think they already planned and started making some dlcs, as we will get them if we preorder ck3 royal edition on steam.
 
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Also wanted to add that medieval wasn’t as dirty and gray as it’s often portrayed. People actually tried to wear really bright clothes to look good and impress others, so the clothes in the game are realistic. Also the way those characters are portrayed makes them look alive, which adds a lot of fun to the gameplay in my opinion.

Yes, precisely! I remember some fellows on Steam complaining how the game was too bright and colorful for the middle ages, without realizing that this was an era when the interior walls of castles were deliberately covered in vibrant frescoes. Sometimes it's almost as though movies have taught us that light behave differently in the middle ages, or the sun didn't exist...
 
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Sometimes it's almost as though movies have taught us that light behave differently in the middle ages, or the sun didn't exist...
This is just so true. In many medieval movies they make people dirty, and wearing dark clothes, but most of all, they make the weather so dark and gray, like if people were not advanced enough to have sun.
 
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