• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK3 - Dev Diary #22 - A Medieval Tapestry

Hello everyone! Today Virvatuli and I are bringing you a Development Diary about how we’re catering to different player fantasies in CK3. We will also showcase some of the content and gameplay you’ll encounter!

We are huge believers in allowing players as much freedom as possible to shape the game world in their image, which is reflected in the Paradox slogan “We make the games, you create the stories.” Of course, when trying to model history reasonably accurately as we do in CK3, your starting environment might be a far cry from the just and equal Realm you wish to rule, but determined players should be able to change the mores of their society over time - if that is their fantasy.

As you might suspect, the CK3 team consists of some very nerdy, passionate and compassionate people. Some of the things we’re outlining in this Dev Diary were part of the regular development process, and some have been passion projects. It has been very important for us to represent our players, the team behind the game, and the people who don’t feature heavily in most history books and media. We want everyone to feel welcome and to empower you to play your fantasy.

CK3 truly is a diverse game; it spans a map of nearly half the world and almost six centuries of history. This world is inhabited by a myriad of titles, cultures, faiths, and characters. It’s been our goal to represent all of these things with a great level of detail and accuracy to give you all a deeply immersive experience with more dynamic elements and player choice than ever before. Will you recreate history, build a brand new world, or something in between? It is all in your hands.

But we haven’t just added more diversity; that variety is also much more readily available than it was in CK2. For example, all Faiths and Cultures on the map are playable on release, and the dynamic Faith system will give you much greater power to change the world. We’ve also added many different Game Rules which allow you to tailor your CK3 experience. If you would rather play as a Queen than a King from day one, the Game Rules let you do that, without having to create a custom Faith during your campaign. There are other challenges out there to conquer and stories to explore!

We are incredibly proud of all the stuff we’ve made for you, so without any further ado, let’s jump into the juicy, juicy details!


Gender Options

All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.

genderviewtenet.png


Even when men historically held the highest titles and womens’ rights were limited, women still had a vital impact on the world around them. In many parts of the medieval world, it was not uncommon for women to rule in their husbands’ absence, they were often advisors and took care of estates. We have chosen to represent this with the Spouse Council Position. Your Spouse’s skills have a direct impact on your realm and you will see events about your Spouse handling all sorts of duties, from negotiating with factions to raising additional troops.

the_guard_1.png


Like in CK2, we have a Gender Equality Game Rule, but with some improvements and added variation. The “Equal” setting (corresponding to “All” in CK2) covers more areas and has fewer exceptions than it did in CK2, largely thanks to our dynamic Faith system and the design philosophy mentioned above. It also comes with an “Inverted” setting where the historical gender statuses are turned on their head and women become the dominant gender in most religions.

Diversity_female_rules.png


Women are also more visually present in Crusader Kings than ever before. We have some awesome loading screens with a diverse bunch of characters, for example, but the biggest impact comes from the new event window. In CK2 we had lovely event illustrations, but the drawback was the lack of variation when it came to characters. In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

far_from_home_1.png



Sexuality

Sexuality provides added spice to character behavior and motivations, both in real life and in CK3, and it will also affect what is considered sinful or even criminal in a Faith in the game. It’s great for drama and intrigue, and in CK3 we’ve given sexualities more granularity. In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.

Children develop their sexualities around the age of 10 and once set, it will not change. It’s worth noting that we don’t model sexual and romantic attraction separately in the game, so a character’s sexuality sets both their sexual and romantic preferences.

budding_attraction.png


We do however differentiate between sexual preference and sexual behavior in-game. A character’s sexuality in and of itself can never be criminal, but certain sexual acts can be. For example, if a Faith’s “View on Same-Sex Relations” is not set to “Accepted”, two men who have sex will get the “Sodomite” Secret (no matter their sexuality). While the AI doesn’t pursue romance or sex with someone they’re not attracted to, the player can sometimes choose to act against their sexual preference (albeit with a penalty, and it can never lead to a lover relationship). This means a player’s heterosexual male character could get the “Sodomite” Secret if they seduce a homosexual or bisexual man.

We have two Game Rules related to sexuality: “View on Same-Sex Relations” and “Sexuality Distribution”. The former is very similar to the “View on Gender” rule I mentioned above; it can change all Faith’s “View on Same-Sex Relations” from their historical defaults to “Accepted”. The latter can change how common each sexuality is. The settings are “Default” which means Heterosexuality is the most common sexuality, “Equal” which makes all four sexualities equally common, and one setting each for Homosexuality, Bisexuality, and Asexuality which makes them the most common sexuality instead of Heterosexuality.

accepted_same_sex_relationships.png



Faiths

As the dev diaries of the last couple of weeks have shown we have given Faiths a lot of attention, and as you might already know, all Faiths will be unlocked at game start. The dynamic Faith system has allowed us to add plenty of variation at release; we hope you’ll find that each Faith has its own flavor and quirks.

Even better, we now have more distinctions between different non-Christian Faiths, especially in Africa and India! African Paganism from CK2 has been replaced with at least six new Faiths; Roog, Bori, Siguism, Akom, Waaqism, and Kushitism, all with their own Tenets and flavor. For example, the Bori have a long history of matriarchs and worship the spirits. As they believe in spirit possession and that spirits can be either feminine or masculine, they are accepting of same-sex relations. The Siguics, on the other hand, worship their ancestors and believe that twins are blessed.

religion.png


Hinduism has been split into seven different Faiths. In addition to expanding upon and fleshing out the four main traditions of Hinduism (Vaishnavism, Shaivism, Shaktism and Smartism), CK3 also sees the addition of less well-known Hindu traditions such as Krishnaism and Advaitism. Buddhism has five Faiths, Jainism three, and many Religions across the map have received similar diversification. We have also added a Dualism Religion with seven different Faiths, for example Manicheanism, Mandeanism, and Sabianism.

india.png


And as you can create your own Faiths, you will be able to create the kind of society you want to play in. As I have mentioned, some things can be preset through Game Rules, but the challenge of changing the world to your liking can be a really satisfying experience.

For example, we have the Game Rules “Faith Acceptance” which makes religious wars and disagreements a thing of the past, and “Randomized Faiths” which gives everyone in the world a random Faith. For those of you who are sensitive to border gore, please proceed with caution as the following screenshot contains graphic imagery. For the rest, how many Faiths can you spot in the screenshot?

how_many_faiths.png



Ethnicities and Cultures

We have expanded the amount of portrait asset sets from the two in the CK2 base game to a grand total of seven in CK3! On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India. We will also have an even greater number of ethnicities, so you will see variations within these seven groups.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents. More on this in a later Development Diary!


The End

That’s all for this week, friends! Unfortunately, Virvatuli will not be around to answer your questions this time, as she has set out on a new adventure after four years at Paradox. But the rest of the team will be around, of course, so ask away!

Take care of yourselves and each other <3
 
  • 12Love
  • 9Like
  • 5
  • 3
  • 2
Reactions:
Yes. Yes there is. It's ignoring all established science on the matter in order to include a fantasy ripped straight out of literal real-world homophobic propaganda that has led to actual human beings being tortured and driven to suicide.

I have heard numerous people say "the science" of the situation, anyone could research numerous articles with different perspectives and opinions on the matter. Just like a lot of science is a hypothesis on something, where people try to prove it by research and study etc. There is no set answer the science community can give for it, unlike gravity for instance. That being said its clearly a VERY complex matter... we all know our brains and personalities are intricate and unique so its very hard to pin point something like sexuality for someone when it varies person to person. But this gets off of subject...once again I'm just suggesting a game feature. Not saying homosexual people are less than, bad, or are nonexistent. Don't want them removed from the game, just an option for the player, so if they want they can have the choice...if the option isn't selected pregame then it operates as intended. I've said in earlier posts that the game will be fantastic either way. I LOVE how CK2 played and the stuff they've told us already about CK3 is very exciting! It doesn't appear to be as homophobic or fantasy like...there were tons of things in CK2 that were fantasy like however and some not that were able to be removed or altered if the player chose it.

We've seen no evidence that players can take steps to deliberately shed themselves of certain traits, only that they can shove their brains into blenders and pray for the best (though, granted, we've not had an in-depth DD on stress yet).

Now this was cleverly worded and gave me a good laugh! Haha (not sarcasm)
 
How do you get multiple game overs from a single -15% fertility debuff? Are you deliberately murdering every other member of your dynasty?
Awful luck.

I think I'm cursed in luck, even in tabletops I tend to roll super low more often than not. I rolled 20s 2 times in my entire life.
I once had a game in CK where male only succession but... my character only had daughters. Had 2 lovers. They all had daughters.

I had like 10+ daughters. A very Henry situation. Though that ended the dynasty as it was after a plague that killed pretty much the rest of the family. Its a funny game over since I'm used to awful luck.
 
I do not want to step into the choice debate because I feel it doesn't belong to this forum, and it is such a delicate matter that even well-meaning people can end up seriously hurting other people, and where the line between bona fide, if misguided, commonplace and alt-right crap and conversion therapy is a thin one.

However, I want to point out that there is a way the game could make sexuality more dynamic without making it appear as if it was a choice.

After all, the "homosexual" trigger is only there because it triggers events, or it determines if an action will get you a stress modifier or not. In short, it is not there to say what a character is, but what he perceives himself to be. Human mind can go into length to trick itself - and self-denial among homosexuals in homophobic cultures is a sad fact.

What I am suggesting is that we leap from the ontology and psychology of sexuality to the anthropology of sexuality. That we consider the outer side of it instead of the inner side.

If Paradox's charming content creators frame dynamic sexuality events as a matter of the character self-perception, then the matter of choice is ousted without too much debate.

After a lifetime of denying himself male company, Duke X can surely beleive he's "cured" - that's even a common line we hear from the brainwashed wretches that underwent "conversion therapy". Conversely, Duke Y, who has been so good at tricking himself all his life into ignoring the male attraction that he thought he was happy, can suddenly have a breakdown and "discover" that in fact he always liked males - that, too, an only too common story in the LGBT community.

None of those cases would imply a "choice", as both Dukes are clearly homosexuals, but they will allow to dynamise sexuality to allow for a richer gameplay (i.e. one when character sheets can provide for unaccounted surprises).
 
Last edited:
Awful luck.

I think I'm cursed in luck, even in tabletops I tend to roll super low more often than not. I rolled 20s 2 times in my entire life.
I once had a game in CK where male only succession but... my character only had daughters. Had 2 lovers. They all had daughters.

I had like 10+ daughters. A very Henry situation. Though that ended the dynasty as it was after a plague that killed pretty much the rest of the family. Its a funny game over since I'm used to awful luck.

Had this problem in CK2. Actually this is not a problem, the problem is I was using my own dynasty to split my kingdom into large duchies for easier control. And each of the dukes, of my dynasty was also in a very Henry situation. Again this is not a problem, the problem is the AI was marrying those daughters outside of the dynasty, meaning that in the next 2 generations all those titles would end up to other dynasties while mine would die out. The AI should be better equipped to handle and ask for matrilinial marriages in these situations!!

At one point I got tired to just look over Duke X, my nephew, happy to see he had a big family, 3 daughters, and then checking them up and seeing all of them marries normally outside of the dynasty, none of them matrilinially...
 
Awful luck.

I think I'm cursed in luck, even in tabletops I tend to roll super low more often than not. I rolled 20s 2 times in my entire life.
I once had a game in CK where male only succession but... my character only had daughters. Had 2 lovers. They all had daughters.

I had like 10+ daughters. A very Henry situation. Though that ended the dynasty as it was after a plague that killed pretty much the rest of the family. Its a funny game over since I'm used to awful luck.

I love (not usually at the time) how brutal or ironic that game can be. I remember having a similar situation. I needed a male heir really bad and end up getting 4 or 5 daughters before I get the son, with the king being late 50's at this point... the slight upside to that is the high chance of being a King at a young age which can sometimes mean an extremely long reign! Or quick end depending on how CK wants to play you haha!
 
I just hope that in CK3 with more dynasty control you can basically set "Women only marry matrilinially". Essentially stepping in as the dynasty head and going "Yeah no stop it.".

One solution I found to this is super micro and just marrying girls to random commoners who have good traits or not. Oddly enough I found it very difficult to find anyone willing to accept a matrilinial marriage. So I stopped bothering eventually, a commoner wont say no. But at least they keep the dynasty going.

I can imagine the tea parties....
Daughter of a Duke: Ah, my father has married me off to a to be king! He's not the most handsome man but he is a king.
Daughter of a Baron: Oh I'm marrying your brother, he's quite cute.
Daughter of an Emperor: I'm marrying Johnny the Tanner dad says he is a good fit because he is strong.
 
Awful luck.

I think I'm cursed in luck, even in tabletops I tend to roll super low more often than not. I rolled 20s 2 times in my entire life.
I once had a game in CK where male only succession but... my character only had daughters. Had 2 lovers. They all had daughters.

I had like 10+ daughters. A very Henry situation. Though that ended the dynasty as it was after a plague that killed pretty much the rest of the family. Its a funny game over since I'm used to awful luck.

So enact something akin to the pragmatic sanction.
Enable "male preference", or "cognatic" succession and marry the daughters matrilinearly.
 
I actually think that, for the same roleplay reasons you mention, the system is better left as it is (sexuality not being a decision). Your perfect heir is homosexual, and you do not like the risks that come with it? Simply do not act on that, accept the stress maluses if some event comes, strive to get the "chaste" trait, set your focus to learning or martial or something that doesn't involve too much courting around.

Absolutely agreed. Sexuality is not a choice.
The player should play with the cards destiny draw for him/her.

Regarding the stress system and applied to homossexual characters, stress should be accrued by marriage or by attempts to seduce someone of different sex.
 
Absolutely agreed. Sexuality is not a choice.
The player should play with the cards destiny draw for him/her.

Regarding the stress system and applied to homossexual characters, stress should be accrued by marriage or by attempts to seduce someone of different sex.

Agreed. In general it seems clear that people have wildly different definitions for "roleplaying". Some see it as building an optimized character, some see it as doing things in-character even if it's suboptimal etc.
 
Reminder: homophobic comments will be removed as they violate our rules.

You shall at all times respect and refrain from harassing and/or personally attacking other users or the staff of Paradox. You agree to respect the rights of other users to have their own and maybe differing opinions. You shall not send any messages or posts that are considered foul, vulgar, sexually harassing, racially offensive or in any way discriminatory. This includes, but is not limited to, sexist language, ethnic slurs, hate speech and religious epithets. Paradox reserves the right to, in its sole discretion, remove any such posts or messages.
 
  • 3
Reactions:
If my character is homosexual will i still be able to marry a character of the opposite sex and have children?

I understand if this came with several penalties, from a lowered fertility chance (less willingness to have sex with your partner) to an increased chance of extraconjugal affairs and increased stress or or chance to develop depression, but i think its perfectly reasonable to assume that if you live in a society that frowns upon your sexuality, you would most likely hide your sexuality and pretend to conform to the social norms.
 
If my character is homosexual will i still be able to marry a character of the opposite sex and have children?

I understand if this came with several penalties, from a lowered fertility chance (less willingness to have sex with your partner) to an increased chance of extraconjugal affairs and increased stress or or chance to develop depression, but i think its perfectly reasonable to assume that if you live in a society that frowns upon your sexuality, you would most likely hide your sexuality and pretend to conform to the social norms.

I take it you haven't played CK II yet, right?

You can still marry, with a fertility malus (of 15% in CK II). In fact, history wise, you would be expected to marry.
Infidelity is more tied down to how much your wife/husband like you (which is affected by them discovering you had an affair, for instance) and their own traits (a chaste, honest, honorable, shy wife will be much less prone to infidelity etc).
 
Will female-dominated realms automatically have matrilineal turned on for everyone in the dynasty or the realm? So I don't have to micromanage every female descendant to marry matri and also not have dynasties disappear like cheesecakes at an evening party?
from the last dev diary thread:
Female rulers should always try to arrange matrilineal marriages, yes. This is especially true in female-preference succession realms.
 
I just hope that in CK3 with more dynasty control you can basically set "Women only marry matrilinially". Essentially stepping in as the dynasty head and going "Yeah no stop it.".

One solution I found to this is super micro and just marrying girls to random commoners who have good traits or not. Oddly enough I found it very difficult to find anyone willing to accept a matrilinial marriage. So I stopped bothering eventually, a commoner wont say no. But at least they keep the dynasty going.

I can imagine the tea parties....
Daughter of a Duke: Ah, my father has married me off to a to be king! He's not the most handsome man but he is a king.
Daughter of a Baron: Oh I'm marrying your brother, he's quite cute.
Daughter of an Emperor: I'm marrying Johnny the Tanner dad says he is a good fit because he is strong.

My problem with this is that in the Western European context it completely breaks the feudal contract and yet your vassals and other lords don't respond.

I'm perfectly happy letting the player do things that actual medieval lords would never do (such as marrying their daughter to a commoner or, you know, matrilineally marriages period) but the lack of in-game reaction bothers me. Another great example of this is land giving. In CK2 you can give large amounts of land and power to random no-name commoners and your vassals don't react at all. As this game's main draw is storylines created by character interaction, this is a completely and totally bizarre gameplay decision.

You should be allowed to marry your daughters to commoners! You should also be able to give land to nobodies. But the game world needs to react to those choices.

Edit: Clarified one of my arguments
 
Last edited:
from the last dev diary thread:
Female rulers and heirs =/= to general preference towards matrilineal marriage. At present in CK2, the female rulers and female heirs will go for matrilineal marriages in the majority of cases, but no other daughters would. Since it's quite common for the primary heir to die or get deposed in favor of secondary heirs, that was most often how the ruler ended up with an unfavorable marriage. We haven't yet seen if this will change.
 
Female rulers and heirs =/= to general preference towards matrilineal marriage. At present in CK2, the female rulers and female heirs will go for matrilineal marriages in the majority of cases, but no other daughters would. Since it's quite common for the primary heir to die or get deposed in favor of secondary heirs, that was most often how the ruler ended up with an unfavorable marriage. We haven't yet seen if this will change.
That is most often how dynasties ended up with unfavorable circumstances in real life, so it sounds fine to me. Securing your succession 100% should mean needing to micromanage your family members.
 
My problem with this is that it is, in the Western European context, it completely breaks the feudal contract and yet your vassals and other lords don't respond.

I'm perfectly happy letting the player do things that actual medieval lords would never (such as marrying their daughter to a commoner or, you know, matrilineally marriages period) but the lack of in-game reaction bothers me. Another great example of this is land giving. In CK2 you can give land to random no-name commoners and your vassals don't react at all. As this game's main draw is storylines created by character interaction, this is a completely and totally bizarre gameplay decision.

You should be allowed to marry your daughters to commoners! You should also be able to give land to nobodies. But the game world needs to react to those choices.
Well, IIRC you would loose prestige for marrying below your rank in CKII. Which make sense. As for landing "lowborns" I agree that some penalty should apply, but that should be tied to the tier (almost no-one should care if you give to your faithful commander a barony somewhere).
 
Diversity_female_rules.png

What's with Wyszeslawa? Her name uses w for slavic v, but patronym uses v for it? Do wives adapt their names to husbands cultures? Should they do it if they don't change culture and own land? Or did the name just copied from wikipedia and other russian names don't use polish spelling?
 
Diversity_female_rules.png

What's with Wyszeslawa? Her name uses w for slavic v, but patronym uses v for it? Do wives adapt their names to husbands cultures? Should they do it if they don't change culture and own land? Or did the name just copied from wikipedia and other russian names don't use polish spelling?
Probably Polish culture with Russian father.

EDIT: Actually, probably just a pre-defined character name since she's the same in the CK2 files.