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CK3 Dev Diary #18 - Men-at-Arms, Mercenaries and CBs

Hello everyone, and welcome back!

This week we’ll be talking about a lot of additional details surrounding warfare. Just a few bits and pieces that have changed since CK2.

Casus Belli
One thing that is as it ever was, however, is that you need a Casus Belli to go to war, and that CB determines what happens when the war is won (or lost!). The most common ones are for pressing claims, as you’re familiar with from CK2. In different situations there will be a different options, of course, and some are even unlocked in special ways, such as the ones unlocked by perks, as shown off in the Diplomacy Lifestyle dev diary.
Declare war view.PNG


War Declaration Cost
One thing that has changed a little is the fact that different CBs come with different “declaration costs” attached to them. This is usually Prestige or Piety, depending on whether you are starting a war against a fellow believer or someone from another faith. On the other hand, we don’t want to keep you from taking advantage of a great opportunity just because you’re missing 10 Prestige at a crucial moment, so the costs are optional, in a sense.

You can declare a war without paying its cost, at which point you’ll instead pay something bigger, such as a Level of Fame or Devotion.

Levels of Fame/Devotion brings their own benefits, so ideally you want to avoid this, but it’s not as big a problem as - say - truce breaking. It’s not going to cripple your play, just set you back a little bit in exchange for getting to raise your armies and take some new titles while your enemy is weak. This is also one of the ways that Piety and Prestige gain has become more valuable than it was in CK2. You want to use it for more stuff, and it’s always useful to have lying around!

Men-at-Arms
We have talked about armies before, where we talked about the difference between your levies and your Men-at-Arms. Your levies are your unwashed masses, indistinguishable peasants more than willing to die for the few measly pieces of gold you throw their way. Men-at-Arms, on the other hand, are more specialist troops, and the component that gives you more control over precisely how you win your wars. They are in many ways your elite troops, ready to march through mountains and marshes for you.
MaA view.PNG


You have a maximum number of Men-at-Arms regiment slots for your army, and in addition they have an upkeep cost. It’s small when they’re unraised, but the moment you have them stand up to go to war, they’ll demand a lot more pay!

Even though you can max out your MaA slots, there are other ways you can expand your army. Each MaA regiment can be increased a set number of times, to field even more of your deadly warriors. This will naturally increase their maintenance cost as well (both raised and unraised) so think twice before hiring twice as many soldiers!

There are many different types of MaA regiments, and what their type is determines a number of things, such as what terrain they are good at fighting in, and what kind of MaA Regiments they are good at countering, or get countered by. Over time, you may also be able to acquire new types of MaA Regiments. This means that the bulk of armies are likely to be quite different if you start in 867 compared to when you reach the end of the game.
Create MaA view.PNG


MaAs also include siege engines, which is one of the easiest way of speeding up your land grabs. However, siege weapons are almost useless in regular combat, and taking them uses up one of your MaA slots, so it’s a decision that has to be carefully thought through.
MaA siege engine.PNG


In addition to a standard slate of MaA types, different cultures gain access to different unique MaAs. These will vary greatly across the world, but are generally specialised in the conditions of warfare that’s typical for the culture in question.
Camel Riders.PNG


You will also be able to look at battle reports to get an indication of what kind of impact specific types of MaAs have on your battles. This can let you figure out whether your strategies are paying off, or whether it’s finally time to get some Pikemen to counter the Light Cavalry that your rival is always fielding.

So to sum it all up, Men-at-Arms are great for countering specific troop types, adjusting to specific types of terrain, and directly bolstering the number of soldiers in your army! Sometimes, strategising and countering isn’t enough, however, and that’s where Mercenaries come in!

Mercenaries
Mercenaries are familiar to any CK2 player, of course, but they have changed a little now.

First of all, you no longer pay monthly maintenance for them. Instead you pay their cost for three years up front, and then they’re yours for that time to use as you see fit. They’ll stay with you through thick and thin (although mostly the thick of battle).
Mercenary company screenshot 3.PNG


Once the three years are almost up, you’ll receive an alert warning you that the Mercenaries are about to pack up and get on their way! You’ll then have the opportunity to pay them for another three years of service. This also means that they aren't going to betray you the second you go into debt, which I know will sadden a lot of you, but this new system makes it a lot easier to keep track of what you have and don't have during war.

So Mercenaries are an expensive way of doing warfare, but sometimes it’s the only way you’ll survive. However, in order to find a Mercenary Company that fits you in both size and shape, we have a new system for generating them to make sure there's always a wide range to choose from.
Mercenary Hire view 2.PNG


Each culture generates between one and three Mercenary companies depending on the number of counties of that culture, with each additional company being bigger and more expensive than the previous one. They will also pick a county of their culture to keep as their headquarters, and will be available to be hired by anyone within a certain range of that county.

With each culture generating Mercenaries, their names and coats of arms are either picked from a generated list of names specific to their culture so that you can get historical or particularly flavourful companies in there.

On top of everything else, Mercenary companies come with one or more specific Men-at-Arms types, which means that you may want to consider not only which company is the biggest one you can afford, but which is the best suited for the war you’re about to fight.

This should all offer you a lot of varied strategies for how you go about your wars. Is it worth saving up for the CB cost or mercenary-Gold ahead of time? What Men-at-Arms should you be using against your ancestral enemies? Who would win in a fight between the the White Company and the Company of the Hat??

You’ll just have to wait until release to see...
 
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Also these militias could be quite effective, like in Battle of Hemmingstedt year 1500 in which a peasant milita defeated a more numerous and more well equipped enemy. In the battle of Golden Spurs a militia defeated Heavy cavalry.

Yes, and they were armed.
My point is that the stereotypical image of Medieval armies composed of civilians armed with forks is a myth, conscripted levies came from the peasantry but they were expected to come with military equipment, even if it was definitely on the cheaper end.
There seems to be alot of misconceptions about the medieval era that don't make much sense once logic is applied. Using forks don't make much sense, it is more costly to lose peasant than it is to produce more effective weapons so even if better weapons was somehow unaffordable for the peasent it don't make much sense for the higher ups not to produce better weapons for them, like cities during the time had armories with weapons for defence.

And if the peasants know they can be conscripted one day, in fact these most likely would train every year so to be combat ready whenever it was needed, like why would they not purchase better equipment, in fact it was probably legal required to have decent weapons and even armor to some degree, which also mean these stuff was affordable.

I suspect what have been done is to look at the most expensive stuff, like what wealthy nobles would use and say this was the normal price of military equipment of the day. But thats like saying an super expensive sports car is the normal car today and that car was somehow unaffordable to everyone else.
 
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I don't get why it has to be "improvised polearms" rather than just polearms? Swords were, somewhat surprisingly, not necessarily very expensive either in munition grades: in 14th century (England?) you could get one for six pence (or half a shilling) about the same those days as two day's salary for an archer.
We're actually talking about very different time periods. You're bringing up 14th century, I was thinking of what you'd be looking at closer to the start of the game when realms will be relying much more on levies. As for 'improvised polearms', that's stuff like war scythes. Lots of them are essentially farming implements tied to the ends of quarterstaves. My list is stuff that peasants would be able to get their hands on no matter what, they don't need their lord's money or access to armories to get basic weapons and armor. So even in the most dire of circumstances, a peasant levy (or revolt for that matter) will have weapons and armor.
 
I think spear was the most common primary weapon during much of the time period, basically used by everyone from the vikings to the Byzantines. A war scythe is not the same thing as a farming scythe.

Keep in mind that there is alot of quite outdated ideas about the middle ages which have started to be dispelled by actually using the sources of the time and archelogical evidence. Real Crusader History said that western europe at the time of the first crusade about 30 years Before the 1066 start date was on equal technological level to the Byzantines and the muslism, so not primitve barbarians with undisicplined armies, actually far from it as can be seen in their military performance during the first crusade.
 
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I think spear was the most common primary weapon during much of the time period, basically used by everyone from the vikings to the Byzantines. A war scythe is not the same thing as a farming scythe.

Keep in mind that there is alot of quite outdated ideas about the middle ages which have started to be dispelled by actually using the sources of the time and archelogical evidence. Real Crusader History said that western europe at the time of the first crusade about 30 years Before the 1066 start date was on equal technological level to the Byzantines and the muslism, so not primitve barbarians with undisicplined armies, actually far from it as can be seen in their military performance during the first crusade.
facepalm

You're missing the point. There's nothing here about technology. My post is purely about what weapons and armor that peasants can easily get their hands on. A war scythe is just an example. It is a scythe blade turned vertically and tied to the end of a quarterstaff, it functions almost identically to a spear. There's a multitude of ways you can make a spear-like weapon, that was the point I was trying to make. That peasants would have no problems getting weapons or armor even without money or their lord's help.
 
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Great... I can now keep both eyes focused on the action instead of keeping one eye watching my gold plummet into the pockets of unloyal Mercs, hoping for the battle to end in time before it goes negative.
 
The retinue system combined with the levy system makes far, far more sense than having this half-assed "unwashed masses" nonsense combined with what is essentially a retinue system. You can't tell me this is how feudalism works!
Well, no because retinues in Medieval Europe were more of a mobile court, not an elite military unit. That's more unique to the Byzantines, but even by 867 the old retinues (like the Optimatoi or Boucellarians) had become themes, and one of them was even downgraded.
 
It feels like this is a step towards a more basic system in most regards.

I'm starting to wonder whether the devs have forgotten that the RPG element of ck2 helped make a deep strategy game fun, not the other way around.
I retract this statement made a while back. I was probably still bitter after imperator. This game is awesome.