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CK3 Dev Diary #11 - Seduction, Torture and the Intrigue Perk Trees

Welcome and welcome back to all!

This week I’m here to tell you all more about Intrigue: it's not just an act, it's a Lifestyle.

As covered in a previous dev diary, each character Skill has a Lifestyle, and each Lifestyle has three associated Focuses and three Perk trees, which is what we'll be diving into today.

Keep in mind that all values listed below are subject to change!

For Intrigue, the three focuses are:

Intrigue Lifestyle Focuses.PNG

[Skulduggery Focus — Agent Acceptance: +10, Intrigue: +3]
[Temptation Focus — Fertility: +25%, Attraction Opinion: 10, Seduction Scheme Power: +20%]
[Intimidation Focus — Intrigue: +2, Dread Gain: +10%, Natural Dread: +20]


Each perk tree — Schemer, Seducer, and Torturer — concludes with the unlocking of its namesake trait. I know this might be an insurmountable challenge, but feel free to guess which is which:
intrigue lifestyle traits.png

(Ah, is there any greater torture than the desires of the heart...)

I'll also be running down the effects of every unlockable perk that leads to those, and I'm naturally going to start by talking about the Temptation focus, that eternal vice, and the Seducer tree, but first I want to describe its closely related Seduce Scheme.


The Seduce Scheme

Seduction is a little more complicated than it was in CK2, with factors such as the target's personal preferences playing a larger part. Indeed, Scheme Power is not merely affected by your Intrigue, but who you are, and who they are.

That also means that you have to be a little careful. If a target gets annoyed rather than enticed, and you suffer a Critical Failure, they may give you a hard rejection - preventing you from attempting to Seduce them again - or even publicly out you as the lecherous villain you are!

Seduction Rejection.PNG.png



The Seducer Tree

So how will the Seduce tree help you? A few Perks offer straightforward bonuses by increasing your Scheme Power or making you more attractive to those of an appropriate gender and sexuality.

enticing opportunity tt.PNG

[Enticing Opportunity — Seduction Scheme Power: +30%]

smooth operator tt.PNG

[Smooth Operator — Seduction Scheme Success Chance: +25%]

home advantage tt.PNG

[Home Advantage — Seduction Scheme Success Chance against own Courtiers and Guests: +50%]

Others may expand your pool of... available targets.

subtle desire tt.PNG

[Subtle Desire — Removes the Incestuous penalty from your Seduction Schemes]

Just to be clear, this affects the Scheme, not the relationship. If you're caught getting too close to family, you will still suffer consequences.

Similarly, if you find your own sexual preferences getting in the way of who you can Seduce efficiently, there are ways you can overcome that:

unshackled lust tt.PNG

[Unshackled Lust — Removes your attraction penalties in Seduction Schemes]
(There’s no way of overcoming your target’s sexual preferences, though. I’m sorry, but your liege is Just Not That Into You.)


There are perks to help a different kind of “effectiveness” in your Seduce Schemes:

like weeds in a garden tt.PNG

[Like Weeds in a Garden — Fertility: +30%]

And perks to mitigate the consequences of messing up:

graceful recovery tt.PNG

[Graceful Recovery — You can no longer Critically Fail Seduction Schemes]

Ah, the number of times I have desperately needed the Graceful Recovery perk...


Bringing a Lover to your court doesn’t come entirely risk-free, of course, so we also have a Perk to minimise the risk to you, at the unfortunate cost of maximising the risk for them:

Mortal adoration tt.PNG

[Mortal Adoration — Your Lovers are less likely to join Murder Schemes against you. Lovers are more likely to save you in case of attempted Murders.]

What can I say? Not every love story has a happy ending.


The final perk in the tree is the one that grants you the Seducer trait. It comes with increases to Intrigue, Fertility, and a hefty boost to Attraction Opinion for anyone who finds themselves unfortunate enough to be of the relevant sexual orientation. Rulers of the world, lock up your wives! And husbands! And family members! Maybe also yourself for good measure!


Torture

Of course, Intrigue does not merely embody pleasure, but also pain. I'm happy to announce that the fan-favourite of "Torture" is going to be making a return for CK3.

What is it good for? Well, being Dreadful, for one thing, making your vassals fear you. Another benefit is the possibility that a victim will try to bribe you with Secrets to get you to stop. You're going to need those Secrets for leverage anyways, since the victim's family will hold you in utter disdain. Being an avid torturer also comes with a Piety penalty and a loss of Clergy opinion (unless your Faith happens to make exceptions for this kind of thing…).

torture interaction.jpg


The Torturer Tree

Now, we wouldn't let you take the pliers to flesh without giving you a way of getting really good at it, would we? The Torturer tree is all about making your vassals and peasants fear whatever might be going on in your dungeons! Or in your throne room. Or in your presence in general.

It has a series of Dread-increasing effects, as well as adding bonuses to various sources of dread.

dreadful tt.PNG

[Dreadful — Dread Gain: +30%]

divine retribution.PNG

[Divine Retribution — You do not lose Piety or Clergy Opinion from Torturing or Executing others]

prison-feudal complex tt.PNG

[Prison-Feudal Complex — Imprison Chance: +50%]

And of course there are ways of making sure you keep that hard-earned Dread for as long as possible:

forever infamous tt.PNG

[Forever Infamous — Dread Decay: -100%]

Of course, once you start "going off the rails" (as my fellow developers assure me my playstyle should be described as) you need to make sure that it doesn't go unnoticed. Keep the faint of heart in line, and all that.

malice implicit tt.PNG

[Malice Implicit — Dread Gain Per Tyranny: +0.5]

It’s not all about Dread, however. Intimate familiarity with human anatomy can help in other ways, too:

dark insights tt.PNG

[Dark Insights — When you Torture someone: 50% chance to gain either 1 Intrigue or 1 Prowess]

While it’s not a relief for Stress per se (unless you’re particularly sadistic), the Perk tree offers additional side benefits for your poor coping methods:

thriving in chaos tt.PNG

[Thriving in Chaos — Martial and Intrigue Per Stress Level: +1. Prowess Per Stress Level: +2]

Dread (and the actions that give it) is quite powerful on its own, offering alternative ways of controlling your vassals, but what if we could make it even better?

fear tax tt.PNG

[Fear Tax — Increased tax and levy contributions from Intimidated and Cowed vassals]

The last Perk in the tree grants the Torturer trait, which offers a slight Levy and Prowess boost, along with an additional improvement to your Dread gain. This will allow you to keep your Dread exceptionally high as you imprison, revoke, torture and execute to your heart’s content.


The Schemer Tree

Some of you out there are less bombastic in your methods, which brings us to our last tree for this diary. Skulduggery rules the shadows, keeping potential threats in line by more subtle tricks.


It provides a number of different bonuses to your Hostile Schemes, and to your Spymaster’s tasks:

swift execution tt.PNG

[Swift Execution — Murder Scheme Power: +30%]

a job done right.PNG

[A Job Done Right — Hostile Scheme Success Chance: +25]
(Hostile Schemes does not mean Schemes hostile against yourself, but rather Schemes that are categorised as Hostile instead of Personal.)

digging for dirt tt.PNG

[Digging for Dirt — Find Secrets Progress Speed: +25%]

Find Secrets is the Spymaster Council Task you might remember from a few diaries ago.

There are also a handful of defensive measures, should your enemies come looking for revenge:

court of shadows tt.PNG

[Court of Shadows — Disrupt Schemes Effectiveness: +50%]
Disrupt Schemes is another —very useful— Spymaster Task.

prepared for anything tt.PNG

[Prepared for Anything — Enemy Hostile Scheme Success Chance: -25. Enemy Hostile Scheme Success Chance against your Courtiers: -10.]

Once you've unlocked this collection of perks, it will be very hard to turn your own methods against you. You will only really have to worry about people who are your equal as a Schemer. But you should be worrying about those people anyways.

In the previous dev diary about Schemes, you already got a sneak preview of a Scheme to Fabricate Hooks, which becomes available in the Schemer tree, and it's not the only scheme to be unlocked this way:

Truth is relative tt.PNG

[Truth is Relative — Enables the Fabricate Hook Scheme. Find Secrets may also fabricate Hooks.]

kidnapper tt.PNG

[Kidnapper Enables the Abduction Scheme]

Abduction is a criminal scheme, and therefore secret. However, if you succeed, you’re automatically discovered. They're not going to wonder for long whose dungeon they're locked in. You have nothing to worry about, though. The victim will be entirely at your mercy, after all.


But with all these Schemes, and only a single hostile scheme slot, what is a poor little Power Behind the Throne to do? Why, get yourself a second Scheme slot, of course!

twice schemed tt.PNG

[Twice Schemed Max Hostile Schemes: +1]

Lastly, this Perk tree offers up the Schemer trait. Not only does it grant a major bonus to your Intrigue in general. It also significantly boosts your Scheme Power, speeding up the inevitable success of your ingenious plans.


And with that we conclude this week's dev diary. I hope you're already daydreaming about all the ways you can grasp for power, and how to hold on to it once you've got it.

Next week we’ll be diving into the perk trees for the Stewardship lifestyles, so adieu until then!
Just remember to watch your back.
 

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Will there be any way for schemers to sabotage relations between two other people? Could we have a scheme that does this?
There will be a fair bit of content dealing with rivals, but we don't have plans for a dedicated Scheme to do what you describe. We've discussed ideas like that, but it other schemes have been prioritised over it.

Could we get a Skillpoint for seducing partners of the same (or other, if already homosexual) gender. If you can get Incestuous, there should also be a option to seduce people even of the same gender
That's what "Unshackled Lust" up there does (provided they're interested in your gender, that is).

I might be misinterpreting, but it seems that the stress loss for sadistic torturer has poor synergy with the stress related bonuses from thriving in chaos.
There will thankfully be plenty of opportunities to get yourself stressed, so keep an eye for a future Dev Diary on the subject!

Also, this might have been mentioned somewhere, what exactly is prowess?
How good a character is at fighting!

it is too linear, and some perks are obviously better than other, I already see some perks that are worth picking, no matter what character I play
Once you get to see more of the perk trees, I think you'll discover a lot of perks that are worth picking, no matter what. Which means you'll have to choose after all!

Is this Matilda di Canossa, Duchess of Tuscany?
A gentleman never gets kicked out of someone's chambers and tells
 
Some of the perks are a bit boring stat boosts but the boosts seems big enough to be a significant factor. Really like those that are a bit more unique and seem to define play. Like getting big stat boosts for stress levels or torturing in the divine name.
 
Looks nice, though it's true that the incest perk may be well-suited to be some kind of side perk to the main line.

That said, I'm looking forward to be able to play a despised, scheming vassal, terrorize everyone until claiming the throne, and then spend my days torturing my new subjects openly instead of stalking them from the shadows :p.
 
@Voffvoffhunden which one of the 3 intrigue perk trees are your current favorite:)
It might actually be Schemer. Being able to attempt to Murder and Abduct two different people at the same time is a precious ability... All of them have perks I really want, though! :D

Wouldn't it be better to have the probability reduced, rather than eliminating it entirely? I feel it makes no sense to have a magic guarantee that things will never go south.
Things can still go poorly, just a little less poorly than they otherwise might have. I see it as someone being well versed enough in social manipulation that even if someone would normally have slammed the door in your face, you've got a boot on the doorstep to keep it from shutting completely.

That said, I'm looking forward to be able to play a despised, scheming vassal, terrorize everyone until claiming the throne, and then spend my days torturing my new subjects openly instead of stalking them from the shadows :p.
Now there's someone who enjoys the finer things in life.
 
Depends on a few things (particularly whether your Lifestyle matches your Education), but a long-lived character will typically be able to fill out between 2 and 3 trees. That might change for release, of course, but that's what we have it at right now.
We know that the last perk in each tree gives you the trait associated with that lifestyle. Given the above, are characters now able to obtain multiple lifestyle traits? Or are you stuck with the first lifestyle trait you unlock (and there's no point to finishing out the 2nd tree you've been working on)?
 
I was wondering when they'd explain how vassals can be controlled through fear...... very nice Paradox.

I hope it's possible to reasonably blend two perk trees without losing out. The possible combos sound like fun, the martial lothario or self serving diplomat for instance.
 
Is there a possibility to collect tools or equipment for our characters or certain chambers to help increase percentiles?
Not sure that is a good idea since the risk is that eventually all your characters become good and that remove some flavor and perhaps make the game easier in the long run. I could see some ability to gather items but more for flavor and add history to the dynasty, rather than boosting the characters.

Like stuff such as Crowns of kings you have defeated which would perhaps not do anything other than make what you did more memorable.
 
Now I can rule through dread. And abduct all of my vassals sons to make them behave, by threatening torture! That is a thing right?
 
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Paradox, hopefully you will see my question, so Ill try one more time(Last time, I dont want to be a spammer)


If you torture a character with no secrets for too long, will he drop false secrets just to save him/herself? Making you go after the wrong people?
 
Incest should definitely be a side perk. Yes, you don't have to use it, but forcing people to take it to get the final perk is not good. From both a game mechanical and RP point of view