We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Hello there,
We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today, which will notably contain:
Tweaks to the Dissolution faction and a new set of game rules to tweak it for the Al-Andalus. You can now decide to either:
Activate it from the start
Block it until the death of the starting Caliph
Block it until 1020
The full update notes are available at the end of this post. You can scroll through if you are impatient.
I wanted to seize the opportunity to thank you for your feedback on Fate of Iberia. We learned a lot through reading your threads and comments on our forum, as well as the discussions had on other platforms. We also enjoyed the funny anecdotes and were (happily) surprised by your love for cheese and the other stories you shared.
Most of all, your comments and feedback regarding the Struggle itself have been invaluable and will continue to help us in the future. If you have any grievances, or wishes regarding the system, please discuss them on our forum! While we are not always able to respond directly, we do keep a keen eye on what is being discussed!
Cheers,
P.S.: A crash was identified recently, which we were unfortunately not able to resolve in this update. We are however working on a resolution for this issue, which we will release as soon as possible.
The crash occurs if you let a Court Event sit in your Royal Court unanswered, meaning the game will crash when the event would time out.
This can be worked-around by answering your Court Events before they time out.
###################
# Expansion Features
###################
Additional events about Conversos, Sephardic Jews, and other religious themes for owners of Fate of Iberia
###################
# Free Features
###################
West African pagans now have an alternative path to feudalism, allowing them to obtain it by building successful kingdoms rather than requiring faith reformations
New content related to the Canary Islands
The Guanche Culture has been added
Found the Kingdom of Canarias Decision
A new Megalith Tenet
A new Pagan Faith: Achamanism
New game rule to control the fall of the Umayyads. You can choose between:
From game start
Only after the death of the initial Caliph
Only after 1020
Added more Andalusian Arabic names to the database
###################
# Game Balance
###################
Hostility ending conditions were modified. You can now either own 2 kingdoms or unite the Spanish Thrones. Moreover, uniting the spanish thrones lower the conversion of counties to 75% instead of 100%
Added Prestige to the King of Asturia in 867 to avoid starting with -600 prestige
Adjusted the weight gain from Feasts
Lowered the cooldown between 2 games of chess from 5 to 1 year
Readjusted education tier threshold to make the level 4 more likely to happen while still being rare
Improved the balancing of the Dissolution faction
Blocked the demands from Claimant if the Realm is managing Civil Wars which could lead to a loss of territory
Târgoviste is now the de-jure capital of Wallachia
Galician now uses Monastic Communities instead of Agrarian
The Struggle Clash CB now has a cost after the Struggle ended
Adjusted the reward for Secure the Mediterranean
Adjusted the chance for the poetry to be lauded / mocked in order to improve with your Diplomacy instead of worsening
The Sephardi culture is now Involved in the Struggle
Refined the odds and cooldown for the new events
###################
# AI
###################
They will wage holy wars again
Added a blocker for the AI to not give away their relics
##################
# ART
##################
Visual updates for some legacy clothing, armor and headgear assets. This should not cause any issues except for potentially some assets that were renamed.
For hairstyles and beards, we switched from using separate meshes/entities for hat combinations to using blend shapes now defined in the .asset file of the hairstyle/beard.
Removed the additional pdxmeshes and entities from each asset file so that there is only the base mesh and entity there.
Added all of the different blend shapes to that entity. For many of the older assets this means we re-exported the mesh variants as blend shapes instead of entirely separate meshes.
Removed unneeded mesh files from the game folders.
Removed the scripted reference to hairstyle and beard variants from each asset in the "accessories" script.
All headgear should now set its appropriate tag to be used to deform hairstyles and beards with the corresponding blend shape. The tags are crown, cap, hat, helmet, hood, chinstrap.
Additionally, some headgears add a secondary tag to reduce clipping in certain combinations. These are snug_headgear, nose_guard, hood_beard and mask_hat (added to headgear which can be used together with the Disfigured mask).
Fixed crash when hovering unavailable court amenity upgrades in Tribal Court
Restored the missing assets from Northern Lords in the Barbershop
Reduced crippling empathy in characters receiving stress when their dying rival/nemesis has ANY ritual best friend anywhere
Fixed a bug when University (and all special buildings) doesn't apply county holder character modifiers (county_holder_character_modifier)
Reviving Adoptionism now grants you the heresiarch trait
Fixed some map names being displaced
Adjusted the culture of the two Visigothic characters that snuck back in after Visigothic was removed
Regnal numbers will no longer appear after the first *word* in a first name, instead appearing after the entire first name
Conquest CB now provides more feedback about it's requirements during the struggle
Added de jure kingdom splitting logic for edge case where there are kings which don't hold their capital duchy
Fixed Map Mode in struggle interface not being localized
There is a proper feedback if you don't have enough money to wage in a board game
Rite tenet now actually reduces hostility with same-HoF faiths to Astray, instead of leaving you hopelessly enamored of a Head of Faith who still says you're a heretic
Fixed Portugal going to Hispania when created after Compromise
Fixed edge cases where empires were created for competing kings, due to order of kingdom creation
Improved script logic of Status Quo de jure transfers and title creation
Elvira Jimena is definitely unlanded now
Removed the remains of debug option in the “By Another Man” event
You can now choose to banish El Cid even if he becomes your vassal. Doing so will make you a tyrant and may lead to becoming rivals or worse with El Cid.
The Secret to Freedom is now more likely to trigger. Prisoners may earn stress if they are the kind that does not usually reveal secrets.
Fixed a bug which caused tall characters to float over MENA and Indian thrones
You can now challenge someone to chess, even if they have an active event they need to answer to.
The break truce catalyst now works against Count as well
Demanding payment works against any involved Ruler (or any other use of a hook)
Titles which will be destroyed by the Dissolution Faction are properly displayed
We now keep the chosen education traits for custom children rulers
An indecent event has been blocked against children
All non-muslim iberian culture uses the Mediterranean Court Room now instead of fallbacking on the Indian Court Room
Added a cooldown to "invite to activity" to avoid spamming and weird edge cases
Removed redundant option in fp2_struggle.2050 if el cid is your vassal
Displays the activity cost in the interaction window for "Invite to Activity"
Properly displays the icon and related description for the Share Secret interaction
Split the Involvement and Phase conditions for the Ending Decision into two to avoid being involved as an implicit condition
Only trigger the development gain for city holdings for the Prestigious Development Perk
Lubb Musa is now properly described as having a clan government in the bookmark screen
Holy order are properly ignored for Struggle Ending Decisions
Iberian Foothold is available when owning the land for 15 years or more, not only for 15 years only
Fixed issue where betting land causes the county to get permanently set as "in wager"
Enforce Truce can properly be enforced post-Struggle
Bells of Santiago is now active for Iberian cultures once the Struggle ends
The new Dynasty track stays available after ending the struggle for Dynast living in Iberia or with an Iberian Heritage culture.
Fixed some clipping issues
Fixed a localization error in the tooltip of the hybridization cost
Fixed an error in an option’s tooltip for the Meet Peers event “Playing House”
Fixe Out of Syncs due to players having different languages
The Iberian sword will be held properly and without its stand during duels
History’s best friends is now only triggered when seducing / romancing your best friend
Children cannot become Thief-Slayers anymore: they are forbidden from dueling
Adjusted the margin in the character window to allow hovering over and lock tooltips
Fixed connectivity issues between counties
The missing name "Ató" (for occitan0066) is now in the list of names
Lots of localization fixes in the different languages