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CK3 Dev Diary #10 - Lifestyle Events

Greetings and salutations!

I am one of the Content Designers at Paradox, where I have been working on Crusader Kings III for the past 2 years. You may have seen me poking around our Discord channel on occasion, or here on the forms in the last Dev Diary. Today I am here with the next installment in the Lifestyles series, where I will be talking about Lifestyle Events.

We have already covered a good deal of how Lifestyles work from a systemic point of view, but how do they influence your character’s story? What does your Lifestyle mean to your ruler beyond some bonus skill points and a handful of perks?

Much like in CK2, when you pick a Lifestyle Focus you will begin getting events related to that Focus. Unlike in CK2, however, these events are not mere stepping stones toward acquiring a Lifestyle Trait, as that progression is handled by the perk system. Instead, Lifestyle Events in CK3 represent the various opportunities (or crises!) that have arisen as a result of the extra time and attention your ruler has been devoting to their Focus.

For example, if you pick the ‘Stewardship - Domain’ Focus, you will begin receiving events about the management of your ruler’s domain and the holdings within it. You can choose to be strict or lenient, fair or corrupt, generous or greedy, etc. While there is rarely a ‘correct’ answer, the choices you make here will influence the prosperity of your realm, the size of your treasury, and how your ruler will be remembered in history books.

events_01-wm.jpg


Then again, you might prefer to take the ‘Intrigue - Temptation’ Focus, where you will receive events about seduction, desires, and covertness. You can lead your courtiers and vassals on, manipulating them into doing favors for you or interceding with others on your behalf. You can sustain long-term affairs, planting agents in foreign courts who will do your bidding when the time is right. Or, just maybe, you’re simply the type of person who wants to have a good time, seducing every lady or lord you desire, indulging in a wild revelry of stress-relieving hedonism and debauchery? The choice is yours to make!

events_03-wm.jpg


There are many more Focuses besides these two, of course, such as ‘Learning - Scholarship’, where you will get the chance to delve into old books to study natural philosophy and run questionable experiments — here you can decide just how far you will go in the search for knowledge, and if it is worth it to push the boundaries of church doctrine to discover the secrets of nature...

events_02-wm.jpg


...as well as the more practical ‘Diplomacy - Family’ Focus, where your attention to your family will give you opportunities to improve relations between relatives, enhance the prestige of your dynasty, and even take a more active role in molding your heir to be a worthy successor for your great legacy!

events_04-wm.jpg


In addition, your rulers are savvy individuals (or would at least like to think so); they won’t just single-mindedly pursue their Focus at the expense of all else. You will also receive occasional events pertaining to other Focuses within the same Lifestyle, representing various opportunities you have discovered that you weren’t necessarily pursuing, but would still be foolish to ignore. This will help mix things up a little and make keeping the same Focus for a long time more interesting.

Taken all together, Lifestyle Events become an integral part of the Lifestyles system in CK3 that define how your current ruler lives their life and what impact that has on their realm and dynasty. Many of the choices you will have to make have both pros and cons, which means what you decide to do as one ruler may be very different from what you do as another. Since each of your rulers will have different reasons for picking a Focus, this will lead to varied and interesting gameplay across multiple generations, as each subsequent ruler is presented with a wide variety of new and changing situations to take advantage of in pursuit of their ambitions.

That's all for now, but be sure to join us next week for an in-depth dive into the Intrigue Lifestyle, featuring the Seducer and Torturer perk trees!
 
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Duuk

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Are we able to seduce out daughters and sisters as well? It'd be a shame if It can't be a game for the whole family. Also are you able to tell us how many events there are for each lifestyles or focus roughly or is that a spoiler?
Because Crusader Kings LOL
 

classicist

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I think the mention of witchcraft in connection with alchemy is anachronistic to say the least...

Also the character backgrounds look really nice;)

They do, but I really, really hope that already the release version provides culturally relevant, localized backgrounds.
 

Ezumiyr

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I didn't notice that at first, but it seems that instead of adding new options, traits influence the consequences of each option you pick. That's an interesting change.
 

LukeCreed13

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Can we seduce the Pope? Or Popess with the right heresy? Ah, who am I kidding. Of course we can!:cool:
 

LukeCreed13

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For sure, the perk system is a change but that was covered last week as you said.

I meant how does anything covered in this diary differ to CK2? I'm not complaining necessarily, I just cant figure out what I'm missing here?
Well it's just speculation as we don't know the tooltips yet, but look for example at the second screenshot (the one with Amalie). The first option is good ol' seducin, yes. The second one though seems to me like a way either to discover secrets about a vassal, or getting a new agent for your plot against him. The third one is probably to increase relations with the vassal you send the girl to. Also, look at the symbols at the right of options: they very well seem like the Stress system into action. Your character in that situation is probably a Lustful seducer. Rejecting a girl that throws herself into your arms is probably the way to increase stress (but probably good in the long run if you decided you want to rid yourself of the Lustful trait for whatever reason).
Also, the last screenshot seems to me like a new set of events, somewhat similar to the "Groom your Heir" ambition and the "Introduce heir to the realm" decision, but without the age cap. The first option probably lets you try to increase your heir stats (either removing a "bad" trait for a "good" one or just by adding +1 to a stat). The second one is probably the safe option, trying to talk up your heir to your vassals, increasing their opinion of him.
 

Ezumiyr

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I think the mention of witchcraft in connection with alchemy is anachronistic to say the least...
Totally.
In fact, witchcraft itself isn't really a thing during most of the middle ages, but it is generally has to fall into one of those three categories:
- weather control
- "white magic", healing powers, fighting demons
- "black magic", necromancy, speaking to the dead

Supernatural stuff like levitating, speaking to animals (etc) are generally attributed to external powers, depending on the society we're talking about.

Alchemy is about transmutation. It's not perceived as witchcraft. Alchemy only starts being associated with witchcraft during the 19th century and the integration of alchemy into occultism.
Some alchemists were condemned by the Church, but not because it was witchcraft. It could be because some individuals made false coins, poison, or even monks who spent too much time studying alchemy and too little thinking about God - let's not forget that a lot of alchemists were members of the clergy.

What could be a good alternative to "I will not be tempted by the promises of witchcraft"?
 

MrNewVegas

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I've said it before and I'll say it again: the UI is average at best and the models look cursed. I predict they will not age well. The new events seem nice, but time will tell if they are varied enough to not become stale immediately when playing at speed 5.
 
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theKing1988

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I've said it before and I'll say it again: the UI is average at best and the models look cursed. I predict they will not age well. The new events seem nice, but time will tell if they are varied enough to not become stale immediately when playing at speed 5.

If the CK3 UI is average, then the CK2 UI is abysmal. So far the UI looks WAY more intuitive than the Frankensteins monster that is the CK2 UI. Dont get me wrong, i love CK2 dearly, but it clearly shows that the game's UI was only designed to like 20% of the current content in the game
 
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Drage

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That's what I was wondering, how will the hyperlink on "Hedwig" work in the image below? And how can we make sure we're not inadvertently press the button when we click on it?

I wouldn't expect those to be click-able. Instead you hover your pointer over the hyperlink and that prompts a info window pop-up, probably with a char sheet, as small as possible, with some quick detail abot them.
 

classicist

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What could be a good alternative to "I will not be tempted by the promises of witchcraft"?

Good question. Maybe something along the lines of: "It seems too risky to dabble in an art with such insecure foundations in the ecclesiastical doctrine."
 

Pied-Noir

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Good question. Maybe something along the lines of: "It seems too risky to dabble in an art with such insecure foundations in the ecclesiastical doctrine."
"Only a Sith deals in absolutes."

*Stress skyrockets*
 

Andrzej I

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Good question. Maybe something along the lines of: "It seems too risky to dabble in an art with such insecure foundations in the ecclesiastical doctrine."
A little long. Perhaps instead something along the lines of, "My treasures lie not in gold and riches."
 

Pied-Noir

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A little long. Perhaps instead something along the lines of, "My treasures lie not in gold and riches."
"My treasures lie not in gold and riches, but in seducing whores and witches."

Oh no, we're back at square one. :p
 

Smarti12

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Is the older spelling of the word domain (demesne) not being used anymore? Just noticed it this diary, and I must say, I got quite attached to that spelling. I have no idea how old it is but for me at least it helped to immerse me a bit more.
 

Dmitrius

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Well it's just speculation as we don't know the tooltips yet, but look for example at the second screenshot (the one with Amalie). The first option is good ol' seducin, yes. The second one though seems to me like a way either to discover secrets about a vassal, or getting a new agent for your plot against him. The third one is probably to increase relations with the vassal you send the girl to. Also, look at the symbols at the right of options: they very well seem like the Stress system into action. Your character in that situation is probably a Lustful seducer. Rejecting a girl that throws herself into your arms is probably the way to increase stress (but probably good in the long run if you decided you want to rid yourself of the Lustful trait for whatever reason).
Also, the last screenshot seems to me like a new set of events, somewhat similar to the "Groom your Heir" ambition and the "Introduce heir to the realm" decision, but without the age cap. The first option probably lets you try to increase your heir stats (either removing a "bad" trait for a "good" one or just by adding +1 to a stat). The second one is probably the safe option, trying to talk up your heir to your vassals, increasing their opinion of him.
They mentioned a while back that taking actions that were not aligned to a chosen lifestyle would negatively effect a stat known as stress.

I like the idea of being able to effect my characters stress levels. I always felt the ck2 system was fairly arbitrary. It would be awesome to balance my characters needs vs my kingdom. Good change if I've read it right.

In any case thanks for the response.
 

Jamiro

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This is maybe a bit unrelated to the topic at hand, but how accessable will the modification of portraits be in CKIII? Just in seeing as they're a fair bit more complex than the ones seen in previous titles.
 

Kadmus

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"no correct answer" is pleasing to read.
Hopefully it's true though, its frustrating in ck2 to not roleplay for statistic gameplay purposes
 

Denkt

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Hopefully it's true though, its frustrating in ck2 to not roleplay for statistic gameplay purposes
It is a quite big deal, CK2 characters tend to end up nothing more than the sum of their modifiers, which is simply to say that they don't feel particular alive and I think CK3 will be a massive step up here:)

CK2 a kind character can be absolute evil murderer and all that kind of craziness that don't make any sense whatsoever:rolleyes: