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CK3 Dev Diary #09 - Lifestyles

Greetings! Today we’ll be taking a look at a new and exciting feature in CK3 - the Lifestyle system!

Now, to start off, the lifestyles of CK3 have very little in common with those in CK2. The system has been changed and is vastly improved and much more interactive than CK2’s system. In fact, we have proper skill trees now, much like those you would find in an RPG. You will gather experience and unlock perks, which conveys all kinds of bonuses to your character! This allows you to tailor your character to your needs, immerse yourself in their story, and provides a lot of replayability, as it’s not only about what perks you get, but also when you get them.

There are five Lifestyle categories, with each category containing three full skill trees. You first choose the Lifestyle you want, and then you select a focus within it.

DD_LS_1.png



The focuses convey immediate bonuses, much like they did in CK2 - you usually pick the Focus that provides the modifier you most need at the moment. For example, if you desperately need piety you can pick the Theology Focus, while if you have just conquered a large amount of land the Authority Focus might be more appropriate. You can pick any Focus within a Lifestyle to gain experience within it, the Focuses do not correspond to specific trees.

Each Focus also comes with its own unique set of events, connected to the theme of the Focus. If you have the Temptation focus selected you might get events about subtly manipulating your vassals and guests, finding out their secrets or gaining hooks, while if you have the Wealth focus selected it might see you levy extra taxes upon your peasants, among other things. More on this in the next weeks DD.

DD_LS_2.png


After you’ve picked a Focus, you will start gaining experience and can start unlocking perks!

Now, characters will not usually live long enough to unlock every perk. You will have to choose which path to go down, and you will unlock a new perk every few years. Perks are unlocked by spending experience, which is gained both passively (symbolizing that your character dabbles in subjects pertaining to their lifestyle during their free time) and actively (through choices in Lifestyle events, etc).

Perks are wonderful things that unlock all manner of possibilities and opportunities. Going down the right paths will unlock special modifiers, decisions, casus bellis, and even schemes. Some perks will modify existing systems to work differently for your character - for example, going down the Avarice path makes Stress (more on this in a later DD) have some positive effects. There are perks that make your troops fight better, that make factions stay in line, or that fortify your health. Really, you’ll be spoilt for choice - and we’ll go into more detail on what each Lifestyle is capable of in the coming weeks!

DD_LS_3.png


The final Perk in each tree always gives you a trait, which is very powerful (think the Master Seducer trait in CK2), nicely rounding them off. If you live long enough, you’ll see yourself accumulate a few of these.

DD_LS_4.png

Can you guess the traits? 15 of these traits are tied to the Lifestyle trees, the remaining can be gained through special events and activities.

While you won’t start using Lifestyles and unlocking perks before you’re an adult, it really begins during childhood. Depending on the education you get, you will have an affinity for a certain Lifestyle - now this doesn’t mean that you’re stuck with that Lifestyle, of course, you can choose any lifestyle regardless of your education. The education ranks directly correspond to a percentage increase in experience gained, a rank one education will give a 10% bonus, and a rank four one a 40% bonus, and so on.

When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate Lifestyle based on their education (making it even more important to manage your children’s education carefully), and perks based on their personality and traits. Do not worry though, if you’re not satisfied with the hand you’re dealt you can choose to reset all perks (within that Lifestyle) once per lifetime - though this will incur a massive amount of Stress (again, more on this in a later DD). Sometimes it’s worth playing the hand you’re dealt - perhaps going along with your lustful heir's seductive tendencies could open up a venue you hadn’t even considered?

In the next few weeks we’ll dive deeper into the various aspects of the Lifestyle system, so stay tuned!
 
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Farabi

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Scholarship and the Hermetic Society in CK2 were interesting but often tended towards astrology, alchemy, other entertaining medieval pseudosciences, and 'radical' ideas that upset the church. Although astrology and alchemy certainly played a role in medieval scholarship and provided foundations for the modern sciences of astronomy and chemistry, they were hardly the main focus of intellectual enquiry.

Obviously theology looks to have its own discrete category, as does medicine, both of which are reasonable - and I'm glad to see that it's possible to mix it up a bit as a fair number of Christian, Muslim and Jewish theologians also engaged in scientific discovery.

My question is therefore whether we should expect CK3's scholarship focus to include some of the other diverse fields of study that existed in various places across Europe, Asia and Africa in the medieval period: geography, history, law, mathematics, proto-anthropology, 'mirrors of princes', travelogues, mechanical and civil engineering, Aristotelian 'natural philsophy', and translation of foreign or antique works among others!
 

Grand Historian

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putin.png


I'm so glad that Putin is a trait now.
 

BrotherJonathan

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Nice! This looks way more in-depth than CKII's lifestyle system, and less dependent on random chance or spamming certain decisions. My only concern is that this could encourage cheesy RPG style min-maxing tactics if not implemented properly. Also , is there going to be a focus to study law? this would make sense, as it was one of of the "Big Three" areas of medieval scholarship alongside medicine and theology.
 

TheMind

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Expected something more after 3 weeks. I quite like this system, but I think the game's RPG aspects are getting too emphasized. This wouldn't benefit for immersion, realism and historicism of the game, which were, in my opinion, the best concepts behind CK2.
 

Denkt

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Expected something more after 3 weeks. I quite like this system, but I think the game's RPG aspects are getting too emphasized. This wouldn't benefit for immersion, realism and historicism of the game, which were, in my opinion, the best concepts behind CK2.
The vision DD basically state that CK3 is going to be very much focused on the characters/RPG system or what you want to call it:)

It is kinda what makes CK different from other paradox games:rolleyes:
 
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Its why I love CK2 more than the other paradox games. In EU4 you are pressured to expand and because it's a game you eventually get too powerful and the game gets boring. In CK2 you can spend hundreds of years NOT expanding and still be happy. I've had 3-4 dozen games go to 1453 (5 or 6 from 769) but I have only had 3 EU4 games go to 1821 (despite the same amount of playtime).
 

Swarmmind

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View attachment 538925
Can you guess the traits? 15 of these traits are tied to the Lifestyle trees, the remaining can be gained through special events and activities.

My guesses 1. Architect 2. Physician 3.Mystic 4.Scholar 5. Hunter 6. Gallant 7. Family Dynast 8. Diplomat 9. Tax collector/Hoarder 10. Theologian 11. Administrator 12. August 13. Witch/Herbalist 14. Murder/Impaler 15.Duelist 16. Master Seducer 17. Overseer 18. Fit/Athletic/Brawny/ Putin 19. Master Schemer 20. Carouser/Hedonist 21. Strategist
 

TheMind

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The vision DD basically state that CK3 is going to be very much focused on the characters/RPG system or what you want to call it:)

It is kinda what makes CK different from other paradox games:rolleyes:
You misunderstood me. I like focusing on character gameplay, but this isn't the way to do it. I think this game is going to be what Imperator was at his launch, that is a complex game full of mana points to earn from thin air and which represent abstract ideas: a perfect example is the system explained in this DD.
 

Denkt

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You misunderstood me. I like focusing on character gameplay, but this isn't the way to do it. I think this game is going to be what Imperator was at his launch, that is a complex game full of mana points to earn from thin air and which represent abstract ideas: a perfect example is the system explained in this DD.
Im not sure how XP is the same thing as monarch Power in Imperator: Rome and other DDs have not mentioned something like monarch Power, prestige and piety do maybe get close but how they are earned work differently.
 

Pirisinian

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I mean I don't feel like rpg-ifying a bunch of things is going to fix any of the main issues with the previous game, but it's hardly mutually exclusive and in any case vastly too early to make judgements, so I'm tentatively excited for now.
 

LukeCreed13

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My RPG need is thoroughly satisfied with this. Heck, I love this so much that I could actually get into modding and add/change perks and/or trees myself!

Two questions: will all lifestyle events be available right after you choose the lifestyle, or will you "unlock" some of them as you progress into the tree? And: will lifestyle choices and progression impact choices during "regular" events?
 

vandevere

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One thing this might do is to make it better for you to Land your Heir.

Landing heirs in CK2 is an absolute no-no. No matter how good his stats, by the time your current Ruler dies and he takes over, your heir will be a gigantic idiot with not a single good trait to be seen anywhere.

Hoping it will be different in CK3...
 

mighij

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I mean I don't feel like rpg-ifying a bunch of things is going to fix any of the main issues with the previous game, but it's hardly mutually exclusive and in any case vastly too early to make judgements, so I'm tentatively excited for now.

Same, cautiously positive. My main hope is that all systems come together nicely for an immersive dynasty buidling game.

Is their a possibility for events in the game to give a random perk as a reward. Regardless of which lifestyle is selected.
Should only be a very small chance but it would be nice to gain a 'free' appropriate perk while doing stuff in the world.

So even if your lifestyle is diplomacy you can very seldom still get a martial perk after winning a battle, duel or other martial related event or action.