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CK3 Dev Diary #09 - Lifestyles

Greetings! Today we’ll be taking a look at a new and exciting feature in CK3 - the Lifestyle system!

Now, to start off, the lifestyles of CK3 have very little in common with those in CK2. The system has been changed and is vastly improved and much more interactive than CK2’s system. In fact, we have proper skill trees now, much like those you would find in an RPG. You will gather experience and unlock perks, which conveys all kinds of bonuses to your character! This allows you to tailor your character to your needs, immerse yourself in their story, and provides a lot of replayability, as it’s not only about what perks you get, but also when you get them.

There are five Lifestyle categories, with each category containing three full skill trees. You first choose the Lifestyle you want, and then you select a focus within it.

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The focuses convey immediate bonuses, much like they did in CK2 - you usually pick the Focus that provides the modifier you most need at the moment. For example, if you desperately need piety you can pick the Theology Focus, while if you have just conquered a large amount of land the Authority Focus might be more appropriate. You can pick any Focus within a Lifestyle to gain experience within it, the Focuses do not correspond to specific trees.

Each Focus also comes with its own unique set of events, connected to the theme of the Focus. If you have the Temptation focus selected you might get events about subtly manipulating your vassals and guests, finding out their secrets or gaining hooks, while if you have the Wealth focus selected it might see you levy extra taxes upon your peasants, among other things. More on this in the next weeks DD.

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After you’ve picked a Focus, you will start gaining experience and can start unlocking perks!

Now, characters will not usually live long enough to unlock every perk. You will have to choose which path to go down, and you will unlock a new perk every few years. Perks are unlocked by spending experience, which is gained both passively (symbolizing that your character dabbles in subjects pertaining to their lifestyle during their free time) and actively (through choices in Lifestyle events, etc).

Perks are wonderful things that unlock all manner of possibilities and opportunities. Going down the right paths will unlock special modifiers, decisions, casus bellis, and even schemes. Some perks will modify existing systems to work differently for your character - for example, going down the Avarice path makes Stress (more on this in a later DD) have some positive effects. There are perks that make your troops fight better, that make factions stay in line, or that fortify your health. Really, you’ll be spoilt for choice - and we’ll go into more detail on what each Lifestyle is capable of in the coming weeks!

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The final Perk in each tree always gives you a trait, which is very powerful (think the Master Seducer trait in CK2), nicely rounding them off. If you live long enough, you’ll see yourself accumulate a few of these.

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Can you guess the traits? 15 of these traits are tied to the Lifestyle trees, the remaining can be gained through special events and activities.

While you won’t start using Lifestyles and unlocking perks before you’re an adult, it really begins during childhood. Depending on the education you get, you will have an affinity for a certain Lifestyle - now this doesn’t mean that you’re stuck with that Lifestyle, of course, you can choose any lifestyle regardless of your education. The education ranks directly correspond to a percentage increase in experience gained, a rank one education will give a 10% bonus, and a rank four one a 40% bonus, and so on.

When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate Lifestyle based on their education (making it even more important to manage your children’s education carefully), and perks based on their personality and traits. Do not worry though, if you’re not satisfied with the hand you’re dealt you can choose to reset all perks (within that Lifestyle) once per lifetime - though this will incur a massive amount of Stress (again, more on this in a later DD). Sometimes it’s worth playing the hand you’re dealt - perhaps going along with your lustful heir's seductive tendencies could open up a venue you hadn’t even considered?

In the next few weeks we’ll dive deeper into the various aspects of the Lifestyle system, so stay tuned!
 
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Interesting dev diary

The only thing I would query is if it makes characters too one dimensional e.g. fantastic diplomat but terrible at the other 4 skills? It would be great if you could still have some solid all rounder characters as well as specialists in one skill

Just because you CAN stay in one focus until getting the trait at the end doesn’t mean you have to. Could absolutely flip every 5 years and remain a jack of all trades.

From a min-max standpoint, I would presume it is usually best to hit a small number of areas hard rather than unlocking low-grade perks across a variety of fields. Then again, min-max has never struck me as the fun way to play CK. This is largely a role playing game, so follow where the story leads you, not where the math does.
 
On a more serious note, I think you should be capable of focusing on 2 lifestyles, but the second should be to a lesser extent, many famous expansionist were also good administrators, think Basil II, or Charlemagne, as both managed to both expand and leave a well-administered state, with full treasuries, particularly Basil II, who despite constant waring, left an overflowing treasury, and because of his raining in of the Anatolian aristocracy, the middle classes actually flourished under his rule.
I don't think this system is supposed to portray accurately people's activities lol.
They are an RPG system. Think of it as if you were gaining levels in different classes. It's just better to do one after the others.

@rageair How'd I do this time? I made some stabs in the dark, too!View attachment 538942

This is my take. I hope it'll give me a CK3 copy! :p

View attachment 538957

I don't think august/augustus is going to be a lifestyle trait (or a trait at all). It could be something related to glory in general instead.
 
I really like the artwork I have seen so far. The dark winding staircase with a shadowy figure for intrigue looks awesome, and I really like the study for the learning lifestyle.
 
My guess is you got a lot of them right, but I'm spotting a few that I'm pretty sure are mistakes: The one that you labeled 'Gardener' is clearly a family tree, so that one would have to be 'Family Man'. The two others I'm much less sure of, but I think the one you labeled 'Imperial Dynast' is probably related to Medicine, and the one you labeled 'Astronomer' almost has to have something to do with religion.
Regarding the Tree trait, I liked the gardener trait in CK2, so I was holding out hope for it existing in CK3, but your argument makes some sense.
For Imperial Dynast, notice that it is a purple droplet. Since droplets are blood-related in CK2, and born in the purple is a thing in CK2, I figured there might be some relation?
For Astronomer, consider the possibility of a Lifestyle specific to the Hermetic Society. Two of the religions in the pattern can join the Hermetic Society (and Buddhists ought to be able to imo). Plus, it's a piece of cloth/parchment with stars all over it.

That being said, rageair said I got 12 out of 18 correct, so you may well be right about the ones I messed up
 
Sounds very nice!
 
This all sounds really good. I loved lifestyles in CK2, so I'm really eager to play with the new system.

Question: Will AI rulers always pick a lifestyle based on their education, or will they sometimes pick something different based on their personality traits.
 
Question: Will AI rulers always pick a lifestyle based on their education, or will they sometimes pick something different based on their personality traits.
This tidbit below would suggest that it is so, though I wish that it rather heavily skewed it towards said lifestyles rather than guaranteeing it. Much more interesting, I think, to have the occasional Intrigue-educated Duelist or a Martial-educated Theologian, rather than having all Socializers also be Diplomacy-educated, etc.
They will select an appropriate Lifestyle based on their education (making it even more important to manage your children’s education carefully), and perks based on their personality and traits.
 
upload_2020-1-14_9-17-1.png

that is my guess. Chivalry, Overseer and Strategist has been confirmed (not the images just the traits). Same goes with Family Man, Diplomat and August. The 3 foci of learning are divinity, knowledge and physician. With all of them the little blurbs reveal what the trees are (I think)
Martial says control of your realm (overseer), honorable conduct (chivalry) and strategies to win wars (strategist).
For Stewardship it says dealing with justice, administering the lands of your realm (administrator) and filling your coffers with gold (Merchant). I could not figure out what justice would be as thus I replaced it with Architect (which makes sense)
For Intrigue it says manipulation of people (seduction), secrets (hooks) and bringing your plots to fruition (murder)

I gave chivalry to the knights hand because it looks like he is offering his hand to a lady.
I gave overseer to the eye because seer and eye.
I gave strategist the obvious one
I gave family man what looks like a family tree
I gave diplomat the obvious one
I gave august the obvious one
I gave divinity to the cloth of many religions because well.. religion
I gave knowledge the book on a lectern because it seemed learning attuned (at least compared to the other book)
I gave physician the physicians tools which makes sense.
I gave architect the obvious one
I gave administrator the ledger with a quill because it was the only thing I could find that was remotely administrative. Also the administrator trait in CKII is a piece of paper.
I gave merchant (or whatever greed is) the obvious one
I gave seduction the obvious one
I gave secrets the obvious one
I gave murder the only other remotely murder-based one.

For the 6 additional ones I tried to fill in what was left

The incense looks a ton like the lamp that was used for mystic in CKII so I gave that mystic.
The bow and horn was obviously hunting.
The purple brew I wasn't sure about it. I thought maybe witch because I did see in an faq that there was a witch trait and I couldn't really think of any others.
The weapon rack I chose duelist because something had to be duelist.
The muscled man I chose brawny because it was literally the only thing I could think of (brawny, athlete or the like)
Finally that just looks like a drunkard/hedonist/carouser.
 
Just because you CAN stay in one focus until getting the trait at the end doesn’t mean you have to. Could absolutely flip every 5 years and remain a jack of all trades.

From a min-max standpoint, I would presume it is usually best to hit a small number of areas hard rather than unlocking low-grade perks across a variety of fields. Then again, min-max has never struck me as the fun way to play CK. This is largely a role playing game, so follow where the story leads you, not where the math does.

This is accurate, but there will always be a judgement call which has to be made based on your situation and what you need in that moment.

In general, perks later in a tree will be more powerful than ones earlier in that tree. The final capstone perk in particular should be a strong incentive to finish out a perk tree that you're close to completing. For this reason, there is a natural incentive to stay in a single Lifestyle, at least until you finish your current perk tree.

That said, if you're halfway through the Strategist perk tree and find that you're already winning all of your battles, you might decide to switch out for something else early. After all, if you continue further down that perk tree the only thing you will gain is the ability to win even harder, which is... nice? But that alone won't do anything to improve your budget or develop your counties or sway a discontent vassal.

Either way, completion of a perk tree is a natural point to switch between different Lifestyles as there's no additional benefit for completing all 3 perk trees in a single Lifestyle versus completing 1 perk tree in 3 different Lifestyles.
 
Can we get XP in another lifestyle due to some events during play? For instance, you have a character focused on justice/administration but he is frequently provoked in duels (and have the luck to survive). So can he gain some XP in martial lifestyle?
 
This is accurate, but there will always be a judgement call which has to be made based on your situation and what you need in that moment.

In general, perks later in a tree will be more powerful than ones earlier in that tree. The final capstone perk in particular should be a strong incentive to finish out a perk tree that you're close to completing. For this reason, there is a natural incentive to stay in a single Lifestyle, at least until you finish your current perk tree.

That said, if you're halfway through the Strategist perk tree and find that you're already winning all of your battles, you might decide to switch out for something else early. After all, if you continue further down that perk tree the only thing you will gain is the ability to win even harder, which is... nice? But that alone won't do anything to improve your budget or develop your counties or sway a discontent vassal.

Either way, completion of a perk tree is a natural point to switch between different Lifestyles as there's no additional benefit for completing all 3 perk trees in a single Lifestyle versus completing 1 perk tree in 3 different Lifestyles.
YOU CAN MULTICLASS IN CK.

DIBS ON BARD/WARLOCK
 
If multiple paths lead to a perk, do you need all of them or just one? For example does True Ruler require both Praetorian Guard and Inspiring Rule or just one of them?