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CK3 - Dev Diary #0 - The Vision

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Greetings friends!

It’s my pleasure to finally be able to talk about what I’ve been working on ever since Stellaris came out (and before) - Crusader Kings III, of course! CK3 draws on the wisdom gained over CK2’s seven long years of expansions and patches - all the things we simply could not do in that game - and represents the natural evolution of Crusader Kings. Yes, CK3 is an evolution, not a revolution; it’s better across the board and does not alter the core CK experience. That said, we did not carry over everything from every expansion and update to CK2. Rather than trying to do full justice to the less appreciated systems, we decided to go deep rather than wide.

The main design goals with Crusader Kings III were:
  • Character Focus: Crusader Kings is clearly and unequivocally about individual characters, unlike our other games. This makes CK most suited for memorable emergent stories, and we wanted to bring characters into all important gameplay mechanics (where possible.)
  • Player Freedom and Progression: We want to cater to all player fantasies we can reasonably accommodate, allowing players to shape their ruler, heirs, dynasty and even religion to their liking - though there should of course be appropriate challenges to overcome.
  • Player Stories: All events and scripted content should feel relevant, impactful and immersive in relation to the underlying simulation. That way, players will perceive and remember stories - their own stories, not the developers’ stories.
  • Approachability: Crusader Kings III should be user friendly without compromising its general level of complexity and historical flavor. It’s nice if it’s easier to get into, but more than that, it should be clear what everything in the game is, what you might want to be doing, and how to go about it.
Now, you might say: “Cool, but I took the time to master CK2, bought all the expansions, and now it provides me an enormous breadth of options. Why should I buy CK3?”

That’s a fair question! As I mentioned earlier, we decided not to carry over all features from CK2, so if you play CK2 primarily for, say, the nomads or the merchant republics (the only faction types that were playable in CK2 but not in CK3), you might be disappointed. There are likely other features and content that will be missed by some players, but, in return, we believe that everyone will find the core gameplay far more fun and rewarding! To be clear, CK3 is a vastly bigger game than CK2 was on release.

I know this dev diary was short on details, but don’t despair - they will be revealed over the coming months!
 
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Cardolam

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Good.

Game mechanics concerns aside - as you'll build them over the shoulders of a giant I am confident you'll deliver - now see if you can still take care of the childish, cartoonish characters populating the few screenshots released. And meanwhile, give the UI a less minimalist, bland feeling thus increasing the personality of the game.
 
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There it is! The start of a journey... Let's hope it's as great as CK2 is!

Edit: Also, is 936 in the game?:D
 

Alfray Stryke

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Player Freedom and Progression: We want to cater to all player fantasies we can reasonably accommodate, allowing players to shape their ruler, heirs, dynasty and even religion to their liking - though there should of course be appropriate challenges to overcome.

Will you be considering dynamic melting pot cultures?
 

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Lordlory95

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Please add the WIki section for Crusader kings 3, I have to update the Development Diary page for it
 
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NilsFabian

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we decided not to carry over all features from CK2
But hopefully you will provide bloodlines? This is my favorite part of the game. Especially deciding who I marry to whom or to be more precise whom I am breeding with whom.
 
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Glennhs

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The stories CKII create on each playthrough is key to my obsession with it, different types every time.
I'm sceptical about that satanism etc won't be in CKIII since those were my favourite but I'm intrigued to see the depth of CKIII.

Also, would love more depth in the tall-playstyle.