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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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I would like to say also though that, amazing as this is, it would be even more awesome if the map could be pushed just a little bit to the west so that sub-Saharan Africa can have access to the Atlantic.

Also, I love the Galactic Heroes references on this thread, heh.

That is also something that I wanted, when I responded in the other thread about Africa. In addition to expanding Africa even further, it could also open up the possibilities for enhancing depth to westward Viking explorations, as well, with southern parts of Greenland made available, interacting with the Norse settlements and possibly Skraelings (they would have to be populated by random characters before circa the 10th century AD, like Iceland is in the Charlemagne starting period. Alternatively, Greenland and even Vinland could just be handled as a similar off-map function, like with the Chinese Empire.
 
Can we get a setting that turns off ahistorical empires? So there would be only Hre, Byzantium, Arabia and Persia od the map. Other empires could be created using custom titles.

Agree, I think. To an extent at least. I would like to get rid of de jure empires, they they should be createable to avoid see the crappy- named custom empires. The cost though, should be close to the cost of creating a custom one!
 
finally
great rework of west africa
but will egypt be improve too
like eu4 coc

Egypt has received a slight update. Otherwise Egypt and East Africa has mostly received tweaks and adjustments to the province borders. So nothing as major as the rest of Africa. I might revisit it and make some smaller additions if there is time to do so.
 
Some great additions, is there any chance of the slave trade being reflected in the game? With the addition of the Trans-Saharan trade route, it seems apt to have some reflection of all the slaves that were going north.
 
I would like to say also though that, amazing as this is, it would be even more awesome if the map could be pushed just a little bit to the west so that sub-Saharan Africa can have access to the Atlantic.

Also, I love the Galactic Heroes references on this thread, heh.
We like you to but I got to disagree with you on the atlantic. Sort of. I'd love to see the map expanded to the atlantic around the river Gambia. One of the Mali emperor's sailed out west that way and never returned. But in that case the south atlantic should not he connected to the north atlantic because crossing around the cape of west Africa wasn't possible in this era. Well aside from perhaps in the last century.
 
This is massive

a huge thank you to the team for all the good work

Stuff like this is why I am willing to support Paradox, this basically has nothing to do with the theme of the DLC and isn't being tied to the DLC, you just did this because you saw that Africa had been neglected a bit and wanted to improve it. Its clear you just want to make the best game possible and I love that.
 
With so many cool and juicy features and content on its way with Holy fury I'm starting to be afraid that this will be the last dlc or second to last before a grand gold edition or 3.0 .
I really hope I am mistaken
 
We like you to but I got to disagree with you on the atlantic. Sort of. I'd love to see the map expanded to the atlantic around the river Gambia. One of the Mali emperor's sailed out west that way and never returned. But in that case the south atlantic should not he connected to the north atlantic because crossing around the cape of west Africa wasn't possible in this era. Well aside from perhaps in the last century.

Interesting. I hadn't thought of that, but I guess that makes sense.
 
That is also something that I wanted, when I responded in the other thread about Africa. In addition to expanding Africa even further, it could also open up the possibilities for enhancing depth to westward Viking explorations, as well, with southern parts of Greenland made available, interacting with the Norse settlements and possibly Skraelings (they would have to be populated by random characters before circa the 10th century AD, like Iceland is in the Charlemagne starting period. Alternatively, Greenland and even Vinland could just be handled as a similar off-map function, like with the Chinese Empire.
I think an offmap power is the best waybto handle new world colonies like the vinland colony. Also I think the sunset invasion should be rebuilt using that system. I was going to work on mod for this but unfortunately I haven't found the time yet.

Some great additions, is there any chance of the slave trade being reflected in the game? With the addition of the Trans-Saharan trade route, it seems apt to have some reflection of all the slaves that were going north.
Right me if I am wrong but didnt the slave trade become a thing because the gold for salt trade collapsed?
 
This looks great, nice to see the region finally get the love it badly needed. Does make me sad that this reworking may mean no dedicated dlc for Africa (namely one focusing on trade and islam) but either way this is awesome.