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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
Last edited:

Mouthwash

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One downside of adding the Coptic culture is that now half of Egypt will have European-style cities. Any way you could allow us to choose city art for individual cultures, and not culture groups?

and the bulk of what was Tibet is instead turned into a new "Araouane/Taghaza" Duchy that solely consists of the trade route,

Quite an unorthodox idea.
 

CatilinamSum

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One downside of adding the Coptic culture is that now half of Egypt will have European-style cities. Any way you could allow us to choose city art for individual cultures, and not culture groups?

This is no longer the case. Assyrian culture now uses Persian faces and Persian holding art, in contrast with the otherwise European Byzantine group. They quietly slipped this into one of the most recent patches. Originally, Assyrian did use European holding art, and it was quite the eyesore.
 

Andrelvis

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Now that there will be more than one trade route in the vanilla game, will moddability for trade routes be expanded? For instance, the any_trade_route_province scope, when used within a province scope, leading to any province that shares a trade route with the province.

Or some other way to scope to all provinces that belong to a particular trade route. At present, we can only use a "limit" within the any_trade_route_province, which gets less and less efficient performance-wise as more trade routes are added.
 

Byzantium2000

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This is no longer the case. Assyrian culture now uses Persian faces and Persian holding art, in contrast with the otherwise European Byzantine group. They quietly slipped this into one of the most recent patches. Originally, Assyrian did use European holding art, and it was quite the eyesore.
Dang your right, significant improvement. Now the same should be done for the Alan’s.
 

classicist

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I think he meant that they don't speak their native original language anymore. Like the Scottish having a strong sense of pride in their ethnicity while speaking English.

I thought that was what was meant. Yet surely it cannot go quite like that - it's not that human population groups have any 'native original languages', in any case, simply because there are no stable and final forms of language. A Scottish person who has never learnt Scottish Gaelic can absolutely feel as Scottish as they please, but surely it cannot be claimed that their 'native original language' is Scottish Gaelic. For why stop there? Why not Old Irish? Q-Celtic? Proto-Celtic? You see what I mean? And this is before we even factor in large-scale language change.
 

Byzantium2000

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I thought that was what was meant. Yet surely it cannot go quite like that - it's not that human population groups have any 'native original languages', in any case, simply because there are no stable and final forms of language. A Scottish person who has never learnt Scottish Gaelic can absolutely feel as Scottish as they please, but surely it cannot be claimed that their 'native original language' is Scottish Gaelic. For why stop there? Why not Old Irish? Q-Celtic? Proto-Celtic? You see what I mean? And this is before we even factor in large-scale language change.
I don’t get your point I simply meant that the Crimean goths mostly abandoned gothic for Greek by 769. And of course should be in the byzantine group.
 

treb

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I don’t get your point I simply meant that the Crimean goths mostly abandoned gothic for Greek by 769. And of course should be in the byzantine group.

Actually it was still a common enough spoken language in the 9th-10th century that stone tablets were inscribed in Gothic with psalms, and other nondescript religious texts have been found.

it was far from dead as a language, indeed it seems to have survived in spoken form into the 18th century and speculated to have died out as late as 1945
 

DominusNovus

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Since all we’re discussing now is the Crimean Goths... where was it confirmed they were in? Yes, I saw the post in his thread confirming that they were a Byzantine culture, but that was in response to a comment that they were confirmed.