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CK2 Dev Diary #83 - God Wills It!

Greetings!

PDXCon is soon upon us, and we hope to see you there! During the event we will reveal the name and theme of the Expansion we’re working on, and after PDXCon is over we’ll have plenty of Dev Diaries that will delve deep into the new expansion features. For now though we’d like to present the main feature of the free patch that’ll accompany the Expansion!

It is time to don your armor and ready your steed, as the Vicar of Christ himself has declared that all who join in expelling the infidel from the Holy Land will have their sins absolved!

The Crusades are a very iconic part of the game, though one that has barely seen any change since the game was released 6 years ago. A lot of fantastic and interesting systems have been added to the game over the years, and we wanted this very central feature to feel as deep and interesting as any one of them.

The Catholic faith will no longer use the old Great Holy War system - instead they will use a new and improved system specifically tailored to both increase immersion and enhance the gameplay surrounding the crusades. This system is massive, and it might be hard for us to fit all of the information into this single DD, but we’ll give it our best shot!

We have specifically aimed to fix the issue where, unless you intend to win the crusade, there was no real reason for you as a player to participate except to get the ‘Crusader’ trait.

To accomplish this we’ve made Catholic crusades work in two phases; first there is a Preparation Phase, followed by the actual war. To communicate this properly we needed a new dedicated interface. Enter, the Crusade View:

CrusadeDD_PrepPhase.png

Holy shield, on the wall, which is the holiest city of them all?

When the pope decides that it's time for a new Crusade, he will send a call to the Catholic world for support. When he does you can access the Crusade View by clicking the Crusade Banner underneath your portrait.

In the Crusade View you will have access to a plethora of useful information, and you’ll be able to take actions to help the crusade or to alter its course. You will be able to see the Pope’s proposed recipient (if any) in the top left corner, and the target character and title in the top right. There will be a timer counting down to the date where the war will start. During this time, the following can be done:
  • Catholic rulers can pledge their military support to the crusade. When they do, they appear in the list of Pledged Participants. For every crusader that pledges, prestige, piety and artifacts are added to the War Chest. The religion being targeted by the crusade can ‘counter pledge’, and it’s the relative strength of these two sides that is shown as ‘Total Strength’ underneath their portraits. Pledged rulers will automatically be called into the war as it starts.
  • All Catholic rulers get the option of donating money to the War Chest in exchange for piety and opinion with the Pope. This money is then added to the War Chest, more on that later.
  • Crusaders who have pledged military support can add a beneficiary to the crusade. This character must be a dynasty member, and depending on your participation in the crusade they might be granted a title in the Crusader Kingdom should the crusade be successful. More on this later.
  • Players can pay piety to change the target character and/or title. This cost starts fairly low, but doubles each time to avoid spamming. This means that if you’d rather have a crusade target a scary infidel realm on your immediate border, you can make it happen if you’re pious enough!
  • Players can choose their ‘Stance’ on what they want to happen should they be the most participating crusader. More on this later.

If a Catholic ruler chooses to neither pledge to the crusade or donate money to the War Chest, the Pope might get very upset with them. Depending on the rulers tier and influence, this can range from a simple piety hit to an outright excommunication. Revoking your pledge also carries a similar penalty.

Regarding the War Chest - when the preparation phase is over, 20% of the money in the War Chest will be divided between the pledged Crusaders, in order to provide for their levies and fleets as they go to war. The rest is saved until the end of the Crusade, where it is used as rewards for the participants and to set up the Crusader Kingdom. The Crusader Kingdom will receive 10% of the War Chest in order to steel them against imminent counterattacks. The rest (including prestige, piety and artifacts) is given out to the Crusaders who participated in the crusade, in order to motivate you as the player to participate as much as you can - even if you don’t expect to win. To ensure that the top contributors don't take all of the War Chest rewards, any one participant can receive at most 20% of it. As the Catholic world tends to be rather… generous with their donations, this often translates into a lot of wealth! Beware though, if the crusade is lost the majority of the contents of the War Chest will be lost, and Christendom will be weaker for it...

When the Preparation Phase is over, the war begins and the Crusade View changes:
CrusadeDD_WarPhase.png

Note that the numbers are still WIP.

The Countdown Timer is replaced by the warscore and the name of the Crusade is updated, otherwise the functionality remains the same (except for being able to change the target, of course, at this point it’s too late for that).

If the Crusade is successful, what will happen depends on the top contributor’s stance. There are three stances; ‘Selfish’, ‘For my Beneficiary’ and ‘Comply with Papal Demands’. The AI will always choose to go with Papal Demands.
  • The ‘Selfish’ stance will see the top contributor take the lands for themselves. Doing this completely disqualifies them from the War Chest though, and is seen as impious by the Pope.
  • The ‘For my Beneficiary’ stance will see your beneficiary become King/Queen of the lands. While still not approved by the Pope, it’s not seen as impious, and you still qualify for (parts) of the War Chest. If the pope has chosen no recipient for the title, this is the default behaviour and carries no penalties.
  • The ‘Comply with Papal Demands’ stance simply sees whoever the Pope wishes to rule the lands become the King or Queen. If he has no opinion, it will go to the top contributor’s beneficiary.

In the old system, the title and all under it went to the winner of the crusade. You often saw France or the HRE own for example Jerusalem, which in all honesty was very boring, and more often than not only resulted in an inheritance mess. While a player can still choose to use the old system by choosing the ‘Selfish’ stance, the new default behaviour is completely different. Unless the Pope wishes to restore an existing King or Claimant (where the normal, old, behaviour will be used) a Crusader Kingdom will be set up:

CrusadeDD_JerusalemAllSetUp.png


A Crusader Kingdom is a multicultural kingdom made up of the beneficiaries of all participants. The top contributing participants will have their beneficiaries get higher titles in the target kingdom. To avoid the player gaming the system using inheritance, the Kingdom is always set up to disallow external inheritance - and the AI tends to choose beneficiaries that do not stand to inherit or are married to someone who might inherit.

If your beneficiary receives land in a Crusader Kingdom, your entire Dynasty will receive a monthly boon to piety until their death. In a future Dev Diary we will go into more detail regarding the importance of Piety in the Catholic sphere, but rest assured that it’s going to be more important to be seen as pious than it’s ever been before - making the boon from your beneficiary rather significant.

The new ruler of the Crusader State, in order to properly rule such a challenging realm, gets a trait appropriately named ‘Crusader King/Queen’ which confers a massive same religion opinion along with some other goodies.

And, for the finale, if your beneficiary is selected to be the King or Queen of the Kingdom - you have the option of switching over to them, taking control of the newly established Crusader Kingdom and leaving your old character behind (which is also part of the reason why you can only choose members of your own dynasty as beneficiaries). We believe that doing a thing such as this will provide the quintessential CK2 experience, where you have to both manage unruly vassals and defend against vengeful religious foes!

Stay tuned for future Dev Diaries, where we might go into detail on a few… special crusades.
 

Thure

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If I recall correctly, it was stated before Jade Dragon that there would be 1 or 2 DLC left, and since this is number 2 since then..

No it was nothing like this. Or to make it short: They said afterwards this statement is outdated and they will make DLC as long as they will sell.
 

Jorleif

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you can only choose members of your own dynasty as beneficiaries
Aww man, it'd be nice if we could use this in some way to set up a cadet branch of the dynasty. Let's say that you have a bastard child with their own dynasty, it'd be nice if you could make them the benefactor (partly to evade inheritance problems down the line).
 

Dlin369

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Will taking the selfish stance still be seen as impious if you border the crusade target yourself? Say as Leon you win a crusade for Andalusia, will you still get a penalty for taking all that land? Can it be possible to set a stance where you will distribute the lesser titles to the other crusaders but still keep the primary (king) title for yourself?
 

Red Death

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I found the most difficult part of keeping Crusader Kingdom intact was usually the Jihad that got called immediately/just a few years later, especially since all holdings will have the 'recently conquered' modifier. I only managed it by mass-hiring mercenaries. Has anything been changed to help on that front?
 

Ols

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Aww man, it'd be nice if we could use this in some way to set up a cadet branch of the dynasty. Let's say that you have a bastard child with their own dynasty, it'd be nice if you could make them the benefactor (partly to evade inheritance problems down the line).

I've said before that there should be a mechanic for the player to designate a cadet branch (either forcibly imposing it as the dynastic head, or voluntarily as a junior dynast). A cadet branch "dynast" should be designated by a water droplet or a very faint pinkish drop of blood to designate their weak ties. It should be possible to switch to a cadet branch to avoid a game over, but doing so should impose a score penalty or something. Cadet branches should default to a quartered versions of the original arms or other variations that show a weak connection. A player should be able to designate the new cadet branch name and arms before "releasing" them.
 

rageair

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I found the most difficult part of keeping Crusader Kingdom intact was usually the Jihad that got called immediately/just a few years later, especially since all holdings will have the 'recently conquered' modifier. I only managed it by mass-hiring mercenaries. Has anything been changed to help on that front?
Yes, the Crusader Kingdom gets their levies refilled - though it's still not guaranteed that they'll survive a counter-Jihad (as it was historically). It'll be a hard fight, but it won't be outright suicidal to switch to a Crusader Kingdom. :)
 

Nyrael

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Nice feature. Would be cool if reformed Pagans had a similar feature for the GHW.

What would be the point? Reformed Pagans are just one big realm and a random mini Joe here and there.
 

redsimonDE

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I am almost speechless. Like many others I have felt the Crusades to be bland, especially considering that other aspects of the game have been nicely fleshed out (like secretly having a different faith, items, government types, heresies).
However:
  • the Crusades being put back into Crusader Kings -> Antioch level awesomeness
  • more options to use piety -> Jerusalem level awesomeness
 

Serenity84

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Aww man, it'd be nice if we could use this in some way to set up a cadet branch of the dynasty. Let's say that you have a bastard child with their own dynasty, it'd be nice if you could make them the benefactor (partly to evade inheritance problems down the line).
Many of the crusaders were younger sons who didn't have a chance to inherit something in Europe, but saw the crusades as an opportunity for themselves. I can see that there are gamey situations where you could abuse such a mechanic to your advantage. Especially with gavelkind. But with primogeniture I don't see why you couldn't nominate a second or third son and disqualify them from succession.
 

Ols

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What would be the point? Reformed Pagans are just one big realm and a random mini Joe here and there.

Exactly, it wouldn't make much sense for pagans to get the same mechanic. GHWs are pretty useless for reformed pagans with a theocratic head already. If they're reformed then they have all or most of their holy sites controlled, so there's little point leading an expedition off to another kingdom with little religious significance.

Many of the crusaders were younger sons who didn't have a chance to inherit something in Europe, but saw the crusades as an opportunity for themselves. I can see that there are gamey situations where you could abuse such a mechanic to your advantage. Especially with gavelkind. But with primogeniture I don't see why you couldn't nominate a second or third son and disqualify them from succession.

I'm pretty sure they're going to have a mechanic in place to disqualify a third son with Crusade land from gavelkind succession back in Europe, based on what they're said so far in this thread.
 

Nelfe

Hold the door
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Oh god, finally a new DLC that mights reconciliate me with this game ! I've always find the basic crusade system too simple and irrealistic (remember the 4th Crusade).

  • Crusaders who have pledged military support can add a beneficiary to the crusade. This character must be a dynasty member, and depending on your participation in the crusade they might be granted a title in the Crusader Kingdom should the crusade be successful. More on this later.
Does this means... cadet branches ? ;););)