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rageair

CK3 Game Director
Paradox Staff
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Sep 10, 2011
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Greetings!

We’ve previously had a DevDiary about Tibet, where we talked about the new provinces, cultures and religions in the area. That was quite some time ago, and we’ve since then improved the area even further! We want to ensure that the area is both interesting and fun to play in, so we’ve put some work into making it just that - with an improved title setup and additional interesting cultures.

Tibet 2.0.png

The province density in the area has been increased - Counties in Tibet are now roughly the same size as those in Persia or Transoxiania, both in order to present a more appealing historical scenario, and to make the area less of a chore to actually play in (with the old Counties, it could take months to move armies between them).

Note that for those who fear that this will decrease performance - we’ve done plenty of work on it, and all our tests show this version of the game to be the fastest yet.

Tibet 2.0 Cultures.png

In the very earliest start dates (769 and 867) there are still going to be remnants of two ancient cultures that existed in western and northern Tibet, the Zhangzhung and the Sumpa. While they are subjugated by the Tibetans (Bödpa) they still retain their traditions. Both of these cultures are known by the Chinese for having ‘Kingdoms ruled by Women’, and thus have access to the Absolute Cognatic inheritance law much like the Basque.

De Jure.png

The setup of De Jure kingdoms has changed as a consequence of the new Counties - now Xia is a De Jure title along with Kham, Ü-Tsang, Guge and Nepal. This gives the Xia more staying power, enhancing their historical role. Note that all titles in the area have plenty of cultural naming options, so the kingdom won’t be named Xia unless ruled by a Tangut-cultured character, for example.

Between Tibet, the new Tarim basin and the enhanced Persia you will now see a lot more movement, trade and conquest between the areas on the eastern half of the map. It will hopefully no longer feel as if the steppes and India are ‘worlds of their own’, but rather parts of a greater whole.
 
Will female Tibetan rulers have access to polyandry as they did historically?
Unfortunately not. :(

Changtang/North Tibet plateau is a limit land for human condition with the worst environment even in Tibet. Dont know why so much counties in this region.
Many counties does not equal high development - most counties in the northern plateau region (with a few exceptions) are 1-2 holding tribal provinces. They're there primarily to make playing in the area bearable from a movement standpoint. :)
 
So will the Zhangzhung and the Sumpa also have access to... what was it called... Monastic Feudalism? Or will they be restricted to just regular Feudalism?
Monastic, all Tibeto-Burman Buddhist/Bön rulers have access to it. It's nothing special, but they can hold Temples as primary holdings (VERY useful as Tibet's history is filled with temples) build Gompa buildings in their Castles. Gompa buildings give bonuses similar to a mixture of a University and a keep, which means that they can get the most potent castle holdings in the game. :)

What are the new Game Rules coming, if any?
I won't elaborate too much, but the new game rules coming with the patch/JD are: Chinese Invasions, Chinese Interactions (range), Border Dispute Wars, Jade Dragon CB's (on/off), Siege Assaults, Siege Events, Multiplayer Assassinations, Multiplayer Invasions, Multiplayer 3rd Party Claims and Childhood Focus Alerts.

When did you add the Saka? Anyways, this patch is just getting better and better! BTW, as we're (kinda) talking about cultures, could you add a "Magyar" or "Old Hungarian" culture for the 769 and 867 starts, that then change to regular Hungarian if Christian/in Pannonian basin. The Magyar culture could work like the Altaic Steppe cultures and maybe use Turkic/Ugric portraits and the Hungarian culture work more like "western" cultures.
You should make a suggestion on the suggestion forum regarding the Hungarian culture, if you haven't already :)
 
After the improvements that came with Reaper's Due I believe that. The changes then were amazing and sorely needed. It was actually these performance improvements that got me back into CK2. Glad to hear you are still considering performance when expanding the game.
Since we got Meneth on the project, we have had as a goal to not let patches slow the game down. :)

Please make Maryul/Ladakh de jure part of Kashmir, at least in the latter bookmarks.
Do you have a source for if/when this should happen? :)
 
When you write fastest yet, do you mean faster than before you added India? Otherwise it's just less slow.
As of Reaper's Due, the game is faster than it was in any patch before India was added; 100 years in RIP go by faster than 100 years in any pre-India patch.
As of MnM, it's even faster, though not by quite as drastic amount.
In JD, it is slightly faster than that again. It'll be the fastest it has ever been.