We’ve previously had a DevDiary about Tibet, where we talked about the new provinces, cultures and religions in the area. That was quite some time ago, and we’ve since then improved the area even further! We want to ensure that the area is both interesting and fun to play in, so we’ve put some work into making it just that - with an improved title setup and additional interesting cultures.
The province density in the area has been increased - Counties in Tibet are now roughly the same size as those in Persia or Transoxiania, both in order to present a more appealing historical scenario, and to make the area less of a chore to actually play in (with the old Counties, it could take months to move armies between them).
Note that for those who fear that this will decrease performance - we’ve done plenty of work on it, and all our tests show this version of the game to be the fastest yet.
In the very earliest start dates (769 and 867) there are still going to be remnants of two ancient cultures that existed in western and northern Tibet, the Zhangzhung and the Sumpa. While they are subjugated by the Tibetans (Bödpa) they still retain their traditions. Both of these cultures are known by the Chinese for having ‘Kingdoms ruled by Women’, and thus have access to the Absolute Cognatic inheritance law much like the Basque.
The setup of De Jure kingdoms has changed as a consequence of the new Counties - now Xia is a De Jure title along with Kham, Ü-Tsang, Guge and Nepal. This gives the Xia more staying power, enhancing their historical role. Note that all titles in the area have plenty of cultural naming options, so the kingdom won’t be named Xia unless ruled by a Tangut-cultured character, for example.
Between Tibet, the new Tarim basin and the enhanced Persia you will now see a lot more movement, trade and conquest between the areas on the eastern half of the map. It will hopefully no longer feel as if the steppes and India are ‘worlds of their own’, but rather parts of a greater whole.