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CK2 Dev Diary #66: Quality of Life

Good afternoon. I’m Magne “Meneth” Skjæran, programmer on CK2, and I’ve once more been let out of my cage to write a dev diary for you guys. In the past I’ve written diaries about modding, optimization, quality of life, and some filler diaries over the summer, and today I’m returning to one of those topics: quality of life.

Back in 2.7, we added a number of quality of life improvements, which I had the honor of writing the dev diaries about. These changes proved hugely popular, so we thought we’d try to repeat it for 2.8. Our first step towards this was the Rally Points feature that will be included in Jade Dragon, but we decided to also add a bunch of free functionality.
So without further ado, let’s get started.
image5.png

If you’ve ever had multiple artifacts of the same type, you have almost certainly felt the tedium involved in replacing an equipped artifact. First you had to unequip it, and only then could you equip something else into the slot.
We’ve simplified this by making “Equip” available even if a slot is filled; it’ll simply unequip whatever is in the slot first to make room. For mods that have slots that can take more items than one, it’ll unequip the first item it finds that uses that slot.

Another common frustration with artifacts is that the amazing weapon you just spent a fortune on can simply randomly disappear during succession. We’ve now eliminated destruction on succession for all equipped artifacts. Only artifacts that aren’t equipped now have a chance of being destroyed. Note that this does not apply when artifacts are inherited by a character’s liege as a last resort; then even equipped artifacts can perish.

One last frustration with regards to artifact is that upon succession, your heir just ignores what you had equipped, and instead what they already had equipped takes precedence. We’ve now changed this so that your heir will attempt to equip anything you had equipped, unequipping their own equipment if necessary to make room.

Now let’s move onto a different topic: the character screen.
I’m afraid it still looks the same, but we’ve made it slightly nicer to work with.
image3.png
First of all, when you select a landed character, their realm will get glowing borders on the map, making it much easier to tell where that quarrelsome duke is actually located.
image4.png

Further, we’ve long had a variety of status icons. Back in 2.7, we made the “prison” icon take you to whoever is keeping the character captive. We’ve now applied the same idea to a few other status icons:
  • Job action: This will now pan to where the councillor is performing the action
  • Guardian: This will now take you to the guardian’s character screen
  • Leading troops: This will now pan to the army in question, and select it if it is one of yours
  • The character portrait itself: If you click the character you’ve selected once more, you’ll now pan to their location
image6.png

One brand-new addition to the character screen is the “Restrict Marriage” checkbox. Some of you may have already seen this on last week’s stream.
For your children and grandchildren, you can now choose to disable the marriage AI so that they don’t get into marriages you don’t want. However, note that they may still marry by event, so you better not wait too long to arrange a proper marriage.
To help you do that, you can now also arrange marriages on their behalf as long as “Restrict Marriage” can be enabled.
Since this is an incredibly powerful tool, it does come with some restrictions. First of all, it can only be used on your children and grandchildren.
Second, they have to be your vassals or below, or courtiers in your court or that of a vassal or below.
Third, they cannot have been landed for more than 10 years. After being landed for such a long time they no longer accept their parent or grandparent interfering with their marriage.

Overall, this removes one of the big reasons why players often refrain from landing their children, and provides the control you need to ensure the continued greatness of your dynasty.
image1.png

We’ve also added the line of succession to every title screen, showing you who stands to inherit, instead of having to search for the characters based on the title’s tooltip.

Note that this art is not final; it’s simply an example of my amazing programmer art.
image2.png

Finally, we have one last change: The Proselytize council action has been made easier to use. It now highlights provinces of the wrong religion in blue, and puts what religion it is in the tooltip if you hover over it. Foreign rulers that you can convert are now also highlighted in red.
This system can also be used by modders to define any color scheme they want based on the target province and the ruler ordering the job action.

That’s all for today. If you have other ideas for quality of life improvements we would be happy to hear them, but we cannot promise that we will have the time to implement any of them in 2.8.
 

Silent_Thunder

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Another thought. Could have certain artifacts follow the title instead of the person? Such as crowns?

For instance if I'm forced to abdicate the throne, I probably shouldn't be allowed to abscond with the crown jewels in a rucksack.
 

lionelione

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It was mentioned earlier in the thread about searching for artifacts and I know you can search them by name, but would it be possible to search for just "artifact" for a listing of all artifacts owners? I have a mod published that gives a trait for artifact owners and a different one for rare/very_rarer/book/religious flagged artifact owners, but trait's clutter things up and if it would be possible to add in the character finder that would be awesome.

https://forum.paradoxplaza.com/forum/index.php?threads/mod-artifact-search-trait.1041666/
 

shivan

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Excellent.
As for the protelyzie QOL, please make it so that if the court Chaplin successfully converts a province you can reassign him right away. I so often forget about him after he is successful because you cannot move him for another 4 months or so.
 

Boss Llama

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The main issue is that this could quickly get very spammy. Imagine you've got half a dozen kids, and they each have half a dozen more kids. You'd get so many naming events.

Many of us already get all of those messages. I refuse to give titles to my children until they already have kids, because I want to be able to name them myself. Since we're not able to do a rename on them after they're named by the AI, it seems like there's nothing to lose by adding an option. Those of us who already ensure we get to name them would be able to continue doing so while playing more realistically (granting titles), while those who don't want to be bothered just wouldn't check the option, and could proceed with the same or fewer notifications than they already get.

Being able to control the marriages of my heirs after they have land was one of my two major QoL requests for my family interactions. Doing the same with names is the other!
 

Qxzkjp

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I'm really happy about the "restrict marriage" feature. I always felt like I couldn't risk giving my son his own lands because I'd lose control over his marriage. Now I can feel free to make my sprog duke of Lancaster at age 12, just like real history!

The line of succession thing is really welcome as well, I've spent far too long trying to figure out exactly which John of House Doe was in line to the throne. Really slowed down my claim game.

If there was one other thing I would dare ask of you, it would be could you please undo the changes to elective monarchy you made in the last patch? Inheriting the capital duchy along with along with the kingdom/empire does not make any sense to me, and is very often less than useful. It just ends up penalising whoever owns the capital duchy for being elected. A few times I've gotten elected Holy Roman Emperor and later found out that Lord Whatever of Luxembourg is pissed at me because I inherited his duchy. I mean, yeah, I do just give him the duchy back and he's very happy at me, but it feels silly that I have to do that. I'm really confused as to why you made this change. But, it's not so urgent. I'm currently playing a 768 Khazaria game and turning the Balkans into grazing land, so it's not going to be bugging me too much for a while.

Also, thank you for making nomads so OP, I'm having a lot of fun with it. I'm also really looking forward to the Tibetan plateau being opened up for pasture in the next patch.
 

Slavicist

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A "vassal war alert", basically?

Oh, yesss! Please add this!

It would make such an easier life for us trying to maintain internal realm stability and possibly prevent powerful vassals from growing even more powerful.

I tend to watch carefully the map for walking armies and all the unimportant popups, but just happen to miss it here and there.

Modders are gonna appreciate this a lot too, those that work on broadening the liege-vassal relations.
 

SpaceMonkey

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The list of vassals who are under your direct control is in need of a workover. I have spent literally hours trying to find out which ones I need to get rid of to put me under the vassal limit. I still can't find 4 of them. I've tried literally everything offered as suggestions on the forum and it's still a mystery why I am over. Having an actual list of the vassals who are counted against you as a ruler is needed, right now we just get a number in the upper right corner.
 

Slavicist

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The list of vassals who are under your direct control is in need of a workover. I have spent literally hours trying to find out which ones I need to get rid of to put me under the vassal limit. I still can't find 4 of them. I've tried literally everything offered as suggestions on the forum and it's still a mystery why I am over. Having an actual list of the vassals who are counted against you as a ruler is needed, right now we just get a number in the upper right corner.

Can you not use the Character finder and use the Vassals option for that?
 

Rags17

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Regarding artefact destruction, could there perhaps be a way added to set a few (say 3-5) artefacts of your choice (with the AI simply picking the best possible ones) to be indestructible despite not being equipped so that we can keep a few specific nostalgia heirlooms around (e.g. a +2 Axe that was wielded by the first Fylkir in the campaign, which might be a poor choice to equip but still highly treasured)?

Use it or lose it
 

Rags17

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Hmmm... Why not just let players rename kids/grandkids who are their vassals/in those courts. You could age limit it to kids under 6, or just let us go hogwild and rename our 36 year old disappointing child 'Dumbo'. Just click on the name and change it, like a province name or whatever.

The more that I think of it this is actually a great idea - it would allow players to create their own regnal names, give nickname style names to their more disappointing kids ("You're not fit to carry the same name as your grandfather, from now on I shall call you Cock-up"), and REALLY piss off a noxious vassal, a bit like the Court Jester title - in addition to being known as the court buffoon you are also only to be addressed as "Buttface McGee".

Of course a character's birth name should be retained in the character file so that the victim, err target, could change it back if they declared independence or whatever, birth names are already kept for Popes so this should be nothing new.

Restrict this to player's who have the Ruler Designer ofc.
 

InfoKnight

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I'm so pumped about the new proselytize map change. That was something I loathed (even though it was just a minor inconvenience) and was hoping would be fixed for so long. Thanks for improving that!
 

BeyondExpectation

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What about an alert for when the Pope is willing to grant us claims?
 

Nameless_Ensign

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Use it or lose it
You can't equip some of them. I managed to get the Banner of Muhammad as Jewish Khazaria (started in 769 and converted) in 850 or so, it made a great trophy about the Jewish triumph over the Islamic hordes until it was randomly lost in succession in the 1300s. I always imagined it flying from the walls of Jerusalem during times of war to mock the heathens.
 

grommile

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For instance if I'm forced to abdicate the throne, I probably shouldn't be allowed to abscond with the crown jewels in a rucksack.
You should be allowed to try :)
 

Thure

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You can't equip some of them. I managed to get the Banner of Muhammad as Jewish Khazaria (started in 769 and converted) in 850 or so, it made a great trophy about the Jewish triumph over the Islamic hordes until it was randomly lost in succession in the 1300s. I always imagined it flying from the walls of Jerusalem during times of war to mock the heathens.

Remembers my on an interesting story about the Fatimids. During one ruler they were nearly bankrupt. What happened was a horde of their own soldiers broke into the palace and looted it to the foundation.
 

Meneth

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Is the teacher title/job still going to be added? I remember reading about it in a previous DD and being excited at the prospect. A ruler shouldn't be expected to personally oversee the education of every random child in his court and/or dungeon - we have more important matters to attend to!
Yep, that's been implemented.
Can we maybe get an event whereby your children or grandchildren might elope even tho you have restricted marriage for them, with a fairly longish MTTH? That would be kind of cool. Maybe make it give a big relationship penalty.
There are a few events already that can cause the AI to get married.
 

Zarathustra_the

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No chance then of more event options then! :D @Meneth yes, I am joking :D
 

Mikaa

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Very nice additions !

What about a menu to keep track of family's achievements ? For example in the family tree, having the opportunity to see how many emperors, kings or pope they had over history. Would be a nice feature.