• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK2 Dev Diary #33: Let's Talk About Sects

Hi everyone!

It’s time to spill the beans on some actual content in the upcoming expansion Monks and Mystics, which we announced last Friday at our Fan Gathering (I hope all the good folks who showed up had a fun time - I sure did!)

The genesis for this expansion came about a long time ago, when I started thinking about secret societies and conspiracies and wrote it down as one of several outlines for a couple of “mini-expansions”. Now, for various reasons we never went ahead with that expansion model and most of the ideas have, by now, been used in bigger expansions. However, the concept of fraternities stuck and the time is now auspicious!

The core feature of Monks and Mystics is something we simply call “Societies”. Societies are groups of like-minded characters who are working together for personal and mutual profit. Some Societies are perfectly legit (that’s the “Monks” part in Monks and Mystics); others are perhaps viewed with some suspicion (e.g. Alchemists) but are hardly criminal. Finally, there is the subversive kind, of which the Demon Worshippers are certainly the worst. (Such shadowy and outright evil cults can be actively combated through a new job that can be given to the Court Chaplain.)

The basic loop goes like this; you put out word that you’d like to join a specific Society. After a while (immediately, for open Societies), you will be approached and offered membership as a novice. At this lowest rank, you usually don’t get many new abilities (but if the Society is secret you can now at least see the leader and the other members.) Now and then, you will be given missions that will further the goals of the Society. If you complete them, it will give you more power within the Society, which should eventually allow you to “level up” in Rank. The new Rank will give you access to at least one new special ability. Using these abilities (they are basically just a special type of Decision) can also increase your power within the Society, and so it goes, all the way up to being the leader of the whole Society.

benedictine_mission.png


Of course, members of the same Society tend to like each other, and will sometimes (depending on the nature of the Society) even be obedient towards members of higher rank; or at least not hostile. This creates a whole new way of discouraging factions and pave the way for loyal vassals (or even a loyal Pope!)

That’s all for now. In a later dev diary I will go through the actual Societies and talk about their particular powers and abilities...

Be sure to check out the funny teaser trailer for Monks and Mystics, and remember the Livestreams later today, where Emil and Steven’s quest for the best German cookie continues, followed by the Norman adventures of Chris, David and yours truly!

devil_power.png
 
  • 136
  • 17
  • 12
Reactions:

TheDungen

Field Marshal
80 Badges
Jan 31, 2015
12.131
7.922
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • War of the Roses
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
You're misunderstanding my post in several ways, please re-read the conversation.

I'm not saying they are placebos, it was me who said immortality and limb-regrowing were un-ambiguously fantasy - and immortality wasn't part of this conversation thread. I'm saying if you're ok with the possession events being seen as just crazy people I don't see why you wouldn't be ok with magic events also being crazy people. And if you don't like magic events, turn them off - it shouldn't be a problem.



When you base your argument on comparing new events to old events, actually knowing about the relevant old events is an important point. At no point have I said these are not fantasy events, so identifying them as such is not an achievement.



Right, so not "everything we've seen", which was the specific point I was countering.
You guys are the ones who were saying for a long long time that the events weren't actually supernatural. Sure it's before you started posting (perhaps befre you even joined the team?) but still, that was the official line for like 90% of the time that ck2 has been out. Don't start being revisionistic now.

And no but the first one does not contain anything else meaningful either.
 
  • 6
  • 2
Reactions:

choffman0710

Private
56 Badges
Jul 28, 2012
16
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Stellaris: Megacorp
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Ancient Relics
  • 500k Club
  • Teleglitch: Die More Edition
  • Stellaris: Lithoids
One thing I'd like to see is if you are part of a sect or society then your children should maybe start not at the bottom rung. If your emperor child decided to join the section that his emperor father was the head of then I doubt the dukes and courtiers in the group would make him scrub the bed pans.

One thing I'd like to see is if your father/mother was part of a SECRET or DEMONIC society then maybe the members would contact you to reveal your parents involvement and give you the option of joining.
 
  • 1
Reactions:

Kapitalisti

Field Marshal
110 Badges
Jan 24, 2013
5.653
9.517
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
One thing I'd like to see is if you are part of a sect or society then your children should maybe start not at the bottom rung. If your emperor child decided to join the section that his emperor father was the head of then I doubt the dukes and courtiers in the group would make him scrub the bed pans.

One thing I'd like to see is if your father/mother was part of a SECRET or DEMONIC society then maybe the members would contact you to reveal your parents involvement and give you the option of joining.

Surely such blatant nepotism would quickly lead to the society's downfall?
 
  • 2
  • 1
Reactions:

Rip Off Productions

Colonel
91 Badges
Jun 27, 2015
873
320
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • BATTLETECH
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Imperator: Rome Sign Up
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
And if you don't like magic events, turn them off - it shouldn't be a problem.
except that's the problem most people are having; the option to disable the immortality and limb regrowth stuff that they don't like also disables the madman's delusions and the superstitious misinterpretations of reality that they want.
 
  • 8
  • 1
Reactions:

TheDungen

Field Marshal
80 Badges
Jan 31, 2015
12.131
7.922
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • War of the Roses
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
except that's the problem most people are having; the option to disable the immortality and limb regrowth stuff that they don't like also disables the madman's delusions and the superstitious misinterpretations of reality that they want.
Exactly I think that the limb regrowing should be considered a fully supernatural event, but people getting odd ideas that their ruler is the spawn of satan is not.
 
  • 3
Reactions:

sreckom92

Field Marshal
16 Badges
Dec 17, 2012
3.929
7.656
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Surviving Mars
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
What's the issue with supernatural events? I mean, they can be easily disabled if you dislike such content, so what's the problem?
 

Rip Off Productions

Colonel
91 Badges
Jun 27, 2015
873
320
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • BATTLETECH
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Imperator: Rome Sign Up
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Exactly I think that the limb regrowing should be considered a fully supernatural event, but people getting odd ideas that their ruler is the spawn of satan is not.
indeed, I think we'd all love to see a middle option or two, something like; off->flavor(things like the "hell hole" or the old man who might be Odin type events where you strait up have the option to deny the supernatural-ness of the event within the event itself and the insanity/possession events)->borderline(parts of the Anti-Christ chain and similar things that give huge advantages to its recipient, more extreme insanity/possession events or rebalancing the chances of them)->Fantasy(the rest of the Anti-Christ events and the undeniable stuff like immortality and limb regrown, plus maybe some more insanity/possession stuff or rebalancing the chances again).

either way I'd assume that this DLC will interact with the Anti-Christ events significantly, either spawning a new cult or taking over an existing one seems likely for the newborn demon prince(ss)/king(queen)/duke(duchess)/count(ess) of darkness.

What's the issue with supernatural events? I mean, they can be easily disabled if you dislike such content, so what's the problem?
this:
except that's the problem most people are having; the option to disable the immortality and limb regrowth stuff that they don't like also disables the madman's delusions and the superstitious misinterpretations of reality that they want.
 
  • 1
  • 1
Reactions:

branch83wr

Sergeant
25 Badges
Mar 3, 2013
50
64
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I know I'm in the minority but this is probably the least excited I've been for a DLC since ROI. Zero interest in the subject material.

Won't be a day-one purchase for me.
 
  • 3
Reactions:

TerrorBlades

Corporal
56 Badges
Dec 2, 2016
42
11
  • Crusader Kings II: Charlemagne
  • Age of Wonders II
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Magicka 2
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome Sign Up
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Necroids
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Stellaris: Lithoids
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
Can I create/join the cult of Titivillus?
With this expansion will we be able to force recruit conquered people?
Can we move to make a society dominant in a culture? So that part of the Societies ideals become part of the culture laws of the people?
Will the religious societies be able to effect the main religion?
If you get a religious leader in the society, will it recruit more people in to the society? Effectively getting the leader of your faith in will make your society allot more powerful then before.
If a Society takes power in a society, will there by anyway for smaller once to try and gather more power? If your society is large enough then the enemies of the society will be like "negative space".
With this and the Horse characters, can we make Orobas?
 

wam-mnebu

Second Lieutenant
87 Badges
Jan 2, 2011
137
74
  • Gettysburg
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Naval War: Arctic Circle
  • Cities: Skylines
  • Imperator: Rome
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Magicka 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
you mentioned monasteries as an example of a benign order, are there secular societies you can form as well? Ones like The Chilvalric Order of The Golden Fleece?

do societies have any sort of code or charter, code of conduct that they are expected to follow?
 

sreckom92

Field Marshal
16 Badges
Dec 17, 2012
3.929
7.656
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Surviving Mars
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
Yeah, but is this really a big of a deal?
I also like certain "supernatural" events (which can be explained to an extent), and I somewhat dislike fully unrealistic ones.
For me, supernatural events are enabled, and when crazy events (which are rare) happen (like immortality), I simply stop their progress. It's not like there are tons of such event chains.
Beside immortality and demon spawn, which other events are completely unrealistic, and cannot be explained?
 

Rip Off Productions

Colonel
91 Badges
Jun 27, 2015
873
320
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • BATTLETECH
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Imperator: Rome Sign Up
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Yeah, but is this really a big of a deal?
I also like certain "supernatural" events (which can be explained to an extent), and I somewhat dislike fully unrealistic ones.
For me, supernatural events are enabled, and when crazy events (which are rare) happen (like immortality), I simply stop their progress. It's not like there are tons of such event chains.
Beside immortality and demon spawn, which other events are completely unrealistic, and cannot be explained?
there's events that let you regrow lost limbs, though I think it can only happen to the demon spawn/Anti-Christ character(I don't know, I've never gotten them myself).\\

and it's not like you can stop anything that happens in the Anti-Christ event chain; your kid is born, gets flagged as the spawn of [religion appropriate evil entity], and starts killing everyone between them and the throne, getting all kinds of events as they do so, with a few a bit to far fetched for some people's taste, and sense you can't assassinate your own kids anymore you're stuck with it for a good long while.
 

sreckom92

Field Marshal
16 Badges
Dec 17, 2012
3.929
7.656
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Surviving Mars
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
there's events that let you regrow lost limbs, though I think it can only happen to the demon spawn/Anti-Christ character(I don't know, I've never gotten them myself).\\

and it's not like you can stop anything that happens in the Anti-Christ event chain; your kid is born, gets flagged as the spawn of [religion appropriate evil entity], and starts killing everyone between them and the throne, getting all kinds of events as they do so, with a few a bit to far fetched for some people's taste, and sense you can't assassinate your own kids anymore you're stuck with it for a good long while.
I only got this Demon Spawn event chain once. Yeah, limb regrowing is part of this event chain.
Apart from that, most of the other things related to it are somewhat explainable.
I don't think it is really warranted to create a special exception for a rather small detail in a super-rare event.
But sure, if Paradox can find time to implement a game rule... I have no problem with it.
But I really think it's a small issue, and not worth much fuss about it.
 

TheDungen

Field Marshal
80 Badges
Jan 31, 2015
12.131
7.922
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • War of the Roses
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
Yeah, but is this really a big of a deal?
I also like certain "supernatural" events (which can be explained to an extent), and I somewhat dislike fully unrealistic ones.
For me, supernatural events are enabled, and when crazy events (which are rare) happen (like immortality), I simply stop their progress. It's not like there are tons of such event chains.
Beside immortality and demon spawn, which other events are completely unrealistic, and cannot be explained?
I think a few more from RIP, and then stuff like in this dev diary.

there's events that let you regrow lost limbs, though I think it can only happen to the demon spawn/Anti-Christ character(I don't know, I've never gotten them myself).\\

and it's not like you can stop anything that happens in the Anti-Christ event chain; your kid is born, gets flagged as the spawn of [religion appropriate evil entity], and starts killing everyone between them and the throne, getting all kinds of events as they do so, with a few a bit to far fetched for some people's taste, and sense you can't assassinate your own kids anymore you're stuck with it for a good long while.
Your kids start dying you mean, there is no evidence whatsoever that the "spawn of satan" has anything to do with it. The description when it happens to you it sounds a lot more like a seizure than an attack. And if that's genetic then it affecting most kids in a family is far from impossible. Why does it not affect the spawn of satan? Well because the survivor is the one who later get rumoured to be just that.
 
  • 2
  • 1
Reactions:

imvdm

Banned
83 Badges
Oct 6, 2015
472
985
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Semper Fi
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Victoria: Revolutions
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
You mean except that the conspiracy nuts think that the Illuminati strive for a dictatorship new world order while the real Illuminati were liberals seeking democracy?


No immortal isn't because that was added after the rule, as for satan regrowing your limbs I have never seen that event. Also Paradox are the ones who first said that the events weren't actually supernatural just interpreted as such. I like the old "supernatural" insanity events. But stuff like immortals and witchcraft not so much.
And there's a massive difference between a epileptic person being seen as possessed, and someone who actually runs around casting spells. The old events were written with the intention of being able to be read either way (why else did paradox hold that they weren't actually supernatural for so long?) while the new ones are totally up front about being intended to be read as actually being magic.


Except it shuts of them all not just the really supernatural ones.


Thus far we haven't seen anything except fantasy content.

Dude, if you're so uptight about it, think of it this way: CK2 is set in the same universe as stellaris, and it is long established there that humans are not the first to reach the stars.
 
  • 5
  • 3
Reactions:

Ratstranger

Second Lieutenant
110 Badges
Jul 17, 2012
128
296
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Knights of Honor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Charlemagne
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Tyranny: Gold Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Majesty 2 Collection
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • March of the Eagles
  • King Arthur II
  • Impire
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
This whole argument about supernatural events which are not supernatural but looks like supernatural is a bit cheesy.

Epilepsy could be seen in real life as a sign of posession. But in CK2 instead of seizures possessed could actually get military advice of Jesus with actual benefits and stuff.

I'm pretty sure it's not supposed to work like this in real life.

Yes, there is "soft" and more "heavy" fantasy content, but there is no "not-fantasy looking like fantasy" content.
 
  • 4
  • 4
Reactions:

Knotz

[un]Secret Witch
1 Badges
Apr 4, 2013
2.477
4.524
Undeniable fantasy:

- limb regrowth
- immortality

Wiggle room/open to interpretation/placebo/coincidence:

- everything else, including the screenshot in the OP since it can just be you waving your arms and sacrificing some random village girl and then taking credit when your rival falls ill three months down the line. It's about as likely as your epilepsy/tumor whispering to you and turning you into a military mind for the ages anyway.

Like I said I'm not opposed to an 'in-between' rule but I imagine if one is implemented there's still gonna be disagreement about what qualifies as un/deniable fantasy.
 
  • 12
Reactions:

CrackdToothGrin

Mercenary Face Builder
36 Badges
Mar 18, 2007
2.547
690
crackdtoothgrin.designbinder.com
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Way of Life
  • Heir to the Throne
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings Complete
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Arsenal of Democracy
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
I am doing this for a reason, so that as many people as possible will see this and consider it...

I pay attention to that subforum, so I can compile resources and suggestions for personal use, as well as checking out anything at all in regards to portraits.
 
  • 3
Reactions: