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CK2 Dev Diary#27: Continued Converter Capabilities

Hello and welcome back to this second part about the Converter update which will be released tomorrow.

As I mentioned in the replies last week, Immortal rulers from CK2 now get the Immortal Ruler Personality in EU4 and will not die of old age. You can also pick “Immortal” in the EU4 Nation Designer, although it is rather expensive. Rulers cannot become Immortal during gameplay in EU4 though.

Ideas for European Tribals - because before every tribal country got standard, boring ideas. Now they can become fearsome warriors!
european_tribal_ideas = {

start = {

hostile_attrition = 1

merchants = 1

}

bonus = { war_exhaustion_cost = -0.10 }

trigger = {

capital_scope = {

continent = europe

}

OR = {

government = tribal_despotism

government = tribal_kingdom

government = tribal_federation

government = tribal_democracy

}

}

free = yes


deep_roots = {

defensiveness = 0.1

}

warriors_grit = {

shock_damage_received = -0.1

}

ruthless_raiders = {

leader_land_shock = 1

loot_amount = 0.10

}

ancestral_pride = {

war_exhaustion_cost = -0.10

}

arctolatry = {

infantry_power = 0.1

}

side_by_side = {

land_morale = 0.1

}

hero_of_the_legends = {

free_leader_pool = 1

}

}

Improved religions: Now is a better time than ever to convert over your favorite heresy. All converted religions have received new effects, new unique graphical icons and also make use of religious systems such as Fervor and Aspects. Some effort has been made to update the EU4 events to account for these new religions by checking for the religion rules rather than the specific religion where it makes sense. E.g. checking for fervor rather than Reformed for fervor events.
new converter religions.png


That covers the largest Converter changes, but there have been plenty of little fixes and tweaks which you can read about below:
Functionality has been added to adopt your EU4 game to the status of your CK2 one in matters such as dynamic provincial development, government ranks, making the CK2 heresies and religions use the new religion features of EU. Time has also been spent to fix old issues like missing flags for rebels, errors in province mappings, and missing descriptions for the converter religions.

Patch notes
Unit types are now based on capital region instead of tech. group
Display "CONVERTING" while converting
Doesn't add Aztecs if Aztec Invasion game rule is set to off
Addes female monarch names for converter countries
Added descs for the Manichean and Mazdaki religions
Added the suggested missing titles
Added some more country mappings.
Added some regions to the unit type conversion table.
Government ranks are now affected by imperial administration laws
Added normal_or_historical_nations flag set to no in the mod file
Updated the sunset invasion scenario.
EU4 converter now converts prosperity (by redistributing the prosperity value according to number of buildings in CK2 provinces)
All cores from unused nations are now properly removed
Removed unused files
Fixed issue with duplicate Saxon cultures
Alan is now in the correct culture group
Fixed Minor National Idea issues (from the CK2 Forum Compilation Thread)
Fixed minor issues with religions
Fixed some errors in coverter province table.
High americans now have their own units
Rome now becomes the capital when converting the Roman Empire
Added European Tribal national ideas.
Gave Mongol empire less crazy province setup
Added some high american missions
Removed some duplicate strings.
United HRE can now be created with Conclave enabled
Removed extra files from the Roman Empire and some other things that are part of EU4 as well since a while back.
Added Rebel Entries (and flags) for All Heresies
Converter Religions and Heresies will now have more diverse bonuses and more will use EU4 mechanics when possible.
All Converter Religions and Heresies will now have a syncretic faith bonus.
Added institution spread criteria specific to converter games.
Added starting spread of feudalism criteria specific to converter games.
Mapped some CK2 things (heresies among others) to slightly different tags in EU4 to avoid collisions with similarly named things in EU4.
Immortal trait now converted to Immortal ruler personality
Muslims now get Vassals instead of only Personal Unions
Ruler birth dates for CK2 games later than EU4 start date are now also changed to match that date
Exported nations now always have a minimum of five female monarch names Messalian and Cathar countries can now get female leaders.
Dynamic fort placement in CK2->EU4 converted games.
Moved culture graphics conversion to culture_gfx_table.csv from the code.
Fixed some religion conversion issues in the EU4 converter
The HRE main religion will now get set to the Emperor's religion if the starting bookmark has it different from the religion database, as well as setting religious peace enabled.
Added uses_church_aspects trigger. - Added uses_fervor trigger. - Added uses_patriarch_authority trigger. - Added uses_piety trigger. - Added uses_papacy trigger. - Added uses_blessings trigger. - Added uses_karma trigger. - Added uses_syncretic_faiths trigger. Added uses_cults trigger. - Added uses_personal_deities trigger.
Replaced some religion event triggers with the new triggers added by Marko. I have been pretty restrictive and only done this to events that could actually benefit from it.
CKII->EUIV Converter: Converted countries that used to have default national ideas now have custom ideas.

As well as the Converter, we'll also release the full version of 2.6.2 tomorrow. We managed to fix the performance problem we had during the beta, fix a few minor bugs, correct the province name box length update some French and German localisation, and add a popup and pause setting to Call to Arms. We'll post the complete patch notes tomorrow when the patch goes live.

That’s all for now, we hope you enjoy the updated Converter when it is released tomorrow! And in the meantime, don't miss today's Medieval Monday livestream with Emil and Steven - 16:00CEST on https://www.twitch.tv/paradoxinteractive
 
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I remember there were a couple of EU4 tags with CK2 equivalents that aren't paired up in the converter files (Ethiopia/Abyssinia and Switzerland come to mind) in the past, has there been any changes on that front?
 

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As I mentioned in the replies last week, Immortal rulers from CK2 now get the Immortal Ruler Personality in EU4 and will not die of old age. You can also pick “Immortal” in the EU4 Nation Designer, although it is rather expensive. Rulers cannot become Immortal during gameplay in EU4 though.

Not even if they find the fountain of youth? :(
 
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Oh and updated:

Nestorian (Could be Messalian)
Manichean
Messalian (Could be nestorian)
Cathar
Fractelli
Waldesian
Lollard
Monophysite
Paulican
Monthelite
Iconoclasm
Bogolomist
Zunism
No idea (Hrufi?)
Druze
No idea (Some muslim heresy)
No idea (Some muslim heresy)
Yazidism
No idea (Some muslim heresy)
Samaritan (Could be Karite)
Karaite (Could be Samaritan)

We're still missing Mazdaki and, Zikri, Kharijite and Hurufi.
 

TheDungen

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Not even if they find the fountain of youth? :(
Cant'really have immortality available in eu4 without having a fantastic events option.
 
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The symbols are awesome; probably will do a third crusade Lithuania playthrough into eu4 and attempt to reform the Romuva religion (which should be quite possible) when patch 2.6.2 is released (for the additional flavor).

3 questions, in order of importance:
1. Have you done(/will you do) anything (in the future) with the christian-centered flags of for instance Egypt and Persia as it converts with those flags to EU4 giving strange results. The best would be to have the dynasty flag converted, but some more religiously neutral weapons for the titles (or even with a crescent seeing how unlikely a christian persia is to appear, like the way India is set up)
2. In response to:
So if you play as a Sunni Spain, you won't get Spanish ideas, yet if you are a big enough England with English culture, you'll get English ideas.
What if you're Anglo-Saxon England then?
3. Have you considered adding those icons to the main CK2 game (the heretic symbols are pretty barebones in ck2 too)
 
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third to last is hurufism

5th to last I bet is Mazdaki as Mazdak was a prophet and maybe it's his image
 
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I guess the red crescent represent Kharijism, as it was a main branch of islam, with sunnism and shiism.

I also bet that the other golden crescent is Zikrism.


Or it could be inverted as Zikrism is a sunni heresy in CK2, so it's a red star and crescent in ck2:oops:.
 

Zhetone

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What is weird to me is that the 3rd to last which I say is hurufism seems to be an icon which is just a Shia one?
 

TheDungen

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There are 21 symbols presented. There are 19 heresies in CK2 plus Nestorianism plus Zunism. I respectfully think you're mistaken. :D


Btw :
Yeah I realized that when I tallied them again above. I had forgotten the slot I had assigned as "(Hurufi?)"

What is weird to me is that the 3rd to last which I say is hurufism seems to be an icon which is just a Shia one?
You say that the third one to last is Hurufi? Ok let's go with that then

Nestorian (Could be Messalian)
Manichean
Messalian (Could be nestorian)
Cathar
Fractelli
Waldesian
Lollard
Monophysite
Paulican
Monthelite
Iconoclasm
Bogolomist
Zunism
No idea (Some muslim heresy)
Druze
No idea (Some muslim heresy)
No idea (Some muslim heresy)
Yazidism
Hurufi
Samaritan (Could be Karite)
Karaite (Could be Samaritan)

We're still missing Mazdaki, Zikri and Kharijite.
 

Minchandre

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Very cool, though - why Stars of David for the Jewish denominations instead of the Menorah from before? It's a bit anachronistic, and especially inappropriate for Jewish heresies. Though I guess the Menorah would be very bad for Samaritans, as it's a symbol of the Temple. Probably the 2 tablets of the Ten Commandments would be most accurate, but I can understand why you'd just go with the [much more recognizable to modern audiences] Star of David.
 
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Rationalsanity

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Looking great. But have you addressed how Council empowerment took the place of Crown Authority, which causes most realms to break up into vassals upon conversion?
 

TheDungen

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As I said before I think 4th to last is Mazdaki as well, an image of Mazdak maybe
You mean 5th to last? 4th to last is the peacock feather. But yeah you're right all the rest remaining ones have the crescent moon of islam and thus cannot be it.

Nestorian (Could be Messalian)
Manichean
Messalian (Could be nestorian)
Cathar
Fractelli
Waldesian
Lollard
Monophysite
Paulican
Monthelite
Iconoclasm
Bogolomist
Zunism
No idea (Some muslim heresy)
Druze
No idea (Some muslim heresy)
Mazdaki
Yazidism
Hurufi
Samaritan (Could be Karite)
Karaite (Could be Samaritan)


We're still missing Zikri and Kharijite.
One of these (assuming we are right on the current list) is the moon and star over a mountain and one is a red sunni symbol. It's the two only symbols with the crescent moon.
 

TheDungen

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Looking great. But have you addressed how Council empowerment took the place of Crown Authority, which causes most realms to break up into vassals upon conversion?
Wonderful isn't it, suddenly converted games are intresting. At the very least you powerful vassals should always become vassals unless you have absolute rule.
 
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Pringles VII

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What about cultures? Will my Norwegian ruler be converted into a real Norwegian ruler, or will his culture be duplicated into a generic one with no surnames/dynasty names? Even if you didn't fix anything else, my soul would finally be at peace if you did that.

Edit: Did a double take when I saw the DD title. I've been waiting so long!
 

rageair

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I see that the HRE gets the ruler's religion. Does this religion have to be Christian? And can the HRE spawn with land outside Europe?
If it's not Catholic the HRE will spawn with the 'peace of westphalia' modifier, allowing any religion to 'belong' in the empire. :)

In the case of a large, united Mongol Empire, can some of the CK2 non-nomad (and maybe even nomad) vassals be converted as dormant tags waiting to be released? Because a monster ME would be nigh-impossible to stop in EU4 with all of the development it will have even without moving beyond historical pre-split borders.
I'm not sure if we covered this already, but all direct vassals will preserve their cores on conversion. They are there so that it's possible to hurt large empires more efficiently (force them to release cores, create vassals, nationalist rebels, etc). They adapt to the culture of their provinces, so that they can always spawn.

I remember there were a couple of EU4 tags with CK2 equivalents that aren't paired up in the converter files (Ethiopia/Abyssinia and Switzerland come to mind) in the past, has there been any changes on that front?
Loads of them, I think all tags that make sense are mapped now.

Looking great. But have you addressed how Council empowerment took the place of Crown Authority, which causes most realms to break up into vassals upon conversion?
There is a misconception that there was an issue here, it's just that with Conclave you got more vassals by design. With the mentioned Direct Vassal Cores we thought this was no longer necessary though, so after this patch you'll get way fewer vassals than you used to. 3 at most, 0 at the least.
 
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