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CK2 Dev Diary#24: The 2.6.2 patch

Hello and welcome back to another CK2 Development Diary. The 2.6.2 update looms rather near now, and if everything goes to plan it should be released on Thursday (hopefully we will have an open beta on Friday). I’ll start out with the bad news; due to some unforeseen problems one of the game rules I mentioned last week will not be included with this patch: The Multiplayer Assassination rule. However, we do have two other game rules for you which you may find interesting:

  1. De jure Requirement: Default/Required. On default, nothing changes, but with “Required” characters who hold titles which have de jure land will eventually lose the title if they don’t hold any of the de jure land.
  2. Horse Lords:Nomad Stability: Unstable/Stable. Now when a Khagan dies, his vassals have the possibility to break away and form their own realms -with the new Khagan getting a CB on them. Setting “Stable” keeps the old behaviour.

There was some outcry last week because Jews and Zoroastrians didn’t also get a crusader style trait, so I’ve managed to sneak both in with the Shaddai and Gond-i Shahanshah traits. While we were in a trait-adding mood, both Cannibal and Lover’s Pox were changed from character modifiers to traits (although we have left the old modifier checks in place so ongoing games aren’t broken).
traits_2.6.2.jpg


The Gender Equality gamerule and laws revealed a few problems with Muslim events always assuming Muslim rulers would be male, so we’re spend a bit of time adding the appropriate checks which should result in a more flavourful Muslim experience.

As well as this, there are plenty of small fixes and additions to many other things, but I’ll let you explore the game and/or the patchnotes to discover them for yourselves.
platydeath.jpg


##########################################################
######################### 2.6.2 ##########################
##########################################################

###################
# Expansion Features
###################
The Reaper's Due:
- More Cat and Dog events
- Added a new Game Rule for non-epidemic disease frequency
- Added a new Game Rule allowing you to keep punished prisoners imprisoned
- Suicide event chain, with special outcomes for immortal characters

The Old Gods
- Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events.


###################
# Free Features
###################
- zoroastian crusader trait
- jewish crusader trait
- vassal wars laws
- Added another option to Supernatural Events to allow the AI to receive them
- All Pagan religions may gain a trait when partaking in their Great Holy Wars, if available
- Female raiders may now become Sea Queens rather than Kings!
- Added a new Game Rule decreasing the restrictions on whom you may duel
- Cannibal and having Lover's Pox are now traits


###################
# Balance
###################
- Antipope vassalage can no longer be transfered to vassals
- The moral authority from religious head's piety is now capped
- No longer possible to create an antipope if the Pope is your vassal
- Nomad vassals of nomads no longer care when you retract someone's vassal
- The Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defender
- When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removed
- Temporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and piety
- Mystics bringing promises of eternal life are more likely to be frauds
- AI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threatening
- Made it a bit easier for Sabuktigin of the Ghaznavids to appear
- Provinces may change culture sooner if recently depopulated
- Characters under 16 no longer get gout
- Landed characters can no longer be heirs in Merchant Republics
- Mercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile units
- ancestor worship dull event now just adds dull rather than removing genius/quick

###################
# AI Improvements
###################
- With matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any available

###################
# Interface
###################
- Added government flavor for landed Mercenaries
- Attached units, and units that have attached units, now have icons next to their name in the army tooltip - To show if and how units are attached to each other
- No longer possible to assign commanders to empty flanks
- Ensured that when inviting plotters, the yellow hand won't show when giving a gift wouldn't be enough due to the character hitting the opinion cap
- Hovering over a major river with a navy selected will no longer show it as traversable if you're unable to traverse rivers
- The Ruler Designer no longer shows the wrong title for women on the attribute page
- The Ruler Designer no longer shows beards as available for women

###################
# User modding
###################
- Added define "AUTHORITY_FROM_PIETY_CAP" to cap the moral authority bonus from piety of the religion's leader
- Added "immortal_age" to the create_character effect to set the age at which a character became immortal

###################
# Database
###################
- Made Jérôme of house Jerome-Karling the count of Saintois in 769, husband to Ermentrude, due to her father being dead since 765

###################
# Bugfixes
###################
- Fixed an incorrect scope in event 4110
- Fixed an issue were a reincarnated character would mess up the dynasty tree
- Added Roman as a 'used_for_random = no' culture
- Fixed an issue with patricians being unable to use the decision to recruit a court physician
- Regrowing lost limbs now removes phantom pain
- Fixed Scaled Opinion Modifiers not being saved
- Units no longer disappear if merged while embarked on fleets
- Kali Puja feast now grants some prosperity in you capital like the other feasts
- Fixed so allies can't be called to war against enemies who have the ally's liege on their side
- Special disease clearing events now also remove illness modifiers
- Fixed a few improper uses of "reign" in text
- AI less likely to revoke shieldmaidens
- When a lowborn man marries a noble woman, he will now immediately found a new dynasty
- Remade event TOG.6001 - in which children get the 'Saoshyant Descendant' trait - from a MTTH event to be a triggered event and to make sure that all children get the trait properly
* Event where liege is notified about outcome regarding physician's book will no longer trigger if the physician has died
- You can no longer cancel your retreat if one day has passed since you gave the order, solves problem with army being wiped out due to not being able to retreat
- Event 100170 no longer introduces lovers or concubines as strangers
- Most era picker characters are no longer over their demesne or vassal limit
- Playing a female ruler with the war focus now always allows you to duel, and unlocked challenging women to duel for certain cultures, religions and game rules
- Members of a coalition will not join a coalition war if they are at war with any member of the coalition
- Fixed case where betrothed can marry alert showed up when interaction was invalid
- Fixed so looters no longer are looters and hostile when becoming landless
* Fixed crash when selecting Republic
- Fixed OOS happening when titles are granted or stolen from vassals
- Nomad no longer creates multiple dynamic nomadic titles when selecting between bookmarks
* Fixed so you can play with Merchant Republics
- Fixed a rare case of holy war being invalidated when the liege grants one the counties being target to a vassal
- Fixed rare case of game crashing when removing units
- Fixed some errors and did some improvements for unplayable Republics in game setup screen
- Fixed cases where upgrading tribal holding would create invalid settlements
- Custom rulers no longer start with a discontent council
* Added opinion bonus for councillors added through the female councillor events.
- Zoroastrians and Messalians can now seduce their close family members.
- Zoroastrians and Messalians no longer get two separate decisions to send their Son-Husbands and Daughter-Wives into hiding.
- Fixed Swords of Islam localisation to adapt to new gender equality game rule.
- Fixed some once in a lifetime features to have a cooldown instead (subjugation CBs, grand tournaments, known murderer opinion penalty)
(These are works in progress, when the patch is released we’ll post a final version)

And, last of all, from next week onwards we’ll be posting CK2 DDs on Mondays instead of Tuesdays.
 
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Why the change to Mondays?
 
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Quick Question: Has the last screenshot been modified? The date says 867, but the character's age is 1798, which would mean he would have been born almost a thousand years before CK2 timeline. I thought it wasn't possibly to go below zero.
 
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Nice!
But something has to be done with the limited space for traits. It has become rather hard to even see what traits you have.
acada43896c6486f97e4f5d1f3705359.png
 
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Why the change to Mondays?

We do CK2 streaming on Mondays and it's been decided to do DDs on the same day.

Quick Question: Has the last screenshot been modified? The date says 867, but the character's age is 1798, which would mean he would have been born almost a thousand years before CK2 timeline. I thought it wasn't possibly to go below zero.

No modifications.
 
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Quick Question: Has the last screenshot been modified? The date says 867, but the character's age is 1798, which would mean he would have been born almost a thousand years before CK2 timeline. I thought it wasn't possibly to go below zero.
You know what was a thousand years before CK2 timeline? Roman Empire!
Giving space for something new? ;)
 
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  • De jure Requirement: Default/Required. On default, nothing changes, but with “Required” characters who hold titles which have de jure land will eventually lose the title if they don’t hold any of the de jure land.

Very nice, but I have a question. Does holding land refer to a character's demanse or realm.
 
  • De jure Requirement: Default/Required. On default, nothing changes, but with “Required” characters who hold titles which have de jure land will eventually lose the title if they don’t hold any of the de jure land.
  • Horse Lords:Nomad Stability: Unstable/Stable. Now when a Khagan dies, his vassals have the possibility to break away and form their own realms -with the new Khagan getting a CB on them. Setting “Stable” keeps the old behaviour.
These look amazing. I know what my personal defaults will be from now on. :D (Speaking of which, any word on being able to save a ruleset as your default, so you don't need to readjust everything every time you want to start a new game?)

The Gender Equality gamerule and laws revealed a few problems with Muslim events always assuming Muslim rulers would be male, so we’re spend a bit of time adding the appropriate checks which should result in a more flavourful Muslim experience.
Do Jews and Muslims still violate their dietary laws when they've closed the gates due to disease? (Eating pig meat is forbidden, and the event that starts the rationing event chain mentions eating boar heads.)

- With matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any available
Will the AI still cite wanting a matrilineal marriage as a reason for denying marriage and betrothal requests?

###################
# Database
###################
- Made Jérôme of house Jerome-Karling the count of Saintois in 769, husband to Ermentrude, due to her father being dead since 765
I'm still hoping that the top holding in Jerusalem will eventually be fixed, so it will have a name that makes sense instead of a crusader castle in 769. I've been asking after this for years, and I still have hope.
 
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I'm really looking forward to the patch. Thanks for the hard work, CK2 team. We love you.


Is there any chance we could get a tweak to the de jure assimilation rules? I'd really like it if we could have a setting that would allow kingdoms to freely change de jure empires, but not allow duchies to change kingdoms.
 
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These look amazing. I know what my personal defaults will be from now on. :D (Speaking of which, any word on being able to save a ruleset as your default, so you don't need to readjust everything every time you want to start a new game?)

Do Jews and Muslims still violate their dietary laws when they've closed the gates due to disease? (Eating pig meat is forbidden, and the event that starts the rationing event chain mentions eating boar heads.)

Will the AI still cite wanting a matrilineal marriage as a reason for denying marriage and betrothal requests?

Not in 2.6.2, but it's something we'd like to add.

'fraid so. In retrospect I should have picked another animal :(

Should not.
 
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Nice!
But something has to be done with the limited space for traits. It has become rather annoying to even see what traits you have.
acada43896c6486f97e4f5d1f3705359.png
^This. Any character I have that lives for a while eventually ends up with me having trouble seeing traits and now with all the new diseases being common it only means it happens that much faster.
 
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- Fixed some once in a lifetime features to have a cooldown instead (subjugation CBs, grand tournaments, known murderer opinion penalty)
Very nice!
This is probably intended for immortal characters, so I assume the cooldown will be rather big, right?
Can we get a game rule regarding the duration of it?
 
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