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CK2 Dev Diary#24: The 2.6.2 patch

Hello and welcome back to another CK2 Development Diary. The 2.6.2 update looms rather near now, and if everything goes to plan it should be released on Thursday (hopefully we will have an open beta on Friday). I’ll start out with the bad news; due to some unforeseen problems one of the game rules I mentioned last week will not be included with this patch: The Multiplayer Assassination rule. However, we do have two other game rules for you which you may find interesting:

  1. De jure Requirement: Default/Required. On default, nothing changes, but with “Required” characters who hold titles which have de jure land will eventually lose the title if they don’t hold any of the de jure land.
  2. Horse Lords:Nomad Stability: Unstable/Stable. Now when a Khagan dies, his vassals have the possibility to break away and form their own realms -with the new Khagan getting a CB on them. Setting “Stable” keeps the old behaviour.

There was some outcry last week because Jews and Zoroastrians didn’t also get a crusader style trait, so I’ve managed to sneak both in with the Shaddai and Gond-i Shahanshah traits. While we were in a trait-adding mood, both Cannibal and Lover’s Pox were changed from character modifiers to traits (although we have left the old modifier checks in place so ongoing games aren’t broken).
traits_2.6.2.jpg


The Gender Equality gamerule and laws revealed a few problems with Muslim events always assuming Muslim rulers would be male, so we’re spend a bit of time adding the appropriate checks which should result in a more flavourful Muslim experience.

As well as this, there are plenty of small fixes and additions to many other things, but I’ll let you explore the game and/or the patchnotes to discover them for yourselves.
platydeath.jpg


##########################################################
######################### 2.6.2 ##########################
##########################################################

###################
# Expansion Features
###################
The Reaper's Due:
- More Cat and Dog events
- Added a new Game Rule for non-epidemic disease frequency
- Added a new Game Rule allowing you to keep punished prisoners imprisoned
- Suicide event chain, with special outcomes for immortal characters

The Old Gods
- Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events.


###################
# Free Features
###################
- zoroastian crusader trait
- jewish crusader trait
- vassal wars laws
- Added another option to Supernatural Events to allow the AI to receive them
- All Pagan religions may gain a trait when partaking in their Great Holy Wars, if available
- Female raiders may now become Sea Queens rather than Kings!
- Added a new Game Rule decreasing the restrictions on whom you may duel
- Cannibal and having Lover's Pox are now traits


###################
# Balance
###################
- Antipope vassalage can no longer be transfered to vassals
- The moral authority from religious head's piety is now capped
- No longer possible to create an antipope if the Pope is your vassal
- Nomad vassals of nomads no longer care when you retract someone's vassal
- The Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defender
- When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removed
- Temporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and piety
- Mystics bringing promises of eternal life are more likely to be frauds
- AI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threatening
- Made it a bit easier for Sabuktigin of the Ghaznavids to appear
- Provinces may change culture sooner if recently depopulated
- Characters under 16 no longer get gout
- Landed characters can no longer be heirs in Merchant Republics
- Mercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile units
- ancestor worship dull event now just adds dull rather than removing genius/quick

###################
# AI Improvements
###################
- With matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any available

###################
# Interface
###################
- Added government flavor for landed Mercenaries
- Attached units, and units that have attached units, now have icons next to their name in the army tooltip - To show if and how units are attached to each other
- No longer possible to assign commanders to empty flanks
- Ensured that when inviting plotters, the yellow hand won't show when giving a gift wouldn't be enough due to the character hitting the opinion cap
- Hovering over a major river with a navy selected will no longer show it as traversable if you're unable to traverse rivers
- The Ruler Designer no longer shows the wrong title for women on the attribute page
- The Ruler Designer no longer shows beards as available for women

###################
# User modding
###################
- Added define "AUTHORITY_FROM_PIETY_CAP" to cap the moral authority bonus from piety of the religion's leader
- Added "immortal_age" to the create_character effect to set the age at which a character became immortal

###################
# Database
###################
- Made Jérôme of house Jerome-Karling the count of Saintois in 769, husband to Ermentrude, due to her father being dead since 765

###################
# Bugfixes
###################
- Fixed an incorrect scope in event 4110
- Fixed an issue were a reincarnated character would mess up the dynasty tree
- Added Roman as a 'used_for_random = no' culture
- Fixed an issue with patricians being unable to use the decision to recruit a court physician
- Regrowing lost limbs now removes phantom pain
- Fixed Scaled Opinion Modifiers not being saved
- Units no longer disappear if merged while embarked on fleets
- Kali Puja feast now grants some prosperity in you capital like the other feasts
- Fixed so allies can't be called to war against enemies who have the ally's liege on their side
- Special disease clearing events now also remove illness modifiers
- Fixed a few improper uses of "reign" in text
- AI less likely to revoke shieldmaidens
- When a lowborn man marries a noble woman, he will now immediately found a new dynasty
- Remade event TOG.6001 - in which children get the 'Saoshyant Descendant' trait - from a MTTH event to be a triggered event and to make sure that all children get the trait properly
* Event where liege is notified about outcome regarding physician's book will no longer trigger if the physician has died
- You can no longer cancel your retreat if one day has passed since you gave the order, solves problem with army being wiped out due to not being able to retreat
- Event 100170 no longer introduces lovers or concubines as strangers
- Most era picker characters are no longer over their demesne or vassal limit
- Playing a female ruler with the war focus now always allows you to duel, and unlocked challenging women to duel for certain cultures, religions and game rules
- Members of a coalition will not join a coalition war if they are at war with any member of the coalition
- Fixed case where betrothed can marry alert showed up when interaction was invalid
- Fixed so looters no longer are looters and hostile when becoming landless
* Fixed crash when selecting Republic
- Fixed OOS happening when titles are granted or stolen from vassals
- Nomad no longer creates multiple dynamic nomadic titles when selecting between bookmarks
* Fixed so you can play with Merchant Republics
- Fixed a rare case of holy war being invalidated when the liege grants one the counties being target to a vassal
- Fixed rare case of game crashing when removing units
- Fixed some errors and did some improvements for unplayable Republics in game setup screen
- Fixed cases where upgrading tribal holding would create invalid settlements
- Custom rulers no longer start with a discontent council
* Added opinion bonus for councillors added through the female councillor events.
- Zoroastrians and Messalians can now seduce their close family members.
- Zoroastrians and Messalians no longer get two separate decisions to send their Son-Husbands and Daughter-Wives into hiding.
- Fixed Swords of Islam localisation to adapt to new gender equality game rule.
- Fixed some once in a lifetime features to have a cooldown instead (subjugation CBs, grand tournaments, known murderer opinion penalty)
(These are works in progress, when the patch is released we’ll post a final version)

And, last of all, from next week onwards we’ll be posting CK2 DDs on Mondays instead of Tuesdays.
 
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Game rules, which one is not included with the new patch?
The Multiplayer Assassination rule.

It follows the colon at the end of that third sentence.
 
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- Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events.

In before Tengri fans claiming Tengri needs to be on the list.

Don't listen to them, Tengri already have plenty.

- vassal wars laws

Oh please elaborate.

- Made it a bit easier for Sabuktigin of the Ghaznavids to appear

I have seen him spawn in the current patch. I took a screenshot I think I just don't have it on me.

- With matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any available

Also with the current patch I have heard stories of the AI already bending the world just to make a same dynasty marriage happen with matrilineal marriages turned off.

- Added Roman as a 'used_for_random = no' culture

Dammit guys that was so tiny and so rare and you can't just let us have our Roman restoration fun?

Yea I get it, it was only for history, it wasn't fleshed out and there's no cultural retinue.
 
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We do CK2 streaming on Mondays and it's been decided to do DDs on the same day.

But Monday is Stellaris DD day. If you move CK2 DD to Monday can you ask them to move Stellaris DD to Tuesday or Wednesday. Currently my weekly reading schedule has been: Monday: Stellaris, Tuesday: CK2, Thurdsay: EUIV and Friday: HoI4. Two DDs on Monday would mean two days gap without any DDs.
 
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The whole DD schedule is changing. Stellaris will be on Thursday AFAIK.

Too bad it's unfixable forever.

The problem, Mr Sarcastic, is that I had not heard of or considered it until now and it's too late for 2.6.2.

Game rules, which one is not included with the new patch?

Not sure if you are making a joke, but I quoted the line for you there. MP assassination rule.
 
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The problem, Mr Sarcastic, is that I had not heard of or considered it until now and it's too late for 2.6.2.



Not sure if you are making a joke, but I quoted the line for you there. MP assassination rule.

Forget it, all of this will cause us confusion.
 
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Quick request - can you please change the Kingdom de jure drift rules to also apply to Empires. In my current game, I had the restricted to bordering territories rule on for Kingdoms, but Brittany de jure drifted to the Ummayad Empire
 
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Shaddai is a name of god in Hebrew and with an unsure meaning (Though it also literally means "My Breasts"), so that's not a very good name. There isn't really a good name for a Jewish "Crusader", but the best I can think of is "Tzadik", meaning something along the lines of rightous. Also, i'm not a zoroastrian nor do I speak persian, but according to wikipedia "Gond-i Shahanshah" literally means "army of the shahanshah" and was some elite unit, nothing religious, so if someone here speaks persian he could probably propose a better name.
 
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No raiding as a cultural trait for Irish?

:(

Ya know someone said this for Berbers and now you're saying it for Irish.

Half of me supports both of these.

But the other half of me is like yea but come on guys not everybody can have everything.
 
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The whole DD schedule is changing. Stellaris will be on Thursday AFAIK.
Does this mean DDs are going to be on the day of their respective streams and, coincidentally, in alphabetical order?

Like this:
Monday: CKII
Tuesday: EUIV
Wednesday: HOI4
Thursday: Stellaris
Friday: Victoria 3
 
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Does this mean DDs are going to be on the day of their respective streams and, coincidentally, in alphabetical order?

Like this:
Monday: CKII
Tuesday: EUIV
Wednesday: HOI4
Thursday: Stellaris
Friday: Victoria 3

I belive I see what you did there...
 
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No worries, hopefully it can make it in the next patch. :) (As a side note, I'm pretty sure that there aren't any animals whose heads are considered kosher, so that likely would need adjustment as well.)
It would probably need to vary by religion anyway, as Muslims presumably wouldn't eat boar's head either, Jains would presumably avoid meat entirely, etc.
 
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People eat people if they are starving ;)

But it's easy changed to horses and camel's what would be more logical I guess
 
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The problem, Mr Sarcastic, is that I had not heard of or considered it until now and it's too late for 2.6.2.

I suppose I've been called worse things. :D

It would probably need to vary by religion anyway, as Muslims presumably wouldn't eat boar's head either, Jains would presumably avoid meat entirely, etc.

Are any religions averse to pickling things? That's where it could get really complicated.
 
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Are you adding support for negative dates? :eek:

Also, did Divine's fixes make it in:

I had some time to do some fixes. Unfortunately there hasn't been any real additions to the script apart from that recently but I hope some of you find these fixes helpful.

Code:
- Fixed failed scoping with random_hospital and any_hospital effects.
- Another safeguard for divide by zero crash in the ai.
- Added any_close_relative, random_close_relative effects.
- A lot of fixes for tooltips for inverted triggers.
- Fixed an issue where titular titles could be usurped if they had titular dejure vassals.
- Fixed an issue where dejure lieges were not saved for titles which had no original dejure liege.
- Fixed issues where creating custom trade routes led to some paths being permanently disabled. This fix also changed a behavior in scripting the paths. For a path of a trade route to successfully connect to another path it now requires the end province to be the same as the start province of another path. Previously paths could be connected to an arbitrary province along the path.
 
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It would probably need to vary by religion anyway, as Muslims presumably wouldn't eat boar's head either, Jains would presumably avoid meat entirely, etc.
Yeah, that's the solution I mentioned in the bug report I made on this last week, though I didn't think of Jains. I suppose it got lost in the noise, buried under the more critical bugs.