• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK2 Dev Diary# 23: More rules, less lunatics

Hello all, it’s time for a CK2 DD once again. Now before I get into the meat of this one, I want to let you know that DDs between DLCs are going to be shorter than the big feature-explainers I could write during Reaper’s, so don’t be surprised if some are brief.

Moving on, work on 2.6.2 continues well, and I’ll post the patch notes when it’s closer to being done, but some fixes that may interest people include:
  • AI Characters are much less likely to take Experimental treatments for minor illnesses, which means you should see less maimed or insane character about in the world.
  • Patricians can now properly Go into Seclusion and Search for Court Physicians.
  • Characters under 16 no longer get gout.

We have added more Game Rules:
  • Supernatural events can be set to Unrestricted, allowing the AI to have fun with them too.
  • Both Mongol and Aztec invasions can be set to “Delayed Random” where they will show up at random but not before the year 1000 and not before the game has been played for 50 years.
  • Turkic Conquerors can be set to Historical/Random/Off.
  • Way of Life users can set Dueling to Normal/Restricted/Unrestricted.
  • Both Vassal and Demesne limits can be set to Normal/Unlimited/50%/25%
  • Grant Independence can be set to Normal/Unrestricted.
  • Assassinate plots in MP can be set to Normal/No Players/No Players + Heirs/No Player Dynasty.

We have also continued to add more Content, including:

The various Defensive Pagan faiths now allow you to pick a Patron Deity granting a bonus to certain stats, and allowing access to certain new events:
pagan_pick_patron_diety.png

pagan_events.png


Plus, all Pagan religion now have their own Valhalla-bound equivalent:
shield.jpg


Characters in Seclusion may find they have an uninvited guest:
red_death.jpg


Immortal characters are now a lot more likely to wake up from Incapacitating head wounds, and there is no longer an age limit on said event for Immortals.
Even non-depressed Immortals who find that life Eternal isn’t all that great may now attempt to end their life.
Not only that, it’s also possible that Immortal characters may find they are not the only people to have found Eternal life, and that their brethren are not the most welcoming types:
rivals.jpg

say one thing for Rurik Rurikid, say he's lucky

And that's it for now, see you next week!
 
Last edited:
  • 146
  • 28
Reactions:

Tom013

Field Marshal
90 Badges
Sep 10, 2012
3.275
790
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Hearts of Iron III Collection
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Loan words often are in dictionaries, but do not actually belong to the borrowing language.

On topic, I honestly wish there were actually unique mechanics to go with flavor names - like how muslim court chaplains have giving charity in place of improving opinion of religious figures.

I disagree on the first part -- loan words are very much a part of the borrowing language. An enriching part of any language. They're adopted, and they are indeed a part of the family ever more.

I agree that different mechanics as makes sense are good. The tribal council mechanics and the Muslim charity action are great and far more important to me than the flavor names. Mind, I'm not outright opposed to the flavor names, I just think they're often more confusing than value add.
 
  • 1
Reactions:

animatrix37

Lord of the Pings
92 Badges
Aug 16, 2013
151
113
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Imperator: Rome Deluxe Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Teleglitch: Die More Edition
  • Victoria 2
  • Crusader Kings Complete
  • War of the Roses
  • Hearts of Iron IV: Death or Dishonor
For a new rule for some future patch, would it be possible to have the option of continuing as a new dynasty in the event of a game over, or for having a save created at a game over to continue a non-ironman game. I think this might balance having matrilineal marriages off but should not be allowed for achievements.
 
  • 3
Reactions:

yapxingguan

Plague Bearer
97 Badges
Dec 8, 2008
121
15
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Stellaris: Leviathans Story Pack
  • Imperator: Rome Sign Up
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Tyranny: Gold Edition
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Mare Nostrum
  • Knights of Honor
  • Age of Wonders II
will there be less possessed courtiers? will they be linked to supernatural events?
 

Narvait

Lt. General
17 Badges
Jan 13, 2015
1.489
504
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
For a new rule for some future patch, would it be possible to have the option of continuing as a new dynasty in the event of a game over, or for having a save created at a game over to continue a non-ironman game. I think this might balance having matrilineal marriages off but should not be allowed for achievements.
I have always wanted to be able to pick which of my sons I am going to play upon inheritance. Even if main heir inherits main land, perhaps we could pick any landed sons as non-ironman option.
 
  • 5
  • 2
Reactions:

Gemellus

Second Lieutenant
43 Badges
Jul 8, 2013
137
89
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
Thank goodness. I'm utterly sick of all these lunatic and possessed dynasty members. Its really impairing my ability to enjoy the game.
 

Emíl

Corporal
80 Badges
Dec 11, 2014
26
46
  • The Showdown Effect
  • Hearts of Iron III
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Ship Simulator Extremes
  • Crusader Kings II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Dungeonland
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
Please Devs, can you add a Call to Arms sound when you get called to arms from an ally. The sound of a door is very easily ignored, but the prestige hit sucks.
 

Urzhail64

Lt. General
44 Badges
Dec 1, 2012
1.204
382
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
Maybe? Volkhvs isn't really an English word, or even pronouncable in English, so I guess it depends (1) on where you stand on un-translated names and (2) on whether that's any more appropriate for Slavic/Romuva outside of Rus. Shaman is still descriptive of their place in society regardless of your stance on those things.

This is why I play HIP with SED (Speak English Dammit localization turned off) so I can get native language localizations of place names and titles. It's more immersive to me to see my Norse heavy infantry retinues as "húskarlar" (Swedish), heiðþegar (Norweigan) and heimþegi (Danish) Of course, the changes only occur after they form their respective kingdoms. And you also have noble titles like "konungr, dróttning and jarl"

This kind of localization is what I really like.
 
  • 3
Reactions:

anbory

Captain
90 Badges
Feb 20, 2015
328
1.268
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Rome: Vae Victis
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: By Blood Alone
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Imperator: Rome Sign Up
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Prison Architect
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Europa Universalis IV: Third Rome
  • Crusader Kings Complete
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Tyranny: Gold Edition
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Teleglitch: Die More Edition
  • Victoria 2
Maybe? Volkhvs isn't really an English word, or even pronouncable in English, so I guess it depends (1) on where you stand on un-translated names and (2) on whether that's any more appropriate for Slavic/Romuva outside of Rus. Shaman is still descriptive of their place in society regardless of your stance on those things.
And there are exist many arabic/hindi/iranian/jewish/etc titles in game which are not English words too. I think, more diversity in localisation and more authentic titles will only make game better and more atmospheric.
 
  • 2
Reactions:

Thure

Chartularius Hamburgensis
54 Badges
May 13, 2009
17.056
8.792
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Victoria 3 Sign Up
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Age of Wonders III
  • Imperator: Rome Sign Up
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Arsenal of Democracy
  • 500k Club
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Rome Gold
  • Sengoku
  • Victoria 2
  • War of the Roses
  • Stellaris Sign-up
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
And there are exist many arabic/hindi/iranian/jewish/etc titles in game which are not English words too. I think, more diversity in localisation and more authentic titles will only make game better and more atmospheric.

Most of them are used in English because they have no better translation. Noone would translate emir with count or duke. Or Sheikh with baron. This terms are used in English language as well. For me it's not atmospheric to get a event like 'The Vévoda of Čechy declares war to the Herzog of Bayern.'. No messanger would give you this message... and it would be especially annoiying if you don't know the meaning of this words.
 
  • 4
  • 3
Reactions:

GoukaRyuu

Captain
31 Badges
Dec 30, 2014
483
269
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
Please Devs, can you add a Call to Arms sound when you get called to arms from an ally. The sound of a door is very easily ignored, but the prestige hit sucks.

Should definitely be a horn. You know, like the horns of Gondor calling for aid.
 

Tom013

Field Marshal
90 Badges
Sep 10, 2012
3.275
790
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Hearts of Iron III Collection
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Most of them are used in English because they have no better translation. Noone would translate emir with count or duke. Or Sheikh with baron. This terms are used in English language as well. For me it's not atmospheric to get a event like 'The Vévoda of Čechy declares war to the Herzog of Bayern.'. No messanger would give you this message... and it would be especially annoiying if you don't know the meaning of this words.

Right. This is the issue. Transliterations where we render some never-used (in modern/user language) word into Latin characters. It's a thing that means nothing to the user (who speaks some modern language), and it's a thing that would have meant nothing to the ruler in his court. Why is <arbitrary transliteration a ruler never would have heard> more flavorful than the best effort at conveying the meaning in its translated form?

I don't mind having the option of such phrases, and I'm not sure I would turn them off anyway, but the idea that best effort at 800AD translitteration to Latin is the most "flavorful" form, and specifically the "right" way, rings hollow to me.
 
  • 5
  • 1
Reactions:

0303

Private
Sep 15, 2016
20
2
Some more suggestions for the upcoming patch (sorry if already suggested):

1. Please add the possibility to get unattached those f***ing attached allies' armies.

2. Please do something with siege commanders. I lay siege with 5k army, I select a commander with the needed trait. Then, a vassal comes to "help" me with 8 soldiers and a count commander, assumes the command and slows down my siege.

3. When the issue of kingdoms emerging out of nowhere will be fixed? Let me explain. Under "elective gavelkind succession" in pagan states, when you are a king, and you've amassed enough lands to create several kingdoms, but you don't want to create them (because you don't want to lose them on succession, of course), your heirs divide your lands and become kings! Shouldn't the game rules be equal for everybody? Creating a kingdom costs a lot of gold and piety, for me and for any AI ruler, right? Why then, those empty-pockets bastards receive king titles free of charge?

Please fix these annoying features which spoil the whole game experience. And please kill the responsible devs. Thank you.
 
  • 3
Reactions:

Sunspawn

Lazy bastard
63 Badges
May 12, 2014
8.245
5.315
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Ancient Space
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Europa Universalis III: Collection
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
Some more suggestions for the upcoming patch (sorry if already suggested):

1. Please add the possibility to get unattached those f***ing attached allies' armies.

2. Please do something with siege commanders. I lay siege with 5k army, I select a commander with the needed trait. Then, a vassal comes to "help" me with 8 soldiers and a count commander, assumes the command and slows down my siege.

3. When the issue of kingdoms emerging out of nowhere will be fixed? Let me explain. Under "elective gavelkind succession" in pagan states, when you are a king, and you've amassed enough lands to create several kingdoms, but you don't want to create them (because you don't want to lose them on succession, of course), your heirs divide your lands and become kings! Shouldn't the game rules be equal for everybody? Creating a kingdom costs a lot of gold and piety, for me and for any AI ruler, right? Why then, those empty-pockets bastards receive king titles free of charge?

Please fix these annoying features which spoil the whole game experience. And please kill the responsible devs. Thank you.
Be honest - are you mad they get to forego the expenditures of creating those titles or are you salty that they take part of your realm?
 

Tom013

Field Marshal
90 Badges
Sep 10, 2012
3.275
790
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Hearts of Iron III Collection
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
I'm honest. As I've already said, rules must be equal for everybody.

The rules are equal for everybody. Everybody who has Elective Gavelkind is in for an interesting ride.

(If you mean no rules should be specific to any succession law or culture or religion, I disagree and think you speak nonsense)
 
  • 3
Reactions:

Duuk

Reformed Badboy
23 Badges
Oct 16, 2001
6.137
1.402
  • Majesty 2
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Some more suggestions for the upcoming patch (sorry if already suggested):

1. Please add the possibility to get unattached those f***ing attached allies' armies.

2. Please do something with siege commanders. I lay siege with 5k army, I select a commander with the needed trait. Then, a vassal comes to "help" me with 8 soldiers and a count commander, assumes the command and slows down my siege.

3. When the issue of kingdoms emerging out of nowhere will be fixed? Let me explain. Under "elective gavelkind succession" in pagan states, when you are a king, and you've amassed enough lands to create several kingdoms, but you don't want to create them (because you don't want to lose them on succession, of course), your heirs divide your lands and become kings! Shouldn't the game rules be equal for everybody? Creating a kingdom costs a lot of gold and piety, for me and for any AI ruler, right? Why then, those empty-pockets bastards receive king titles free of charge?

Please fix these annoying features which spoil the whole game experience. And please kill the responsible devs. Thank you.
That's how elective gavelkind works. It's not "an issue", it's actually the most accurate gavelkind representation in game. It also sucks ass if you're the king and grow faster than your laws can handle.
 
  • 2
Reactions:

khade

Corporal
71 Badges
Jun 9, 2015
47
9
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
Can we please get the option to have call to arms pause the game? I don't care what sound it makes when it shows up, it's absurdly easy to miss and lose allies over. I actually kind of liked the auto call to arms, because I no longer had to worry about game speed hurting my reputation. But with that reverted, we have the same stupid issue back on the table. I know there are other things that should pause, like marriage proposals, but those bother me much less.
 

0303

Private
Sep 15, 2016
20
2
That's how elective gavelkind works. It's not "an issue", it's actually the most accurate gavelkind representation in game. It also sucks ass if you're the king and grow faster than your laws can handle.
Really? With kingdoms created out of nothing? By the rule established in the game, creating a kingdom costs gold and piety. So, every ruler which creates a new kingdom must spend gold and piety (if he has), or not to create the kingdom (if he doesn't have). Otherwise, the game balance is damaged.
 
  • 7
Reactions: