We are working in a strict priority order, so naturally the first thing to be added was more pet events:
With the vital stuff out of the way, we moved on to more of The Reaper’s Due’s core focus, mortality and death:
We’ve also added some new game rules, such as making regular illnesses less common if desired, keeping prisoners in jail after torture, or disabling titles being named after dynasties or changing due to the culture of the holder.
There’s not much else to show at the moment, but there’ll be more next week. For something else to talk about now, I can reveal some of the new statistics data we’ve been getting about RD and the gamerules.
Of the 50,000 players in the last 24 hours:
90-95% of RD players are using the new Death sounds and have ingame sound on.
96% of players allow the AI to use the Intrigue focus.
92.6% of players allow the AI to use the Seduction focus.
93% of players have kept assassination plot only.
84% of players have Defensive pacts on.
76.3% of players have Shattered Retreat on.
Right now I can only see the numbers for default settings or not, but that will change as our stats people make newer and fancier graphs, and these seem like the most interesting stats for now. Next week, more new 2.6.2 content news!