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CK2 Dev Diary# 22: Quarantining the bugs

Hello all, it’s time for another CK2 development diary. We’re still working on making 2.6.2, and while of course there’s some bugfixing going on, for the most part we’re just adding bonus content. Which is fun!

We are working in a strict priority order, so naturally the first thing to be added was more pet events:
catdog1.png

With the vital stuff out of the way, we moved on to more of The Reaper’s Due’s core focus, mortality and death:
yay bodies.png

We’ve also added some new game rules, such as making regular illnesses less common if desired, keeping prisoners in jail after torture, or disabling titles being named after dynasties or changing due to the culture of the holder.

There’s not much else to show at the moment, but there’ll be more next week. For something else to talk about now, I can reveal some of the new statistics data we’ve been getting about RD and the gamerules.

Of the 50,000 players in the last 24 hours:
90-95% of RD players are using the new Death sounds and have ingame sound on.
96% of players allow the AI to use the Intrigue focus.
92.6% of players allow the AI to use the Seduction focus.
93% of players have kept assassination plot only.
84% of players have Defensive pacts on.
76.3% of players have Shattered Retreat on.

Right now I can only see the numbers for default settings or not, but that will change as our stats people make newer and fancier graphs, and these seem like the most interesting stats for now. Next week, more new 2.6.2 content news!
 
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What are the consequences of keeping prisoners after torture?
Do you get an event after torture that asks you whether you want to keep the prisoner or not? Or is the prisoner kept without any question?
What about humiliation, mutilation, blinding and castrating?





(I do sound a bit psychopath-ish?)
 
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TheDungen

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Will this option allow for only-English title names? I'd really like to go back to seeing the King of Sweden instead of the King of whatever those letters are.
Svithjod? I as kind of wondering the opposite, could we have an option for turning of english names alltoghether, so just because sweden turns swedish it does not all of the suden become called sweden in english but Sverige or Svea Rike as it is suposed to. I mean norway get to be called Norge after all.

"What do we say, to the god of death?" Syrio Forel

"Not today" Arya Stark

Wow! Gotta love that game of thrones reference
I totally missed that one.


I see but I think most people think of Goethe's Faust when referencing the story. Naming an ahcievement or such after English writers interpreting a German story would be very anglocentric.
And it's not like CK2 isn't that already.
 
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Svithjod? I as kind of wondering the opposite, could we have an option for turning of english names alltoghether, so just because sweden turns swedish it does not all of the suden become called sweden in english but Sverige or Svea Rike as it is suposed to. I mean norway get to be called Norge after all.


I totally missed that one.



I see but I think most people think of Goethe's Faust when referencing the story. Naming an ahcievement or such after English writers interpreting a German story would be very anglocentric.
And it's not like CK2 isn't that already.

Well I am an anglophone, what do you expect?
 

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There’s not much else to show at the moment, but there’ll be more next week. For something else to talk about now, I can reveal some of the new statistics data we’ve been getting about RD and the gamerules.

Of the 50,000 players in the last 24 hours:
90-95% of RD players are using the new Death sounds and have ingame sound on.
96% of players allow the AI to use the Intrigue focus.
92.6% of players allow the AI to use the Seduction focus.
93% of players have kept assassination plot only.
84% of players have Defensive pacts on.
76.3% of players have Shattered Retreat on.

Right now I can only see the numbers for default settings or not, but that will change as our stats people make newer and fancier graphs, and these seem like the most interesting stats for now. Next week, more new 2.6.2 content news!

Does that include modded games?

Because *ALL* of these items mean different things in Vanilla, Plus or HIP.

EDIT: Like on many many references in the death event.
 

Audoucet

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Hello all, it’s time for another CK2 development diary. We’re still working on making 2.6.2, and while of course there’s some bugfixing going on, for the most part we’re just adding bonus content. Which is fun!

We are working in a strict priority order, so naturally the first thing to be added was more pet events:
View attachment 204656

With the vital stuff out of the way, we moved on to more of The Reaper’s Due’s core focus, mortality and death:
View attachment 204657

We’ve also added some new game rules, such as making regular illnesses less common if desired, keeping prisoners in jail after torture, or disabling titles being named after dynasties or changing due to the culture of the holder.

There’s not much else to show at the moment, but there’ll be more next week. For something else to talk about now, I can reveal some of the new statistics data we’ve been getting about RD and the gamerules.

Of the 50,000 players in the last 24 hours:
90-95% of RD players are using the new Death sounds and have ingame sound on.
96% of players allow the AI to use the Intrigue focus.
92.6% of players allow the AI to use the Seduction focus.
93% of players have kept assassination plot only.
84% of players have Defensive pacts on.
76.3% of players have Shattered Retreat on.

Right now I can only see the numbers for default settings or not, but that will change as our stats people make newer and fancier graphs, and these seem like the most interesting stats for now. Next week, more new 2.6.2 content news!

Keep in mind that achievements create a bias toward rules like defensive pacts.
 
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Great. However those stats are getting a bit creepy for me. The next thing I know you'll be stating which sammiches we are eating while playing...
 
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Great stuff, and more importantly incredible work overall with the last patch. You did an amazing job and completely turned the idea many CK2 players had of the game as of late (especially when it comes to game performance). You guys simply rock!

Also:
We are working in a strict priority order, so naturally the first thing to be added was more pet events (...)

With the vital stuff out of the way, we moved on to more of The Reaper’s Due’s core focus (...)
I'm firmly convinced that, along with "Agree / disagree / helpful", we need a 4th button labelled "Hilarious", as that is exactly what I would have clicked right now (and it happened in many more instances already).

Really, could you poke some of the forum technicians, @Darkrenown, to see if that could be done?
 
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I hope that ruler's name was James Hetfield
???
Edit: Oh you mean for whom the bell tolls? That phrase is way older than Metallica.

"No man is an Iland, intire of it selfe; every man is a peece of the Continent, a part of the maine; if a Clod bee washed away by the Sea, Europe is the lesse, as well as if a Promontoriewere, as well as if a Mannor of thy friends or of thineowne were; any mans death diminishes me, because I am involved in Mankinde; And therefore never send to know for whom thebell tolls; It tolls for thee." John Donne, Devotions upon Emergent Occasions, 1624

Not that I think that Metallica read that poem, much less understood it. I think they just thought the phrase sounded cool.
 
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Challenging Death to play Chess is for amateurs:
ultimate_game.png
 
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???
Edit: Oh you mean for whom the bell tolls? That phrase is way older than Metallica.

"No man is an Iland, intire of it selfe; every man is a peece of the Continent, a part of the maine; if a Clod bee washed away by the Sea, Europe is the lesse, as well as if a Promontoriewere, as well as if a Mannor of thy friends or of thineowne were; any mans death diminishes me, because I am involved in Mankinde; And therefore never send to know for whom thebell tolls; It tolls for thee." John Donne, Devotions upon Emergent Occasions, 1624

Not that I think that Metallica read that poem, much less understood it. I think they just thought the phrase sounded cool.

They probably got it from the novel.
 
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