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Darkrenown

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Hello all, it’s time for another DD about <Secret DLC> and interesting 2.6 patch things! I am pre-writing this DD to be posted while I am on vacation, so I may or may not show up to answer questions when it goes live. Anyway, “today” I want to reveal a few cool but unrelated features and fixes we’ve made.

Let’s start with some rather old complaints! Flanders is now part of k_france. Wow! And on the subject of France, the AI king of France will no longer create the Kingdom of Aquitaine unless they are close to meeting the requirements of creating the empire of Francia. Barcelona and Trier are also in more logical places.

A little pet peeve I’ve had since playing Conclave was that the fact someone owes you a favor is a bit hard to see, so there is now an icon on a character’s portrait if they owe you one.

Speaking of favors, Muslims will be able to force Decadent relatives to shape up using favors now too.

Players with Horse Lords may have been annoyed at the number of clicks needed to pillage a holding, so instead of needing to continually decide to pillage, the decision is now a toggle rather than an action. Once you decide to pillage, buildings will be destroyed periodically until either the player decides to stop or the holding is destroyed. You can simultaneously pillage multiple holders per province too. The revolt risk has also been capped at 30% while the revolt size has been made more sensible (larger!).

Speaking of Nomads, when a non-nomadic realm conquers an empty province from a horde, the province now gains some revolt risk from Nomad Agitation. This effect remains until the nomads are pacified, either by constructing a Castle or City, or if Tribal by constructing at least 2 buildings. If a province has not been pacified upon succession it will break away and spawn a new Nomadic ruler.

And on the subject of Horse Lord things, the Silk Road has been extended by adding a new branch from Lut - passing through Rayy and Tabriz - to Trebizond, and the southern part of the Silk Road has been updated to also pass through Dhofar, Socotra, Busaso, and Taizz on the way to Alexandria.

Some new targeted decisions have been added in 2.6/<Secret DLC> too:
  • You may break non-aggression pacts, although this gives you a short truce with the other character.

  • You may cancel tributary status of your tribute-payers

  • Owners of <Secret DLC> may attempt to recruit prisoners who do not like their liege.

  • Owners of <Secret DLC> may ask their vassals individually to end their wars with each other, or force them to do so with a favor. When favors are not used, the vassal may accept or refuse or may accept in exchange for cash or gaining a favor from you. If the aggressor is asked to and agrees to end their war they are also barred from declaring new wars on your other vassals for a time.

  • Owners of <Secret DLC> may ask characters who are unlanded and unemployed to leave their court.

  • Owners of <Secret DLC> may ask their vassals to return to gavelkind succession, or force them to via a favor.


We have added around 50 new nicknames, here's a selection:
Nicknames.png

These images have been edited to fit together better, names are still in the regular places ingame

Another old annoyance, characters in the character finder now have icons to indicate if they will or will not move to your court, and another to show they are outside of Diplomatic Range:
finder.jpg


A final neat thing, we have added a Continue button on the Launcher to load directly into your latest savegame.

These are not all the cool things we have added, of course, but it’s a nice selection for now I think. Next week I will still be on vacation, but I have pre-prepared another DD about torture and executions!
 
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Darkrenown

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With them being imprisoned what is the gain though?

I meant if you have imprisoned someone from another realm you can recruit them - at which point they join your court and no longer be in prison :)

It's absolutely disgraceful that it's taken you something like three years to move Flanders to the correct de jure kingdom.

"They're doing what I want, but I really want to complain about something..."

Flanders in k_Francis...

Is that a dlc feature? Or is it in the patch?

Patch, of course.
 
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rageair

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I wonder what will happen to them. Whether they are autokilled after a while or just send in circles between courts. Or the AI doesn't use the kick out useless people button.
They will try to find someone who likes them and go to their court. The AI will not ask people to leave.

Is the AI actually aware of this ? I.e, will it be progammed to build holdings as fast as possible when conquering an unsettled province ?

What i fear is that non-nomadic AI Kingdoms would keep losing their unsettled provinces because they don't know they are supposed to build on them to keep them, or they don't prioritize it...
The AI will generally tend to avoid taking Nomadic land if they don't have the resources to develop them.

I wonder what happens if your castle is half constructed when your ruler dies.
Now you are making me feel bad about it. Which is ironic given how I in the past has solved this problem by using the kill command in the console...
A castle/city in construction counts as if fully constructed for the purposes of nomad agitation.

Oh, yellowish skull! I wonder if that's from ilness-related deaths.
It is!

Refusing to end a war should be a righteous cause for imprisonment, as it amounts to treason.
It will be if you have the appropriate laws, 'Late Feudal Administration' to be exact. :)
 
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Servancour

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I'm liking what I am seeing here. Lots of long, long, LONG needed changes.

Quick question, how long is the 'short-truce' that you get when breaking a NAP?

You'll get a truce for two years.

There might still be the Kingdom of Frisia, even with correct borders.

Frisia is indeed still there, with the duchies of Holland, Gelre and Brabant as its De Jure.
 
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Moah

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I have naively hoped for improvements in the search engine at this time, to be able to filter people according to their dynasties and cultures (not like now, just sorting) and most of all, according to their traits. Is that even possible for CK2?
We have added a way to look for people of your dynasty. For the traits you can just type them in the search box.

In one of the previous dev diaries there was a Flanders toggle, was that just a joke/did you guys scrap that? Cuz I was gonna suggest one of the toggles should make Flanders de jure ERE.
That was just me trolling, sorry (not sorry).
 
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